lgogdownloader/include/api.h
Sude dea82b7991 Some code restructuring
- Move some code from Downloader::init() to constructor
- Add function API::isLoggedIn()
- Add function Downloader::isLoggedIn()
- Don't call Downloader::getGameList() from Downloader::init(). Call it from other functions if/when needed

Also fix some login issues
2016-12-17 21:01:44 +02:00

95 lines
3.4 KiB
C++

/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://www.wtfpl.net/ for more details. */
#ifndef API_H
#define API_H
#include "globalconstants.h"
#include "gamedetails.h"
#include <iostream>
#include <vector>
#include <curl/curl.h>
extern "C" {
#include <oauth.h>
}
#include <cstring>
#include <sys/time.h>
class userDetails {
public:
std::string avatar_small;
std::string avatar_big;
std::string username;
std::string email;
unsigned long long id;
int notifications_forum;
int notifications_games;
int notifications_messages;
};
class apiConfig {
public:
std::string oauth_authorize_temp_token;
std::string oauth_get_temp_token;
std::string oauth_get_token;
std::string get_user_games;
std::string get_user_details;
std::string get_installer_link;
std::string get_game_details;
std::string get_extra_link;
std::string set_app_status;
std::string oauth_token;
std::string oauth_secret;
};
size_t writeMemoryCallback(char *ptr, size_t size, size_t nmemb, void *userp);
class API
{
public:
userDetails user;
API(const std::string& token,const std::string& secret);
int init();
bool isLoggedIn();
int login(const std::string& email, const std::string& password);
int getAPIConfig();
std::string getResponse(const std::string& url);
std::string getResponseOAuth(const std::string& url);
int getUserDetails();
int getGames();
gameDetails getGameDetails(const std::string& game_name, const unsigned int& platform = (GlobalConstants::PLATFORM_WINDOWS | GlobalConstants::PLATFORM_LINUX), const unsigned int& lang = GlobalConstants::LANGUAGE_EN, const bool& useDuplicateHandler = false);
std::string getInstallerLink(const std::string& game_name, const std::string& id);
std::string getExtraLink(const std::string& game_name, const std::string& id);
std::string getPatchLink(const std::string& game_name, const std::string& id);
std::string getLanguagePackLink(const std::string& game_name, const std::string& id);
std::string getXML(const std::string& game_name, const std::string& id);
void clearError();
bool getError() { return this->error; };
std::string getErrorMessage() { return this->error_message; };
std::string getToken() { return this->config.oauth_token; };
std::string getSecret() { return this->config.oauth_secret; };
template <typename T> CURLcode curlSetOpt(CURLoption option, T value) { return curl_easy_setopt(this->curlhandle, option, value); }
virtual ~API();
protected:
private:
apiConfig config;
CURL* curlhandle;
void setError(const std::string& err);
bool error;
std::string error_message;
// API constants
const std::string CONSUMER_KEY = "1f444d14ea8ec776585524a33f6ecc1c413ed4a5";
const std::string CONSUMER_SECRET = "20d175147f9db9a10fc0584aa128090217b9cf88";
const int OAUTH_VERIFIER_LENGTH = 14;
const int OAUTH_TOKEN_LENGTH = 11;
const int OAUTH_SECRET_LENGTH = 18;
};
#endif // API_H