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https://github.com/Sude-/lgogdownloader.git
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f2e8dde934
Add some code for initial Galaxy support. Rewrite and move code around in preparation for GOG Galaxy API support.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://www.wtfpl.net/ for more details. */
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#ifndef GAMEFILE_H
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#define GAMEFILE_H
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#include "globalconstants.h"
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#include "globals.h"
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#include <iostream>
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#include <vector>
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#include <json/json.h>
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// Game file types
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const unsigned int GFTYPE_INSTALLER = 1 << 0;
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const unsigned int GFTYPE_EXTRA = 1 << 1;
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const unsigned int GFTYPE_PATCH = 1 << 2;
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const unsigned int GFTYPE_LANGPACK = 1 << 3;
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const unsigned int GFTYPE_DLC = 1 << 4;
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class gameFile
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{
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public:
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gameFile();
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int updated;
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std::string gamename;
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std::string id;
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std::string name;
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std::string path;
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std::string size;
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unsigned int platform;
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unsigned int language;
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unsigned int type;
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int score;
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int silent;
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void setFilepath(const std::string& path);
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std::string getFilepath();
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Json::Value getAsJson();
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virtual ~gameFile();
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protected:
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private:
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std::string filepath;
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};
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#endif // GAMEFILE_H
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