mirror of
https://github.com/Sude-/lgogdownloader.git
synced 2024-11-20 11:49:17 +01:00
105 lines
3.4 KiB
C++
105 lines
3.4 KiB
C++
/* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://www.wtfpl.net/ for more details. */
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#ifndef API_H
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#define API_H
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#include "globalconstants.h"
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#include <iostream>
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#include <vector>
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#include <curl/curl.h>
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extern "C" {
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#include <oauth.h>
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}
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#include <cstring>
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class gameFile {
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public:
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gameFile(const bool& t_updated, const std::string& t_id, const std::string& t_name, const std::string& t_path, const std::string& t_size, const unsigned int& t_language = GlobalConstants::LANGUAGE_EN);
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bool updated;
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std::string id;
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std::string name;
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std::string path;
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std::string size;
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unsigned int language;
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virtual ~gameFile();
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};
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class gameDetails {
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public:
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std::vector<gameFile> extras;
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std::vector<gameFile> installers;
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std::vector<gameFile> patches;
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std::string gamename;
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std::string title;
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std::string icon;
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};
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class userDetails {
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public:
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std::string avatar_small;
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std::string avatar_big;
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std::string username;
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std::string email;
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unsigned long long id;
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int notifications_forum;
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int notifications_games;
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int notifications_messages;
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};
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class apiConfig {
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public:
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std::string oauth_authorize_temp_token;
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std::string oauth_get_temp_token;
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std::string oauth_get_token;
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std::string get_user_games;
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std::string get_user_details;
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std::string get_installer_link;
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std::string get_game_details;
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std::string get_extra_link;
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std::string set_app_status;
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std::string oauth_token;
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std::string oauth_secret;
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};
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size_t writeMemoryCallback(char *ptr, size_t size, size_t nmemb, void *userp);
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class API
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{
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public:
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userDetails user;
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API(const std::string& token,const std::string& secret, const bool& verbose = false, const bool& bVerifyPeer = true, const long int& iTimeout = 10);
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int init();
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int login(const std::string& email, const std::string& password);
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int getAPIConfig();
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std::string getResponse(const std::string& url);
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std::string getResponseOAuth(const std::string& url);
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int getUserDetails();
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int getGames();
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gameDetails getGameDetails(const std::string& game_name, const unsigned int& type = GlobalConstants::PLATFORM_WINDOWS, const unsigned int& lang = GlobalConstants::LANGUAGE_EN);
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std::string getInstallerLink(const std::string& game_name, const std::string& id);
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std::string getExtraLink(const std::string& game_name, const std::string& id);
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std::string getPatchLink(const std::string& game_name, const std::string& id);
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std::string getXML(const std::string& game_name, const std::string& id);
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void clearError();
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bool getError() { return this->error; };
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std::string getErrorMessage() { return this->error_message; };
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std::string getToken() { return this->config.oauth_token; };
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std::string getSecret() { return this->config.oauth_secret; };
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virtual ~API();
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protected:
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private:
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apiConfig config;
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CURL* curlhandle;
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void setError(const std::string& err);
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bool error;
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std::string error_message;
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};
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#endif // API_H
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