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fix(player): fix dismissal of UI after only 1 mousemove event
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@ -24,18 +24,16 @@ export function BackdropAction(props: BackdropActionProps) {
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const handleMouseMove = useCallback(() => {
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if (!moved) {
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setTimeout(() => {
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// If NOT a touch, set moved to true
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const isTouch = Date.now() - lastTouchEnd.current < 200;
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if (!isTouch) {
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setMoved(true);
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}
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if (!isTouch) setMoved(true);
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}, 20);
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return;
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}
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// remove after all
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if (timeout.current) clearTimeout(timeout.current);
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timeout.current = setTimeout(() => {
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if (moved) setMoved(false);
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setMoved(false);
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timeout.current = null;
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}, 3000);
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}, [setMoved, moved]);
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