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Updated control descriptions
Oops, forgot to update the control descriptions to cover the new dithering and fixed scale controls in the generic image tool and boot logo changer 😅
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// file is an image, and that it has the correct dimensions of 256x100
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// pixels; if it is, we convert the image data to an SF2000 format and
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// move on to Step 3. First, let's start building our HTML...
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let html = "<section id=\"imageSection\"><h2>Step 2: Select New Logo Image File</h2><p>Select the image file you want to use as the new boot logo. It must be 256 pixels wide and 100 pixels tall. Only PNG and JPEG image types are supported. For PNG files, transparency is handled by drawing the image on a black background; also, you might want to make sure your PNG image has any embedded gamma or colour profile information removed first using a metadata scrubbing tool, otherwise the colour output from <i>this</i> tool might be incorrect. On the SF2000, the boot logo is displayed centred on a black background, so you may want to factor that into your design as well.</p><div id=\"imageMessages\"></div>";
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let html = "<section id=\"imageSection\"><h2>Step 2: Select New Logo Image File</h2><p>Select the image file you want to use as the new boot logo. It must be 256 pixels wide and 100 pixels tall. Only PNG and JPEG image types are supported. For PNG files, transparency is handled by drawing the image on a black background; also, you might want to make sure your PNG image has any embedded gamma or colour profile information removed first using a metadata scrubbing tool, otherwise the colour output from <i>this</i> tool might be incorrect. On the SF2000, the boot logo is displayed centred on a black background, so you may want to factor that into your design as well. You can also optionally enable dithering, and control its strength - dithering can help to remove banding artifacts caused by reducing an image's colour depth, by adding patterned noise to the image (the pattern scatters the edge of the bands, making them harder to perceive).</p><div id=\"imageMessages\"></div>";
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// Add our file chooser and dithering controls...
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html += "<form id=\"imageForm\" class=\"controlContainer\"><div class=\"control\">";
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// from a known image, we already have our width and height this time,
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// and so we can just get on to rendering the HTML. Create our new
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// section, add its heading and instruction paragraphs...
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let html = "<section id=\"processUserFile\"><h2>Step 3: Set Conversion Options</h2><p>The options below control how your image is converted for use on the SF2000. A preview of the image will appear below the options, reflecting their current settings; the preview has a white dash outline so you can better judge where the bounds of transparent images are. Below the preview image is a \"Download\" button you can use to download the image as binary blob for the SF2000. If you name your input image like <code>name.extension.extension</code> (e.g., <code>c1eac.pal.png</code>), then the download will automatically be named like <code>name.extension</code> (e.g., <code>c1eac.pal</code>); this may help to speed up your workflow.</p><p>Here's a brief description of what each option does:</p><dl><dt>Image Format:</dt><dd>Specifies the data format for the output image. There are two image formats currently used by the SF2000 - RGB565 (used for most of the \"basic\" UI elements, including main backgrounds, etc.), and BGRA (used for anything that requires transparency, such as the system logos on the main menu, etc.). If you're not sure which format to choose, <a href=\"https://vonmillhausen.github.io/sf2000/#images-used\" target=\"_blank\" rel=\"noreferrer noopener\">refer to my list of images used by the SF2000</a>.</dd><dt>Scaling:</dt><dd>One of two available scaling modes for your input image; the \"Scaling\" option lets you scale your image maintaining aspect ratio amongst several common sizes (e.g., 1x scaling to maintain the input image size, 2x scaling to double it, etc.)</dd><dt>Fit to:</dt><dd>The other available scaling mode; this will scale your image to the specified width and height, <em>without</em> maintaining aspect ratio. This will allow you to scale an image to any dimension you want, but it'll be up to you to do your own aspect ratio calculations.</dd><dt>Filter Type:</dt><dd>When scaling an image by anything other than 1x, specifies the type of image filtering to use. \"Nearest Neighbour\" will give sharp pixel scaling but only at integer upscales; any other scale will appear aliased. \"Bilinear\" will give a fuzzier scale, but it works better for non-integer scale factors and for downscaling.</dd></dl>";
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let html = "<section id=\"processUserFile\"><h2>Step 3: Set Conversion Options</h2><p>The options below control how your image is converted for use on the SF2000. A preview of the image will appear below the options, reflecting their current settings; the preview has a white dash outline so you can better judge where the bounds of transparent images are. Below the preview image is a \"Download\" button you can use to download the image as binary blob for the SF2000. If you name your input image like <code>name.extension.extension</code> (e.g., <code>c1eac.pal.png</code>), then the download will automatically be named like <code>name.extension</code> (e.g., <code>c1eac.pal</code>); this may help to speed up your workflow.</p><p>Here's a brief description of what each option does:</p><dl><dt>Image Format:</dt><dd>Specifies the data format for the output image. There are two image formats currently used by the SF2000 - RGB565 (used for most of the \"basic\" UI elements, including main backgrounds, etc.), and BGRA (used for anything that requires transparency, such as the system logos on the main menu, etc.). If you're not sure which format to choose, <a href=\"https://vonmillhausen.github.io/sf2000/#images-used\" target=\"_blank\" rel=\"noreferrer noopener\">refer to my list of images used by the SF2000</a>.</dd><dt>Dithering:</dt><dd>Available when \"Image Format\" is set to \"RGB565\" - applies patterned noise to the input image, to attempt to reduce banding artifacts caused by reducing an RGB888 image down to RGB565. If you see sharp colour transitions appearing in areas of your image that should have smooth gradients, try turning on dithering. You can select several preset strengths (0.2 is default), should you wish to increase or decrease the strength of the effect. Note that high strengths will also introduce colour and/or contrast changes to the source image.</dd><dt>Scaling:</dt><dd>One of two available scaling modes for your input image; the \"Scaling\" option lets you scale your image maintaining aspect ratio amongst several common sizes (e.g., 1x scaling to maintain the input image size, 2x scaling to double it, etc.)</dd><dt>Fit to:</dt><dd>The other available scaling mode; this will scale your image to the specified width and height, <em>optionally</em> maintaining aspect ratio. If you have both checkboxes checked, then the output image will be forced to the width and height you specify, possibly altering aspect ratio; if you uncheck one of the boxes, the other dimension will be calculated automatically to preserve aspect ratio. Final output dimensions are shown above the image preview.</dd><dt>Filter Type:</dt><dd>When scaling an image by anything other than 1x, specifies the type of image filtering to use. \"Nearest Neighbour\" will give sharp pixel scaling but only at integer upscales; any other scale will appear aliased. \"Bilinear\" will give a fuzzier scale, but it works better for non-integer scale factors and for downscaling.</dd></dl>";
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// Now let's add our image controls; there's a few of them! We have a
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// select box for choosing the image format, we have two different
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