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Update README.md
Just removing some formatting from headers; the HTML IDs being generated by the Github theme don't match the format being generated by my IDE for the TOC, breaking the links. This is why we can't have anything nice.
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README.md
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README.md
@ -18,10 +18,10 @@ So is the "Data Frog" any good? Only you can answer that question for yourself.
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- [I just got my SF2000; what modding can I do with it?](#i-just-got-my-sf2000-what-modding-can-i-do-with-it)
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- [How do I install new menu themes?](#how-do-i-install-new-menu-themes)
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- [How do I change the four shortcuts/games listed on each system's main menu page?](#how-do-i-change-the-four-shortcutsgames-listed-on-each-systems-main-menu-page)
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- [SNES games run really, _really_ slowly... what's wrong?](#snes-games-run-really-really-slowly-whats-wrong)
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- [Help! I was doing stuff in the `bios` folder or trying to install a new firmware, and now my SF2000 won't turn on, or is stuck at a black screen!](#help-i-was-doing-stuff-in-the-bios-folder-or-trying-to-install-a-new-firmware-and-now-my-sf2000-wont-turn-on-or-is-stuck-at-a-black-screen)
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- [SNES games run really slowly... what's wrong?](#snes-games-run-really-slowly-whats-wrong)
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- [Help! I was doing stuff in the bios folder or trying to install a new firmware, and now my SF2000 won't turn on, or is stuck at a black screen!](#help-i-was-doing-stuff-in-the-bios-folder-or-trying-to-install-a-new-firmware-and-now-my-sf2000-wont-turn-on-or-is-stuck-at-a-black-screen)
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- [When I connect the SF2000 to a TV via the A/V cable, the sound is very quiet/low - is that normal?](#when-i-connect-the-sf2000-to-a-tv-via-the-av-cable-the-sound-is-very-quietlow---is-that-normal)
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- [Game saves don't seem to be working for me? Save _states_ are fine, but the built-in save function in games doesn't seem to work?](#game-saves-dont-seem-to-be-working-for-me-save-states-are-fine-but-the-built-in-save-function-in-games-doesnt-seem-to-work)
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- [Game saves don't seem to be working for me? Save states are fine, but the built-in save function in games doesn't seem to work?](#game-saves-dont-seem-to-be-working-for-me-save-states-are-fine-but-the-built-in-save-function-in-games-doesnt-seem-to-work)
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- [Hardware](#hardware)
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- [CPU](#cpu)
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- [Display](#display)
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@ -33,7 +33,7 @@ So is the "Data Frog" any good? Only you can answer that question for yourself.
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- [A/V Output](#av-output)
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- [Emulators](#emulators)
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- [Arcade](#arcade)
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- [`.skp` Files](#skp-files)
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- [.skp Files](#skp-files)
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- [NES](#nes)
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- [SNES](#snes)
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- [Genesis/Mega Drive](#genesismega-drive)
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@ -95,10 +95,10 @@ Another thing to note: some themes might come with an updated boot logo. If that
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### How do I change the four shortcuts/games listed on each system's main menu page?
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Answer: with a fair bit of work! The _images_ for the shortcuts are baked into each system's main menu background image - check out the ["Images (Used)"](#images-used) section below, and use your browser's search feature to search for `main menu background`, and you'll see what I mean. The _text_ under each shortcut is stored in a separate image - in the `05.22` firmware, the files are `gkavc.ers` if the device's language is set to Chinese, or `gakne.ctp` for all other languages (again, check the details in the ["Images (Used)"](#images-used) section below). Finally, the actual roms that are launched for each shortcut are stored in the `xfgle.hgp` file, which is plain text - you can learn more about it in the ["ROM Lists"](#rom-lists) section below.
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### SNES games run really, _really_ slowly... what's wrong?
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### SNES games run really slowly... what's wrong?
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There's a bug in all stock firmware versions later than the original mid-March firmware which often causes SNES games to run really slowly on first launch (and their sound is slow and lower pitch too); this only impacts SNES. Usually this can be corrected by launching the game, then quitting back to the game selection menu via `START + SELECT`, and then immediately re-launching the game again. Note however that the stock firmwares do also struggle a bit with SNES emulation in general, so any additional slowdown after the second launch is just what you get.
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### Help! I was doing stuff in the `bios` folder or trying to install a new firmware, and now my SF2000 won't turn on, or is stuck at a black screen!
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### Help! I was doing stuff in the bios folder or trying to install a new firmware, and now my SF2000 won't turn on, or is stuck at a black screen!
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You've probably run into the bootloader bug - you can [find the two fixes to it below](#bootloader-bug). Alternatively, [follow Data Frog's instructions](https://www.youtube.com/watch?v=j8dT2fdGfck) to wipe your microSD card and flash a clean firmware image.
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### When I connect the SF2000 to a TV via the A/V cable, the sound is very quiet/low - is that normal?
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@ -108,7 +108,7 @@ It's "normal" for newer versions of the firmware, anyway! Older firmware version
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So you can try launching the game first, and _then_ plug in the A/V cable to get full volume on the TV.
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### Game saves don't seem to be working for me? Save _states_ are fine, but the built-in save function in games doesn't seem to work?
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### Game saves don't seem to be working for me? Save states are fine, but the built-in save function in games doesn't seem to work?
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Unfortunately, correct - with the stock firmware, the built-in save feature of emulated games does not work correctly, and the SF2000 won't store new save data after the first time it's created for a game. If you want to save your progress in a game on the SF2000's stock firmware, use save states instead.
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---
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@ -175,7 +175,7 @@ The device is running Final Burn Alpha v0.2.97.42 (Git commit [`621e371`](https:
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- Playable set total size: `3.10 GB` (3,336,344,502 bytes)
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- Full set total size: `11.4 GB` (12,245,306,389 bytes)
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#### `.skp` Files
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#### .skp Files
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Another thing worth mentioning about arcade emulation on the SF2000; in the `ARCADE` folder on the microSD card is a sub-folder called `skp`. This folder contains (by default) 167 `.skp` files, each named after one of the zipped ROM sets in the `ARCADE/bin` folder (e.g., `mslug.zip.skp`). These files are actually save state bundle files, just like the ones you can save yourself using the save state feature - the only difference is that these have the `.skp` extension instead of `.sa#`, and these are loaded automatically when the game itself is loaded. Many of these files start their respective arcade game up with a credit already inserted. One speculative possibility for why these files exist is that some arcade games will start to a dip-switch screen, or some other ROM-check screen, which may be difficult to bypass with the SF2000's limited controls - a save state that automatically loads _past_ such a screen is therefore very useful to have.
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As the `.skp` files are just save states under a different name, if you want to mess around with them you can [use my Save State Tool](https://vonmillhausen.github.io/sf2000/tools/saveStateTool.htm) to do so - if you're creating a new `.skp` file, just pick any save state slot, and change the downloaded SF2000 save state bundle extension from `.sa#` to `.skp`.
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