From b16cbb664c79281cc93305d954dea6c596f95737 Mon Sep 17 00:00:00 2001 From: vonmillhausen Date: Thu, 11 May 2023 11:53:17 +0100 Subject: [PATCH] Update README.md Added a table of contents, and a note about Master System ROMs --- README.md | 38 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 36 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f85724e..da264ac 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,40 @@ So is the "Data Frog" any good? Only you can answer that question for yourself. --- +## Table of Contents +- [SF2000](#sf2000) + - [Table of Contents](#table-of-contents) + - [Hardware](#hardware) + - [CPU](#cpu) + - [Display](#display) + - [Buttons](#buttons) + - [D-Pad](#d-pad) + - [Thumb Stick](#thumb-stick) + - [Battery](#battery) + - [Wireless Connectivity](#wireless-connectivity) + - [Emulators](#emulators) + - [Arcade](#arcade) + - [NES](#nes) + - [SNES](#snes) + - [Genesis/Mega Drive](#genesismega-drive) + - [Game Boy](#game-boy) + - [Game Boy Color](#game-boy-color) + - [Game Boy Advance](#game-boy-advance) + - [biserv.asd](#biservasd) + - [Button Mappings/Key Bindings](#button-mappingskey-bindings) + - [Boot Logo](#boot-logo) + - [Resources](#resources) + - [Fonts](#fonts) + - [Images (Used)](#images-used) + - [Images (Unused)](#images-unused) + - [Other Files](#other-files) + - [ROM Lists](#rom-lists) + - [Sounds](#sounds) + - [Unknown Files](#unknown-files) + - [Version History](#version-history) + +--- + ## Hardware ### CPU @@ -63,7 +97,7 @@ Appears to be a version of FCEUMM. There are references in the firmware to diffe With the April 20th version of the firmware, SNES games appear to run very slowly _on first launch_; but if you exit the game and load it again, it usually starts performing _much_ better. ### Genesis/Mega Drive -Works pretty well. On the original firmware, A was mapped to A, B was mapped to B, and RB was mapped to C for some reason. See "[Button Mappings/Key Bindings](#button-mappingskey-bindings)" section below. +Works pretty well. This emulator is capable of loading Master System ROMs if placed in the user ROMs folder on the microSD card; Game Gear ROMs do not load. On the original firmware, A was mapped to A, B was mapped to B, and RB was mapped to C for some reason. See "[Button Mappings/Key Bindings](#button-mappingskey-bindings)" section below. ### Game Boy Uses a black and white colour palette, which currently cannot be changed. On the original firmware, the A and B buttons were swapped. See "[Button Mappings/Key Bindings](#button-mappingskey-bindings)" section below. @@ -275,7 +309,7 @@ These are files that I have not yet determined what they do; if anyone has any i --- ## Version History -20230511 - 1.6: Added a quick note about the display panel to the Hardware section, and added a new section for Emulators, including an incredible collection of ROM notes for Arcade thanks to `adcockm#8175`! Also added a "silent" background music file for download. +20230511 - 1.6: Added a quick note about the display panel to the Hardware section, and added a new section for Emulators, including an incredible collection of ROM notes for Arcade thanks to `adcockm#8175`! Also added a "silent" background music file for download, and a table of contents (this page is getting fairly long 😅) 20230510 - 1.5: Added additional detail to the Hardware section about the buttons, d-pad, thumb-stick, battery, and wireless controller support.