mirror of
https://github.com/vonmillhausen/sf2000.git
synced 2024-09-07 14:33:21 +02:00
Update README.md
A tiny pointless change so I can see if pushing it unborks my Github account and/or this repo
This commit is contained in:
parent
cc79b8e057
commit
bff39522bc
@ -173,7 +173,7 @@ The SF2000 does not feature wifi or Bluetooth, but it _does_ have a 2.4Ghz anten
|
||||
### A/V Output
|
||||
The SF2000 features a mini-jack for analogue composite A/V output. The device is capable of output a user-selectable PAL or NTSC video signal. Only the _left_ audio channel is output - the device does _not_ down-mix to mono, which results in missing audio channels in games that expect to output stereo sound.
|
||||
|
||||
There's some limited evidence to suggest the A/V output is at 576i. When outputting a PAL signal, while the signal is indeed 50Hz, it seems like the emulators are still targeting 60Hz output - PAL scrolling is "jerky". Switching the device to output NTSC, scrolling becomes smooth. This holds true regardless of using a PAL or NTSC version of a ROM. Depending on your external display, video output over A/V may be somewhat heavily cropped on all screen edges - if so, this can result in UI elements at screen edges in games (health bars, remaining credits, etc.) being out-of-frame. Switching between PAL and NTSC doesn't alter the visible screen area. I've tested with a modern flat-panel Panasonic TV (cropped), a 1980s Commodore 1702 monitor (cropped), and with an el-cheapo USB 2.0 "EasyCap" video-capture USB stick (not cropped).
|
||||
There's some limited evidence to suggest the A/V output is at 576i. When outputting a PAL signal, while the signal is indeed 50Hz, it seems like the emulators are still targeting 60Hz output - PAL scrolling is "jerky". Switching the device to output NTSC, scrolling becomes smooth. This holds true regardless of using a PAL or NTSC version of a ROM. Depending on your external display, video output over A/V may be somewhat heavily cropped on all screen edges - if so, this can result in UI elements at screen edges in games (health bars, remaining credits, etc.) being out-of-frame. Switching between PAL and NTSC doesn't alter the visible screen area. I've tested with a modern flat-panel Panasonic TV (cropped), a 1980s Commodore 1702 monitor (cropped), and with a cheap USB 2.0 "EasyCap" video-capture USB stick (not cropped).
|
||||
|
||||
On my own unit, plugging in a charging cable while outputting over A/V introduces a lot of video noise in the A/V signal; so those planning to use the SF2000 as a TV console may need to do so while running on battery for the best experience.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user