Information regarding the SF2000 handheld console
Go to file
2023-05-07 15:47:34 +01:00
README.md Update README.md 2023-05-07 15:47:34 +01:00

Data Frog SF2000

Information regarding the SF2000 handheld console

Resources

The Resources folder on the microSD card contains all of the resources used by the device's firmware to construct the user interface at runtime. The following tables list the files from the 20230420 firmware and what they are used for, grouped by broad categories:

Fonts

Filename Description
Arial_cn.ttf The "Arial" typeface, containing Latin, Greek, Cyrillic, Chinese, and Japanese characters. Duplicate of yahei_Arial.ttf, the single font file from the original firmware version
Arial_en.ttf The "Arial" typeface, containing Latin, Greek, Cyrillic, Armenian, Hebrew and Arabic characters
Arial_jp.ttf The "Arial" typeface, containing Latin, Greek, Cyrillic, Chinese and Japanese characters
Arial_kr.ttf The "Arial" typeface, containing Latin, Greek, Cyrillic, Chinese, Japanese and Korean characters
Tahoma.ttf The "Tahoma" typeface, containing Latin, Greek, Cyrillic, Armenian, Hebrew, Arabic and Thai characters
yahei_Arial.ttf The "Arial" typeface, containing Latin, Greek, Cyrillic, Chinese, Japanese and Korean characters

Images (Used)

Filename Format Description
aepic.nec 576x256 BGRA Main menu labels in Korean
apisa.dlk 640x480 RGB Arcade game list background
appvc.ikb 150x214 BRGA Game art placeholder
awusa.tax 576x256 BRGA Main menu labels in Thai
bisrv.nec 640x480 RGB In-game menu (position 3)
bttlve.kbp 60x144 BGRA Battery level indicator icons
c1eac.pal 640x480 RGB SNES game-list background
cero.phl 640x480 RGB Game Boy Color game-list background
certlm.msa 40x24 BGRA NES game-list indicator
d2d1.hgp 640x480 RGB In-game menu (position 2)
dism.csf 640x480 RGB In-game menu (position 1)
djctq.rsd 40x24 BGRA SNES game-list indicator
djoin.nec 576x256 BRGA Main menu labels in Spanish
dpskc.ctp 640x320 RGB In-game menu save-state slots (positions 1, 2, 3 and 4)
drivr.ers 640x480 RGB SNES main menu background
dsuei.cpl 640x480 RGB User ROMs main menu background
dxdiag.bin 40x24 BGRA Genesis/Mega Drive game-list indicator
dxkgi.ctp 576x256 BRGA Main menu labels in English
dxva2.nec 640x480 RGB Search keyboard (pressed)
ectte.bke 161x126 BRGA Main menu icon selection box
efsui.stc 640x480 RGB Game Boy Advance game-list background
esent.bvs 576x256 BRGA Main menu labels in Turkish
exaxz.hsp 152x1224 BRGA Main menu "Games Exist" and "Start: Open" labels for all languages
fixas.ctp 640x480 RGB NES main menu background
fltmc.sta 640x480 RGB Game Boy game-list background
fvecpl.ai 40x24 BGRA Game Boy game-list indicator
gpsvc.bvs 392x80 RGB In-game menu save-state slot (position 3)
hctml.ers 640x480 RGB Arcade main menu background
hgcpl.cke 392x80 RGB In-game menu save-state slot (position 2)
hlink.bvs 640x480 RGB Search keyboard (hover)
htui.kcc 40x24 BGRA Game Boy Color game-list indicator
irmon.tax 576x256 BRGA Main menu labels in Dutch
ke89a.bvs 576x256 BRGA Main menu labels in Portuguese
mssvp.nec 576x256 BRGA Main menu labels in Japanese
ntdll.bvs 576x256 BRGA Main menu labels in Polish
pcadm.nec 576x256 BRGA Main menu labels in Italian
pwsso.occ 640x480 RGB In-game menu (position 4)
vidca.bvs 576x256 BRGA Main menu labels in Hebrew
vssvc.nec 576x256 BRGA Main menu labels in Malay

Unknown Files

Filename Description
Archive.sys UNKNOWN; 8 bytes, first are 0x02, the rest are all 0x00
c2fkec.pgt UNKNOWN; binary
dpnet.dll UNKNOWN; binary
dsreg.bvs UNKNOWN; binary
help.lis UNKNOWN; binary
kcnuv.lit UNKNOWN; a bunch of 4-byte binary chunks (e.g., 0xC4 0x00 0x00 0x00), followed by a list of .NES ROM file names. Very similar to the .bvs/.nec/.tax files detailed above, but doesn't have the same type of "header" they have
mfsvr.nkf UNKNOWN; binary
nyquest.gdb UNKNOWN; binary
oldversion.kbe UNKNOWN; binary
TSMFK.TAX UNKNOWN; four bytes, all 0x00