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https://github.com/tachiyomiorg/tachiyomi.git
synced 2024-12-21 15:31:49 +01:00
Use custom threshold for what's consider a low RAM device
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@ -1,7 +1,6 @@
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package eu.kanade.tachiyomi
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import android.annotation.SuppressLint
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import android.app.ActivityManager
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import android.app.Application
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import android.app.PendingIntent
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import android.content.BroadcastReceiver
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@ -12,7 +11,6 @@ import android.os.Build
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import android.os.Looper
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import android.webkit.WebView
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import androidx.core.content.ContextCompat
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import androidx.core.content.getSystemService
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import androidx.lifecycle.DefaultLifecycleObserver
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import androidx.lifecycle.LifecycleOwner
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import androidx.lifecycle.ProcessLifecycleOwner
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@ -39,6 +37,7 @@ import eu.kanade.tachiyomi.di.PreferenceModule
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import eu.kanade.tachiyomi.network.NetworkHelper
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import eu.kanade.tachiyomi.network.NetworkPreferences
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import eu.kanade.tachiyomi.ui.base.delegate.SecureActivityDelegate
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import eu.kanade.tachiyomi.util.system.DeviceUtil
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import eu.kanade.tachiyomi.util.system.WebViewUtil
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import eu.kanade.tachiyomi.util.system.animatorDurationScale
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import eu.kanade.tachiyomi.util.system.cancelNotification
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@ -157,7 +156,7 @@ class App : Application(), DefaultLifecycleObserver, ImageLoaderFactory {
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callFactory(callFactoryInit)
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diskCache(diskCacheInit)
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crossfade((300 * this@App.animatorDurationScale).toInt())
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allowRgb565(getSystemService<ActivityManager>()!!.isLowRamDevice)
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allowRgb565(DeviceUtil.isLowRamDevice(this@App))
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if (networkPreferences.verboseLogging().get()) logger(DebugLogger())
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// Coil spawns a new thread for every image load by default
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@ -1,7 +1,10 @@
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package eu.kanade.tachiyomi.util.system
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import android.annotation.SuppressLint
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import android.app.ActivityManager
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import android.content.Context
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import android.os.Build
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import androidx.core.content.getSystemService
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import logcat.LogPriority
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import tachiyomi.core.util.system.logcat
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@ -65,6 +68,20 @@ object DeviceUtil {
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"com.zui.resolver",
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)
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/**
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* ActivityManager#isLowRamDevice is based on a system property, which isn't
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* necessarily trustworthy. 1GB is supposedly the regular threshold.
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*
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* Instead, we consider anything with less than 3GB of RAM as low memory
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* considering how heavy image processing can be.
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*/
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fun isLowRamDevice(context: Context): Boolean {
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val memInfo = ActivityManager.MemoryInfo()
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context.getSystemService<ActivityManager>()!!.getMemoryInfo(memInfo)
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val totalMemBytes = memInfo.totalMem
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return totalMemBytes < 3L * 1024 * 1024 * 1024
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}
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@SuppressLint("PrivateApi")
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private fun getSystemProperty(key: String?): String? {
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return try {
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