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Trying improvements for webtoon viewer. #71
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@ -4,8 +4,6 @@ import android.support.v7.widget.RecyclerView;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.animation.Animation;
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import android.view.animation.AnimationUtils;
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import android.widget.Button;
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import android.widget.ProgressBar;
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@ -16,6 +14,7 @@ import butterknife.Bind;
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import butterknife.ButterKnife;
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import eu.kanade.tachiyomi.R;
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import eu.kanade.tachiyomi.data.source.model.Page;
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import eu.kanade.tachiyomi.ui.reader.ReaderActivity;
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public class WebtoonHolder extends RecyclerView.ViewHolder {
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@ -24,7 +23,6 @@ public class WebtoonHolder extends RecyclerView.ViewHolder {
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@Bind(R.id.progress) ProgressBar progressBar;
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@Bind(R.id.retry_button) Button retryButton;
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private Animation fadeInAnimation;
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private Page page;
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private WebtoonAdapter adapter;
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@ -32,20 +30,17 @@ public class WebtoonHolder extends RecyclerView.ViewHolder {
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super(view);
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this.adapter = adapter;
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ButterKnife.bind(this, view);
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fadeInAnimation = AnimationUtils.loadAnimation(view.getContext(), R.anim.fade_in);
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int maxDim = ((ReaderActivity)adapter.getReader().getActivity()).getMaxBitmapSize();
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imageView.setParallelLoadingEnabled(true);
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imageView.setDoubleTapZoomStyle(SubsamplingScaleImageView.ZOOM_FOCUS_FIXED);
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imageView.setPanLimit(SubsamplingScaleImageView.PAN_LIMIT_INSIDE);
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imageView.setMinimumScaleType(SubsamplingScaleImageView.SCALE_TYPE_CENTER_INSIDE);
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imageView.setMinimumScaleType(SubsamplingScaleImageView.SCALE_TYPE_FIT_WIDTH);
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imageView.setMaxScale(10);
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imageView.setOnTouchListener(touchListener);
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imageView.setOnImageEventListener(new SubsamplingScaleImageView.DefaultOnImageEventListener() {
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@Override
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public void onImageLoaded() {
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imageView.startAnimation(fadeInAnimation);
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}
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});
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imageView.setMaxDimensions(maxDim, maxDim);
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progressBar.setMinimumHeight(view.getResources().getDisplayMetrics().heightPixels);
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container.setOnTouchListener(touchListener);
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@ -870,7 +870,7 @@ public class SubsamplingScaleImageView extends View {
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}
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// When using tiles, on first render with no tile map ready, initialise it and kick off async base image loading.
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if (tileMap == null && decoder != null) {
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if (tileMap == null && decoder != null && cWidth == 0 && cHeight == 0) {
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initialiseBaseLayer(getMaxBitmapDimensions(canvas));
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}
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