Limit parallelism for Coil image loading

Reference: https://www.reddit.com/r/androiddev/comments/xbeizp/comment/io4ytdv/

Co-authored-by: ivaniskandar <ivaniskandar@users.noreply.github.com>
This commit is contained in:
arkon 2022-11-18 22:57:54 -05:00
parent 5325e590ec
commit eb6ba96b57

View File

@ -47,6 +47,7 @@ import eu.kanade.tachiyomi.util.system.isPreviewBuildType
import eu.kanade.tachiyomi.util.system.isReleaseBuildType
import eu.kanade.tachiyomi.util.system.logcat
import eu.kanade.tachiyomi.util.system.notification
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.distinctUntilChanged
import kotlinx.coroutines.flow.drop
import kotlinx.coroutines.flow.launchIn
@ -167,6 +168,11 @@ class App : Application(), DefaultLifecycleObserver, ImageLoaderFactory {
crossfade((300 * this@App.animatorDurationScale).toInt())
allowRgb565(getSystemService<ActivityManager>()!!.isLowRamDevice)
if (networkPreferences.verboseLogging().get()) logger(DebugLogger())
// Coil spawns a new thread for every image load by default
fetcherDispatcher(Dispatchers.IO.limitedParallelism(8))
decoderDispatcher(Dispatchers.IO.limitedParallelism(2))
transformationDispatcher(Dispatchers.IO.limitedParallelism(2))
}.build()
}