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Limit parallelism for Coil image loading
Reference: https://www.reddit.com/r/androiddev/comments/xbeizp/comment/io4ytdv/ Co-authored-by: ivaniskandar <ivaniskandar@users.noreply.github.com>
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@ -47,6 +47,7 @@ import eu.kanade.tachiyomi.util.system.isPreviewBuildType
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import eu.kanade.tachiyomi.util.system.isReleaseBuildType
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import eu.kanade.tachiyomi.util.system.logcat
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import eu.kanade.tachiyomi.util.system.notification
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.flow.distinctUntilChanged
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import kotlinx.coroutines.flow.drop
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import kotlinx.coroutines.flow.launchIn
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@ -167,6 +168,11 @@ class App : Application(), DefaultLifecycleObserver, ImageLoaderFactory {
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crossfade((300 * this@App.animatorDurationScale).toInt())
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allowRgb565(getSystemService<ActivityManager>()!!.isLowRamDevice)
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if (networkPreferences.verboseLogging().get()) logger(DebugLogger())
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// Coil spawns a new thread for every image load by default
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fetcherDispatcher(Dispatchers.IO.limitedParallelism(8))
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decoderDispatcher(Dispatchers.IO.limitedParallelism(2))
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transformationDispatcher(Dispatchers.IO.limitedParallelism(2))
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}.build()
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}
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