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Disable sensor when using force orientation (closes #4618)
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@ -12,8 +12,8 @@ enum class OrientationType(val prefValue: Int, val flag: Int, @StringRes val str
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FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp),
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FREE(1, ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED, R.string.rotation_free, R.drawable.ic_screen_rotation_24dp),
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LOCKED_PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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LOCKED_PORTRAIT(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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LOCKED_LANDSCAPE(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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LOCKED_LANDSCAPE(2, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_lock, R.drawable.ic_screen_lock_rotation_24dp),
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PORTRAIT(3, ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp),
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PORTRAIT(3, ActivityInfo.SCREEN_ORIENTATION_PORTRAIT, R.string.rotation_force_portrait, R.drawable.ic_screen_lock_portrait_24dp),
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LANDSCAPE(4, ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp);
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LANDSCAPE(4, ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE, R.string.rotation_force_landscape, R.drawable.ic_screen_lock_landscape_24dp);
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companion object {
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companion object {
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fun fromPreference(preference: Int, resources: Resources): OrientationType = when (preference) {
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fun fromPreference(preference: Int, resources: Resources): OrientationType = when (preference) {
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