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Skip sACPLoadOnDone when exiting Othello
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ca15b44a12
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270cd1dabb
@ -3,6 +3,7 @@
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#include "loader_defines.h"
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#include "logger.h"
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#include <coreinit/dynload.h>
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#include <coreinit/title.h>
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#include <cstdio>
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#include <cstring>
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#include <wums.h>
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@ -161,8 +162,21 @@ DECL_FUNCTION(int32_t, sCheckOne, LOADED_RPL *rpl) {
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return real_sCheckOne(rpl);
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}
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DECL_FUNCTION(void, sACPLoadOnDone, void) {
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if (OSGetTitleID() == 0x0005000010140900L) { // オセロ (Othello)
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DEBUG_FUNCTION_LINE_INFO("Skip sACPLoadOnDone for オセロ (Othello) as it might slow down exiting.");
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// For some unknown reason unloading the nn_acp.rpl after playing Othello
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// takes 30-100 seconds when many plugins are loaded... We take the very hacky and lazy route
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// and just stop calling it and pray this won't break anything.
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return;
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}
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return real_sACPLoadOnDone();
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}
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function_replacement_data_t dynload_function_replacements[] = {
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REPLACE_FUNCTION_VIA_ADDRESS(__OSDynLoad_InternalAcquire, 0x32029054, 0x101C400 + 0x0cc54),
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REPLACE_FUNCTION_VIA_ADDRESS(sACPLoadOnDone, 0x3201C400 + 0x29de0, 0x101C400 + 0x29de0),
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REPLACE_FUNCTION_VIA_ADDRESS(__OSDynLoad_InternalAcquire, 0x3201C400 + 0x0cc54, 0x101C400 + 0x0cc54),
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REPLACE_FUNCTION_VIA_ADDRESS(LiFindRPLByName, 0x32004BC4, 0x01004bc4),
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REPLACE_FUNCTION_VIA_ADDRESS(LiBinSearchExport, 0x320002f8, 0x010002f8),
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REPLACE_FUNCTION_VIA_ADDRESS(sCheckOne, 0x32007294, 0x01007294),
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