/**************************************************************************** * Copyright (C) 2021 Maschell * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #pragma once #include "ApplicationState.h" #include "input/Input.h" #include #include #include #include #include #include class MainApplicationState : public ApplicationState { public: enum eGameState { STATE_WELCOME_SCREEN, STATE_DO_SUBSTATE, STATE_SHUTDOWN, }; MainApplicationState(); ~MainApplicationState() override; void render() override; ApplicationState::eSubState update(Input *input) override; private: std::unique_ptr subState{}; eGameState state = STATE_WELCOME_SCREEN; };