mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-25 12:06:58 +01:00
121 lines
3.2 KiB
C
121 lines
3.2 KiB
C
|
#pragma once
|
||
|
|
||
|
#include <gx2/shaders.h>
|
||
|
#include <memory>
|
||
|
#include <span>
|
||
|
#include <vector>
|
||
|
|
||
|
class GX2PixelShaderWrapper {
|
||
|
public:
|
||
|
[[nodiscard]] GX2PixelShader *getPixelShader() {
|
||
|
return &pixelShader;
|
||
|
}
|
||
|
|
||
|
~GX2PixelShaderWrapper() {
|
||
|
if (pixelShader.program) {
|
||
|
free(pixelShader.program);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.uniformBlocks) {
|
||
|
for (uint32_t i = 0; i < pixelShader.uniformBlockCount; i++) {
|
||
|
free((void *) pixelShader.uniformBlocks[i].name);
|
||
|
}
|
||
|
|
||
|
free(pixelShader.uniformBlocks);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.uniformVars) {
|
||
|
for (uint32_t i = 0; i < pixelShader.uniformVarCount; i++) {
|
||
|
free((void *) pixelShader.uniformVars[i].name);
|
||
|
}
|
||
|
free(pixelShader.uniformVars);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.initialValues) {
|
||
|
free(pixelShader.initialValues);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.samplerVars) {
|
||
|
for (uint32_t i = 0; i < pixelShader.samplerVarCount; i++) {
|
||
|
free((void *) pixelShader.samplerVars[i].name);
|
||
|
}
|
||
|
free(pixelShader.samplerVars);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.loopVars) {
|
||
|
free(pixelShader.loopVars);
|
||
|
}
|
||
|
|
||
|
if (pixelShader.gx2rBuffer.buffer) {
|
||
|
free(pixelShader.gx2rBuffer.buffer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
alignas(0x40) GX2PixelShader pixelShader;
|
||
|
};
|
||
|
|
||
|
class GX2VertexShaderWrapper {
|
||
|
public:
|
||
|
[[nodiscard]] GX2VertexShader *getVertexShader() {
|
||
|
return &vertexShader;
|
||
|
}
|
||
|
|
||
|
~GX2VertexShaderWrapper() {
|
||
|
if (vertexShader.program) {
|
||
|
free(vertexShader.program);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.uniformBlocks) {
|
||
|
for (uint32_t i = 0; i < vertexShader.uniformBlockCount; i++) {
|
||
|
free((void *) vertexShader.uniformBlocks[i].name);
|
||
|
}
|
||
|
|
||
|
free(vertexShader.uniformBlocks);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.uniformVars) {
|
||
|
for (uint32_t i = 0; i < vertexShader.uniformVarCount; i++) {
|
||
|
free((void *) vertexShader.uniformVars[i].name);
|
||
|
}
|
||
|
|
||
|
free(vertexShader.uniformVars);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.initialValues) {
|
||
|
free(vertexShader.initialValues);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.loopVars) {
|
||
|
free(vertexShader.loopVars);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.samplerVars) {
|
||
|
for (uint32_t i = 0; i < vertexShader.samplerVarCount; i++) {
|
||
|
free((void *) vertexShader.samplerVars[i].name);
|
||
|
}
|
||
|
|
||
|
free(vertexShader.samplerVars);
|
||
|
}
|
||
|
|
||
|
if (vertexShader.attribVars) {
|
||
|
for (uint32_t i = 0; i < vertexShader.attribVarCount; i++) {
|
||
|
free((void *) vertexShader.attribVars[i].name);
|
||
|
}
|
||
|
|
||
|
free(vertexShader.attribVars);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
alignas(0x40) GX2VertexShader vertexShader;
|
||
|
};
|
||
|
|
||
|
std::vector<uint8_t> SerializeVertexShader(GX2VertexShader *vertexShader);
|
||
|
|
||
|
std::vector<uint8_t> SerializePixelShader(GX2PixelShader *pixelShader);
|
||
|
|
||
|
std::unique_ptr<GX2VertexShaderWrapper> DeserializeVertexShader(const std::span<const uint8_t> &data);
|
||
|
|
||
|
std::unique_ptr<GX2PixelShaderWrapper> DeserializePixelShader(const std::span<const uint8_t> &data);
|