AutobootModule/source/main.cpp

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#include <malloc.h>
#include <string>
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#include <vpad/input.h>
#include <coreinit/debug.h>
#include <gx2/state.h>
#include "StorageUtils.h"
#include "QuickStartUtils.h"
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#include "DrawUtils.h"
#include "logger.h"
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#include "BootUtils.h"
#include "MenuUtils.h"
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void clearScreen() {
auto buffer = DrawUtils::InitOSScreen();
if (!buffer) {
OSFatal("Failed to alloc memory for screen");
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}
DrawUtils::clear(COLOR_BACKGROUND);
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// Call GX2Init to shut down OSScreen
GX2Init(nullptr);
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free(buffer);
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}
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int32_t main(int32_t argc, char **argv) {
initLogging();
DEBUG_FUNCTION_LINE("Hello from Autoboot Module");
// Clear screen to avoid screen corruptions when loading the Wii U Menu
clearScreen();
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initExternalStorage();
if (getQuickBoot()) {
deinitLogging();
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return 0;
}
std::string configPath = "fs:/vol/exernal01/wiiu/autoboot.cfg";
if (argc >= 1) {
configPath = std::string(argv[0]) + "/autoboot.cfg";
}
int32_t bootSelection = readAutobootOption(configPath);
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VPADStatus vpad{};
VPADRead(VPAD_CHAN_0, &vpad, 1, nullptr);
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if ((bootSelection == -1) || (vpad.hold & VPAD_BUTTON_PLUS)) {
bootSelection = handleMenuScreen(configPath, bootSelection);
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}
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if (bootSelection >= 0) {
switch (bootSelection) {
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case BOOT_OPTION_WII_U_MENU:
bootWiiUMenu();
break;
case BOOT_OPTION_HOMEBREW_LAUNCHER:
bootHomebrewLauncher();
break;
case BOOT_OPTION_VWII_SYSTEM_MENU:
bootvWiiMenu();
break;
case BOOT_OPTION_VWII_HOMEBREW_CHANNEL:
bootHomebrewChannel();
break;
default:
bootWiiUMenu();
break;
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}
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} else {
bootWiiUMenu();
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}
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deinitLogging();
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return 0;
}