mirror of
https://github.com/wiiu-env/AutobootModule.git
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51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
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#pragma once
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#include "ShaderSerializer.h"
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#include "gfx.h"
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#include <gx2/sampler.h>
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#include <gx2/shaders.h>
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#include <gx2/texture.h>
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#include <gx2r/buffer.h>
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#include <memory>
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class SplashScreenDrawer {
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public:
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explicit SplashScreenDrawer(std::string_view meta_dir);
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void Draw();
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virtual ~SplashScreenDrawer();
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private:
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const float mPositionData[8] = {
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-1.0f,
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-1.0f,
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1.0f,
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-1.0f,
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1.0f,
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1.0f,
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-1.0f,
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1.0f,
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};
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const float mTexCoords[8] = {
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0.0f,
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1.0f,
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1.0f,
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1.0f,
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1.0f,
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0.0f,
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0.0f,
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0.0f,
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};
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WHBGfxShaderGroup mShaderGroup = {};
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std::unique_ptr<GX2VertexShaderWrapper> mVertexShaderWrapper;
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std::unique_ptr<GX2PixelShaderWrapper> mPixelShaderWrapper;
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GX2RBuffer mPositionBuffer = {};
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GX2RBuffer mTexCoordBuffer = {};
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GX2Texture *mTextureTV = nullptr;
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GX2Texture *mTextureDRC = nullptr;
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GX2Sampler mSampler = {};
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};
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