AutobootModule/source/utils/SplashScreenDrawer.h

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#pragma once
#include "ShaderSerializer.h"
#include "gfx.h"
#include <gx2/sampler.h>
#include <gx2/shaders.h>
#include <gx2/texture.h>
#include <gx2r/buffer.h>
#include <memory>
class SplashScreenDrawer {
public:
explicit SplashScreenDrawer(std::string_view meta_dir);
void Draw();
virtual ~SplashScreenDrawer();
private:
const float mPositionData[8] = {
-1.0f,
-1.0f,
1.0f,
-1.0f,
1.0f,
1.0f,
-1.0f,
1.0f,
};
const float mTexCoords[8] = {
0.0f,
1.0f,
1.0f,
1.0f,
1.0f,
0.0f,
0.0f,
0.0f,
};
WHBGfxShaderGroup mShaderGroup = {};
std::unique_ptr<GX2VertexShaderWrapper> mVertexShaderWrapper;
std::unique_ptr<GX2PixelShaderWrapper> mPixelShaderWrapper;
GX2RBuffer mPositionBuffer = {};
GX2RBuffer mTexCoordBuffer = {};
GX2Texture *mTextureTV = nullptr;
GX2Texture *mTextureDRC = nullptr;
GX2Sampler mSampler = {};
};