AutobootModule/source/utils/SplashSoundPlayer.cpp

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#include "SplashSoundPlayer.h"
#include "logger.h"
#include "utils.h"
#include <coreinit/transition.h>
#include <cstring>
#include <sndcore2/core.h>
#include <sndcore2/device.h>
#include <span>
#include <string>
#include <sys/stat.h>
#include <vector>
#include <whb/log.h>
SplashSoundPlayer::SplashSoundPlayer(std::string_view meta_dir) {
std::string bootSound = std::string(meta_dir).append("/bootSound.btsnd");
if (!LoadFileIntoBuffer(bootSound, mBuffer)) {
mBuffer.clear();
return;
}
if (mBuffer.size() < 8) {
return;
}
auto target = ((uint32_t *) mBuffer.data())[0];
if (target <= 2) {
mOutputTarget = static_cast<TransitionAudioTarget>(target);
}
mLoopPoint = ((uint32_t *) mBuffer.data())[1];
}
void SplashSoundPlayer::Play() {
if (mBuffer.empty() || mBuffer.size() < 8) {
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DEBUG_FUNCTION_LINE_WARN("mBuffer is empty or too small");
return;
}
AXTransitionAudioBuffer transitionAudioBuffer = {};
AXInit();
AXDeviceMode tvMode;
AXDeviceMode drcMode;
AXGetDeviceMode(0, &tvMode);
AXGetDeviceMode(1, &drcMode);
AXQuit();
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WHBLogPrintf("TV mode before transition = %d", tvMode);
transitionAudioBuffer.tv.mode = tvMode;
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WHBLogPrintf("DRC mode before transition = %d", drcMode);
transitionAudioBuffer.drc.mode = drcMode;
transitionAudioBuffer.unk1 = 1;
transitionAudioBuffer.unk2 = 0;
transitionAudioBuffer.tv.unk1 = 0.99987207655f;
transitionAudioBuffer.tv.unk2 = 600;
transitionAudioBuffer.drc.unk1 = transitionAudioBuffer.tv.unk1;
transitionAudioBuffer.tv.unk2 = transitionAudioBuffer.tv.unk2;
switch (mOutputTarget) {
case TV_ONLY:
transitionAudioBuffer.tv.enabled = true;
transitionAudioBuffer.drc.enabled = false;
break;
case DRC_ONLY:
transitionAudioBuffer.tv.enabled = false;
transitionAudioBuffer.drc.enabled = true;
break;
case BOTH:
transitionAudioBuffer.tv.enabled = true;
transitionAudioBuffer.drc.enabled = true;
break;
}
void *audioBuffer = (void *) nullptr;
uint32_t audioBufferLen = 0;
auto res = __OSGetTransitionAudioBuffer(&audioBuffer, &audioBufferLen);
if (res == 0) {
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DEBUG_FUNCTION_LINE_ERR("Could not get access to audio buffer from foreground bucket");
return;
}
std::span<uint8_t> audioBufferIn(mBuffer.data() + 8, mBuffer.size() - 8);
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DEBUG_FUNCTION_LINE("Got audio buffer from foreground bucket @ %8.8x len = %d", audioBuffer, audioBufferLen);
if (audioBufferLen < mBuffer.size()) {
DEBUG_FUNCTION_LINE_ERR("buffer not big enough");
return;
}
memcpy(audioBuffer, audioBufferIn.data(), audioBufferIn.size());
__OSSetTransitionAudioSize(audioBufferIn.size());
transitionAudioBuffer.length = audioBufferIn.size();
transitionAudioBuffer.loopPoint = mLoopPoint;
transitionAudioBuffer.audioBuffer = audioBuffer;
transitionAudioBuffer.audioBufferLen = audioBufferLen;
AXSetUpTransitionAudio((AXTransitionAudioBuffer *) &transitionAudioBuffer);
AXStartTransitionAudio();
}