AutobootModule/source/main.cpp

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#include "BootUtils.h"
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#include "DrawUtils.h"
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#include "InputUtils.h"
#include "MenuUtils.h"
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#include "QuickStartUtils.h"
#include "StorageUtils.h"
#include "logger.h"
#include <coreinit/debug.h>
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#include <coreinit/filesystem_fsa.h>
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#include <gx2/state.h>
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#include <malloc.h>
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#include <mocha/mocha.h>
#include <rpxloader/rpxloader.h>
#include <sndcore2/core.h>
#include <string>
#include <sys/stat.h>
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#include <vpad/input.h>
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void clearScreen() {
auto buffer = DrawUtils::InitOSScreen();
if (!buffer) {
OSFatal("Failed to alloc memory for screen");
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}
DrawUtils::clear(COLOR_BACKGROUND);
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// Call GX2Init to shut down OSScreen
GX2Init(nullptr);
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free(buffer);
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}
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int32_t main(int32_t argc, char **argv) {
initLogging();
DEBUG_FUNCTION_LINE("Hello from Autoboot Module");
AXInit();
AXQuit();
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InputUtils::Init();
// Clear screen to avoid screen corruptions when loading the Wii U Menu
clearScreen();
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initExternalStorage();
if (getQuickBoot()) {
deinitLogging();
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return 0;
}
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if (Mocha_InitLibrary() != MOCHA_RESULT_SUCCESS) {
OSFatal("AutobootModule: Mocha_InitLibrary failed");
}
// Use librpxloader.
RPXLoaderStatus error3;
if ((error3 = RPXLoader_InitLibrary()) != RPX_LOADER_RESULT_SUCCESS) {
DEBUG_FUNCTION_LINE("AutobootModule: Failed to init RPXLoader. This can be ignored when not running Aroma. Error %s [%d]", RPXLoader_GetStatusStr(error3), error3);
}
InputUtils::InputData buttons = InputUtils::getControllerInput();
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FSAInit();
auto client = FSAAddClient(nullptr);
if (client > 0) {
if (Mocha_UnlockFSClientEx(client) == MOCHA_RESULT_SUCCESS) {
// test if the update folder exists
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FSADirectoryHandle dirHandle{};
if (FSAOpenDir(client, "/vol/storage_mlc01/sys/update", &dirHandle) >= 0) {
FSACloseDir(client, dirHandle);
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handleUpdateWarningScreen();
}
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} else {
DEBUG_FUNCTION_LINE_ERR("Failed to unlock FSA Client");
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}
FSADelClient(client);
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} else {
DEBUG_FUNCTION_LINE_ERR("Failed to create FSA Client");
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}
bool showvHBL = getVWiiHBLTitleId() != 0;
bool showHBL = false;
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std::string configPath = "fs:/vol/external01/wiiu/autoboot.cfg";
if (argc >= 1) {
configPath = std::string(argv[0]) + "/autoboot.cfg";
auto hblInstallerPath = std::string(argv[0]) + "/modules/setup/50_hbl_installer.rpx";
struct stat st {};
if (stat(hblInstallerPath.c_str(), &st) >= 0) {
showHBL = true;
}
}
int32_t bootSelection = readAutobootOption(configPath);
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std::map<uint32_t, std::string> menu;
menu[BOOT_OPTION_WII_U_MENU] = "Wii U Menu";
if (showHBL) {
menu[BOOT_OPTION_HOMEBREW_LAUNCHER] = "Homebrew Launcher";
}
menu[BOOT_OPTION_VWII_SYSTEM_MENU] = "vWii System Menu";
if (showvHBL) {
menu[BOOT_OPTION_VWII_HOMEBREW_CHANNEL] = "vWii Homebrew Channel";
}
if ((bootSelection == -1) ||
(bootSelection == BOOT_OPTION_HOMEBREW_LAUNCHER && !showHBL) ||
(bootSelection == BOOT_OPTION_VWII_HOMEBREW_CHANNEL && !showvHBL) ||
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(buttons.hold & VPAD_BUTTON_PLUS)) {
bootSelection = handleMenuScreen(configPath, bootSelection, menu);
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}
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if (bootSelection >= 0) {
switch (bootSelection) {
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case BOOT_OPTION_WII_U_MENU:
bootWiiUMenu();
break;
case BOOT_OPTION_HOMEBREW_LAUNCHER:
if (!showHBL) {
bootWiiUMenu();
break;
}
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bootHomebrewLauncher();
break;
case BOOT_OPTION_VWII_SYSTEM_MENU:
bootvWiiMenu();
break;
case BOOT_OPTION_VWII_HOMEBREW_CHANNEL:
if (!showvHBL) {
bootvWiiMenu();
break;
}
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bootHomebrewChannel();
break;
default:
bootWiiUMenu();
break;
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}
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} else {
bootWiiUMenu();
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}
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InputUtils::DeInit();
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Mocha_DeInitLibrary();
deinitLogging();
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return 0;
}