AutobootModule/source/utils/gfx.c

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/*
* Based on https://github.com/devkitPro/wut/blob/4933211d7ba86d4dd45c8525fc83747d799ecf31/libraries/libwhb/src/gfx.c
*/
#include "logger.h"
#include <avm/drc.h>
#include <avm/tv.h>
#include <coreinit/debug.h>
#include <coreinit/memdefaultheap.h>
#include <coreinit/memexpheap.h>
#include <coreinit/memfrmheap.h>
#include <coreinit/memheap.h>
#include <coreinit/savedframe.h>
#include <gx2/clear.h>
#include <gx2/context.h>
#include <gx2/display.h>
#include <gx2/event.h>
#include <gx2/mem.h>
#include <gx2/registers.h>
#include <gx2/shaders.h>
#include <gx2/state.h>
#include <gx2/surface.h>
#include <gx2/swap.h>
#include <gx2/utils.h>
#include <gx2r/buffer.h>
#include <gx2r/mem.h>
#include <proc_ui/procui.h>
#include <string.h>
#include <whb/gfx.h>
#include <whb/log.h>
#define WHB_GFX_COMMAND_BUFFER_POOL_SIZE (0x400000)
static void *sCommandBufferPool = NULL;
static GX2DrcRenderMode sDrcRenderMode;
static void *sDrcScanBuffer = NULL;
static uint32_t sDrcScanBufferSize = 0;
static GX2SurfaceFormat sDrcSurfaceFormat;
static GX2TVRenderMode sTvRenderMode;
static void *sTvScanBuffer = NULL;
static uint32_t sTvScanBufferSize = 0;
static GX2SurfaceFormat sTvSurfaceFormat;
static GX2SurfaceFormat sDrcSurfaceFormat;
static GX2ColorBuffer sTvColourBuffer = {0};
static GX2ColorBuffer sDrcColourBuffer = {0};
static GX2ContextState *sTvContextState = NULL;
static GX2ContextState *sDrcContextState = NULL;
static BOOL sGpuTimedOut = FALSE;
static void *sGfxHeapForeground = NULL;
static void *AllocMEM2(uint32_t size, uint32_t alignment) {
void *block;
if (alignment < 4) {
alignment = 4;
}
block = MEMAllocFromDefaultHeapEx(size, alignment);
if (!block) {
OSFatal("AutobootModule: Failed to allocate memory from MEM2");
}
return block;
}
static void FreeMEM2(void *block) {
MEMFreeToDefaultHeap(block);
}
static void *AllocBucket(uint32_t size, uint32_t alignment) {
void *block;
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
return NULL;
}
if (alignment < 4) {
alignment = 4;
}
block = MEMAllocFromExpHeapEx(sGfxHeapForeground, size, alignment);
if (!block) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate memory from bucket");
}
return block;
}
static void FreeBucket(void *block) {
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_ERR("sGfxHeapForeground was NULL");
return;
}
MEMFreeToExpHeap(sGfxHeapForeground, block);
}
static void *
GfxGX2RAlloc(GX2RResourceFlags flags, uint32_t size, uint32_t alignment) {
return AllocMEM2(size, alignment);
}
static void
GfxGX2RFree(GX2RResourceFlags flags, void *block) {
return FreeMEM2(block);
}
static void
GfxInitTvColourBuffer(GX2ColorBuffer *cb,
uint32_t width,
uint32_t height,
GX2SurfaceFormat format,
GX2AAMode aa) {
memset(cb, 0, sizeof(GX2ColorBuffer));
cb->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
cb->surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
cb->surface.width = width;
cb->surface.height = height;
cb->surface.depth = 1;
cb->surface.mipLevels = 1;
cb->surface.format = format;
cb->surface.aa = aa;
cb->surface.tileMode = GX2_TILE_MODE_DEFAULT;
cb->viewNumSlices = 1;
GX2CalcSurfaceSizeAndAlignment(&cb->surface);
GX2InitColorBufferRegs(cb);
}
static uint32_t InitMemory() {
// Allocate TV scan buffer.
sTvScanBuffer = AllocBucket(sTvScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sTvScanBuffer) {
DEBUG_FUNCTION_LINE_INFO("%s: sTvScanBuffer = AllocBucket(0x%X, 0x%X) failed",
__FUNCTION__,
sTvScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvScanBuffer, sTvScanBufferSize);
GX2SetTVBuffer(sTvScanBuffer, sTvScanBufferSize, sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
// Allocate TV colour buffer.
sTvColourBuffer.surface.image = AllocMEM2(sTvColourBuffer.surface.imageSize, sTvColourBuffer.surface.alignment);
if (!sTvColourBuffer.surface.image) {
DEBUG_FUNCTION_LINE_INFO("%s: sTvColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
__FUNCTION__,
sTvColourBuffer.surface.imageSize,
sTvColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sTvColourBuffer.surface.image, sTvColourBuffer.surface.imageSize);
// Allocate DRC scan buffer.
sDrcScanBuffer = AllocBucket(sDrcScanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
if (!sDrcScanBuffer) {
DEBUG_FUNCTION_LINE_INFO("%s: sDrcScanBuffer = AllocBucket(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcScanBufferSize,
GX2_SCAN_BUFFER_ALIGNMENT);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcScanBuffer, sDrcScanBufferSize);
GX2SetDRCBuffer(sDrcScanBuffer, sDrcScanBufferSize, sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE);
// Allocate DRC colour buffer.
sDrcColourBuffer.surface.image = AllocMEM2(sDrcColourBuffer.surface.imageSize, sDrcColourBuffer.surface.alignment);
if (!sDrcColourBuffer.surface.image) {
DEBUG_FUNCTION_LINE_INFO("%s: sDrcColourBuffer = AllocMEM2(0x%X, 0x%X) failed",
__FUNCTION__,
sDrcColourBuffer.surface.imageSize,
sDrcColourBuffer.surface.alignment);
goto error;
}
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, sDrcColourBuffer.surface.image, sDrcColourBuffer.surface.imageSize);
return 0;
error:
return -1;
}
static uint32_t DeinitMemory() {
if (sTvScanBuffer) {
FreeBucket(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
FreeMEM2(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sDrcScanBuffer) {
FreeBucket(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
FreeMEM2(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
return 0;
}
static BOOL initBucketHeap() {
MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
uint32_t size;
void *base;
size = MEMGetAllocatableSizeForFrmHeapEx(heap, 4);
if (!size) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMAllocFromFrmHeapEx(heap, 0x%X, 4)", __FUNCTION__, size);
return FALSE;
}
base = MEMAllocFromFrmHeapEx(heap, size, 4);
if (!base) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMGetAllocatableSizeForFrmHeapEx == 0", __FUNCTION__);
return FALSE;
}
sGfxHeapForeground = MEMCreateExpHeapEx(base, size, 0);
if (!sGfxHeapForeground) {
DEBUG_FUNCTION_LINE_WARN("%s: MEMCreateExpHeapEx(0x%08X, 0x%X, 0)", __FUNCTION__, base, size);
return FALSE;
}
return TRUE;
}
static BOOL deInitBucketHeap() {
MEMHeapHandle foreground = MEMGetBaseHeapHandle(MEM_BASE_HEAP_FG);
if (sGfxHeapForeground) {
MEMDestroyExpHeap(sGfxHeapForeground);
sGfxHeapForeground = NULL;
}
MEMFreeToFrmHeap(foreground, MEM_FRM_HEAP_FREE_ALL);
return TRUE;
}
BOOL GfxInit() {
initBucketHeap();
uint32_t drcWidth, drcHeight;
uint32_t tvWidth, tvHeight;
uint32_t unk;
sCommandBufferPool = AllocMEM2(WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_COMMAND_BUFFER_ALIGNMENT);
if (!sCommandBufferPool) {
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate command buffer pool", __FUNCTION__);
goto error;
}
uint32_t initAttribs[] = {
GX2_INIT_CMD_BUF_BASE, (uintptr_t) sCommandBufferPool,
GX2_INIT_CMD_BUF_POOL_SIZE, WHB_GFX_COMMAND_BUFFER_POOL_SIZE,
GX2_INIT_ARGC, 0,
GX2_INIT_ARGV, 0,
GX2_INIT_END};
GX2Init(initAttribs);
// Clear frame information in saved foreground to avoid screen corruption
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_A, OS_SAVED_FRAME_SCREEN_DRC);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_TV);
__OSClearSavedFrame(OS_SAVED_FRAME_B, OS_SAVED_FRAME_SCREEN_DRC);
// Disable output until we have rendered something
GX2SetTVEnable(FALSE);
GX2SetDRCEnable(FALSE);
sDrcRenderMode = GX2GetSystemDRCMode();
sTvSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
sDrcSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
switch (GX2GetSystemTVScanMode()) {
case GX2_TV_SCAN_MODE_480I:
case GX2_TV_SCAN_MODE_480P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
tvWidth = 854;
tvHeight = 480;
break;
case GX2_TV_SCAN_MODE_1080I:
case GX2_TV_SCAN_MODE_1080P:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
tvWidth = 1920;
tvHeight = 1080;
break;
case GX2_TV_SCAN_MODE_720P:
default:
sTvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
tvWidth = 1280;
tvHeight = 720;
break;
}
drcWidth = 854;
drcHeight = 480;
// Setup TV and DRC buffers - they will be allocated in GfxProcCallbackAcquired.
GX2CalcTVSize(sTvRenderMode, sTvSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sTvScanBufferSize, &unk);
GfxInitTvColourBuffer(&sTvColourBuffer, tvWidth, tvHeight, sTvSurfaceFormat, GX2_AA_MODE1X);
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_DOUBLE, &sDrcScanBufferSize, &unk);
GfxInitTvColourBuffer(&sDrcColourBuffer, drcWidth, drcHeight, sDrcSurfaceFormat, GX2_AA_MODE1X);
GX2CalcDRCSize(sDrcRenderMode, sDrcSurfaceFormat, GX2_BUFFERING_MODE_SINGLE, &sDrcScanBufferSize, &unk);
if (InitMemory() != 0) {
DEBUG_FUNCTION_LINE_INFO("%s: GfxProcCallbackAcquired failed", __FUNCTION__);
goto error;
}
GX2RSetAllocator(&GfxGX2RAlloc, &GfxGX2RFree);
// Initialise TV context state.
sTvContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sTvContextState) {
DEBUG_FUNCTION_LINE_INFO("%s: failed to allocate sTvContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sTvContextState, TRUE);
GX2SetContextState(sTvContextState);
GX2SetColorBuffer(&sTvColourBuffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
GX2SetTVScale((float) sTvColourBuffer.surface.width, (float) sTvColourBuffer.surface.height);
// Initialise DRC context state.
sDrcContextState = AllocMEM2(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
if (!sDrcContextState) {
WHBLogPrintf("%s: failed to allocate sDrcContextState", __FUNCTION__);
goto error;
}
GX2SetupContextStateEx(sDrcContextState, TRUE);
GX2SetContextState(sDrcContextState);
GX2SetColorBuffer(&sDrcColourBuffer, GX2_RENDER_TARGET_0);
GX2SetViewport(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, (float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
GX2SetDRCScale((float) sDrcColourBuffer.surface.width, (float) sDrcColourBuffer.surface.height);
// Set 60fps VSync
GX2SetSwapInterval(1);
return TRUE;
error:
if (sCommandBufferPool) {
FreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
if (sTvScanBuffer) {
FreeBucket(sTvScanBuffer);
sTvScanBuffer = NULL;
}
if (sTvColourBuffer.surface.image) {
FreeMEM2(sTvColourBuffer.surface.image);
sTvColourBuffer.surface.image = NULL;
}
if (sTvContextState) {
FreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcContextState) {
FreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
if (sDrcScanBuffer) {
FreeBucket(sDrcScanBuffer);
sDrcScanBuffer = NULL;
}
if (sDrcColourBuffer.surface.image) {
FreeMEM2(sDrcColourBuffer.surface.image);
sDrcColourBuffer.surface.image = NULL;
}
return FALSE;
}
void GfxShutdown() {
if (sGpuTimedOut) {
GX2ResetGPU(0);
sGpuTimedOut = FALSE;
}
GX2RSetAllocator(NULL, NULL);
GX2Shutdown();
DeinitMemory();
if (sTvContextState) {
FreeMEM2(sTvContextState);
sTvContextState = NULL;
}
if (sDrcContextState) {
FreeMEM2(sDrcContextState);
sDrcContextState = NULL;
}
if (sCommandBufferPool) {
FreeMEM2(sCommandBufferPool);
sCommandBufferPool = NULL;
}
deInitBucketHeap();
}
void GfxBeginRender() {
uint32_t swapCount, flipCount;
OSTime lastFlip, lastVsync;
uint32_t waitCount = 0;
while (1) {
GX2GetSwapStatus(&swapCount, &flipCount, &lastFlip, &lastVsync);
if (flipCount >= swapCount) {
break;
}
if (waitCount >= 10) {
WHBLogPrint("WHBGfxBeginRender wait for swap timed out");
sGpuTimedOut = TRUE;
break;
}
waitCount++;
GX2WaitForVsync();
}
}
void GfxBeginRenderDRC() {
GX2SetContextState(sDrcContextState);
}
void GfxFinishRenderDRC() {
GX2CopyColorBufferToScanBuffer(&sDrcColourBuffer, GX2_SCAN_TARGET_DRC);
}
void GfxBeginRenderTV() {
GX2SetContextState(sTvContextState);
}
void GfxFinishRenderTV() {
GX2CopyColorBufferToScanBuffer(&sTvColourBuffer, GX2_SCAN_TARGET_TV);
}
void GfxFinishRender() {
GX2SwapScanBuffers();
GX2Flush();
GX2DrawDone();
GX2SetTVEnable(TRUE);
GX2SetDRCEnable(TRUE);
}
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group) {
uint32_t size = GX2CalcFetchShaderSizeEx(group->numAttributes,
GX2_FETCH_SHADER_TESSELLATION_NONE,
GX2_TESSELLATION_MODE_DISCRETE);
group->fetchShaderProgram = AllocMEM2(size, GX2_SHADER_PROGRAM_ALIGNMENT);
GX2InitFetchShaderEx(&group->fetchShader,
group->fetchShaderProgram,
group->numAttributes,
group->attributes,
GX2_FETCH_SHADER_TESSELLATION_NONE,
GX2_TESSELLATION_MODE_DISCRETE);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, group->fetchShaderProgram, size);
return TRUE;
}
static uint32_t
GfxGetAttribFormatSel(GX2AttribFormat format) {
switch (format) {
case GX2_ATTRIB_FORMAT_UNORM_8:
case GX2_ATTRIB_FORMAT_UINT_8:
case GX2_ATTRIB_FORMAT_SNORM_8:
case GX2_ATTRIB_FORMAT_SINT_8:
case GX2_ATTRIB_FORMAT_FLOAT_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_UNORM_8_8:
case GX2_ATTRIB_FORMAT_UINT_8_8:
case GX2_ATTRIB_FORMAT_SNORM_8_8:
case GX2_ATTRIB_FORMAT_SINT_8_8:
case GX2_ATTRIB_FORMAT_FLOAT_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_1);
case GX2_ATTRIB_FORMAT_UNORM_8_8_8_8:
case GX2_ATTRIB_FORMAT_UINT_8_8_8_8:
case GX2_ATTRIB_FORMAT_SNORM_8_8_8_8:
case GX2_ATTRIB_FORMAT_SINT_8_8_8_8:
case GX2_ATTRIB_FORMAT_FLOAT_32_32_32_32:
return GX2_SEL_MASK(GX2_SQ_SEL_X, GX2_SQ_SEL_Y, GX2_SQ_SEL_Z, GX2_SQ_SEL_W);
break;
default:
return GX2_SEL_MASK(GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_0, GX2_SQ_SEL_1);
}
}
static int32_t
GfxGetVertexAttribVarLocation(const GX2VertexShader *shader,
const char *name) {
uint32_t i;
for (i = 0; i < shader->attribVarCount; ++i) {
if (strcmp(shader->attribVars[i].name, name) == 0) {
return shader->attribVars[i].location;
}
}
return -1;
}
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
const char *name,
uint32_t buffer,
uint32_t offset,
GX2AttribFormat format) {
GX2AttribStream *attrib;
int32_t location;
location = GfxGetVertexAttribVarLocation(group->vertexShader, name);
if (location == -1) {
return FALSE;
}
attrib = &group->attributes[group->numAttributes++];
attrib->location = location;
attrib->buffer = buffer;
attrib->offset = offset;
attrib->format = format;
attrib->type = GX2_ATTRIB_INDEX_PER_VERTEX;
attrib->aluDivisor = 0;
attrib->mask = GfxGetAttribFormatSel(format);
attrib->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
return TRUE;
}