AutobootModule/source/utils/gfx.h

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#pragma once
#include <gx2/context.h>
#include <gx2/shaders.h>
#include <gx2/texture.h>
#include <whb/gfx.h>
#include <wut.h>
#ifdef __cplusplus
extern "C" {
#endif
BOOL GfxInit();
void GfxShutdown();
void GfxBeginRender();
void GfxFinishRender();
void GfxBeginRenderDRC();
void GfxFinishRenderDRC();
void GfxBeginRenderTV();
void GfxFinishRenderTV();
BOOL GfxInitShaderAttribute(WHBGfxShaderGroup *group,
const char *name,
uint32_t buffer,
uint32_t offset,
GX2AttribFormat format);
BOOL GfxInitFetchShader(WHBGfxShaderGroup *group);
#ifdef __cplusplus
}
#endif
/** @} */