mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-21 18:39:15 +01:00
Fix rare crashes when quick starting titles
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parent
3d1995e41d
commit
3505afad72
@ -113,18 +113,22 @@ private:
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FSCmdBlock mCmdBlock{};
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};
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static bool sQuickStartTitleSelected = false;
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class QuickStartAutoAbort {
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public:
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QuickStartAutoAbort() {
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OSCreateAlarm(&mDRCConnectedAlarm);
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OSSetAlarmUserData(&mDRCConnectedAlarm, &disconnectedCount);
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OSSetPeriodicAlarm(&mDRCConnectedAlarm,
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OSGetTime() + OSSecondsToTicks(10),
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OSSecondsToTicks(1),
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OSSecondsToTicks(3),
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&AbortOnDRCDisconnect);
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OSCreateAlarm(&mAlarm);
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OSSetAlarm(&mAlarm, OSSecondsToTicks(120), AbortQuickStartTitle);
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mDRCConnected = IsDRCConnected();
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}
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~QuickStartAutoAbort() {
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OSCancelAlarm(&mDRCConnectedAlarm);
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OSCancelAlarm(&mAlarm);
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@ -149,15 +153,17 @@ public:
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}
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static void AbortQuickStartTitle(OSAlarm *alarm, OSContext *) {
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DEBUG_FUNCTION_LINE_INFO("GamePad was disconnected, lets abort the quick start menu");
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DEBUG_FUNCTION_LINE_INFO("Canceling quick start menu after 2 minutes");
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CCRSysCaffeineBootCheckAbort();
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}
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static void AbortOnDRCDisconnect(OSAlarm *alarm, OSContext *) {
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if (sQuickStartTitleSelected) {
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return;
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}
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if (!IsDRCConnected()) {
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// The gamepad does reconnect after selecting a title, make sure it's still disconnected after waiting 3 seconds
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OSSleepTicks(OSSecondsToTicks(3));
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if (!IsDRCConnected()) {
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int *disconnectedCount = (int *) OSGetAlarmUserData(alarm);
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if (++(*disconnectedCount) >= 2) {
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DEBUG_FUNCTION_LINE_INFO("GamePad was disconnected, lets abort the quick start menu");
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CCRSysCaffeineBootCheckAbort();
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}
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@ -167,7 +173,8 @@ public:
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private:
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OSAlarm mDRCConnectedAlarm{};
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OSAlarm mAlarm{};
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bool mDRCConnected = false;
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bool mDRCConnected = false;
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int disconnectedCount = 0;
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};
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bool launchQuickStartTitle() {
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@ -177,6 +184,8 @@ bool launchQuickStartTitle() {
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// Waits until the quick start menu has been closed.
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auto bootCheck = CCRSysCaffeineBootCheck();
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if (bootCheck == 0) {
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sQuickStartTitleSelected = true;
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nn::sl::Initialize(MEMAllocFromDefaultHeapEx, MEMFreeToDefaultHeap);
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char path[0x80];
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nn::sl::GetDefaultDatabasePath(path, 0x80, 0x0005001010066000); // ECO process
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@ -184,7 +193,7 @@ bool launchQuickStartTitle() {
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nn::sl::LaunchInfo info;
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{
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// In theory the region doesn't even matter.
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// The region is to load a "system table" into the LaunchInfoDatabase which provides the LaunchInfos for
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// The region is used to load a "system table" into the LaunchInfoDatabase which provides the LaunchInfos for
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// the Wii U Menu and System Settings. In the code below we check for all possible System Settings title id and
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// have a fallback to the Wii U Menu... This means we could get away a wrong region, but let's use the correct one
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// anyway
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