Implement support for pairing a controller or GamePad

This commit is contained in:
Maschell 2023-06-14 17:10:46 +02:00
parent 4e821e4fa2
commit 6954a7f9f5
5 changed files with 487 additions and 174 deletions

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@ -1,6 +1,6 @@
#pragma once
#include <cstdint>
#include <vpad/input.h>
class InputUtils {
public:

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@ -2,24 +2,21 @@
#include "ACTAccountInfo.h"
#include "DrawUtils.h"
#include "InputUtils.h"
#include "PairUtils.h"
#include "icon_png.h"
#include "logger.h"
#include "utils.h"
#include "version.h"
#include <coreinit/debug.h>
#include <coreinit/mcp.h>
#include <coreinit/screen.h>
#include <coreinit/thread.h>
#include <cstring>
#include <gx2/state.h>
#include <malloc.h>
#include <memory>
#include <nn/act/client_cpp.h>
#include <padscore/kpad.h>
#include <string>
#include <sysapp/title.h>
#include <vector>
#include <vpad/input.h>
#define AUTOBOOT_MODULE_VERSION "v0.1.3"
@ -59,6 +56,48 @@ void writeAutobootOption(std::string &configPath, int32_t autobootOption) {
}
}
void drawMenuScreen(const std::map<uint32_t, std::string> &menu, uint32_t selectedIndex, uint32_t autobootIndex) {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
// draw buttons
uint32_t index = 8 + 24 + 8 + 4;
for (uint32_t i = 0; i < menu.size(); i++) {
if (i == (uint32_t) selectedIndex) {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 4, COLOR_BORDER_HIGHLIGHTED);
} else {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 2, (i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_BORDER);
}
std::string curName = std::next(menu.begin(), i)->second;
DrawUtils::setFontSize(24);
DrawUtils::setFontColor((i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_TEXT);
DrawUtils::print(16 * 2, index + 8 + 24, curName.c_str());
index += 42 + 8;
}
DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(24);
DrawUtils::drawPNG(16, 2, icon_png);
DrawUtils::print(64 + 2, 6 + 24, "Boot Selector");
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(16);
DrawUtils::print(SCREEN_WIDTH - 16, 6 + 24, AUTOBOOT_MODULE_VERSION AUTOBOOT_MODULE_VERSION_EXTRA, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
DrawUtils::print(16, SCREEN_HEIGHT - 8, "\ue07d Navigate ");
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 8, "\ue000 Choose", true);
const char *autobootHints = "\ue002/\ue046 Clear Autoboot / \ue003/\ue045 Select Autoboot";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(autobootHints) / 2, SCREEN_HEIGHT - 8, autobootHints, true);
DrawUtils::endDraw();
}
int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput, const std::map<uint32_t, std::string> &menu) {
auto screenBuffer = DrawUtils::InitOSScreen();
if (!screenBuffer) {
@ -96,80 +135,41 @@ int32_t handleMenuScreen(std::string &configPath, int32_t autobootOptionInput, c
}
}
bool redraw = true;
{
PairMenu pairMenu;
while (true) {
InputUtils::InputData buttons = InputUtils::getControllerInput();
if (pairMenu.ProcessPairScreen()) {
continue;
}
if (buttons.trigger & VPAD_BUTTON_UP) {
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_UP) {
selectedIndex--;
if (selectedIndex < 0) {
selectedIndex = 0;
}
redraw = true;
} else if (buttons.trigger & VPAD_BUTTON_DOWN) {
} else if (input.trigger & VPAD_BUTTON_DOWN) {
if (!menu.empty()) {
selectedIndex++;
if ((uint32_t) selectedIndex >= menu.size()) {
selectedIndex = menu.size() - 1;
}
redraw = true;
}
} else if (buttons.trigger & VPAD_BUTTON_A) {
} else if (input.trigger & VPAD_BUTTON_A) {
break;
} else if (buttons.trigger & VPAD_BUTTON_X) {
} else if (input.trigger & (VPAD_BUTTON_X | VPAD_BUTTON_MINUS)) {
autobootIndex = -1;
redraw = true;
} else if (buttons.trigger & VPAD_BUTTON_Y) {
} else if (input.trigger & (VPAD_BUTTON_Y | VPAD_BUTTON_PLUS)) {
autobootIndex = selectedIndex;
redraw = true;
}
if (redraw) {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
// draw buttons
uint32_t index = 8 + 24 + 8 + 4;
for (uint32_t i = 0; i < menu.size(); i++) {
if (i == (uint32_t) selectedIndex) {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 4, COLOR_BORDER_HIGHLIGHTED);
} else {
DrawUtils::drawRect(16, index, SCREEN_WIDTH - 16 * 2, 44, 2, (i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_BORDER);
}
std::string curName = std::next(menu.begin(), i)->second;
DrawUtils::setFontSize(24);
DrawUtils::setFontColor((i == (uint32_t) autobootIndex) ? COLOR_AUTOBOOT : COLOR_TEXT);
DrawUtils::print(16 * 2, index + 8 + 24, curName.c_str());
index += 42 + 8;
}
DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(24);
DrawUtils::drawPNG(16, 2, icon_png);
DrawUtils::print(64 + 2, 6 + 24, "Boot Selector");
DrawUtils::drawRectFilled(8, 8 + 24 + 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(16);
DrawUtils::print(SCREEN_WIDTH - 16, 6 + 24, AUTOBOOT_MODULE_VERSION AUTOBOOT_MODULE_VERSION_EXTRA, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
DrawUtils::print(16, SCREEN_HEIGHT - 8, "\ue07d Navigate ");
DrawUtils::print(SCREEN_WIDTH - 16, SCREEN_HEIGHT - 8, "\ue000 Choose", true);
const char *autobootHints = "\ue002 Clear Autoboot / \ue003 Select Autoboot";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(autobootHints) / 2, SCREEN_HEIGHT - 8, autobootHints, true);
DrawUtils::endDraw();
redraw = false;
drawMenuScreen(menu, selectedIndex, autobootIndex);
}
}
@ -216,26 +216,27 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
}
int32_t selected = 0;
bool redraw = true;
{
PairMenu pairMenu;
while (true) {
InputUtils::InputData buttons = InputUtils::getControllerInput();
if (pairMenu.ProcessPairScreen()) {
continue;
}
if (buttons.trigger & VPAD_BUTTON_UP) {
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_UP) {
if (selected > 0) {
selected--;
redraw = true;
}
} else if (buttons.trigger & VPAD_BUTTON_DOWN) {
} else if (input.trigger & VPAD_BUTTON_DOWN) {
if (selected < (int32_t) data.size() - 1) {
selected++;
redraw = true;
}
} else if (buttons.trigger & VPAD_BUTTON_A) {
} else if (input.trigger & VPAD_BUTTON_A) {
break;
}
if (redraw) {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
@ -306,8 +307,6 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
}
DrawUtils::endDraw();
redraw = false;
}
}
@ -334,6 +333,41 @@ nn::act::SlotNo handleAccountSelectScreen(const std::vector<std::shared_ptr<Acco
return resultSlot;
}
void drawUpdateWarningScreen() {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND_WARN);
DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(48);
const char *title = "! Warning !";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 48 + 8, title, true);
DrawUtils::drawRectFilled(8, 48 + 8 + 16, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(24);
const char *message = "The update folder currently exists and is not a file.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 - 48, message, true);
message = "Your system might not be blocking updates properly!";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 - 24, message, true);
message = "See https://wiiu.hacks.guide/#/block-updates for more information.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 + 0, message, true);
DrawUtils::setFontSize(16);
message = "Press the SYNC Button on the Wii U console to connect a controller or GamePad.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT - 48, message, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Continue / \ue001 Don't show this again";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
void handleUpdateWarningScreen() {
FILE *f = fopen(UPDATE_SKIP_PATH, "r");
if (f) {
@ -355,40 +389,20 @@ void handleUpdateWarningScreen() {
OSFatal("Failed to init font");
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND_WARN);
DrawUtils::setFontColor(COLOR_TEXT);
// draw top bar
DrawUtils::setFontSize(48);
const char *title = "! Warning !";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 48 + 8, title, true);
DrawUtils::drawRectFilled(8, 48 + 8 + 16, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(24);
const char *message = "The update folder currently exists and is not a file.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 - 24, message, true);
message = "Your system might not be blocking updates properly!";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 + 0, message, true);
message = "See https://wiiu.hacks.guide/#/block-updates for more information.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(message) / 2, SCREEN_HEIGHT / 2 + 24, message, true);
// draw bottom bar
DrawUtils::drawRectFilled(8, SCREEN_HEIGHT - 24 - 8 - 4, SCREEN_WIDTH - 8 * 2, 3, COLOR_WHITE);
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Continue / \ue001 Don't show this again";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
{
PairMenu pairMenu;
while (true) {
InputUtils::InputData buttons = InputUtils::getControllerInput();
if (pairMenu.ProcessPairScreen()) {
continue;
}
if (buttons.trigger & VPAD_BUTTON_A) {
drawUpdateWarningScreen();
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_A) {
break;
} else if (buttons.trigger & VPAD_BUTTON_B) {
} else if (input.trigger & VPAD_BUTTON_B) {
f = fopen(UPDATE_SKIP_PATH, "w");
if (f) {
// It's **really** important to have this text on the stack.
@ -401,7 +415,9 @@ void handleUpdateWarningScreen() {
break;
}
}
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BLACK);
DrawUtils::endDraw();
@ -410,6 +426,32 @@ void handleUpdateWarningScreen() {
free(screenBuffer);
}
void drawDiscInsert(bool wrongDiscInserted) {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
DrawUtils::setFontSize(48);
if (wrongDiscInserted) {
const char *title = "The disc inserted into the console";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
title = "is for a different software title.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 2 * 48 + 8, title, true);
title = "Please change the disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 4 * 48 + 8, title, true);
} else {
const char *title = "Please insert a disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
}
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Launch Wii U Menu";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
bool handleDiscInsertScreen(uint64_t expectedTitleId, uint64_t *titleIdToLaunch) {
if (titleIdToLaunch == nullptr) {
DEBUG_FUNCTION_LINE_ERR("titleIdToLaunch is NULL");
@ -458,41 +500,26 @@ bool handleDiscInsertScreen(uint64_t expectedTitleId, uint64_t *titleIdToLaunch)
return true;
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
DrawUtils::setFontSize(48);
if (wrongDiscInserted) {
const char *title = "The disc inserted into the console";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
title = "is for a different software title.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 2 * 48 + 8, title, true);
title = "Please change the disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 4 * 48 + 8, title, true);
} else {
const char *title = "Please insert a disc.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(title) / 2, 40 + 48 + 8, title, true);
}
DrawUtils::setFontSize(18);
const char *exitHints = "\ue000 Launch Wii U Menu";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
// When an unexpected disc was inserted we need to eject it first.
bool allowDisc = !wrongDiscInserted;
while (true) {
InputUtils::InputData buttons = InputUtils::getControllerInput();
{
PairMenu pairMenu;
if (buttons.trigger & VPAD_BUTTON_A) {
while (true) {
if (pairMenu.ProcessPairScreen()) {
continue;
}
drawDiscInsert(wrongDiscInserted);
InputUtils::InputData input = InputUtils::getControllerInput();
if (input.trigger & VPAD_BUTTON_A) {
result = false;
break;
}
if (GetTitleIdOfDisc(&titleIdOfDisc, &discInserted)) {
if (discInserted) {
if (!allowDisc) {
@ -507,7 +534,9 @@ bool handleDiscInsertScreen(uint64_t expectedTitleId, uint64_t *titleIdToLaunch)
allowDisc = true;
}
}
}
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BLACK);
DrawUtils::endDraw();

241
source/PairUtils.cpp Normal file
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@ -0,0 +1,241 @@
#include "PairUtils.h"
#include "DrawUtils.h"
#include "InputUtils.h"
#include "logger.h"
#include "utils.h"
#include <coreinit/cache.h>
#include <coreinit/thread.h>
#include <malloc.h>
#include <nn/ccr/sys.h>
#include <padscore/kpad.h>
#include <padscore/wpad.h>
#include <vpad/input.h>
void PairMenu::drawPairKPADScreen() const {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
DrawUtils::setFontSize(26);
std::string textLine1 = "Press the SYNC Button on the controller you want to pair.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 40, textLine1.c_str(), true);
WPADExtensionType ext{};
for (int i = 0; i < 4; i++) {
bool isConnected = WPADProbe((WPADChan) i, &ext) == 0;
std::string textLine = string_format("Slot %d: ", i + 1);
if (isConnected) {
textLine += ext == WPAD_EXT_PRO_CONTROLLER ? "Pro Controller" : "Wiimote";
} else {
textLine += "No controller";
}
DrawUtils::print(300, 140 + (i * 30), textLine.c_str());
}
DrawUtils::setFontSize(26);
std::string gamepadSyncText1 = "If you are pairing a Wii U GamePad, press the SYNC Button";
std::string gamepadSyncText2 = "on your Wii U console one more time";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText1.c_str()) / 2, SCREEN_HEIGHT - 100, gamepadSyncText1.c_str(), true);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText2.c_str()) / 2, SCREEN_HEIGHT - 70, gamepadSyncText2.c_str(), true);
DrawUtils::setFontSize(16);
const char *exitHints = "Press \ue001 to return";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
DrawUtils::endDraw();
}
void PairMenu::drawPairScreen() const {
DrawUtils::beginDraw();
DrawUtils::clear(COLOR_BACKGROUND);
DrawUtils::setFontColor(COLOR_TEXT);
// Convert the pin to symbols and set the text
static char pinSymbols[][4] = {
"\u2660",
"\u2665",
"\u2666",
"\u2663"};
uint32_t pincode = mGamePadPincode;
std::string pin = std::string(pinSymbols[(pincode / 1000) % 10]) +
pinSymbols[(pincode / 100) % 10] +
pinSymbols[(pincode / 10) % 10] +
pinSymbols[pincode % 10];
std::string textLine1 = "Press the SYNC Button on the Wii U GamePad,";
std::string textLine2 = "and enter the four symbols shown below.";
DrawUtils::setFontSize(26);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 60, textLine1.c_str(), true);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine2.c_str()) / 2, 100, textLine2.c_str(), true);
DrawUtils::setFontSize(100);
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(pin.c_str()) / 2, (SCREEN_HEIGHT / 2) + 40, pin.c_str(), true);
DrawUtils::setFontSize(20);
std::string textLine3 = string_format("(%d seconds remaining) ", mGamePadSyncTimeout - (uint32_t) (OSTicksToSeconds(OSGetTime() - mSyncGamePadStartTime)));
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine3.c_str()) / 2, SCREEN_HEIGHT - 80, textLine3.c_str(), true);
DrawUtils::setFontSize(26);
std::string textLine4 = "Press the SYNC Button on the Wii U console to exit.";
DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine4.c_str()) / 2, SCREEN_HEIGHT - 40, textLine4.c_str(), true);
DrawUtils::endDraw();
}
PairMenu::PairMenu() {
CCRSysInit();
mState = STATE_WAIT;
mGamePadSyncTimeout = 120;
// Initialize IM
mIMHandle = IM_Open();
if (mIMHandle < 0) {
DEBUG_FUNCTION_LINE_ERR("PairMenu: IM_Open failed");
OSFatal("PairMenu: IM_Open failed");
}
mIMRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
// Allocate a separate request for IM_CancelGetEventNotify to avoid conflict with the pending IM_GetEventNotify request
mIMCancelRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
if (!mIMRequest || !mIMCancelRequest) {
DEBUG_FUNCTION_LINE_ERR("Failed to allocate im request");
OSFatal("PairMenu: Failed to allocate im request");
}
mIMEventMask = IM_EVENT_SYNC;
// Notify about sync button events
IM_GetEventNotify(mIMHandle, mIMRequest, &mIMEventMask, PairMenu::SyncButtonCallback, this);
}
PairMenu::~PairMenu() {
// Close IM
IM_CancelGetEventNotify(mIMHandle, mIMCancelRequest, nullptr, nullptr);
IM_Close(mIMHandle);
if (mIMCancelRequest) {
free(mIMCancelRequest);
mIMCancelRequest = {};
}
if (mIMRequest) {
free(mIMRequest);
mIMRequest = {};
}
// Deinit CCRSys
CCRSysExit();
}
extern "C" bool WPADStartSyncDevice();
bool PairMenu::ProcessPairScreen() {
switch (mState) {
case STATE_SYNC_WPAD: {
// WPAD syncing stops after ~18 seconds, make sure to restart it.
if ((uint32_t) OSTicksToSeconds(OSGetTime() - mSyncWPADStartTime) >= 18) {
WPADStartSyncDevice();
mSyncWPADStartTime = OSGetTime();
}
InputUtils::InputData input = InputUtils::getControllerInput();
// Stop syncing when pressing A or B.
if (input.trigger & (VPAD_BUTTON_A | VPAD_BUTTON_B)) {
mState = STATE_WAIT;
}
break;
}
case STATE_SYNC_GAMEPAD: {
if (CCRSysGetPincode(&mGamePadPincode) != 0) {
DEBUG_FUNCTION_LINE_ERR("CCRSysGetPincode failed");
mState = STATE_WAIT;
break;
}
// Start pairing to slot 1 (second gamepad)
if (CCRSysStartPairing(0, mGamePadSyncTimeout) != 0) {
DEBUG_FUNCTION_LINE_ERR("CCRSysStartPairing failed.");
mState = STATE_WAIT;
break;
}
// Pairing has started, save start time
mSyncGamePadStartTime = OSGetTime();
mState = STATE_PAIRING;
DEBUG_FUNCTION_LINE("Started GamePad syncing.");
break;
}
case STATE_PAIRING: {
// Get the current pairing state
CCRSysPairingState pairingState = CCRSysGetPairingState();
if (pairingState == CCR_SYS_PAIRING_TIMED_OUT) {
DEBUG_FUNCTION_LINE("GamePad SYNC timed out.");
// Pairing has timed out or was cancelled
CCRSysStopPairing();
mState = STATE_WAIT;
} else if (pairingState == CCR_SYS_PAIRING_FINISHED) {
DEBUG_FUNCTION_LINE("GamePad paired.");
mState = STATE_WAIT;
}
break;
}
case STATE_CANCEL: {
CCRSysStopPairing();
mState = STATE_WAIT;
break;
}
case STATE_WAIT:
break;
}
switch (mState) {
case STATE_WAIT: {
return false;
}
case STATE_SYNC_WPAD:
drawPairKPADScreen();
break;
case STATE_SYNC_GAMEPAD:
case STATE_PAIRING:
case STATE_CANCEL: {
drawPairScreen();
break;
}
}
return true;
}
void PairMenu::SyncButtonCallback(IOSError error, void *arg) {
auto *pairMenu = (PairMenu *) arg;
if (error == IOS_ERROR_OK && pairMenu && (pairMenu->mIMEventMask & IM_EVENT_SYNC)) {
if (pairMenu->mState == STATE_WAIT) {
pairMenu->mState = STATE_SYNC_WPAD;
// We need to restart the WPAD pairing every 18 seconds. For the timing we need to save the current time.
pairMenu->mSyncWPADStartTime = OSGetTime();
} else if (pairMenu->mState == STATE_SYNC_WPAD) {
pairMenu->mState = STATE_SYNC_GAMEPAD;
} else if (pairMenu->mState == STATE_SYNC_GAMEPAD || pairMenu->mState == STATE_PAIRING) {
pairMenu->mState = STATE_CANCEL;
}
OSMemoryBarrier();
IM_GetEventNotify(pairMenu->mIMHandle, pairMenu->mIMRequest, &pairMenu->mIMEventMask, PairMenu::SyncButtonCallback, pairMenu);
}
}

45
source/PairUtils.h Normal file
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@ -0,0 +1,45 @@
#pragma once
#include "MenuUtils.h"
#include "logger.h"
#include <coreinit/cache.h>
#include <coreinit/im.h>
#include <coreinit/ios.h>
#include <coreinit/time.h>
#include <malloc.h>
#include <nn/ccr/sys.h>
class PairMenu {
public:
PairMenu();
~PairMenu();
bool ProcessPairScreen();
static void SyncButtonCallback(IOSError error, void *arg);
void drawPairScreen() const;
void drawPairKPADScreen() const;
private:
enum PairMenuState {
STATE_WAIT, // Wait for SYNC button press
STATE_SYNC_WPAD,
STATE_SYNC_GAMEPAD,
STATE_PAIRING,
STATE_CANCEL,
};
IOSHandle mIMHandle{};
IMRequest *mIMRequest{};
IMRequest *mIMCancelRequest{};
OSTime mSyncWPADStartTime = 0;
OSTime mSyncGamePadStartTime = 0;
uint32_t mGamePadPincode = 0;
PairMenuState mState = STATE_WAIT;
uint32_t mGamePadSyncTimeout = 120;
IMEventMask mIMEventMask{};
};

View File

@ -10,7 +10,6 @@
#include <gx2/state.h>
#include <malloc.h>
#include <mocha/mocha.h>
#include <padscore/kpad.h>
#include <sndcore2/core.h>
#include <string>
#include <sys/stat.h>
@ -51,6 +50,8 @@ int32_t main(int32_t argc, char **argv) {
OSFatal("AutobootModule: Mocha_InitLibrary failed");
}
InputUtils::InputData buttons = InputUtils::getControllerInput();
FSAInit();
auto client = FSAAddClient(nullptr);
if (client > 0) {
@ -70,8 +71,6 @@ int32_t main(int32_t argc, char **argv) {
DEBUG_FUNCTION_LINE_ERR("Failed to create FSA Client");
}
InputUtils::InputData buttons = InputUtils::getControllerInput();
bool showvHBL = getVWiiHBLTitleId() != 0;
bool showHBL = false;
std::string configPath = "fs:/vol/external01/wiiu/autoboot.cfg";
@ -135,7 +134,6 @@ int32_t main(int32_t argc, char **argv) {
}
InputUtils::DeInit();
Mocha_DeInitLibrary();
deinitLogging();