mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-16 00:15:05 +01:00
242 lines
8.2 KiB
C++
242 lines
8.2 KiB
C++
#include "PairUtils.h"
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#include "DrawUtils.h"
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#include "InputUtils.h"
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#include "logger.h"
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#include "utils.h"
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#include <coreinit/cache.h>
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#include <coreinit/thread.h>
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#include <malloc.h>
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#include <nn/ccr/sys.h>
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#include <padscore/kpad.h>
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#include <padscore/wpad.h>
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#include <vpad/input.h>
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void PairMenu::drawPairKPADScreen() const {
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DrawUtils::beginDraw();
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DrawUtils::clear(COLOR_BACKGROUND);
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DrawUtils::setFontColor(COLOR_TEXT);
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DrawUtils::setFontSize(26);
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std::string textLine1 = "Press the SYNC Button on the controller you want to pair.";
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 40, textLine1.c_str(), true);
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WPADExtensionType ext{};
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for (int i = 0; i < 4; i++) {
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bool isConnected = WPADProbe((WPADChan) i, &ext) == 0;
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std::string textLine = string_format("Slot %d: ", i + 1);
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if (isConnected) {
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textLine += ext == WPAD_EXT_PRO_CONTROLLER ? "Pro Controller" : "Wiimote";
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} else {
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textLine += "No controller";
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}
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DrawUtils::print(300, 140 + (i * 30), textLine.c_str());
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}
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DrawUtils::setFontSize(26);
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std::string gamepadSyncText1 = "If you are pairing a Wii U GamePad, press the SYNC Button";
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std::string gamepadSyncText2 = "on your Wii U console one more time";
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText1.c_str()) / 2, SCREEN_HEIGHT - 100, gamepadSyncText1.c_str(), true);
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(gamepadSyncText2.c_str()) / 2, SCREEN_HEIGHT - 70, gamepadSyncText2.c_str(), true);
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DrawUtils::setFontSize(16);
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const char *exitHints = "Press \ue001 to return";
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(exitHints) / 2, SCREEN_HEIGHT - 8, exitHints, true);
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DrawUtils::endDraw();
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}
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void PairMenu::drawPairScreen() const {
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DrawUtils::beginDraw();
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DrawUtils::clear(COLOR_BACKGROUND);
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DrawUtils::setFontColor(COLOR_TEXT);
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// Convert the pin to symbols and set the text
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static char pinSymbols[][4] = {
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"\u2660",
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"\u2665",
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"\u2666",
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"\u2663"};
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uint32_t pincode = mGamePadPincode;
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std::string pin = std::string(pinSymbols[(pincode / 1000) % 10]) +
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pinSymbols[(pincode / 100) % 10] +
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pinSymbols[(pincode / 10) % 10] +
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pinSymbols[pincode % 10];
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std::string textLine1 = "Press the SYNC Button on the Wii U GamePad,";
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std::string textLine2 = "and enter the four symbols shown below.";
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DrawUtils::setFontSize(26);
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine1.c_str()) / 2, 60, textLine1.c_str(), true);
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine2.c_str()) / 2, 100, textLine2.c_str(), true);
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DrawUtils::setFontSize(100);
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(pin.c_str()) / 2, (SCREEN_HEIGHT / 2) + 40, pin.c_str(), true);
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DrawUtils::setFontSize(20);
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std::string textLine3 = string_format("(%d seconds remaining) ", mGamePadSyncTimeout - (uint32_t) (OSTicksToSeconds(OSGetTime() - mSyncGamePadStartTime)));
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine3.c_str()) / 2, SCREEN_HEIGHT - 80, textLine3.c_str(), true);
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DrawUtils::setFontSize(26);
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std::string textLine4 = "Press the SYNC Button on the Wii U console to exit.";
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DrawUtils::print(SCREEN_WIDTH / 2 + DrawUtils::getTextWidth(textLine4.c_str()) / 2, SCREEN_HEIGHT - 40, textLine4.c_str(), true);
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DrawUtils::endDraw();
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}
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PairMenu::PairMenu() {
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CCRSysInit();
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mState = STATE_WAIT;
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mGamePadSyncTimeout = 120;
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// Initialize IM
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mIMHandle = IM_Open();
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if (mIMHandle < 0) {
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DEBUG_FUNCTION_LINE_ERR("PairMenu: IM_Open failed");
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OSFatal("PairMenu: IM_Open failed");
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}
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mIMRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
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// Allocate a separate request for IM_CancelGetEventNotify to avoid conflict with the pending IM_GetEventNotify request
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mIMCancelRequest = (IMRequest *) memalign(0x40, sizeof(IMRequest));
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if (!mIMRequest || !mIMCancelRequest) {
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DEBUG_FUNCTION_LINE_ERR("Failed to allocate im request");
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OSFatal("PairMenu: Failed to allocate im request");
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}
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mIMEventMask = IM_EVENT_SYNC;
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// Notify about sync button events
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IM_GetEventNotify(mIMHandle, mIMRequest, &mIMEventMask, PairMenu::SyncButtonCallback, this);
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}
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PairMenu::~PairMenu() {
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// Close IM
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IM_CancelGetEventNotify(mIMHandle, mIMCancelRequest, nullptr, nullptr);
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IM_Close(mIMHandle);
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if (mIMCancelRequest) {
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free(mIMCancelRequest);
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mIMCancelRequest = {};
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}
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if (mIMRequest) {
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free(mIMRequest);
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mIMRequest = {};
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}
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// Deinit CCRSys
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CCRSysExit();
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}
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extern "C" bool WPADStartSyncDevice();
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bool PairMenu::ProcessPairScreen() {
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switch (mState) {
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case STATE_SYNC_WPAD: {
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// WPAD syncing stops after ~18 seconds, make sure to restart it.
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if ((uint32_t) OSTicksToSeconds(OSGetTime() - mSyncWPADStartTime) >= 18) {
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WPADStartSyncDevice();
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mSyncWPADStartTime = OSGetTime();
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}
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InputUtils::InputData input = InputUtils::getControllerInput();
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// Stop syncing when pressing A or B.
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if (input.trigger & (VPAD_BUTTON_A | VPAD_BUTTON_B)) {
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mState = STATE_WAIT;
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}
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break;
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}
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case STATE_SYNC_GAMEPAD: {
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if (CCRSysGetPincode(&mGamePadPincode) != 0) {
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DEBUG_FUNCTION_LINE_ERR("CCRSysGetPincode failed");
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mState = STATE_WAIT;
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break;
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}
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// Start pairing to slot 1 (second gamepad)
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if (CCRSysStartPairing(0, mGamePadSyncTimeout) != 0) {
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DEBUG_FUNCTION_LINE_ERR("CCRSysStartPairing failed.");
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mState = STATE_WAIT;
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break;
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}
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// Pairing has started, save start time
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mSyncGamePadStartTime = OSGetTime();
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mState = STATE_PAIRING;
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DEBUG_FUNCTION_LINE("Started GamePad syncing.");
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break;
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}
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case STATE_PAIRING: {
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// Get the current pairing state
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CCRSysPairingState pairingState = CCRSysGetPairingState();
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if (pairingState == CCR_SYS_PAIRING_TIMED_OUT) {
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DEBUG_FUNCTION_LINE("GamePad SYNC timed out.");
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// Pairing has timed out or was cancelled
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CCRSysStopPairing();
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mState = STATE_WAIT;
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} else if (pairingState == CCR_SYS_PAIRING_FINISHED) {
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DEBUG_FUNCTION_LINE("GamePad paired.");
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mState = STATE_WAIT;
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}
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break;
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}
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case STATE_CANCEL: {
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CCRSysStopPairing();
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mState = STATE_WAIT;
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break;
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}
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case STATE_WAIT:
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break;
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}
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switch (mState) {
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case STATE_WAIT: {
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return false;
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}
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case STATE_SYNC_WPAD:
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drawPairKPADScreen();
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break;
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case STATE_SYNC_GAMEPAD:
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case STATE_PAIRING:
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case STATE_CANCEL: {
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drawPairScreen();
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break;
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}
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}
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return true;
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}
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void PairMenu::SyncButtonCallback(IOSError error, void *arg) {
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auto *pairMenu = (PairMenu *) arg;
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if (error == IOS_ERROR_OK && pairMenu && (pairMenu->mIMEventMask & IM_EVENT_SYNC)) {
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if (pairMenu->mState == STATE_WAIT) {
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pairMenu->mState = STATE_SYNC_WPAD;
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// We need to restart the WPAD pairing every 18 seconds. For the timing we need to save the current time.
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pairMenu->mSyncWPADStartTime = OSGetTime();
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} else if (pairMenu->mState == STATE_SYNC_WPAD) {
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pairMenu->mState = STATE_SYNC_GAMEPAD;
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} else if (pairMenu->mState == STATE_SYNC_GAMEPAD || pairMenu->mState == STATE_PAIRING) {
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pairMenu->mState = STATE_CANCEL;
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}
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OSMemoryBarrier();
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IM_GetEventNotify(pairMenu->mIMHandle, pairMenu->mIMRequest, &pairMenu->mIMEventMask, PairMenu::SyncButtonCallback, pairMenu);
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}
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}
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