mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-28 21:44:17 +01:00
103 lines
3.2 KiB
C++
103 lines
3.2 KiB
C++
#include "SplashSoundPlayer.h"
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#include "logger.h"
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#include "utils.h"
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#include <coreinit/transition.h>
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#include <cstring>
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#include <sndcore2/core.h>
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#include <sndcore2/device.h>
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#include <span>
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#include <string>
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#include <sys/stat.h>
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#include <vector>
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#include <whb/log.h>
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SplashSoundPlayer::SplashSoundPlayer(std::string_view meta_dir) {
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std::string bootSound = std::string(meta_dir).append("/bootSound.btsnd");
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if (!LoadFileIntoBuffer(bootSound, mBuffer)) {
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mBuffer.clear();
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return;
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}
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if (mBuffer.size() < 8) {
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return;
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}
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auto target = ((uint32_t *) mBuffer.data())[0];
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if (target <= 2) {
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mOutputTarget = static_cast<TransitionAudioTarget>(target);
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}
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mLoopPoint = ((uint32_t *) mBuffer.data())[1];
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}
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void SplashSoundPlayer::Play() {
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if (mBuffer.empty() || mBuffer.size() < 8) {
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DEBUG_FUNCTION_LINE_WARN("mBuffed is empty or too small");
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return;
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}
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AXTransitionAudioBuffer transitionAudioBuffer = {};
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AXInit();
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AXDeviceMode tvMode;
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AXDeviceMode drcMode;
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AXGetDeviceMode(0, &tvMode);
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AXGetDeviceMode(1, &drcMode);
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AXQuit();
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WHBLogPrintf("TV mode before transition = %d\n", tvMode);
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transitionAudioBuffer.tv.mode = tvMode;
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WHBLogPrintf("DRC mode before transition = %d\n", drcMode);
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transitionAudioBuffer.drc.mode = drcMode;
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transitionAudioBuffer.unk1 = 1;
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transitionAudioBuffer.unk2 = 0;
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transitionAudioBuffer.tv.unk1 = 0.99987207655f;
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transitionAudioBuffer.tv.unk2 = 600;
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transitionAudioBuffer.drc.unk1 = transitionAudioBuffer.tv.unk1;
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transitionAudioBuffer.tv.unk2 = transitionAudioBuffer.tv.unk2;
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switch (mOutputTarget) {
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case TV_ONLY:
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transitionAudioBuffer.tv.enabled = true;
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transitionAudioBuffer.drc.enabled = false;
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break;
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case DRC_ONLY:
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transitionAudioBuffer.tv.enabled = false;
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transitionAudioBuffer.drc.enabled = true;
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break;
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case BOTH:
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transitionAudioBuffer.tv.enabled = true;
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transitionAudioBuffer.drc.enabled = true;
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break;
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}
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void *audioBuffer = (void *) nullptr;
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uint32_t audioBufferLen = 0;
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auto res = __OSGetTransitionAudioBuffer(&audioBuffer, &audioBufferLen);
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if (res == 0) {
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DEBUG_FUNCTION_LINE_ERR("Could not get access to audio buffer from foreground bucket\n");
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return;
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}
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std::span<uint8_t> audioBufferIn(mBuffer.data() + 8, mBuffer.size() - 8);
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DEBUG_FUNCTION_LINE("Got audio buffer from foreground bucket @ %8.8x len = %d\n", audioBuffer, audioBufferLen);
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if (audioBufferLen < mBuffer.size()) {
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DEBUG_FUNCTION_LINE_ERR("buffer not big enough");
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return;
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}
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memcpy(audioBuffer, audioBufferIn.data(), audioBufferIn.size());
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__OSSetTransitionAudioSize(audioBufferIn.size());
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transitionAudioBuffer.length = audioBufferIn.size();
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transitionAudioBuffer.loopPoint = mLoopPoint;
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transitionAudioBuffer.audioBuffer = audioBuffer;
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transitionAudioBuffer.audioBufferLen = audioBufferLen;
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AXSetUpTransitionAudio((AXTransitionAudioBuffer *) &transitionAudioBuffer);
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AXStartTransitionAudio();
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}
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