mirror of
https://github.com/wiiu-env/AutobootModule.git
synced 2024-11-22 02:49:16 +01:00
383 lines
13 KiB
C++
383 lines
13 KiB
C++
#include "QuickStartUtils.h"
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#include "BootUtils.h"
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#include "MenuUtils.h"
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#include "logger.h"
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#include "utils/SplashScreenDrawer.h"
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#include "utils/SplashSoundPlayer.h"
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#include "utils/gfx.h"
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#include <coreinit/exit.h>
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#include <coreinit/foreground.h>
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#include <coreinit/memdefaultheap.h>
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#include <coreinit/thread.h>
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#include <nn/acp/title.h>
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#include <nn/act/client_cpp.h>
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#include <nn/ccr/sys_caffeine.h>
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#include <nn/sl.h>
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#include <nsysccr/cdc.h>
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#include <optional>
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#include <proc_ui/procui.h>
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#include <rpxloader/rpxloader.h>
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#include <sysapp/launch.h>
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#include <sysapp/title.h>
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extern "C" void __fini_wut();
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extern "C" void CCRSysCaffeineBootCheckAbort();
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#define UPPER_TITLE_ID_HOMEBREW 0x0005000F
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#define TITLE_ID_HOMEBREW_MASK (((uint64_t) UPPER_TITLE_ID_HOMEBREW) << 32)
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static void StartAppletAndExit() {
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DEBUG_FUNCTION_LINE("Wait for applet");
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ProcUIInit(OSSavesDone_ReadyToRelease);
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bool doProcUi = true;
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bool launchWiiUMenuOnNextForeground = false;
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while (true) {
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switch (ProcUIProcessMessages(true)) {
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case PROCUI_STATUS_EXITING: {
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doProcUi = false;
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break;
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}
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case PROCUI_STATUS_RELEASE_FOREGROUND: {
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ProcUIDrawDoneRelease();
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launchWiiUMenuOnNextForeground = true;
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break;
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}
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case PROCUI_STATUS_IN_FOREGROUND: {
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if (launchWiiUMenuOnNextForeground) {
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bootWiiUMenu();
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launchWiiUMenuOnNextForeground = false;
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}
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break;
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}
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case PROCUI_STATUS_IN_BACKGROUND: {
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break;
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}
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default:
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break;
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}
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OSSleepTicks(OSMillisecondsToTicks(1));
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if (!doProcUi) {
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break;
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}
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}
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ProcUIShutdown();
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DEBUG_FUNCTION_LINE("Exit to Wii U Menu");
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deinitLogging();
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__fini_wut();
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_Exit(0);
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}
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void loadConsoleAccount(const char *data_uuid) {
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nn::act::Initialize();
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for (int32_t i = 0; i < 13; i++) {
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char uuid[16];
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auto result = nn::act::GetUuidEx(uuid, i);
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if (result.IsSuccess()) {
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if (memcmp(uuid, data_uuid, 8) == 0) {
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DEBUG_FUNCTION_LINE("Load Console account %d", i);
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nn::act::LoadConsoleAccount(i, 0, nullptr, false);
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break;
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}
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}
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}
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nn::act::Finalize();
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}
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class FileStreamWrapper {
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public:
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static std::unique_ptr<FileStreamWrapper> CreateFromPath(std::string_view path, std::string_view mode = "r") {
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return std::unique_ptr<FileStreamWrapper>(new FileStreamWrapper(path, mode));
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}
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~FileStreamWrapper() {
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mFileStream.reset();
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FSDelClient(&mFsClient, FS_ERROR_FLAG_NONE);
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}
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nn::sl::details::IStreamBase &GetStream() {
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return *mFileStream;
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}
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private:
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explicit FileStreamWrapper(std::string_view path, std::string_view mode) {
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FSAddClient(&mFsClient, FS_ERROR_FLAG_NONE);
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FSInitCmdBlock(&mCmdBlock);
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mFileStream = std::make_unique<nn::sl::FileStream>();
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mFileStream->Initialize(&mFsClient, &mCmdBlock, path.data(), mode.data());
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}
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std::unique_ptr<nn::sl::FileStream> mFileStream{};
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FSClient mFsClient{};
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FSCmdBlock mCmdBlock{};
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};
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class QuickStartAutoAbort {
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public:
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QuickStartAutoAbort() {
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OSCreateAlarm(&mDRCConnectedAlarm);
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OSSetPeriodicAlarm(&mDRCConnectedAlarm,
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OSGetTime() + OSSecondsToTicks(10),
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OSSecondsToTicks(1),
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&AbortOnDRCDisconnect);
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OSCreateAlarm(&mAlarm);
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OSSetAlarm(&mAlarm, OSSecondsToTicks(120), AbortQuickStartTitle);
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mDRCConnected = IsDRCConnected();
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}
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~QuickStartAutoAbort() {
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OSCancelAlarm(&mDRCConnectedAlarm);
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OSCancelAlarm(&mAlarm);
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OSWaitAlarm(&mDRCConnectedAlarm);
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OSWaitAlarm(&mAlarm);
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// Reconnect the DRC if it was connected at launch but then disconnected;
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if (mDRCConnected && !IsDRCConnected()) {
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DEBUG_FUNCTION_LINE("Wake up GamePad");
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CCRCDCWowlWakeDrcArg args = {.state = 1};
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CCRCDCWowlWakeDrc(&args);
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}
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}
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static bool IsDRCConnected() {
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CCRCDCDrcState state = {};
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if (CCRCDCSysGetDrcState(CCR_CDC_DESTINATION_DRC0, &state) != 0) {
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return false;
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}
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return true;
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}
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static void AbortQuickStartTitle(OSAlarm *alarm, OSContext *) {
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DEBUG_FUNCTION_LINE_INFO("GamePad was disconnected, lets abort the quick start menu");
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CCRSysCaffeineBootCheckAbort();
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}
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static void AbortOnDRCDisconnect(OSAlarm *alarm, OSContext *) {
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if (!IsDRCConnected()) {
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// The gamepad does reconnect after selecting a title, make sure it's still disconnected after waiting 3 seconds
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OSSleepTicks(OSSecondsToTicks(3));
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if (!IsDRCConnected()) {
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DEBUG_FUNCTION_LINE_INFO("GamePad was disconnected, lets abort the quick start menu");
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CCRSysCaffeineBootCheckAbort();
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}
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}
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}
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private:
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OSAlarm mDRCConnectedAlarm{};
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OSAlarm mAlarm{};
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bool mDRCConnected = false;
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};
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bool launchQuickStartTitle() {
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// Automatically abort quick start if selecting takes longer than 120 seconds or the DRC disconnects
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QuickStartAutoAbort quickStartAutoAbort;
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// Waits until the quick start menu has been closed.
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auto bootCheck = CCRSysCaffeineBootCheck();
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if (bootCheck == 0) {
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nn::sl::Initialize(MEMAllocFromDefaultHeapEx, MEMFreeToDefaultHeap);
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char path[0x80];
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nn::sl::GetDefaultDatabasePath(path, 0x80, 0x0005001010066000); // ECO process
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nn::sl::LaunchInfoDatabase launchInfoDatabase;
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nn::sl::LaunchInfo info;
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{
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// In theory the region doesn't even matter.
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// The region is to load a "system table" into the LaunchInfoDatabase which provides the LaunchInfos for
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// the Wii U Menu and System Settings. In the code below we check for all possible System Settings title id and
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// have a fallback to the Wii U Menu... This means we could get away a wrong region, but let's use the correct one
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// anyway
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const auto region = []() {
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if (SYSCheckTitleExists(0x0005001010047000L)) { // JPN System Settings
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return nn::sl::REGION_JPN;
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} else if (SYSCheckTitleExists(0x0005001010047100L)) { // USA System Settings
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return nn::sl::REGION_USA;
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} else if (SYSCheckTitleExists(0x0005001010047200L)) { // EUR System Settings
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return nn::sl::REGION_EUR;
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}
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return nn::sl::REGION_EUR;
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}();
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auto fileStream = FileStreamWrapper::CreateFromPath(path);
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if (launchInfoDatabase.Load(fileStream->GetStream(), region).IsFailure()) {
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DEBUG_FUNCTION_LINE_ERR("Failed to load LaunchInfoDatabase");
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return false;
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}
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}
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CCRAppLaunchParam data; // load sys caffeine data
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// load app launch param
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CCRSysCaffeineGetAppLaunchParam(&data);
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if (data.launchInfoDatabaseEntryId == 1) { // This id is hardcoded into the nn_sl.rpl
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DEBUG_FUNCTION_LINE("Launch Quick Start Settings");
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SysAppSettingsArgs args{};
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args.jumpTo = SYS_SETTINGS_JUMP_TO_QUICK_START_SETTINGS; // quick start settings
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_SYSLaunchSettings(&args);
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return true;
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}
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loadConsoleAccount(data.uuid);
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auto result = launchInfoDatabase.GetLaunchInfoById(&info, data.launchInfoDatabaseEntryId);
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nn::sl::Finalize();
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if (!result.IsSuccess()) {
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DEBUG_FUNCTION_LINE("GetLaunchInfoById failed.");
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return false;
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}
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if ((info.titleId & TITLE_ID_HOMEBREW_MASK) == TITLE_ID_HOMEBREW_MASK) {
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std::string homebrewPath = info.parameter;
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DEBUG_FUNCTION_LINE("Trying to launch homebrew title: \"%s\"", homebrewPath.c_str());
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if (auto err = RPXLoader_LaunchHomebrew(homebrewPath.c_str()); err != RPX_LOADER_RESULT_SUCCESS) {
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DEBUG_FUNCTION_LINE_WARN("Failed to launch homebrew title: %s (%d)", RPXLoader_GetStatusStr(err), err);
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return false;
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}
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return true;
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}
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if (info.titleId == 0x0005001010040000L ||
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info.titleId == 0x0005001010040100L ||
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info.titleId == 0x0005001010040200L) {
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DEBUG_FUNCTION_LINE("Skip quick starting into the Wii U Menu");
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return false;
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}
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if (info.titleId == 0x0005001010047000L ||
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info.titleId == 0x0005001010047100L ||
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info.titleId == 0x0005001010047200L) {
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DEBUG_FUNCTION_LINE("Launch System Settings");
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_SYSLaunchSettings(nullptr);
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return true;
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}
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if (info.titleId == 0x000500301001220AL ||
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info.titleId == 0x000500301001210AL ||
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info.titleId == 0x000500301001200AL) {
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DEBUG_FUNCTION_LINE("Launching the browser");
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loadConsoleAccount(data.uuid);
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SYSSwitchToBrowser(nullptr);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x000500301001400AL ||
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info.titleId == 0x000500301001410AL ||
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info.titleId == 0x000500301001420AL) {
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DEBUG_FUNCTION_LINE("Launching the Eshop");
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loadConsoleAccount(data.uuid);
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SYSSwitchToEShop(nullptr);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x000500301001800AL ||
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info.titleId == 0x000500301001810AL ||
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info.titleId == 0x000500301001820AL) {
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DEBUG_FUNCTION_LINE("Launching the Download Management");
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loadConsoleAccount(data.uuid);
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_SYSSwitchTo(SYSAPP_PFID_DOWNLOAD_MANAGEMENT);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x000500301001600AL ||
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info.titleId == 0x000500301001610AL ||
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info.titleId == 0x000500301001620AL) {
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DEBUG_FUNCTION_LINE("Launching Miiverse");
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loadConsoleAccount(data.uuid);
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_SYSSwitchTo(SYSAPP_PFID_MIIVERSE);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x000500301001500AL ||
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info.titleId == 0x000500301001510AL ||
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info.titleId == 0x000500301001520AL) {
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DEBUG_FUNCTION_LINE("Launching Friendlist");
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loadConsoleAccount(data.uuid);
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_SYSSwitchTo(SYSAPP_PFID_FRIENDLIST);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x000500301001300AL ||
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info.titleId == 0x000500301001310AL ||
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info.titleId == 0x000500301001320AL) {
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DEBUG_FUNCTION_LINE("Launching TVii");
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loadConsoleAccount(data.uuid);
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_SYSSwitchTo(SYSAPP_PFID_TVII);
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StartAppletAndExit();
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return true;
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}
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if (info.titleId == 0x0005001010004000L) { // OSv0
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DEBUG_FUNCTION_LINE("Launching vWii System Menu");
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bootvWiiMenu();
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return true;
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}
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uint64_t titleIdToLaunch = info.titleId;
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switch (info.mediaType) {
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case nn::sl::NN_SL_MEDIA_TYPE_ODD: {
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if (!handleDiscInsertScreen(titleIdToLaunch, &titleIdToLaunch)) {
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DEBUG_FUNCTION_LINE("Launch Wii U Menu!");
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return false;
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}
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break;
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}
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default: {
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if (!SYSCheckTitleExists(titleIdToLaunch)) {
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DEBUG_FUNCTION_LINE("Title %016llX doesn't exist", titleIdToLaunch);
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return false;
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}
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}
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}
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MCPTitleListType titleInfo;
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int32_t handle = MCP_Open();
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auto err = MCP_GetTitleInfo(handle, titleIdToLaunch, &titleInfo);
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MCP_Close(handle);
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if (err == 0) {
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DEBUG_FUNCTION_LINE("Launch %016llX", titleIdToLaunch);
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char metaDir[256] = {};
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auto res = ACPGetTitleMetaDir(titleIdToLaunch, metaDir, sizeof(metaDir) - 1);
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if (res == ACP_RESULT_SUCCESS) {
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GfxInit();
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{
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SplashScreenDrawer splashScreenDrawer(metaDir);
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splashScreenDrawer.Draw();
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SplashSoundPlayer splashSound(metaDir);
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splashSound.Play();
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}
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GfxShutdown();
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} else {
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DEBUG_FUNCTION_LINE_WARN("Failed to find assets");
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}
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ACPAssignTitlePatch(&titleInfo);
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_SYSLaunchTitleByPathFromLauncher(titleInfo.path, strlen(titleInfo.path));
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return true;
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} else {
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DEBUG_FUNCTION_LINE_WARN("Failed to get title info");
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}
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DEBUG_FUNCTION_LINE("Launch Wii U Menu!");
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return false;
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} else {
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DEBUG_FUNCTION_LINE("No quick start");
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}
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return false;
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} |