mirror of
https://github.com/mogzol/BrawlBuilder.git
synced 2024-11-16 14:49:21 +01:00
Fix custom working directories not working.
Also update readme and bump version number.
This commit is contained in:
parent
3ce298de61
commit
088cf0b14c
@ -31,6 +31,8 @@ namespace BrawlBuilder
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private bool _showWit;
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private bool _showWit;
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private State _state;
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private State _state;
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private static string _basePath = Path.GetDirectoryName(Application.ExecutablePath);
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private void buildWorker_DoWork(object sender, DoWorkEventArgs e)
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private void buildWorker_DoWork(object sender, DoWorkEventArgs e)
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{
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{
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// Don't remove the _en suffix by default
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// Don't remove the _en suffix by default
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@ -39,9 +41,9 @@ namespace BrawlBuilder
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// Set up wit
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// Set up wit
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_showWit = Environment.GetCommandLineArgs().Contains("--show-wit") || Environment.GetCommandLineArgs().Contains("--show-wit-debug");
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_showWit = Environment.GetCommandLineArgs().Contains("--show-wit") || Environment.GetCommandLineArgs().Contains("--show-wit-debug");
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if (!File.Exists(@".\Resources\wit\wit.exe"))
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if (!File.Exists(_basePath + @"\Resources\wit\wit.exe"))
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StopWorker("Unable to find wit executable, stopping build...");
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StopWorker("Unable to find wit executable, stopping build...");
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ProcessStartInfo pStartInfo = new ProcessStartInfo(@".\Resources\wit\wit.exe");
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ProcessStartInfo pStartInfo = new ProcessStartInfo(_basePath + @"\Resources\wit\wit.exe");
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pStartInfo.CreateNoWindow = !_showWit;
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pStartInfo.CreateNoWindow = !_showWit;
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pStartInfo.UseShellExecute = _showWit;
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pStartInfo.UseShellExecute = _showWit;
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pStartInfo.RedirectStandardOutput = !_showWit;
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pStartInfo.RedirectStandardOutput = !_showWit;
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@ -81,7 +83,7 @@ namespace BrawlBuilder
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return;
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return;
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}
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}
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File.Delete(@"./Resources/temp.gct"); // Make sure any leftover gct gets removed
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File.Delete(_basePath + @"\Resources\temp.gct"); // Make sure any leftover gct gets removed
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// Set state to the starting state
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// Set state to the starting state
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_state = State.Analyze;
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_state = State.Analyze;
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@ -187,7 +189,7 @@ namespace BrawlBuilder
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{
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{
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SetStatus("Analyzing...");
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SetStatus("Analyzing...");
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if (File.Exists(@".\Resources\CodePatches.txt"))
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if (File.Exists(_basePath + @"\Resources\CodePatches.txt"))
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{
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{
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// First we'll read the patches we are going to make
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// First we'll read the patches we are going to make
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string[] actions = { "REMOVE", "PATCH", "TO", "IF", "ENDIF", "REMOVE_EN" };
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string[] actions = { "REMOVE", "PATCH", "TO", "IF", "ENDIF", "REMOVE_EN" };
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@ -206,7 +208,7 @@ namespace BrawlBuilder
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// Load GCT into memory
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// Load GCT into memory
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byte[] gctBytes = File.ReadAllBytes(gctFile.Text);
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byte[] gctBytes = File.ReadAllBytes(gctFile.Text);
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foreach (string s in File.ReadLines(@".\Resources\CodePatches.txt"))
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foreach (string s in File.ReadLines(_basePath + @"\Resources\CodePatches.txt"))
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{
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{
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string line = s.Trim().Substring(0, s.IndexOf('#') < 0 ? s.Length : s.IndexOf('#')); // Trim whitespace, ignore comments
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string line = s.Trim().Substring(0, s.IndexOf('#') < 0 ? s.Length : s.IndexOf('#')); // Trim whitespace, ignore comments
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@ -317,7 +319,7 @@ namespace BrawlBuilder
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if (Environment.GetCommandLineArgs().Contains("--notify-gct-patch"))
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if (Environment.GetCommandLineArgs().Contains("--notify-gct-patch"))
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MessageBox.Show("Removed codes: " + successfulRemoves + "/" + removes + "\nPatched Codes: " + successfulPatches + "/" + patches + "\nRemove '_en': " + _remove_en, "Notice", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
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MessageBox.Show("Removed codes: " + successfulRemoves + "/" + removes + "\nPatched Codes: " + successfulPatches + "/" + patches + "\nRemove '_en': " + _remove_en, "Notice", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
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File.WriteAllBytes(@".\Resources\temp.gct", gctBytes);
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File.WriteAllBytes(_basePath + @"\Resources\temp.gct", gctBytes);
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}
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}
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else
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else
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{
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{
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@ -398,13 +400,13 @@ namespace BrawlBuilder
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{
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{
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SetStatus("Verifying...");
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SetStatus("Verifying...");
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if (File.Exists(@".\Resources\BrawlFileList.txt"))
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if (File.Exists(_basePath + @"\Resources\BrawlFileList.txt"))
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{
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{
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List<Tuple<string, long>> fileList = new List<Tuple<string, long>>();
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List<Tuple<string, long>> fileList = new List<Tuple<string, long>>();
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// Parse BrawlFileList.txt
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// Parse BrawlFileList.txt
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bool success = true;
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bool success = true;
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foreach (string s in File.ReadLines(@".\Resources\BrawlFileList.txt"))
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foreach (string s in File.ReadLines(_basePath + @"\Resources\BrawlFileList.txt"))
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{
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{
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// Each line should have 1 space separating the file path from the file size
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// Each line should have 1 space separating the file path from the file size
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string[] parts = s.Split(' ');
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string[] parts = s.Split(' ');
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@ -431,7 +433,7 @@ namespace BrawlBuilder
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{
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{
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foreach (Tuple<string, long> file in fileList)
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foreach (Tuple<string, long> file in fileList)
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{
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{
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if (!File.Exists(@".\ssbb.d\" + file.Item1) || new FileInfo(@".\ssbb.d\" + file.Item1).Length != file.Item2)
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if (!File.Exists(@"ssbb.d\" + file.Item1) || new FileInfo(@"ssbb.d\" + file.Item1).Length != file.Item2)
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{
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{
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DialogResult result = MessageBox.Show("One or more files are either missing or the wrong size in the extracted Brawl image. Do you still wish to continue?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
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DialogResult result = MessageBox.Show("One or more files are either missing or the wrong size in the extracted Brawl image. Do you still wish to continue?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
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@ -459,11 +461,11 @@ namespace BrawlBuilder
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private bool DeleteSSE()
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private bool DeleteSSE()
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{
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{
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if (File.Exists(@".\Resources\SubspaceEmissaryFiles.txt"))
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if (File.Exists(_basePath + @"\Resources\SubspaceEmissaryFiles.txt"))
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{
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{
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SetStatus("Deleting SSE...");
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SetStatus("Deleting SSE...");
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foreach (string file in File.ReadLines(@".\Resources\SubspaceEmissaryFiles.txt"))
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foreach (string file in File.ReadLines(_basePath + @"\Resources\SubspaceEmissaryFiles.txt"))
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{
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{
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File.Delete(@"ssbb.d\files\" + file);
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File.Delete(@"ssbb.d\files\" + file);
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}
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}
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@ -651,8 +653,8 @@ namespace BrawlBuilder
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string patchArgs = "";
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string patchArgs = "";
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string gct = gctFile.Text;
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string gct = gctFile.Text;
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if (File.Exists(@".\Resources\temp.gct"))
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if (File.Exists(_basePath + @"\Resources\temp.gct"))
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gct = @".\Resources\temp.gct";
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gct = _basePath + @"\Resources\temp.gct";
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if (File.Exists(gct))
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if (File.Exists(gct))
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{
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{
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@ -665,7 +667,7 @@ namespace BrawlBuilder
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if (arg.StartsWith("--offset="))
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if (arg.StartsWith("--offset="))
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offset = arg.Substring(9);
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offset = arg.Substring(9);
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patchArgs += " NEW=TEXT,80001800,10C0 LOAD=80001800,Resources/patch/codehandler.bin XML=Resources/patch/PatchCommon.xml NEW=DATA," + offset + "," + gctSize.ToString("X") + " LOAD=" + offset + ",\"" + gct + "\"";
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patchArgs += " NEW=TEXT,80001800,10C0 LOAD=80001800,\"" + _basePath + "/Resources/patch/codehandler.bin\" XML=\"" + _basePath + "/Resources/patch/PatchCommon.xml\" NEW=DATA," + offset + "," + gctSize.ToString("X") + " LOAD=" + offset + ",\"" + gct + "\"";
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}
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}
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else if (gctFile.Text != "")
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else if (gctFile.Text != "")
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{
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{
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@ -915,7 +917,7 @@ namespace BrawlBuilder
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private void buildWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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private void buildWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
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{
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{
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// Clean up files
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// Clean up files
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File.Delete(@".\Resources\temp.gct");
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File.Delete(_basePath + @"\Resources\temp.gct");
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if (_exiting)
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if (_exiting)
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Environment.Exit(1);
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Environment.Exit(1);
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.1.1.0")]
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[assembly: AssemblyVersion("1.1.2.0")]
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[assembly: AssemblyFileVersion("1.1.1.0")]
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[assembly: AssemblyFileVersion("1.1.2.0")]
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@ -85,10 +85,11 @@ if it doesn't, just copy it manually.
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--------------------/
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--------------------/
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------ Changelog --/
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------ Changelog --/
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------------------/
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------------------/
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1.1.2:
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- Fix BrawlBuilder not working with custom working directories
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1.1.1:
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1.1.1:
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- Possibly fix the 'wit exited with error code -1' error
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- Fix 'wit exited with error code -1' happening with almost every build for some people
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- Add 'Finalizing...' status at end of build so it doesn't seem like build is frozen at 99%.
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- Add 'Finalizing...' status at end of build so it doesn't seem like build is frozen at 99%
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1.1:
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1.1:
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- Improve error messages, most of them should now actually be somewhat helpful
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- Improve error messages, most of them should now actually be somewhat helpful
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