mirror of
https://github.com/mogzol/BrawlBuilder.git
synced 2024-11-16 14:49:21 +01:00
Remove .config file, clean up buttons, bump version
This will remove the .config file that used to be required alongside BrawlBuilder's exe file. Now instead of relying on the config file to speicify where BrawlBuilder should look for it's dll files, it is hardcoded into the application. I did this to clean up the base folder and prevent confusion for users (mainly users who have file extensions disabled). Additionally this will change the 'Custom banner' browse button to not inherit appearances from the groupbox, which should prevent it from appearing transparent on some Windows versions/themes.
This commit is contained in:
parent
57bcadef3d
commit
d438d8f307
@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<probing privatePath="Resources"/>
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</assemblyBinding>
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</runtime>
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</configuration>
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93
BrawlBuilder/BrawlBuilder.Designer.cs
generated
93
BrawlBuilder/BrawlBuilder.Designer.cs
generated
@ -1,6 +1,4 @@
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using BrawlBuilder.Properties;
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namespace BrawlBuilder
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namespace BrawlBuilder
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{
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partial class BrawlBuilder
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{
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@ -41,8 +39,7 @@ namespace BrawlBuilder
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this.gctFile_lbl = new System.Windows.Forms.LinkLabel();
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this.gctFileBrowse = new System.Windows.Forms.Button();
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this.gctFile = new System.Windows.Forms.TextBox();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.bannerBrowse = new System.Windows.Forms.Button();
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this.extrasBox = new System.Windows.Forms.GroupBox();
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this.banner = new System.Windows.Forms.TextBox();
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this.gameTitle = new System.Windows.Forms.TextBox();
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this.gameID = new System.Windows.Forms.TextBox();
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@ -50,11 +47,12 @@ namespace BrawlBuilder
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this.cutomTitle = new System.Windows.Forms.CheckBox();
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this.customID = new System.Windows.Forms.CheckBox();
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this.removeSubspace = new System.Windows.Forms.CheckBox();
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this.bannerBrowse = new System.Windows.Forms.Button();
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this.build = new System.Windows.Forms.Button();
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this.buildWorker = new System.ComponentModel.BackgroundWorker();
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this.blinker = new System.ComponentModel.BackgroundWorker();
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((System.ComponentModel.ISupportInitialize)(this.exit)).BeginInit();
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this.groupBox1.SuspendLayout();
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this.extrasBox.SuspendLayout();
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this.SuspendLayout();
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//
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// exit
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@ -174,36 +172,23 @@ namespace BrawlBuilder
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this.gctFile.Size = new System.Drawing.Size(125, 20);
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this.gctFile.TabIndex = 8;
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//
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// groupBox1
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// extrasBox
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//
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this.groupBox1.BackColor = System.Drawing.Color.Transparent;
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this.groupBox1.Controls.Add(this.bannerBrowse);
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this.groupBox1.Controls.Add(this.banner);
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this.groupBox1.Controls.Add(this.gameTitle);
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this.groupBox1.Controls.Add(this.gameID);
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this.groupBox1.Controls.Add(this.customBanner);
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this.groupBox1.Controls.Add(this.cutomTitle);
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this.groupBox1.Controls.Add(this.customID);
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this.groupBox1.Controls.Add(this.removeSubspace);
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this.groupBox1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
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this.groupBox1.Location = new System.Drawing.Point(12, 325);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(310, 112);
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this.groupBox1.TabIndex = 10;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "Optional Extras";
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//
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// bannerBrowse
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//
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this.bannerBrowse.Enabled = false;
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this.bannerBrowse.ForeColor = System.Drawing.SystemColors.ControlText;
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this.bannerBrowse.Location = new System.Drawing.Point(227, 85);
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this.bannerBrowse.Name = "bannerBrowse";
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this.bannerBrowse.Size = new System.Drawing.Size(75, 22);
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this.bannerBrowse.TabIndex = 7;
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this.bannerBrowse.Text = "Browse...";
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this.bannerBrowse.UseVisualStyleBackColor = true;
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this.bannerBrowse.Click += new System.EventHandler(this.bannerBrowse_Click);
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this.extrasBox.BackColor = System.Drawing.Color.Transparent;
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this.extrasBox.Controls.Add(this.banner);
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this.extrasBox.Controls.Add(this.gameTitle);
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this.extrasBox.Controls.Add(this.gameID);
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this.extrasBox.Controls.Add(this.customBanner);
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this.extrasBox.Controls.Add(this.cutomTitle);
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this.extrasBox.Controls.Add(this.customID);
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this.extrasBox.Controls.Add(this.removeSubspace);
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this.extrasBox.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
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this.extrasBox.Location = new System.Drawing.Point(12, 325);
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this.extrasBox.Name = "extrasBox";
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this.extrasBox.Size = new System.Drawing.Size(310, 112);
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this.extrasBox.TabIndex = 10;
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this.extrasBox.TabStop = false;
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this.extrasBox.Text = "Optional Extras";
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//
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// banner
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//
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@ -211,7 +196,7 @@ namespace BrawlBuilder
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this.banner.Location = new System.Drawing.Point(121, 86);
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this.banner.Name = "banner";
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this.banner.Size = new System.Drawing.Size(104, 20);
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this.banner.TabIndex = 6;
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this.banner.TabIndex = 17;
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//
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// gameTitle
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//
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@ -220,7 +205,7 @@ namespace BrawlBuilder
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this.gameTitle.MaxLength = 63;
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this.gameTitle.Name = "gameTitle";
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this.gameTitle.Size = new System.Drawing.Size(181, 20);
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this.gameTitle.TabIndex = 4;
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this.gameTitle.TabIndex = 15;
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//
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// gameID
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//
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@ -229,7 +214,7 @@ namespace BrawlBuilder
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this.gameID.MaxLength = 6;
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this.gameID.Name = "gameID";
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this.gameID.Size = new System.Drawing.Size(73, 20);
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this.gameID.TabIndex = 2;
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this.gameID.TabIndex = 13;
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//
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// customBanner
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//
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@ -237,7 +222,7 @@ namespace BrawlBuilder
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this.customBanner.Location = new System.Drawing.Point(6, 88);
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this.customBanner.Name = "customBanner";
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this.customBanner.Size = new System.Drawing.Size(100, 17);
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this.customBanner.TabIndex = 5;
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this.customBanner.TabIndex = 16;
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this.customBanner.Text = "Custom banner:";
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this.customBanner.UseVisualStyleBackColor = true;
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this.customBanner.CheckedChanged += new System.EventHandler(this.customBanner_CheckedChanged);
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@ -248,7 +233,7 @@ namespace BrawlBuilder
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this.cutomTitle.Location = new System.Drawing.Point(6, 65);
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this.cutomTitle.Name = "cutomTitle";
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this.cutomTitle.Size = new System.Drawing.Size(114, 17);
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this.cutomTitle.TabIndex = 3;
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this.cutomTitle.TabIndex = 14;
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this.cutomTitle.Text = "Change game title:";
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this.cutomTitle.UseVisualStyleBackColor = true;
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this.cutomTitle.CheckedChanged += new System.EventHandler(this.customTitle_CheckedChanged);
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@ -259,7 +244,7 @@ namespace BrawlBuilder
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this.customID.Location = new System.Drawing.Point(6, 42);
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this.customID.Name = "customID";
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this.customID.Size = new System.Drawing.Size(109, 17);
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this.customID.TabIndex = 1;
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this.customID.TabIndex = 12;
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this.customID.Text = "Change game ID:";
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this.customID.UseVisualStyleBackColor = true;
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this.customID.CheckedChanged += new System.EventHandler(this.customID_CheckedChanged);
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@ -270,10 +255,21 @@ namespace BrawlBuilder
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this.removeSubspace.Location = new System.Drawing.Point(6, 19);
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this.removeSubspace.Name = "removeSubspace";
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this.removeSubspace.Size = new System.Drawing.Size(296, 17);
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this.removeSubspace.TabIndex = 0;
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this.removeSubspace.TabIndex = 11;
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this.removeSubspace.Text = "Remove Subspace Emissary (greatly reduces output size)";
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this.removeSubspace.UseVisualStyleBackColor = true;
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//
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// bannerBrowse
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//
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this.bannerBrowse.Enabled = false;
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this.bannerBrowse.Location = new System.Drawing.Point(240, 410);
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this.bannerBrowse.Name = "bannerBrowse";
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this.bannerBrowse.Size = new System.Drawing.Size(75, 22);
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this.bannerBrowse.TabIndex = 18;
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this.bannerBrowse.Text = "Browse...";
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this.bannerBrowse.UseVisualStyleBackColor = true;
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this.bannerBrowse.Click += new System.EventHandler(this.bannerBrowse_Click);
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//
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// build
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//
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this.build.BackColor = System.Drawing.Color.Transparent;
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@ -287,7 +283,7 @@ namespace BrawlBuilder
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this.build.Location = new System.Drawing.Point(12, 449);
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this.build.Name = "build";
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this.build.Size = new System.Drawing.Size(310, 81);
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this.build.TabIndex = 11;
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this.build.TabIndex = 19;
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this.build.Text = "Build ISO";
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this.build.UseVisualStyleBackColor = false;
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this.build.Click += new System.EventHandler(this.build_Click);
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@ -313,7 +309,6 @@ namespace BrawlBuilder
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this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage")));
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this.ClientSize = new System.Drawing.Size(334, 542);
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this.Controls.Add(this.build);
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this.Controls.Add(this.groupBox1);
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this.Controls.Add(this.gctFile_lbl);
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this.Controls.Add(this.gctFileBrowse);
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this.Controls.Add(this.gctFile);
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@ -323,10 +318,12 @@ namespace BrawlBuilder
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this.Controls.Add(this.modFolder_lbl);
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this.Controls.Add(this.modFolderBrowse);
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this.Controls.Add(this.modFolder);
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this.Controls.Add(this.bannerBrowse);
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this.Controls.Add(this.exit);
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this.Controls.Add(this.extrasBox);
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this.ForeColor = System.Drawing.SystemColors.ControlText;
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
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this.Icon = Resources.icon;
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this.Icon = global::BrawlBuilder.Properties.Resources.icon;
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this.MaximumSize = new System.Drawing.Size(334, 542);
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this.MinimizeBox = false;
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this.MinimumSize = new System.Drawing.Size(334, 542);
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@ -339,8 +336,8 @@ namespace BrawlBuilder
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this.Shown += new System.EventHandler(this.Form1_Shown);
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this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseDown);
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((System.ComponentModel.ISupportInitialize)(this.exit)).EndInit();
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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this.extrasBox.ResumeLayout(false);
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this.extrasBox.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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@ -358,7 +355,7 @@ namespace BrawlBuilder
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private System.Windows.Forms.LinkLabel gctFile_lbl;
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private System.Windows.Forms.Button gctFileBrowse;
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private System.Windows.Forms.TextBox gctFile;
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private System.Windows.Forms.GroupBox groupBox1;
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private System.Windows.Forms.GroupBox extrasBox;
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private System.Windows.Forms.CheckBox cutomTitle;
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private System.Windows.Forms.CheckBox customID;
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private System.Windows.Forms.CheckBox removeSubspace;
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@ -29,7 +29,7 @@ namespace BrawlBuilder
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}
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// Yes most of these are the same. I realized after I wrote them out it would have probably been faster to just make a few special cases, but w/e
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private static readonly NameValueCollection pacRelMappings = new NameValueCollection
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private static readonly NameValueCollection pacRelMappings = new NameValueCollection()
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{
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{"stgdonkey", "st_donkey"}, /* 75m */ {"stgkart", "st_kart"}, /* Mario Circuit */
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{"stgbattlefield", "st_battle"}, /* Battlefield */ {"stgmariopast", "st_mariopast"}, /* Mushroomy Kingdom */
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@ -23,7 +23,6 @@ namespace BrawlBuilder
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// Save initial button value
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build.Tag = _curStatus = build.Text;
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}
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// For dragging the form around
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@ -42,9 +42,9 @@
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<ItemGroup>
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<Reference Include="Ookii.Dialogs">
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<HintPath>..\Resources\Ookii.Dialogs.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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@ -84,9 +84,6 @@
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\bg.png" />
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</ItemGroup>
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@ -1,22 +1,53 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Reflection;
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namespace BrawlBuilder
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{
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static class Program
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{
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private const string DllDir = @"Resources\";
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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// Load DLLs from a custom directory
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AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CustomAssemblyPathResolver);
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new BrawlBuilder());
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}
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// This allows us to load our DLLs from a folder other than the folder our exe is in. Code based off https://support.microsoft.com/en-gb/kb/837908.
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// I was using the application config method for BrawlBuilder up to v1.2, but I hated that I had to include the BrawlBuilder.exe.config file, since
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// the reason I want to do this in the first place was to keep everything other than the exe itself outside of the base directory.
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private static Assembly CustomAssemblyPathResolver(object sender, ResolveEventArgs args)
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{
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// Get an array of all the assemblies that BrawlBuilder references
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AssemblyName[] referencedAssemblies = Assembly.GetExecutingAssembly().GetReferencedAssemblies();
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string assemblyPath = null;
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foreach (AssemblyName assemblyName in referencedAssemblies)
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{
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//Check for the assembly names that have raised the "AssemblyResolve" event.
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if (assemblyName.FullName.Substring(0, assemblyName.FullName.IndexOf(",")) == args.Name.Substring(0, args.Name.IndexOf(",")))
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{
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//Build the path of the assembly from where it has to be loaded.
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assemblyPath = DllDir + args.Name.Substring(0, args.Name.IndexOf(",")) + ".dll";
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break;
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}
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}
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if (assemblyPath == null)
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return null;
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// Return the loaded assembly.
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return Assembly.LoadFrom(assemblyPath);
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}
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}
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}
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.0.0")]
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[assembly: AssemblyFileVersion("1.2.0.0")]
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[assembly: AssemblyVersion("1.2.1.0")]
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[assembly: AssemblyFileVersion("1.2.1.0")]
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@ -1,5 +1,5 @@
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------------------------------------/
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-------- BRAWLBUILDER v1.2 --------/
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------- BRAWLBUILDER v1.2.1 -------/
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----------------------------------/
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"The Ultimate Super Smash Bros. Brawl ISO Builder"
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@ -85,6 +85,10 @@ if it doesn't, just copy it manually.
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--------------------/
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------ Changelog --/
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------------------/
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1.2.1:
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- Remove the BrawlBuilder.exe.config file
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- Fix 'Custom banner' browse button appearance for certain Windows versions/themes
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1.2:
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- Fix some stages glitching/crashing due to improper .rel files
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Loading…
Reference in New Issue
Block a user