mirror of
https://github.com/mogzol/BrawlBuilder.git
synced 2024-11-16 14:49:21 +01:00
Initial commit
This commit is contained in:
commit
e10876c4ad
237
.gitignore
vendored
Normal file
237
.gitignore
vendored
Normal file
@ -0,0 +1,237 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Microsoft Azure ApplicationInsights config file
|
||||
ApplicationInsights.config
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
22
BrawlBuilder.sln
Normal file
22
BrawlBuilder.sln
Normal file
@ -0,0 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BrawlBuilder", "BrawlBuilder\BrawlBuilder.csproj", "{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
11
BrawlBuilder/App.config
Normal file
11
BrawlBuilder/App.config
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<probing privatePath="Resources" />
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
373
BrawlBuilder/BrawlBuilder.Designer.cs
generated
Normal file
373
BrawlBuilder/BrawlBuilder.Designer.cs
generated
Normal file
@ -0,0 +1,373 @@
|
||||
namespace BrawlBuilder
|
||||
{
|
||||
partial class BrawlBuilder
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BrawlBuilder));
|
||||
this.exit = new System.Windows.Forms.PictureBox();
|
||||
this.modFolder = new System.Windows.Forms.TextBox();
|
||||
this.modFolderBrowse = new System.Windows.Forms.Button();
|
||||
this.modFolder_lbl = new System.Windows.Forms.LinkLabel();
|
||||
this.brawlIso_lbl = new System.Windows.Forms.LinkLabel();
|
||||
this.brawlIsoBrowse = new System.Windows.Forms.Button();
|
||||
this.brawlIso = new System.Windows.Forms.TextBox();
|
||||
this.gctFile_lbl = new System.Windows.Forms.LinkLabel();
|
||||
this.gctFileBrowse = new System.Windows.Forms.Button();
|
||||
this.gctFile = new System.Windows.Forms.TextBox();
|
||||
this.groupBox1 = new System.Windows.Forms.GroupBox();
|
||||
this.bannerBrowse = new System.Windows.Forms.Button();
|
||||
this.banner = new System.Windows.Forms.TextBox();
|
||||
this.gameTitle = new System.Windows.Forms.TextBox();
|
||||
this.gameID = new System.Windows.Forms.TextBox();
|
||||
this.customBanner = new System.Windows.Forms.CheckBox();
|
||||
this.cutomTitle = new System.Windows.Forms.CheckBox();
|
||||
this.customID = new System.Windows.Forms.CheckBox();
|
||||
this.removeSubspace = new System.Windows.Forms.CheckBox();
|
||||
this.build = new System.Windows.Forms.Button();
|
||||
this.buildWorker = new System.ComponentModel.BackgroundWorker();
|
||||
this.blinker = new System.ComponentModel.BackgroundWorker();
|
||||
((System.ComponentModel.ISupportInitialize)(this.exit)).BeginInit();
|
||||
this.groupBox1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// exit
|
||||
//
|
||||
this.exit.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("exit.BackgroundImage")));
|
||||
this.exit.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
|
||||
this.exit.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.exit.Location = new System.Drawing.Point(312, 4);
|
||||
this.exit.Name = "exit";
|
||||
this.exit.Size = new System.Drawing.Size(18, 18);
|
||||
this.exit.TabIndex = 0;
|
||||
this.exit.TabStop = false;
|
||||
this.exit.Click += new System.EventHandler(this.exit_Click);
|
||||
//
|
||||
// modFolder
|
||||
//
|
||||
this.modFolder.Location = new System.Drawing.Point(116, 261);
|
||||
this.modFolder.Name = "modFolder";
|
||||
this.modFolder.Size = new System.Drawing.Size(125, 20);
|
||||
this.modFolder.TabIndex = 5;
|
||||
//
|
||||
// modFolderBrowse
|
||||
//
|
||||
this.modFolderBrowse.Location = new System.Drawing.Point(247, 260);
|
||||
this.modFolderBrowse.Name = "modFolderBrowse";
|
||||
this.modFolderBrowse.Size = new System.Drawing.Size(75, 22);
|
||||
this.modFolderBrowse.TabIndex = 6;
|
||||
this.modFolderBrowse.Text = "Browse...";
|
||||
this.modFolderBrowse.UseVisualStyleBackColor = true;
|
||||
this.modFolderBrowse.Click += new System.EventHandler(this.modFolderBrowse_Click);
|
||||
//
|
||||
// modFolder_lbl
|
||||
//
|
||||
this.modFolder_lbl.ActiveLinkColor = System.Drawing.Color.Fuchsia;
|
||||
this.modFolder_lbl.AutoSize = true;
|
||||
this.modFolder_lbl.BackColor = System.Drawing.Color.Transparent;
|
||||
this.modFolder_lbl.DisabledLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.modFolder_lbl.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.modFolder_lbl.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline;
|
||||
this.modFolder_lbl.LinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.modFolder_lbl.Location = new System.Drawing.Point(12, 262);
|
||||
this.modFolder_lbl.Name = "modFolder_lbl";
|
||||
this.modFolder_lbl.Size = new System.Drawing.Size(98, 16);
|
||||
this.modFolder_lbl.TabIndex = 4;
|
||||
this.modFolder_lbl.TabStop = true;
|
||||
this.modFolder_lbl.Text = "Mod Folder (?):";
|
||||
this.modFolder_lbl.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.modFolder_lbl.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.modFolder_lbl_LinkClicked);
|
||||
//
|
||||
// brawlIso_lbl
|
||||
//
|
||||
this.brawlIso_lbl.ActiveLinkColor = System.Drawing.Color.Fuchsia;
|
||||
this.brawlIso_lbl.AutoSize = true;
|
||||
this.brawlIso_lbl.BackColor = System.Drawing.Color.Transparent;
|
||||
this.brawlIso_lbl.DisabledLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.brawlIso_lbl.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.brawlIso_lbl.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline;
|
||||
this.brawlIso_lbl.LinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.brawlIso_lbl.Location = new System.Drawing.Point(23, 227);
|
||||
this.brawlIso_lbl.Name = "brawlIso_lbl";
|
||||
this.brawlIso_lbl.Size = new System.Drawing.Size(87, 16);
|
||||
this.brawlIso_lbl.TabIndex = 1;
|
||||
this.brawlIso_lbl.TabStop = true;
|
||||
this.brawlIso_lbl.Text = "Brawl ISO (?):";
|
||||
this.brawlIso_lbl.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.brawlIso_lbl.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.brawlIso_lbl_LinkClicked);
|
||||
//
|
||||
// brawlIsoBrowse
|
||||
//
|
||||
this.brawlIsoBrowse.Location = new System.Drawing.Point(247, 225);
|
||||
this.brawlIsoBrowse.Name = "brawlIsoBrowse";
|
||||
this.brawlIsoBrowse.Size = new System.Drawing.Size(75, 22);
|
||||
this.brawlIsoBrowse.TabIndex = 3;
|
||||
this.brawlIsoBrowse.Text = "Browse...";
|
||||
this.brawlIsoBrowse.UseVisualStyleBackColor = true;
|
||||
this.brawlIsoBrowse.Click += new System.EventHandler(this.brawlIsoBrowse_Click);
|
||||
//
|
||||
// brawlIso
|
||||
//
|
||||
this.brawlIso.Location = new System.Drawing.Point(116, 226);
|
||||
this.brawlIso.Name = "brawlIso";
|
||||
this.brawlIso.Size = new System.Drawing.Size(125, 20);
|
||||
this.brawlIso.TabIndex = 2;
|
||||
//
|
||||
// gctFile_lbl
|
||||
//
|
||||
this.gctFile_lbl.ActiveLinkColor = System.Drawing.Color.Fuchsia;
|
||||
this.gctFile_lbl.AutoSize = true;
|
||||
this.gctFile_lbl.BackColor = System.Drawing.Color.Transparent;
|
||||
this.gctFile_lbl.DisabledLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.gctFile_lbl.Font = new System.Drawing.Font("Microsoft Sans Serif", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.gctFile_lbl.LinkBehavior = System.Windows.Forms.LinkBehavior.HoverUnderline;
|
||||
this.gctFile_lbl.LinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.gctFile_lbl.Location = new System.Drawing.Point(29, 297);
|
||||
this.gctFile_lbl.Name = "gctFile_lbl";
|
||||
this.gctFile_lbl.Size = new System.Drawing.Size(82, 16);
|
||||
this.gctFile_lbl.TabIndex = 7;
|
||||
this.gctFile_lbl.TabStop = true;
|
||||
this.gctFile_lbl.Text = "GCT File (?):";
|
||||
this.gctFile_lbl.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.gctFile_lbl.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.gctFile_lbl_LinkClicked);
|
||||
//
|
||||
// gctFileBrowse
|
||||
//
|
||||
this.gctFileBrowse.Location = new System.Drawing.Point(247, 295);
|
||||
this.gctFileBrowse.Name = "gctFileBrowse";
|
||||
this.gctFileBrowse.Size = new System.Drawing.Size(75, 22);
|
||||
this.gctFileBrowse.TabIndex = 9;
|
||||
this.gctFileBrowse.Text = "Browse...";
|
||||
this.gctFileBrowse.UseVisualStyleBackColor = true;
|
||||
this.gctFileBrowse.Click += new System.EventHandler(this.gctFileBrowse_Click);
|
||||
//
|
||||
// gctFile
|
||||
//
|
||||
this.gctFile.Location = new System.Drawing.Point(116, 296);
|
||||
this.gctFile.Name = "gctFile";
|
||||
this.gctFile.Size = new System.Drawing.Size(125, 20);
|
||||
this.gctFile.TabIndex = 8;
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
this.groupBox1.BackColor = System.Drawing.Color.Transparent;
|
||||
this.groupBox1.Controls.Add(this.bannerBrowse);
|
||||
this.groupBox1.Controls.Add(this.banner);
|
||||
this.groupBox1.Controls.Add(this.gameTitle);
|
||||
this.groupBox1.Controls.Add(this.gameID);
|
||||
this.groupBox1.Controls.Add(this.customBanner);
|
||||
this.groupBox1.Controls.Add(this.cutomTitle);
|
||||
this.groupBox1.Controls.Add(this.customID);
|
||||
this.groupBox1.Controls.Add(this.removeSubspace);
|
||||
this.groupBox1.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.groupBox1.Location = new System.Drawing.Point(12, 325);
|
||||
this.groupBox1.Name = "groupBox1";
|
||||
this.groupBox1.Size = new System.Drawing.Size(310, 112);
|
||||
this.groupBox1.TabIndex = 10;
|
||||
this.groupBox1.TabStop = false;
|
||||
this.groupBox1.Text = "Optional Extras";
|
||||
//
|
||||
// bannerBrowse
|
||||
//
|
||||
this.bannerBrowse.Enabled = false;
|
||||
this.bannerBrowse.ForeColor = System.Drawing.SystemColors.ControlText;
|
||||
this.bannerBrowse.Location = new System.Drawing.Point(227, 85);
|
||||
this.bannerBrowse.Name = "bannerBrowse";
|
||||
this.bannerBrowse.Size = new System.Drawing.Size(75, 22);
|
||||
this.bannerBrowse.TabIndex = 7;
|
||||
this.bannerBrowse.Text = "Browse...";
|
||||
this.bannerBrowse.UseVisualStyleBackColor = true;
|
||||
this.bannerBrowse.Click += new System.EventHandler(this.bannerBrowse_Click);
|
||||
//
|
||||
// banner
|
||||
//
|
||||
this.banner.Enabled = false;
|
||||
this.banner.Location = new System.Drawing.Point(121, 86);
|
||||
this.banner.Name = "banner";
|
||||
this.banner.Size = new System.Drawing.Size(104, 20);
|
||||
this.banner.TabIndex = 6;
|
||||
//
|
||||
// gameTitle
|
||||
//
|
||||
this.gameTitle.Enabled = false;
|
||||
this.gameTitle.Location = new System.Drawing.Point(121, 63);
|
||||
this.gameTitle.MaxLength = 63;
|
||||
this.gameTitle.Name = "gameTitle";
|
||||
this.gameTitle.Size = new System.Drawing.Size(181, 20);
|
||||
this.gameTitle.TabIndex = 4;
|
||||
//
|
||||
// gameID
|
||||
//
|
||||
this.gameID.Enabled = false;
|
||||
this.gameID.Location = new System.Drawing.Point(121, 40);
|
||||
this.gameID.MaxLength = 6;
|
||||
this.gameID.Name = "gameID";
|
||||
this.gameID.Size = new System.Drawing.Size(73, 20);
|
||||
this.gameID.TabIndex = 2;
|
||||
//
|
||||
// customBanner
|
||||
//
|
||||
this.customBanner.AutoSize = true;
|
||||
this.customBanner.Location = new System.Drawing.Point(6, 88);
|
||||
this.customBanner.Name = "customBanner";
|
||||
this.customBanner.Size = new System.Drawing.Size(100, 17);
|
||||
this.customBanner.TabIndex = 5;
|
||||
this.customBanner.Text = "Custom banner:";
|
||||
this.customBanner.UseVisualStyleBackColor = true;
|
||||
this.customBanner.CheckedChanged += new System.EventHandler(this.customBanner_CheckedChanged);
|
||||
//
|
||||
// cutomTitle
|
||||
//
|
||||
this.cutomTitle.AutoSize = true;
|
||||
this.cutomTitle.Location = new System.Drawing.Point(6, 65);
|
||||
this.cutomTitle.Name = "cutomTitle";
|
||||
this.cutomTitle.Size = new System.Drawing.Size(114, 17);
|
||||
this.cutomTitle.TabIndex = 3;
|
||||
this.cutomTitle.Text = "Change game title:";
|
||||
this.cutomTitle.UseVisualStyleBackColor = true;
|
||||
this.cutomTitle.CheckedChanged += new System.EventHandler(this.customTitle_CheckedChanged);
|
||||
//
|
||||
// customID
|
||||
//
|
||||
this.customID.AutoSize = true;
|
||||
this.customID.Location = new System.Drawing.Point(6, 42);
|
||||
this.customID.Name = "customID";
|
||||
this.customID.Size = new System.Drawing.Size(109, 17);
|
||||
this.customID.TabIndex = 1;
|
||||
this.customID.Text = "Change game ID:";
|
||||
this.customID.UseVisualStyleBackColor = true;
|
||||
this.customID.CheckedChanged += new System.EventHandler(this.customID_CheckedChanged);
|
||||
//
|
||||
// removeSubspace
|
||||
//
|
||||
this.removeSubspace.AutoSize = true;
|
||||
this.removeSubspace.Location = new System.Drawing.Point(6, 19);
|
||||
this.removeSubspace.Name = "removeSubspace";
|
||||
this.removeSubspace.Size = new System.Drawing.Size(296, 17);
|
||||
this.removeSubspace.TabIndex = 0;
|
||||
this.removeSubspace.Text = "Remove Subspace Emissary (greatly reduces output size)";
|
||||
this.removeSubspace.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// build
|
||||
//
|
||||
this.build.BackColor = System.Drawing.Color.Transparent;
|
||||
this.build.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
|
||||
this.build.FlatAppearance.BorderSize = 2;
|
||||
this.build.FlatAppearance.MouseDownBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(10)))), ((int)(((byte)(15)))), ((int)(((byte)(33)))));
|
||||
this.build.FlatAppearance.MouseOverBackColor = System.Drawing.Color.FromArgb(((int)(((byte)(16)))), ((int)(((byte)(23)))), ((int)(((byte)(49)))));
|
||||
this.build.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.build.Font = new System.Drawing.Font("Impact", 36F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.build.ForeColor = System.Drawing.Color.White;
|
||||
this.build.Location = new System.Drawing.Point(12, 449);
|
||||
this.build.Name = "build";
|
||||
this.build.Size = new System.Drawing.Size(310, 81);
|
||||
this.build.TabIndex = 11;
|
||||
this.build.Text = "Build ISO";
|
||||
this.build.UseVisualStyleBackColor = false;
|
||||
this.build.Click += new System.EventHandler(this.build_Click);
|
||||
this.build.MouseEnter += new System.EventHandler(this.build_MouseEnter);
|
||||
this.build.MouseLeave += new System.EventHandler(this.build_MouseLeave);
|
||||
//
|
||||
// buildWorker
|
||||
//
|
||||
this.buildWorker.WorkerSupportsCancellation = true;
|
||||
this.buildWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.buildWorker_DoWork);
|
||||
this.buildWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.buildWorker_RunWorkerCompleted);
|
||||
//
|
||||
// blinker
|
||||
//
|
||||
this.blinker.WorkerSupportsCancellation = true;
|
||||
this.blinker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.blinker_DoWork);
|
||||
//
|
||||
// BrawlBuilder
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.SystemColors.Control;
|
||||
this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage")));
|
||||
this.ClientSize = new System.Drawing.Size(334, 542);
|
||||
this.Controls.Add(this.build);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.gctFile_lbl);
|
||||
this.Controls.Add(this.gctFileBrowse);
|
||||
this.Controls.Add(this.gctFile);
|
||||
this.Controls.Add(this.brawlIso_lbl);
|
||||
this.Controls.Add(this.brawlIsoBrowse);
|
||||
this.Controls.Add(this.brawlIso);
|
||||
this.Controls.Add(this.modFolder_lbl);
|
||||
this.Controls.Add(this.modFolderBrowse);
|
||||
this.Controls.Add(this.modFolder);
|
||||
this.Controls.Add(this.exit);
|
||||
this.ForeColor = System.Drawing.SystemColors.ControlText;
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximumSize = new System.Drawing.Size(334, 542);
|
||||
this.MinimizeBox = false;
|
||||
this.MinimumSize = new System.Drawing.Size(334, 542);
|
||||
this.Name = "BrawlBuilder";
|
||||
this.Opacity = 0D;
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "The Ultimate Brawl ISO Builder";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.BrawlBuilder_FormClosing);
|
||||
this.Shown += new System.EventHandler(this.Form1_Shown);
|
||||
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseDown);
|
||||
((System.ComponentModel.ISupportInitialize)(this.exit)).EndInit();
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox exit;
|
||||
private System.Windows.Forms.TextBox modFolder;
|
||||
private System.Windows.Forms.Button modFolderBrowse;
|
||||
private System.Windows.Forms.LinkLabel modFolder_lbl;
|
||||
private System.Windows.Forms.LinkLabel brawlIso_lbl;
|
||||
private System.Windows.Forms.Button brawlIsoBrowse;
|
||||
private System.Windows.Forms.TextBox brawlIso;
|
||||
private System.Windows.Forms.LinkLabel gctFile_lbl;
|
||||
private System.Windows.Forms.Button gctFileBrowse;
|
||||
private System.Windows.Forms.TextBox gctFile;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.CheckBox cutomTitle;
|
||||
private System.Windows.Forms.CheckBox customID;
|
||||
private System.Windows.Forms.CheckBox removeSubspace;
|
||||
private System.Windows.Forms.CheckBox customBanner;
|
||||
private System.Windows.Forms.Button bannerBrowse;
|
||||
private System.Windows.Forms.TextBox banner;
|
||||
private System.Windows.Forms.TextBox gameTitle;
|
||||
private System.Windows.Forms.TextBox gameID;
|
||||
private System.Windows.Forms.Button build;
|
||||
private System.ComponentModel.BackgroundWorker buildWorker;
|
||||
private System.ComponentModel.BackgroundWorker blinker;
|
||||
}
|
||||
}
|
||||
|
937
BrawlBuilder/BrawlBuilder.WorkerCode.cs
Normal file
937
BrawlBuilder/BrawlBuilder.WorkerCode.cs
Normal file
@ -0,0 +1,937 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrawlBuilder
|
||||
{
|
||||
partial class BrawlBuilder
|
||||
{
|
||||
private bool _pm36patches = false;
|
||||
|
||||
private void buildWorker_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
// Set up wit
|
||||
bool showWit = Environment.GetCommandLineArgs().Contains("--show-wit");
|
||||
|
||||
if (!File.Exists(@".\Resources\wit\wit.exe"))
|
||||
StopWorker("Unable to find wit executable, stopping build...");
|
||||
ProcessStartInfo pStartInfo = new ProcessStartInfo(@".\Resources\wit\wit.exe");
|
||||
pStartInfo.CreateNoWindow = !showWit;
|
||||
pStartInfo.UseShellExecute = showWit;
|
||||
pStartInfo.RedirectStandardOutput = !showWit;
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if wit is already running
|
||||
Process[] wits = Process.GetProcessesByName("wit");
|
||||
|
||||
if (wits.Length != 0)
|
||||
{
|
||||
DialogResult result = MessageBox.Show("One or more instances of wit are already running. This could potentially cause issues with the build. Would you like the program to try and kill all instances of wit before continuing?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
if (result == DialogResult.Yes)
|
||||
{
|
||||
foreach (Process wit in wits)
|
||||
{
|
||||
wit.Kill();
|
||||
wit.WaitForExit(5000); // Wait for up to 5 seconds for wit to be killed
|
||||
}
|
||||
|
||||
// Make sure it worked
|
||||
wits = Process.GetProcessesByName("wit");
|
||||
|
||||
if (wits.Length != 0)
|
||||
StopWorker("Unable to kill all instances of wit, stopping build...");
|
||||
}
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// STAGE 1: Analyze GCT
|
||||
if (!Analyze())
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// STAGE 2: Extract Brawl
|
||||
if (!Extract(pStartInfo))
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// STAGE 3: Verify files
|
||||
if (!Verify())
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// STAGE 4: Delete Subspace Emissary
|
||||
if (removeSubspace.Checked)
|
||||
{
|
||||
if (!DeleteSSE())
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STAGE 5: Apply mod files
|
||||
if (modFolder.Text != "")
|
||||
{
|
||||
if (!CopyModFiles())
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// STAGE 6: Apply banner
|
||||
if (customBanner.Checked)
|
||||
{
|
||||
if (!CopyBanner())
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// STAGE 7: Patch main.dol
|
||||
if (gctFile.Text != "" || customID.Checked)
|
||||
{
|
||||
if (!Patch(pStartInfo))
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// STAGE 8: Build Brawl
|
||||
if (!Build(pStartInfo))
|
||||
{
|
||||
e.Cancel = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Clean up
|
||||
DeleteBrawlFolder();
|
||||
}
|
||||
|
||||
private bool Analyze()
|
||||
{
|
||||
SetStatus("Analyzing...");
|
||||
|
||||
if (File.Exists(@".\Resources\ProjM36Patches.txt"))
|
||||
{
|
||||
bool asked = false;
|
||||
|
||||
// First we'll read the patches we are going to make
|
||||
string[] actions = { "CHECK", "REMOVE", "PATCH", "TO" };
|
||||
string action = "";
|
||||
|
||||
string check = "";
|
||||
List<string> remove = new List<string>();
|
||||
List<string> patch = new List<string>();
|
||||
List<string> to = new List<string>();
|
||||
|
||||
foreach (string s in File.ReadLines(@".\Resources\ProjM36Patches.txt"))
|
||||
{
|
||||
string line = s.Trim();
|
||||
|
||||
if (line.StartsWith("#"))
|
||||
continue; // ignore comments
|
||||
|
||||
if (actions.Contains(line))
|
||||
{
|
||||
action = line;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case "CHECK":
|
||||
check = ""; // There should only be 1 check
|
||||
break;
|
||||
case "REMOVE":
|
||||
remove.Add("");
|
||||
break;
|
||||
case "PATCH":
|
||||
patch.Add("");
|
||||
break;
|
||||
case "TO":
|
||||
to.Add("");
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case "CHECK":
|
||||
if (line == "")
|
||||
action = "";
|
||||
else
|
||||
check += line.Replace(" ", "");
|
||||
break;
|
||||
case "REMOVE":
|
||||
if (line == "")
|
||||
action = "";
|
||||
else
|
||||
remove[remove.Count - 1] += line.Replace(" ", "");
|
||||
break;
|
||||
case "PATCH":
|
||||
if (line == "")
|
||||
action = "";
|
||||
else
|
||||
patch[patch.Count - 1] += line.Replace(" ", "");
|
||||
break;
|
||||
case "TO":
|
||||
if (line == "")
|
||||
action = "";
|
||||
else
|
||||
to[to.Count - 1] += line.Replace(" ", "");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure patch has the same number of elements as to
|
||||
if (patch.Count != to.Count)
|
||||
{
|
||||
DialogResult result = MessageBox.Show("ProjM36Patches.txt contains unequal amounts of PATCH and TO statements. Do you want to continue without GCT patching? If your mod is Project M 3.6 or greater, the output ISO may not work without this.", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
else
|
||||
return true;
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Convert strings of hex values to byte arrays (http://stackoverflow.com/a/321404/1687909)
|
||||
byte[] checkBytes = Enumerable.Range(0, check.Length).Where(x => x % 2 == 0).Select(x => Convert.ToByte(check.Substring(x, 2), 16)).ToArray();
|
||||
List<byte[]> removeBytes = new List<byte[]>();
|
||||
foreach (string hexBytes in remove)
|
||||
removeBytes.Add(Enumerable.Range(0, hexBytes.Length).Where(x => x % 2 == 0).Select(x => Convert.ToByte(hexBytes.Substring(x, 2), 16)).ToArray());
|
||||
|
||||
List<byte[]> patchBytes = new List<byte[]>();
|
||||
foreach (string hexBytes in patch)
|
||||
patchBytes.Add(Enumerable.Range(0, hexBytes.Length).Where(x => x % 2 == 0).Select(x => Convert.ToByte(hexBytes.Substring(x, 2), 16)).ToArray());
|
||||
|
||||
List<byte[]> toBytes = new List<byte[]>();
|
||||
foreach (string hexBytes in to)
|
||||
toBytes.Add(Enumerable.Range(0, hexBytes.Length).Where(x => x % 2 == 0).Select(x => Convert.ToByte(hexBytes.Substring(x, 2), 16)).ToArray());
|
||||
|
||||
// Load GCT into memory
|
||||
byte[] gctBytes = File.ReadAllBytes(gctFile.Text);
|
||||
|
||||
// Check for 3.6
|
||||
int index = SearchBytes(gctBytes, checkBytes);
|
||||
if (index > 0)
|
||||
{
|
||||
DialogResult r = MessageBox.Show("Project M 3.6 codes detected. This may cause issues with the output ISO. Would you like the program to attempt to fix known problem codes?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (r == DialogResult.Yes)
|
||||
_pm36patches = true;
|
||||
else
|
||||
return true;
|
||||
|
||||
asked = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true; // Not 3.6, don't need to patch gct.
|
||||
}
|
||||
|
||||
// Do removes
|
||||
int successfulRemoves = 0;
|
||||
foreach (byte[] removeArr in removeBytes)
|
||||
{
|
||||
index = SearchBytes(gctBytes, removeArr);
|
||||
if (index > 0)
|
||||
{
|
||||
IEnumerable<byte> before = gctBytes.Take(index);
|
||||
IEnumerable<byte> after = gctBytes.Skip(index + removeArr.Length);
|
||||
|
||||
gctBytes = before.Concat(after).ToArray();
|
||||
successfulRemoves++;
|
||||
}
|
||||
}
|
||||
|
||||
// Do patches
|
||||
int successfulPatches = 0;
|
||||
for (int i = 0; i < patch.Count; i++)
|
||||
{
|
||||
index = SearchBytes(gctBytes, patchBytes[i]);
|
||||
if (index > 0)
|
||||
{
|
||||
IEnumerable<byte> before = gctBytes.Take(index);
|
||||
IEnumerable<byte> after = gctBytes.Skip(index + patchBytes[i].Length);
|
||||
|
||||
gctBytes = before.Concat(toBytes[i].Concat(after)).ToArray();
|
||||
|
||||
successfulPatches++;
|
||||
}
|
||||
}
|
||||
|
||||
if (asked && (successfulRemoves < remove.Count || successfulPatches < patch.Count))
|
||||
MessageBox.Show("There were issues fixing known problem codes:\n\nRemoved codes: " + successfulRemoves + "/" + remove.Count + "\nPatched Codes: " + successfulPatches + "/" + patch.Count + "\n\nThere may be issues with the output ISO.", "Notice", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
|
||||
File.WriteAllBytes(@".\Resources\temp.gct", gctBytes);
|
||||
}
|
||||
else
|
||||
{
|
||||
DialogResult result = MessageBox.Show("ProjM36Patches.txt not found. Do you want to continue without GCT patching? If your mod is Project M 3.6 or greater, the output ISO may not work without this.", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// http://stackoverflow.com/a/26880541/1687909
|
||||
static int SearchBytes(byte[] haystack, byte[] needle)
|
||||
{
|
||||
int len = needle.Length;
|
||||
int limit = haystack.Length - len;
|
||||
for (int i = 0; i <= limit; i++)
|
||||
{
|
||||
int k = 0;
|
||||
for (; k < len; k++)
|
||||
if (needle[k] != haystack[i + k])
|
||||
break;
|
||||
if (k == len) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool Extract(ProcessStartInfo pStartInfo)
|
||||
{
|
||||
SetStatus("Extracting...");
|
||||
|
||||
bool skipExtraction = false;
|
||||
|
||||
// Check if there is already an extracted Brawl folder
|
||||
if (Directory.Exists("ssbb.d") && brawlIso.Text == "")
|
||||
{
|
||||
skipExtraction = true;
|
||||
}
|
||||
else if (Directory.Exists("ssbb.d"))
|
||||
{
|
||||
DialogResult result = MessageBox.Show("There is already an ssbb.d directory. Would you like to skip the extraction and use these files instead?\n\nNote: If you choose 'No', the current ssbb.d directory will be overwritten.", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
if (result == DialogResult.Yes)
|
||||
skipExtraction = true;
|
||||
else
|
||||
DeleteBrawlFolder();
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!skipExtraction)
|
||||
{
|
||||
// Extract brawl to ssbb.d folder
|
||||
pStartInfo.Arguments = "extract \"" + brawlIso.Text + "\" ssbb.d --psel=DATA -1ovv";
|
||||
|
||||
if (pStartInfo.RedirectStandardOutput)
|
||||
{
|
||||
if (!DoWitWithProgress(pStartInfo))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// --show-wit option was set
|
||||
Process p = Process.Start(pStartInfo);
|
||||
p.WaitForExit();
|
||||
|
||||
// Check wit exit code
|
||||
if (p.ExitCode != 0)
|
||||
StopWorker("Wit closed unexpectedly with exit code " + p.ExitCode + ", stopping build...");
|
||||
|
||||
p.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.Exists("ssbb.d"))
|
||||
StopWorker("Extraction failed, stopping build...");
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
// Since we have been copying files in, ssbb.d is no longer a clean Brawl. Delete it.
|
||||
DeleteBrawlFolder();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool Verify()
|
||||
{
|
||||
SetStatus("Verifying...");
|
||||
|
||||
if (File.Exists(@".\Resources\BrawlFileList.txt"))
|
||||
{
|
||||
List<Tuple<string, long>> fileList = new List<Tuple<string, long>>();
|
||||
|
||||
// Parse BrawlFileList.txt
|
||||
bool success = true;
|
||||
foreach (string s in File.ReadLines(@".\Resources\BrawlFileList.txt"))
|
||||
{
|
||||
// Each line should have 1 space separating the file path from the file size
|
||||
string[] parts = s.Split(' ');
|
||||
|
||||
// Try to convert file size string to long
|
||||
long size;
|
||||
if (!long.TryParse(parts[1], out size))
|
||||
{
|
||||
DialogResult result = MessageBox.Show("Error parsing BrawlFileList.txt, do you want to continue without verifying extracted files?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Add to list
|
||||
fileList.Add(Tuple.Create(parts[0], size));
|
||||
}
|
||||
|
||||
// Verify brawl files
|
||||
if (success)
|
||||
{
|
||||
foreach (Tuple<string, long> file in fileList)
|
||||
{
|
||||
if (!File.Exists(@".\ssbb.d\" + file.Item1) || new FileInfo(@".\ssbb.d\" + file.Item1).Length != file.Item2)
|
||||
{
|
||||
DialogResult result = MessageBox.Show("One or more files are either missing or the wrong size in the extracted Brawl image. Do you still wish to continue?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DialogResult result = MessageBox.Show("BrawlFileList.txt not found, do you want to continue without verifying extracted files?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DeleteSSE()
|
||||
{
|
||||
if (File.Exists(@".\Resources\SubspaceEmissaryFiles.txt"))
|
||||
{
|
||||
SetStatus("Deleting SSE...");
|
||||
|
||||
foreach (string file in File.ReadLines(@".\Resources\SubspaceEmissaryFiles.txt"))
|
||||
{
|
||||
File.Delete(@"ssbb.d\files\" + file);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetStatus("Deleting SSE...");
|
||||
DialogResult result = MessageBox.Show("SubspaceEmissaryFiles.txt not found. Do you want to continue the build without removing Subspace Emissary?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CopyModFiles()
|
||||
{
|
||||
if (Directory.Exists(modFolder.Text))
|
||||
{
|
||||
SetStatus("Copying...");
|
||||
|
||||
// Get mod files in alphabetical order (makes alt stage checking easy)
|
||||
string[] modFilesAbsolute = Directory.GetFiles(modFolder.Text, "*", SearchOption.AllDirectories);
|
||||
Array.Sort(modFilesAbsolute);
|
||||
|
||||
_progress = 0;
|
||||
_progressMax = modFilesAbsolute.Length;
|
||||
|
||||
blinker.RunWorkerAsync();
|
||||
|
||||
Uri relative = new Uri(modFolder.Text);
|
||||
foreach (string absoluteFile in modFilesAbsolute)
|
||||
{
|
||||
// Convert to relative path for easy copying
|
||||
Uri fileUri = new Uri(absoluteFile);
|
||||
string relativeFile = relative.MakeRelativeUri(fileUri).ToString();
|
||||
|
||||
// relativeFile will still have base folder at this point, so lets remove that
|
||||
// First remove leading slash. I think at this point all slashes will be forward slashes, and it wont start with a slash, but w/e
|
||||
if (relativeFile.StartsWith("/") || relativeFile.StartsWith("\\"))
|
||||
relativeFile = relativeFile.Substring(1);
|
||||
|
||||
// Now remove base folder
|
||||
relativeFile = relativeFile.Substring(relativeFile.IndexOfAny(new char[] { '/', '\\' }));
|
||||
|
||||
// Some files need _en added to the end, check in ssbb.d for that
|
||||
bool needs_en = false;
|
||||
string relativeFile_en;
|
||||
if (relativeFile.Contains('.'))
|
||||
relativeFile_en = relativeFile.Substring(0, relativeFile.LastIndexOf('.')) + "_en" + relativeFile.Substring(relativeFile.LastIndexOf('.'), relativeFile.Length - relativeFile.LastIndexOf('.'));
|
||||
else
|
||||
relativeFile_en = relativeFile + "_en";
|
||||
|
||||
// Check brawl files for match with _en, if found then set needs_en to true
|
||||
if (File.Exists(@"ssbb.d\files" + relativeFile_en))
|
||||
needs_en = true;
|
||||
|
||||
// Perform copy
|
||||
Directory.CreateDirectory(@"ssbb.d\files" + Path.GetDirectoryName(relativeFile)); // Just in case it doesn't already exist
|
||||
|
||||
// If we are doing alt stage, then code has been patched and we don't need the _en files
|
||||
if (!_pm36patches)
|
||||
{
|
||||
File.Copy(absoluteFile, needs_en ? @"ssbb.d\files" + relativeFile_en : @"ssbb.d\files" + relativeFile, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Copy(absoluteFile, @"ssbb.d\files" + relativeFile, true);
|
||||
File.Delete(@"ssbb.d\files" + relativeFile_en); // Get rid of those pesky space-wasting _en files, we don't need em here
|
||||
}
|
||||
|
||||
_progress++;
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
blinker.CancelAsync();
|
||||
|
||||
// Since we have been copying files in, ssbb.d is no longer a clean Brawl. Delete it.
|
||||
DeleteBrawlFolder();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Stop blinker before continuing
|
||||
blinker.CancelAsync();
|
||||
while (blinker.IsBusy)
|
||||
Thread.Sleep(100);
|
||||
|
||||
// If we are doing alt stages, base stage files need to be padded to be the same size as their largest alt stage
|
||||
if (_pm36patches)
|
||||
{
|
||||
string[] stages = Directory.GetFiles(@"ssbb.d\files\stage\melee");
|
||||
|
||||
SetStatus("Padding....");
|
||||
_progress = 0;
|
||||
_progressMax = stages.Length;
|
||||
blinker.RunWorkerAsync();
|
||||
|
||||
foreach (string stage in stages)
|
||||
{
|
||||
if (!Regex.IsMatch(stage, @"_[A-Z]\.pac$", RegexOptions.IgnoreCase)) // If not an alt stage
|
||||
{
|
||||
string filename = Path.GetFileNameWithoutExtension(stage);
|
||||
|
||||
// Select all the alt stages for this stage
|
||||
IEnumerable<string> altStages = stages.Where(s => Regex.IsMatch(s, filename + @"_[A-Z]\.pac$", RegexOptions.IgnoreCase));
|
||||
|
||||
// Determine the largest one (resharper converted my foreach loop. LINQ is cool.)
|
||||
long largest = altStages.Select(altStage => new FileInfo(altStage).Length).Concat(new long[] {0}).Max();
|
||||
|
||||
// If base stage is smaller, add padding to match largest alt stage
|
||||
long baseStageSize = new FileInfo(stage).Length;
|
||||
if (baseStageSize < largest)
|
||||
{
|
||||
long padding = largest - baseStageSize;
|
||||
|
||||
using (FileStream stream = new FileStream(stage, FileMode.Append))
|
||||
{
|
||||
stream.Write(new byte[padding], 0, (int)padding); // Just going to cast to an int since I doubt padding will be > 2GB
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_progress++;
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
blinker.CancelAsync();
|
||||
|
||||
// Since we have been copying files in, ssbb.d is no longer a clean Brawl. Delete it.
|
||||
DeleteBrawlFolder();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Stop blinker before continuing
|
||||
blinker.CancelAsync();
|
||||
while (blinker.IsBusy)
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Mod folder was selected, but it has been deleted or moved since the initial check
|
||||
StopWorker("Mod folder not found, stopping build...");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CopyBanner()
|
||||
{
|
||||
if (File.Exists(banner.Text))
|
||||
{
|
||||
File.Copy(banner.Text, @"ssbb.d\files\opening.bnr", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
DialogResult result = MessageBox.Show("Custom banner file not found, do you want to continue the build without a custom banner?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
// Since we have been copying files in, ssbb.d is no longer a clean Brawl. Delete it.
|
||||
DeleteBrawlFolder();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool Patch(ProcessStartInfo pStartInfo)
|
||||
{
|
||||
string patchArgs = "";
|
||||
string gct = gctFile.Text;
|
||||
|
||||
if (_pm36patches)
|
||||
gct = @".\Resources\temp.gct";
|
||||
|
||||
if (File.Exists(gct))
|
||||
{
|
||||
// Determine GCT file size
|
||||
long gctSize = new FileInfo(gct).Length;
|
||||
|
||||
// Set up offset
|
||||
string offset = "80570000";
|
||||
foreach (string arg in Environment.GetCommandLineArgs())
|
||||
if (arg.StartsWith("--offset="))
|
||||
offset = arg.Substring(9);
|
||||
|
||||
patchArgs += " NEW=TEXT,80001800,10C0 LOAD=80001800,Resources/patch/codehandler.bin XML=Resources/patch/PatchCommon.xml NEW=DATA," + offset + "," + gctSize.ToString("X") + " LOAD=" + offset + ",\"" + gct + "\"";
|
||||
}
|
||||
else if (gctFile.Text != "")
|
||||
{
|
||||
// GCT file was selected, but it has been deleted or moved since the initial check
|
||||
StopWorker("GCT file not found, stopping build...");
|
||||
}
|
||||
|
||||
if (customID.Checked)
|
||||
{
|
||||
// Need to patch dol to avoid the Please insert disc screen
|
||||
string first = gameID.Text.Substring(0, 4);
|
||||
string last = gameID.Text.Substring(4);
|
||||
|
||||
if (first != "RSBE")
|
||||
{
|
||||
// Convert to hex
|
||||
first = BitConverter.ToString(Encoding.ASCII.GetBytes(first)).Replace("-", "");
|
||||
patchArgs += " 805A14B0=" + first;
|
||||
}
|
||||
|
||||
if (last != "01")
|
||||
{
|
||||
// Convert to hex
|
||||
last = BitConverter.ToString(Encoding.ASCII.GetBytes(last)).Replace("-", "");
|
||||
patchArgs += " 805A14B8=" + last;
|
||||
}
|
||||
}
|
||||
|
||||
if (patchArgs != "")
|
||||
{
|
||||
// Apply patch
|
||||
SetStatus("Patching...");
|
||||
|
||||
pStartInfo.Arguments = "dolpatch ssbb.d/sys/main.dol" + patchArgs;
|
||||
Process p = Process.Start(pStartInfo);
|
||||
p.WaitForExit();
|
||||
|
||||
if (p.ExitCode != 0)
|
||||
StopWorker("Wit closed unexpectedly with exit code " + p.ExitCode + ", stopping build...");
|
||||
|
||||
p.Dispose();
|
||||
}
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
// Since we have been copying files in, ssbb.d is no longer a clean Brawl. Delete it.
|
||||
DeleteBrawlFolder();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool Build(ProcessStartInfo pStartInfo)
|
||||
{
|
||||
SetStatus("Building...");
|
||||
|
||||
bool splitOutput = false;
|
||||
if (_saveFileName.EndsWith(".wbfs"))
|
||||
{
|
||||
DialogResult result = MessageBox.Show("You selected a wbfs output. Do you want to split the output into 4GB chunks for use on FAT32 filesystems? (Assuming the output is greater than 4GB)", "Split output?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.Yes)
|
||||
splitOutput = true;
|
||||
}
|
||||
|
||||
pStartInfo.Arguments = "copy ssbb.d \"" + _saveFileName + "\" -ovv" + (splitOutput ? "z" : "") + (customID.Checked ? " --id=" + gameID.Text : "") + (cutomTitle.Checked ? " --name \"" + gameTitle.Text + "\"" : "");
|
||||
|
||||
if (pStartInfo.RedirectStandardOutput)
|
||||
{
|
||||
if (!DoWitWithProgress(pStartInfo))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// --show-wit option set
|
||||
Process p = Process.Start(pStartInfo);
|
||||
p.WaitForExit();
|
||||
|
||||
// Check wit exit code
|
||||
if (p.ExitCode != 0)
|
||||
StopWorker("Wit closed unexpectedly with exit code " + p.ExitCode + ", stopping build...");
|
||||
|
||||
p.Dispose();
|
||||
}
|
||||
|
||||
// Make sure wit created the file
|
||||
if (!File.Exists(_saveFileName))
|
||||
StopWorker("Build failed, stopping...");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DoWitWithProgress(ProcessStartInfo pStartInfo)
|
||||
{
|
||||
// Set up blinker
|
||||
_progress = 0;
|
||||
_progressMax = 100;
|
||||
if (blinker.IsBusy)
|
||||
{
|
||||
blinker.CancelAsync();
|
||||
while (blinker.IsBusy)
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
blinker.RunWorkerAsync();
|
||||
|
||||
// Create outside of loop for better performance
|
||||
Regex r = new Regex(@"(\d+)%");
|
||||
|
||||
if (pStartInfo.RedirectStandardOutput)
|
||||
{
|
||||
using (Process p = Process.Start(pStartInfo))
|
||||
{
|
||||
using (StreamReader reader = p.StandardOutput)
|
||||
{
|
||||
while (!p.HasExited)
|
||||
{
|
||||
reader.DiscardBufferedData();
|
||||
|
||||
string curStatus = reader.ReadLine();
|
||||
|
||||
if (curStatus == null)
|
||||
{
|
||||
// This should only happen if p is killed, but just in case
|
||||
p.Kill();
|
||||
p.WaitForExit(5000);
|
||||
break;
|
||||
}
|
||||
|
||||
Match m = r.Match(curStatus);
|
||||
|
||||
if (m.Groups.Count > 1)
|
||||
_progress = int.Parse(m.Groups[1].Value);
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
// Stop blinker
|
||||
blinker.CancelAsync();
|
||||
|
||||
// Kill process
|
||||
p.Kill();
|
||||
p.WaitForExit(5000);
|
||||
|
||||
// Didn't finish working, delete ssbb.d
|
||||
DeleteBrawlFolder();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
// Check wit exit code
|
||||
if (p.ExitCode != 0)
|
||||
StopWorker("Wit closed unexpectedly with exit code " + p.ExitCode + ", stopping build...");
|
||||
}
|
||||
}
|
||||
|
||||
// Stop blinker before continuing
|
||||
blinker.CancelAsync();
|
||||
while (blinker.IsBusy)
|
||||
Thread.Sleep(100);
|
||||
|
||||
if (buildWorker.CancellationPending)
|
||||
{
|
||||
// Didn't finish working, delete ssbb.d
|
||||
DeleteBrawlFolder();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void DeleteBrawlFolder()
|
||||
{
|
||||
if (Directory.Exists("ssbb.d"))
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete("ssbb.d", true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MessageBox.Show("Unable to delete ssbb.d directory. Deletion failed with error:\n\n" + e.Message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void StopWorker(string message)
|
||||
{
|
||||
MessageBox.Show(message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
private void SetStatus(string status, bool force = false)
|
||||
{
|
||||
_curStatus = status;
|
||||
|
||||
if (!_dontTouch || force)
|
||||
build.Invoke(new Action(() => build.Text = _curStatus));
|
||||
}
|
||||
|
||||
private void buildWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
|
||||
{
|
||||
// Clean up temp files
|
||||
File.Delete(@".\Resources\temp.gct");
|
||||
|
||||
if (_exiting)
|
||||
Environment.Exit(1);
|
||||
|
||||
// Re-enable controls
|
||||
foreach (Control c in Controls)
|
||||
{
|
||||
if (c != exit && c != build)
|
||||
{
|
||||
c.Enabled = (bool)c.Tag;
|
||||
}
|
||||
}
|
||||
|
||||
// Reset status
|
||||
SetStatus((string)build.Tag, true);
|
||||
|
||||
Activate();
|
||||
|
||||
// Show success if builder actually finished
|
||||
if (e.Cancelled != true)
|
||||
MessageBox.Show("Build Completed!", "Success!", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
|
||||
private void blinker_DoWork(object sender, DoWorkEventArgs e)
|
||||
{
|
||||
string statusBack = _curStatus;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// 'Sleep' for ~2000ms, but cancel faster
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
if (blinker.CancellationPending)
|
||||
break;
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
if (blinker.CancellationPending)
|
||||
break;
|
||||
|
||||
// 'Sleep' for ~4000ms, but also updates
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
float percent = (int)((float)_progress / _progressMax * 100);
|
||||
SetStatus(percent + "%");
|
||||
Thread.Sleep(100);
|
||||
|
||||
if (blinker.CancellationPending)
|
||||
break;
|
||||
}
|
||||
|
||||
if (blinker.CancellationPending)
|
||||
break;
|
||||
|
||||
SetStatus(statusBack);
|
||||
}
|
||||
|
||||
SetStatus(statusBack);
|
||||
|
||||
e.Cancel = true;
|
||||
}
|
||||
}
|
||||
}
|
285
BrawlBuilder/BrawlBuilder.cs
Normal file
285
BrawlBuilder/BrawlBuilder.cs
Normal file
@ -0,0 +1,285 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrawlBuilder
|
||||
{
|
||||
public partial class BrawlBuilder : Form
|
||||
{
|
||||
private bool _exiting = false;
|
||||
private bool _dontTouch = false;
|
||||
private int _progress = 0;
|
||||
private int _progressMax = 0;
|
||||
private string _curStatus;
|
||||
private string _saveFileName = "";
|
||||
|
||||
public BrawlBuilder()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
// Save initial button value
|
||||
build.Tag = _curStatus = build.Text;
|
||||
|
||||
}
|
||||
|
||||
// For dragging the form around
|
||||
[DllImport("user32.dll")]
|
||||
private static extern int SendMessage(IntPtr hWnd, int msg, int wParam, int lParam);
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool ReleaseCapture();
|
||||
|
||||
private const int WM_NCLBUTTONDOWN = 0xA1;
|
||||
private const int HT_CAPTION = 0x2;
|
||||
|
||||
private void Form1_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button == MouseButtons.Left)
|
||||
{
|
||||
ReleaseCapture();
|
||||
SendMessage(Handle, WM_NCLBUTTONDOWN, HT_CAPTION, 0);
|
||||
}
|
||||
}
|
||||
|
||||
private void exit_Click(object sender, EventArgs e)
|
||||
{
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
private void Form1_Shown(object sender, EventArgs e)
|
||||
{
|
||||
exit.Invalidate();
|
||||
Update();
|
||||
|
||||
for (double i = Opacity; i < 1; i += 0.01)
|
||||
{
|
||||
Opacity = i;
|
||||
Thread.Sleep(8);
|
||||
}
|
||||
}
|
||||
|
||||
private void modFolder_lbl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
MessageBox.Show("Select the folder where all the brawl files to be replaced are located.\nUsually this is named \"pf\".\n\nFor Project M, this folder can be found inside the \"\\projectm\\\" folder.\n\nFor other mods it will most likely be in the \"\\private\\wii\\app\\RSBE\\\" folder", "Help", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
|
||||
private void modFolderBrowse_Click(object sender, EventArgs e)
|
||||
{
|
||||
Ookii.Dialogs.VistaFolderBrowserDialog folderDialog = new Ookii.Dialogs.VistaFolderBrowserDialog();
|
||||
|
||||
DialogResult result = folderDialog.ShowDialog();
|
||||
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
modFolder.Text = folderDialog.SelectedPath;
|
||||
}
|
||||
}
|
||||
|
||||
private void brawlIso_lbl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
MessageBox.Show("Select your unmodded Brawl disk image. This can be an ISO, CISO, WBFS, WBI, WIA, or WDF file\n\nNote: If there is an ssbb.d folder containing all of Brawl's files in the same folder as this application, then this field is unnecessary.", "Help", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
|
||||
private void brawlIsoBrowse_Click(object sender, EventArgs e)
|
||||
{
|
||||
OpenFileDialog fileDialog = new OpenFileDialog();
|
||||
fileDialog.Multiselect = false;
|
||||
fileDialog.CheckFileExists = true;
|
||||
fileDialog.Filter = "Wii Disk Images (*.iso; *.ciso; *.wbfs; *.wbi; *.wia; *.wdf)|*.iso; *.ciso; *.wbfs; *.wbi; *.wia; *.wdf|All files (*.*)|*.*";
|
||||
|
||||
DialogResult result = fileDialog.ShowDialog();
|
||||
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
brawlIso.Text = fileDialog.FileName;
|
||||
}
|
||||
}
|
||||
|
||||
private void gctFile_lbl_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
MessageBox.Show("Select the GCT file containing the codes for the selected mod. This can usually be found in the \"\\codes\\\" folder and will probably be named \"RSBE01.gct\"", "Help", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
|
||||
private void gctFileBrowse_Click(object sender, EventArgs e)
|
||||
{
|
||||
OpenFileDialog fileDialog = new OpenFileDialog();
|
||||
fileDialog.Multiselect = false;
|
||||
fileDialog.CheckFileExists = true;
|
||||
fileDialog.Filter = "GCT File (*.gct)|*.gct|All files (*.*)|*.*";
|
||||
|
||||
DialogResult result = fileDialog.ShowDialog();
|
||||
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
gctFile.Text = fileDialog.FileName;
|
||||
}
|
||||
}
|
||||
|
||||
private void customID_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
gameID.Enabled = ((CheckBox) sender).Checked;
|
||||
}
|
||||
|
||||
private void customTitle_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
gameTitle.Enabled = ((CheckBox)sender).Checked;
|
||||
}
|
||||
|
||||
private void customBanner_CheckedChanged(object sender, EventArgs e)
|
||||
{
|
||||
banner.Enabled = ((CheckBox)sender).Checked;
|
||||
bannerBrowse.Enabled = ((CheckBox)sender).Checked;
|
||||
}
|
||||
|
||||
private void bannerBrowse_Click(object sender, EventArgs e)
|
||||
{
|
||||
OpenFileDialog fileDialog = new OpenFileDialog();
|
||||
fileDialog.Multiselect = false;
|
||||
fileDialog.CheckFileExists = true;
|
||||
fileDialog.Filter = "Wii Banner Files (*.bnr)|*.bnr|All files (*.*)|*.*";
|
||||
|
||||
DialogResult result = fileDialog.ShowDialog();
|
||||
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
banner.Text = fileDialog.FileName;
|
||||
}
|
||||
}
|
||||
|
||||
private void build_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (buildWorker.IsBusy)
|
||||
{
|
||||
// Cancel
|
||||
DialogResult cancel = MessageBox.Show("Are you sure you want to cancel the build?", "Cancel?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (cancel == DialogResult.Yes)
|
||||
{
|
||||
_dontTouch = true;
|
||||
SetStatus("Cancelling...", true);
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Verify stuff
|
||||
if (!File.Exists(brawlIso.Text) && !Directory.Exists("ssbb.d"))
|
||||
{
|
||||
MessageBox.Show("Brawl ISO location is invalid", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (modFolder.Text == "" && gctFile.Text == "" && !removeSubspace.Checked && !customID.Checked && !cutomTitle.Checked && !customBanner.Checked)
|
||||
{
|
||||
MessageBox.Show("You haven't specified any changes, building not required.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (modFolder.Text != "" && !Directory.Exists(modFolder.Text))
|
||||
{
|
||||
MessageBox.Show("Mod folder location is invalid", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
string[] brawlFolders = {"effect", "fighter", "game", "info", "info2", "item", "item_gen", "menu", "menu2", "minigame", "module", "movie", "net", "sound", "stage", "system", "toy"};
|
||||
if (!Directory.GetDirectories(modFolder.Text).Any(d => brawlFolders.Contains(new DirectoryInfo(d).Name)))
|
||||
{
|
||||
DialogResult badfolder = MessageBox.Show("It doesn't look like the mod folder you selected contains any replacement Brawl files, are you sure you selected the right foler? Usually it will be called 'pf'.\n\nDo you still want to attempt the build using the selected folder?", "Notice", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (badfolder == DialogResult.No)
|
||||
return;
|
||||
}
|
||||
|
||||
if (gctFile.Text != "" && !File.Exists(gctFile.Text))
|
||||
{
|
||||
MessageBox.Show("GCT file location is invalid", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (customID.Checked && !Regex.IsMatch(gameID.Text, "^[a-zA-Z0-9_]{6}$"))
|
||||
{
|
||||
MessageBox.Show("Game ID must be 6 characters and be made up of some combination of A-Z, 0-9, and underscores. No other characters are allowed.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (customBanner.Checked && !File.Exists(banner.Text))
|
||||
{
|
||||
MessageBox.Show("Banner file location is invalid", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
// Ask where to save output
|
||||
SaveFileDialog fileDialog = new SaveFileDialog();
|
||||
fileDialog.OverwritePrompt = true;
|
||||
fileDialog.Title = "Select where you wish to save modded Brawl image...";
|
||||
fileDialog.Filter = "ISO Image|*.iso|CISO Image|*.ciso|WBFS Image|*.wbfs|WBI Image|*.wbi|WIA Image|*.wia|WDF Image|*.wdf";
|
||||
|
||||
string id = customID.Checked ? gameID.Text : "RSBE01";
|
||||
string title = cutomTitle.Checked ? gameTitle.Text : "Super Smash Bros. Brawl";
|
||||
|
||||
fileDialog.FileName = title + " [" + id + "]";
|
||||
|
||||
DialogResult result = fileDialog.ShowDialog();
|
||||
|
||||
if (result != DialogResult.OK)
|
||||
return;
|
||||
|
||||
_saveFileName = fileDialog.FileName;
|
||||
|
||||
// Disable form controls
|
||||
foreach (Control c in Controls)
|
||||
{
|
||||
if (c != exit && c != build)
|
||||
{
|
||||
c.Tag = c.Enabled;
|
||||
c.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Start background worker
|
||||
buildWorker.RunWorkerAsync();
|
||||
}
|
||||
|
||||
private void BrawlBuilder_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
if (buildWorker.IsBusy)
|
||||
{
|
||||
// Cancel quitting, if user chooses to quit, then the background worker will do it once it cancels.
|
||||
e.Cancel = true;
|
||||
|
||||
DialogResult result = MessageBox.Show("A build is in progress, quitting will stop the current build. Are you sure you want to quit?", "Exit", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
|
||||
|
||||
if (result == DialogResult.No)
|
||||
return;
|
||||
|
||||
_exiting = true;
|
||||
_dontTouch = true;
|
||||
SetStatus("Quitting...", true);
|
||||
buildWorker.CancelAsync();
|
||||
}
|
||||
}
|
||||
|
||||
private void build_MouseEnter(object sender, EventArgs e)
|
||||
{
|
||||
if (buildWorker.IsBusy && !buildWorker.CancellationPending)
|
||||
{
|
||||
_dontTouch = true;
|
||||
build.Text = "Cancel?";
|
||||
}
|
||||
}
|
||||
|
||||
private void build_MouseLeave(object sender, EventArgs e)
|
||||
{
|
||||
if (!buildWorker.CancellationPending)
|
||||
{
|
||||
_dontTouch = false;
|
||||
build.Text = _curStatus;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
109
BrawlBuilder/BrawlBuilder.csproj
Normal file
109
BrawlBuilder/BrawlBuilder.csproj
Normal file
@ -0,0 +1,109 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{452DFB7C-B582-4A35-8F19-D05C4CF60C2F}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BrawlBuilder</RootNamespace>
|
||||
<AssemblyName>BrawlBuilder</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Ookii.Dialogs">
|
||||
<HintPath>..\..\..\..\..\Desktop\Ookii.Dialogs\Ookii.Dialogs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BrawlBuilder.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BrawlBuilder.Designer.cs">
|
||||
<DependentUpon>BrawlBuilder.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="BrawlBuilder.WorkerCode.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="BrawlBuilder.resx">
|
||||
<DependentUpon>BrawlBuilder.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\bg.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\x.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="icon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
10125
BrawlBuilder/BrawlBuilder.resx
Normal file
10125
BrawlBuilder/BrawlBuilder.resx
Normal file
File diff suppressed because it is too large
Load Diff
22
BrawlBuilder/Program.cs
Normal file
22
BrawlBuilder/Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace BrawlBuilder
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new BrawlBuilder());
|
||||
}
|
||||
}
|
||||
}
|
36
BrawlBuilder/Properties/AssemblyInfo.cs
Normal file
36
BrawlBuilder/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BrawlBuilder")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("BrawlBuilder")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("452dfb7c-b582-4a35-8f19-d05c4cf60c2f")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
83
BrawlBuilder/Properties/Resources.Designer.cs
generated
Normal file
83
BrawlBuilder/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,83 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace BrawlBuilder.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BrawlBuilder.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap bg {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("bg", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap x {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("x", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
127
BrawlBuilder/Properties/Resources.resx
Normal file
127
BrawlBuilder/Properties/Resources.resx
Normal file
@ -0,0 +1,127 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="bg" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\bg.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="x" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\x.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
30
BrawlBuilder/Properties/Settings.Designer.cs
generated
Normal file
30
BrawlBuilder/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace BrawlBuilder.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
BrawlBuilder/Properties/Settings.settings
Normal file
7
BrawlBuilder/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
BrawlBuilder/Resources/bg.png
Normal file
BIN
BrawlBuilder/Resources/bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 223 KiB |
BIN
BrawlBuilder/Resources/x.png
Normal file
BIN
BrawlBuilder/Resources/x.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 531 B |
BIN
BrawlBuilder/icon.ico
Normal file
BIN
BrawlBuilder/icon.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 361 KiB |
479
Other/background.pdn
Normal file
479
Other/background.pdn
Normal file
File diff suppressed because one or more lines are too long
192
Other/icon.pdn
Normal file
192
Other/icon.pdn
Normal file
File diff suppressed because one or more lines are too long
5325
Resources/BrawlFileList.txt
Normal file
5325
Resources/BrawlFileList.txt
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Resources/Ookii.Dialogs.dll
Normal file
BIN
Resources/Ookii.Dialogs.dll
Normal file
Binary file not shown.
29
Resources/Ookii.Dialogs_license.txt
Normal file
29
Resources/Ookii.Dialogs_license.txt
Normal file
@ -0,0 +1,29 @@
|
||||
License agreement for Ookii.Dialogs.
|
||||
|
||||
Copyright © Sven Groot (Ookii.org) 2009
|
||||
All rights reserved.
|
||||
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1) Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
2) Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
3) Neither the name of the ORGANIZATION nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software
|
||||
without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
73
Resources/ProjM36Patches.txt
Normal file
73
Resources/ProjM36Patches.txt
Normal file
@ -0,0 +1,73 @@
|
||||
# This check is part of the alternate stage loader.
|
||||
# If it's there we are asuming we are on 3.6
|
||||
CHECK
|
||||
91620000 90E20004
|
||||
91820008 90620010
|
||||
91220014 3C607072
|
||||
60636F6A 80E10020
|
||||
|
||||
REMOVE
|
||||
044218EC 00095F00
|
||||
0442190C 00180000
|
||||
04494990 00095F00
|
||||
044949EC 80C23A60
|
||||
044949F0 00180000
|
||||
|
||||
PATCH
|
||||
7FFCFB78 3D8080C2
|
||||
A18C4314 3BA05F65
|
||||
|
||||
TO
|
||||
7FFCFB78 3D8080C3
|
||||
A18CD114 3BA05F65
|
||||
|
||||
PATCH
|
||||
065A7E00 00000070
|
||||
38A00067 38810020
|
||||
3CE0805A 60E37C0C
|
||||
4BE52531 38A0007F
|
||||
3883FFF5 38610020
|
||||
4BE52521 38A00068
|
||||
60E47C0C 38610020
|
||||
9421FF80 BC410008
|
||||
38610088 4BA74DB9
|
||||
7C7C1B78 2C030000
|
||||
4082000C 38210080
|
||||
4800001C B8410008
|
||||
38210080 4BE524E5
|
||||
38610008 4BA742E1
|
||||
7C7C1B78 4BA741E8
|
||||
040223E0 48585BC0
|
||||
065A7FA0 00000028
|
||||
80010044 3C608001
|
||||
6063581C 7C001800
|
||||
4082000C 7FDDC850
|
||||
3BDEFFE0 93DB0008
|
||||
4BA7A424 00000000
|
||||
|
||||
TO
|
||||
065A7E00 00000088
|
||||
38A00067 38810020
|
||||
3CE0805A 60E37C0C
|
||||
4BE52531 38A0007F
|
||||
3883FFF5 38610020
|
||||
4BE52521 38A00068
|
||||
60E47C0C 38610020
|
||||
9421FF80 BC410008
|
||||
38610088 80830000
|
||||
3884000C 90830000
|
||||
4BA742FD 7C7C1B78
|
||||
2C030000 4082000C
|
||||
38210080 48000028
|
||||
B8410008 38210080
|
||||
4BE524D9 38610008
|
||||
80830000 3884FFF4
|
||||
90830000 4BA742C9
|
||||
7C7C1B78 4BA741D0
|
||||
040223E0 48585BC0
|
||||
065A7FA0 00000028
|
||||
80010044 3C608001
|
||||
6063581C 7C001800
|
||||
4082000C 7FDDC850
|
||||
3BDEFFE0 93DB0008
|
||||
4BA7A424 00000000
|
841
Resources/SubspaceEmissaryFiles.txt
Normal file
841
Resources/SubspaceEmissaryFiles.txt
Normal file
@ -0,0 +1,841 @@
|
||||
effect\enemy\ef_arman.pac
|
||||
effect\enemy\ef_aroaros.pac
|
||||
effect\enemy\ef_arrians.pac
|
||||
effect\enemy\ef_bitan.pac
|
||||
effect\enemy\ef_bladeknight.pac
|
||||
effect\enemy\ef_blossa.pac
|
||||
effect\enemy\ef_blowm.pac
|
||||
effect\enemy\ef_bombhead.pac
|
||||
effect\enemy\ef_bonkers.pac
|
||||
effect\enemy\ef_boobas.pac
|
||||
effect\enemy\ef_botron.pac
|
||||
effect\enemy\ef_brontoburt.pac
|
||||
effect\enemy\ef_bubot.pac
|
||||
effect\enemy\ef_bucyulus.pac
|
||||
effect\enemy\ef_byushi.pac
|
||||
effect\enemy\ef_cataguard.pac
|
||||
effect\enemy\ef_cymal.pac
|
||||
effect\enemy\ef_deathpod.pac
|
||||
effect\enemy\ef_dekakuribo.pac
|
||||
effect\enemy\ef_dyeburn.pac
|
||||
effect\enemy\ef_faulong.pac
|
||||
effect\enemy\ef_flows.pac
|
||||
effect\enemy\ef_gal.pac
|
||||
effect\enemy\ef_galfire.pac
|
||||
effect\enemy\ef_galice.pac
|
||||
effect\enemy\ef_galthunder.pac
|
||||
effect\enemy\ef_ghamgha.pac
|
||||
effect\enemy\ef_gunnatter.pac
|
||||
effect\enemy\ef_gyraan.pac
|
||||
effect\enemy\ef_hammerbros.pac
|
||||
effect\enemy\ef_jdus.pac
|
||||
effect\enemy\ef_jyakeel.pac
|
||||
effect\enemy\ef_karon.pac
|
||||
effect\enemy\ef_killer.pac
|
||||
effect\enemy\ef_kokkon.pac
|
||||
effect\enemy\ef_kuribo.pac
|
||||
effect\enemy\ef_kyan.pac
|
||||
effect\enemy\ef_mechcannon.pac
|
||||
effect\enemy\ef_melorin.pac
|
||||
effect\enemy\ef_met.pac
|
||||
effect\enemy\ef_mite.pac
|
||||
effect\enemy\ef_mizuo.pac
|
||||
effect\enemy\ef_ngagog.pac
|
||||
effect\enemy\ef_pacci.pac
|
||||
effect\enemy\ef_patapata.pac
|
||||
effect\enemy\ef_ploum.pac
|
||||
effect\enemy\ef_popperam.pac
|
||||
effect\enemy\ef_porkystatue.pac
|
||||
effect\enemy\ef_prim.pac
|
||||
effect\enemy\ef_roada.pac
|
||||
effect\enemy\ef_robo.pac
|
||||
effect\enemy\ef_shelly.pac
|
||||
effect\enemy\ef_siralamos.pac
|
||||
effect\enemy\ef_spar.pac
|
||||
effect\enemy\ef_tautau.pac
|
||||
effect\enemy\ef_teckin.pac
|
||||
effect\enemy\ef_torista.pac
|
||||
effect\enemy\ef_waddledee.pac
|
||||
effect\enemy\ef_waddledoo.pac
|
||||
effect\enemy\ef_whauel.pac
|
||||
effect\enemy\ef_wiiems.pac
|
||||
effect\stage\adventure\ef_AdvAncientOut.pac
|
||||
effect\stage\adventure\ef_AdvCave.pac
|
||||
effect\stage\adventure\ef_AdvCliff.pac
|
||||
effect\stage\adventure\ef_AdvCloud.pac
|
||||
effect\stage\adventure\ef_AdvDimension.pac
|
||||
effect\stage\adventure\ef_AdvEscape.pac
|
||||
effect\stage\adventure\ef_AdvFactory.pac
|
||||
effect\stage\adventure\ef_AdvFlyingPlate.pac
|
||||
effect\stage\adventure\ef_AdvFortress.pac
|
||||
effect\stage\adventure\ef_AdvGrass.pac
|
||||
effect\stage\adventure\ef_AdvHalberdIn.pac
|
||||
effect\stage\adventure\ef_AdvHalberdOut.pac
|
||||
effect\stage\adventure\ef_AdvHalberdSide.pac
|
||||
effect\stage\adventure\ef_AdvJungle.pac
|
||||
effect\stage\adventure\ef_AdvLakeside.pac
|
||||
effect\stage\adventure\ef_AdvRiver.pac
|
||||
effect\stage\adventure\ef_AdvRuin.pac
|
||||
effect\stage\adventure\ef_AdvRuinfront.pac
|
||||
effect\stage\adventure\ef_AdvStadium.pac
|
||||
effect\stage\adventure\ef_AdvStore.pac
|
||||
effect\stage\adventure\ef_AdvWild.pac
|
||||
effect\stage\adventure\ef_AdvZoo.pac
|
||||
effect\ef_advcommon.pac
|
||||
info\adventure\info_center_adv_en.brres
|
||||
info\adventure\radar_en.brres
|
||||
item_gen\ItmCommonAdvGen.pac
|
||||
menu\adventure\comer_tex\tex_face001.brres
|
||||
menu\adventure\comer_tex\tex_face002.brres
|
||||
menu\adventure\comer_tex\tex_face003.brres
|
||||
menu\adventure\comer_tex\tex_face004.brres
|
||||
menu\adventure\comer_tex\tex_face005.brres
|
||||
menu\adventure\comer_tex\tex_face006.brres
|
||||
menu\adventure\comer_tex\tex_face007.brres
|
||||
menu\adventure\comer_tex\tex_face008.brres
|
||||
menu\adventure\comer_tex\tex_face009.brres
|
||||
menu\adventure\comer_tex\tex_face010.brres
|
||||
menu\adventure\comer_tex\tex_face011.brres
|
||||
menu\adventure\comer_tex\tex_face012.brres
|
||||
menu\adventure\comer_tex\tex_face013.brres
|
||||
menu\adventure\comer_tex\tex_face014.brres
|
||||
menu\adventure\comer_tex\tex_face015.brres
|
||||
menu\adventure\comer_tex\tex_face016.brres
|
||||
menu\adventure\comer_tex\tex_face017.brres
|
||||
menu\adventure\comer_tex\tex_face018.brres
|
||||
menu\adventure\comer_tex\tex_face019.brres
|
||||
menu\adventure\comer_tex\tex_face020.brres
|
||||
menu\adventure\comer_tex\tex_face022.brres
|
||||
menu\adventure\comer_tex\tex_face023.brres
|
||||
menu\adventure\comer_tex\tex_face024.brres
|
||||
menu\adventure\comer_tex\tex_face025.brres
|
||||
menu\adventure\comer_tex\tex_face026.brres
|
||||
menu\adventure\comer_tex\tex_face027.brres
|
||||
menu\adventure\comer_tex\tex_face028.brres
|
||||
menu\adventure\comer_tex\tex_face029.brres
|
||||
menu\adventure\comer_tex\tex_face030.brres
|
||||
menu\adventure\comer_tex\tex_face031.brres
|
||||
menu\adventure\comer_tex\tex_face032.brres
|
||||
menu\adventure\comer_tex\tex_face033.brres
|
||||
menu\adventure\comer_tex\tex_face034.brres
|
||||
menu\adventure\comer_tex\tex_face035.brres
|
||||
menu\adventure\comer_tex\tex_face037.brres
|
||||
menu\adventure\comer_tex\tex_face038.brres
|
||||
menu\adventure\comer_tex\tex_face039.brres
|
||||
menu\adventure\comer_tex\tex_face041.brres
|
||||
menu\adventure\comer_tex\tex_face042.brres
|
||||
menu\adventure\comer_tex\tex_face044.brres
|
||||
menu\adventure\comer_tex\tex_face046.brres
|
||||
menu\adventure\comer_tex\tex_face047.brres
|
||||
menu\adventure\adv_over_en.brres
|
||||
menu\adventure\cmn_en.brres
|
||||
menu\adventure\comer_en.brres
|
||||
menu\adventure\fade_en.brres
|
||||
menu\adventure\map_sel_en.brres
|
||||
menu\adventure\mu_adv_selchrb_tbl.dat
|
||||
menu\adventure\mu_seal.pac
|
||||
menu\adventure\mu_staffroll_en.dat
|
||||
menu\adventure\mu_word_of_song.dat
|
||||
menu\adventure\name_sel_en.brres
|
||||
menu\adventure\result_en.brres
|
||||
menu\adventure\selchr_common_en.brres
|
||||
menu\adventure\selchrb_en.brres
|
||||
menu\adventure\selchrc_en.brres
|
||||
menu\adventure\selchrcd_common_en.brres
|
||||
menu\adventure\selchrd_en.brres
|
||||
menu\adventure\sellv_en.brres
|
||||
menu\adventure\staffroll_en.brres
|
||||
menu\adventure\visual_en.brres
|
||||
menu\adventure\word_of_song_en.brres
|
||||
menu\defaultcamera\AdvMovie.brres
|
||||
menu\defaultcamera\AdvMovieWide.brres
|
||||
menu\defaultcamera\MenAdvOver.brres
|
||||
menu\defaultcamera\MenAdvOverWide.brres
|
||||
menu\msg\adv_comer_en.msbin
|
||||
menu\msg\adv_enemy_name_en.msbin
|
||||
menu\msg\adv_pause_dialog_en.msbin
|
||||
menu\msg\adv_result_en.msbin
|
||||
menu\msg\adv_save_dialog_en.msbin
|
||||
menu\msg\adv_save_load_en.msbin
|
||||
menu\msg\adv_seal_en.msbin
|
||||
menu\msg\adv_selchrc_en.msbin
|
||||
menu\msg\adv_sellv_en.msbin
|
||||
menu\msg\adv_selmap_en.msbin
|
||||
menu\msg\adv_selname_en.msbin
|
||||
menu\msg\adv_staffroll_en.msbin
|
||||
menu\msg\movie_en.msbin
|
||||
menu2\if_adv_mngr_en.pac
|
||||
menu2\sc_adv_gameover_en.pac
|
||||
menu2\sc_adv_result_en.pac
|
||||
menu2\sc_adv_seal_en.pac
|
||||
menu2\sc_adv_selmap_en.pac
|
||||
module\sora_adv_menu_difficulty.rel
|
||||
module\sora_adv_menu_ending.rel
|
||||
module\sora_adv_menu_game_over.rel
|
||||
module\sora_adv_menu_name.rel
|
||||
module\sora_adv_menu_result.rel
|
||||
module\sora_adv_menu_save_load.rel
|
||||
module\sora_adv_menu_save_point.rel
|
||||
module\sora_adv_menu_seal.rel
|
||||
module\sora_adv_menu_sel_char.rel
|
||||
module\sora_adv_menu_sel_map.rel
|
||||
module\sora_adv_menu_telop.rel
|
||||
module\sora_adv_menu_visual.rel
|
||||
module\sora_adv_stage.rel
|
||||
movie\01-00.thp
|
||||
movie\01-01K.thp
|
||||
movie\01-01M.thp
|
||||
movie\02-00.thp
|
||||
movie\03-00.thp
|
||||
movie\03-01.thp
|
||||
movie\03-02.thp
|
||||
movie\03-02P.thp
|
||||
movie\03-02Z.thp
|
||||
movie\04-00.thp
|
||||
movie\04-01.thp
|
||||
movie\04-02.thp
|
||||
movie\04-03.thp
|
||||
movie\05-00.thp
|
||||
movie\05-00P.thp
|
||||
movie\05-00Z.thp
|
||||
movie\05-01.thp
|
||||
movie\05-01P.thp
|
||||
movie\05-01Z.thp
|
||||
movie\06-00.thp
|
||||
movie\06-01.thp
|
||||
movie\07-00.thp
|
||||
movie\08-00.thp
|
||||
movie\08-01.thp
|
||||
movie\08-02.thp
|
||||
movie\09-00.thp
|
||||
movie\09-01.thp
|
||||
movie\09-02.thp
|
||||
movie\09-03.thp
|
||||
movie\10-00.thp
|
||||
movie\10-01.thp
|
||||
movie\10-02.thp
|
||||
movie\10-03.thp
|
||||
movie\11-00.thp
|
||||
movie\11-00P.thp
|
||||
movie\11-00Z.thp
|
||||
movie\12-00.thp
|
||||
movie\12-00HT.thp
|
||||
movie\12-01.thp
|
||||
movie\12-02.thp
|
||||
movie\13-00.thp
|
||||
movie\13-00_end.thp
|
||||
movie\14-00.thp
|
||||
movie\14-01.thp
|
||||
movie\14-02.thp
|
||||
movie\15-00.thp
|
||||
movie\15-00P.thp
|
||||
movie\15-00Z.thp
|
||||
movie\16-00P.thp
|
||||
movie\16-00Z.thp
|
||||
movie\16-01P.thp
|
||||
movie\16-01Z.thp
|
||||
movie\16-02L.thp
|
||||
movie\16-02LZ.thp
|
||||
movie\16-02M.thp
|
||||
movie\16-02MZ.thp
|
||||
movie\16-03.thp
|
||||
movie\16-04.thp
|
||||
movie\17-00.thp
|
||||
movie\18-00.thp
|
||||
movie\18-01.thp
|
||||
movie\18-02.thp
|
||||
movie\19-00.thp
|
||||
movie\19-00P.thp
|
||||
movie\19-00Z.thp
|
||||
movie\20-00.thp
|
||||
movie\20-01.thp
|
||||
movie\20-01P.thp
|
||||
movie\20-01Z.thp
|
||||
movie\21-00.thp
|
||||
movie\22-00.thp
|
||||
movie\22-00HP.thp
|
||||
movie\23-00F.thp
|
||||
movie\23-00L.thp
|
||||
movie\23-01.thp
|
||||
movie\24-00.thp
|
||||
movie\24-01.thp
|
||||
movie\24-02.thp
|
||||
movie\25-00.thp
|
||||
movie\25-01.thp
|
||||
movie\26-00.thp
|
||||
movie\26-01.thp
|
||||
movie\27-00.thp
|
||||
movie\27-01.thp
|
||||
movie\27-02.thp
|
||||
movie\27-02HW.thp
|
||||
movie\28-00.thp
|
||||
movie\28-01.thp
|
||||
movie\28-02.thp
|
||||
movie\28-03.thp
|
||||
movie\29-00.thp
|
||||
movie\30-00.thp
|
||||
movie\30-01.thp
|
||||
movie\31-00.thp
|
||||
movie\31-01.thp
|
||||
movie\31-02L.thp
|
||||
movie\31-02M.thp
|
||||
movie\31-03.thp
|
||||
movie\32-00.thp
|
||||
movie\33-00.thp
|
||||
movie\33-01.thp
|
||||
movie\33-01_end.thp
|
||||
movie\33-02.thp
|
||||
movie\33-03.thp
|
||||
movie\34-00.thp
|
||||
movie\34-01.thp
|
||||
movie\35-00.thp
|
||||
movie\35-01.thp
|
||||
movie\36-00.thp
|
||||
movie\36-01.thp
|
||||
movie\37-00.thp
|
||||
movie\37-01.thp
|
||||
movie\37-02.thp
|
||||
movie\37-03.thp
|
||||
movie\38-00.thp
|
||||
movie\39-00.thp
|
||||
movie\39-01.thp
|
||||
movie\39-02.thp
|
||||
movie\40-00.thp
|
||||
movie\40-01.thp
|
||||
movie\40-02.thp
|
||||
movie\41-00.thp
|
||||
movie\41-01.thp
|
||||
movie\41-02S.thp
|
||||
movie\41-03S.thp
|
||||
movie\42-00.thp
|
||||
movie\43-00.thp
|
||||
movie\2006_E3.thp
|
||||
movie\2006_Wii.thp
|
||||
movie\ADV_ending.thp
|
||||
movie\Conference.thp
|
||||
movie\HowtoPlay.thp
|
||||
movie\SnakeMovie.thp
|
||||
movie\SonicMovie.thp
|
||||
movie\param\jp\01-00.pac
|
||||
movie\param\jp\01-01K.pac
|
||||
movie\param\jp\01-01M.pac
|
||||
movie\param\jp\02-00.pac
|
||||
movie\param\jp\03-00.pac
|
||||
movie\param\jp\03-01.pac
|
||||
movie\param\jp\03-02P.pac
|
||||
movie\param\jp\03-02Z.pac
|
||||
movie\param\jp\04-00.pac
|
||||
movie\param\jp\04-01.pac
|
||||
movie\param\jp\04-02.pac
|
||||
movie\param\jp\04-03.pac
|
||||
movie\param\jp\05-00P.pac
|
||||
movie\param\jp\05-00Z.pac
|
||||
movie\param\jp\05-01P.pac
|
||||
movie\param\jp\05-01Z.pac
|
||||
movie\param\jp\06-00.pac
|
||||
movie\param\jp\06-01.pac
|
||||
movie\param\jp\07-00.pac
|
||||
movie\param\jp\08-00.pac
|
||||
movie\param\jp\08-01.pac
|
||||
movie\param\jp\08-02.pac
|
||||
movie\param\jp\09-00.pac
|
||||
movie\param\jp\09-01.pac
|
||||
movie\param\jp\09-02.pac
|
||||
movie\param\jp\09-03.pac
|
||||
movie\param\jp\10-00.pac
|
||||
movie\param\jp\10-01.pac
|
||||
movie\param\jp\10-02.pac
|
||||
movie\param\jp\10-03.pac
|
||||
movie\param\jp\11-00P.pac
|
||||
movie\param\jp\11-00Z.pac
|
||||
movie\param\jp\12-00.pac
|
||||
movie\param\jp\12-00HT.pac
|
||||
movie\param\jp\12-01.pac
|
||||
movie\param\jp\12-02.pac
|
||||
movie\param\jp\13-00.pac
|
||||
movie\param\jp\14-00.pac
|
||||
movie\param\jp\14-01.pac
|
||||
movie\param\jp\14-02.pac
|
||||
movie\param\jp\15-00P.pac
|
||||
movie\param\jp\15-00Z.pac
|
||||
movie\param\jp\16-00P.pac
|
||||
movie\param\jp\16-00Z.pac
|
||||
movie\param\jp\16-01P.pac
|
||||
movie\param\jp\16-01Z.pac
|
||||
movie\param\jp\16-02L.pac
|
||||
movie\param\jp\16-02LZ.pac
|
||||
movie\param\jp\16-02M.pac
|
||||
movie\param\jp\16-02MZ.pac
|
||||
movie\param\jp\16-03.pac
|
||||
movie\param\jp\16-04.pac
|
||||
movie\param\jp\17-00.pac
|
||||
movie\param\jp\18-00.pac
|
||||
movie\param\jp\18-01.pac
|
||||
movie\param\jp\18-02.pac
|
||||
movie\param\jp\19-00P.pac
|
||||
movie\param\jp\19-00Z.pac
|
||||
movie\param\jp\20-00.pac
|
||||
movie\param\jp\20-01P.pac
|
||||
movie\param\jp\20-01Z.pac
|
||||
movie\param\jp\21-00.pac
|
||||
movie\param\jp\22-00.pac
|
||||
movie\param\jp\22-00HP.pac
|
||||
movie\param\jp\23-00F.pac
|
||||
movie\param\jp\23-00L.pac
|
||||
movie\param\jp\23-01.pac
|
||||
movie\param\jp\24-00.pac
|
||||
movie\param\jp\24-01.pac
|
||||
movie\param\jp\24-02.pac
|
||||
movie\param\jp\25-00.pac
|
||||
movie\param\jp\25-01.pac
|
||||
movie\param\jp\26-00.pac
|
||||
movie\param\jp\26-01.pac
|
||||
movie\param\jp\27-00.pac
|
||||
movie\param\jp\27-01.pac
|
||||
movie\param\jp\27-02.pac
|
||||
movie\param\jp\27-02HW.pac
|
||||
movie\param\jp\28-00.pac
|
||||
movie\param\jp\28-01.pac
|
||||
movie\param\jp\28-02.pac
|
||||
movie\param\jp\28-03.pac
|
||||
movie\param\jp\29-00.pac
|
||||
movie\param\jp\30-00.pac
|
||||
movie\param\jp\30-01.pac
|
||||
movie\param\jp\31-00.pac
|
||||
movie\param\jp\31-01.pac
|
||||
movie\param\jp\31-02L.pac
|
||||
movie\param\jp\31-02M.pac
|
||||
movie\param\jp\31-03.pac
|
||||
movie\param\jp\32-00.pac
|
||||
movie\param\jp\33-00.pac
|
||||
movie\param\jp\33-01.pac
|
||||
movie\param\jp\33-02.pac
|
||||
movie\param\jp\33-03.pac
|
||||
movie\param\jp\34-00.pac
|
||||
movie\param\jp\34-01.pac
|
||||
movie\param\jp\35-00.pac
|
||||
movie\param\jp\35-01.pac
|
||||
movie\param\jp\36-00.pac
|
||||
movie\param\jp\36-01.pac
|
||||
movie\param\jp\37-00.pac
|
||||
movie\param\jp\37-01.pac
|
||||
movie\param\jp\37-02.pac
|
||||
movie\param\jp\37-03.pac
|
||||
movie\param\jp\38-00.pac
|
||||
movie\param\jp\39-00.pac
|
||||
movie\param\jp\39-01.pac
|
||||
movie\param\jp\39-02.pac
|
||||
movie\param\jp\40-00.pac
|
||||
movie\param\jp\40-01.pac
|
||||
movie\param\jp\40-02.pac
|
||||
movie\param\jp\41-00.pac
|
||||
movie\param\jp\41-01.pac
|
||||
movie\param\jp\41-02S.pac
|
||||
movie\param\jp\41-03S.pac
|
||||
movie\param\jp\42-00.pac
|
||||
movie\param\jp\43-00.pac
|
||||
movie\param\us\01-00.pac
|
||||
movie\param\us\01-01K.pac
|
||||
movie\param\us\01-01M.pac
|
||||
movie\param\us\02-00.pac
|
||||
movie\param\us\03-00.pac
|
||||
movie\param\us\03-01.pac
|
||||
movie\param\us\03-02P.pac
|
||||
movie\param\us\03-02Z.pac
|
||||
movie\param\us\04-00.pac
|
||||
movie\param\us\04-01.pac
|
||||
movie\param\us\04-02.pac
|
||||
movie\param\us\04-03.pac
|
||||
movie\param\us\05-00P.pac
|
||||
movie\param\us\05-00Z.pac
|
||||
movie\param\us\05-01P.pac
|
||||
movie\param\us\05-01Z.pac
|
||||
movie\param\us\06-00.pac
|
||||
movie\param\us\06-01.pac
|
||||
movie\param\us\07-00.pac
|
||||
movie\param\us\08-00.pac
|
||||
movie\param\us\08-01.pac
|
||||
movie\param\us\08-02.pac
|
||||
movie\param\us\09-00.pac
|
||||
movie\param\us\09-01.pac
|
||||
movie\param\us\09-02.pac
|
||||
movie\param\us\09-03.pac
|
||||
movie\param\us\10-00.pac
|
||||
movie\param\us\10-01.pac
|
||||
movie\param\us\10-02.pac
|
||||
movie\param\us\10-03.pac
|
||||
movie\param\us\11-00P.pac
|
||||
movie\param\us\11-00Z.pac
|
||||
movie\param\us\12-00.pac
|
||||
movie\param\us\12-00HT.pac
|
||||
movie\param\us\12-01.pac
|
||||
movie\param\us\12-02.pac
|
||||
movie\param\us\13-00.pac
|
||||
movie\param\us\14-00.pac
|
||||
movie\param\us\14-01.pac
|
||||
movie\param\us\14-02.pac
|
||||
movie\param\us\15-00P.pac
|
||||
movie\param\us\15-00Z.pac
|
||||
movie\param\us\16-00P.pac
|
||||
movie\param\us\16-00Z.pac
|
||||
movie\param\us\16-01P.pac
|
||||
movie\param\us\16-01Z.pac
|
||||
movie\param\us\16-02L.pac
|
||||
movie\param\us\16-02LZ.pac
|
||||
movie\param\us\16-02M.pac
|
||||
movie\param\us\16-02MZ.pac
|
||||
movie\param\us\16-03.pac
|
||||
movie\param\us\16-04.pac
|
||||
movie\param\us\17-00.pac
|
||||
movie\param\us\18-00.pac
|
||||
movie\param\us\18-01.pac
|
||||
movie\param\us\18-02.pac
|
||||
movie\param\us\19-00P.pac
|
||||
movie\param\us\19-00Z.pac
|
||||
movie\param\us\20-00.pac
|
||||
movie\param\us\20-01P.pac
|
||||
movie\param\us\20-01Z.pac
|
||||
movie\param\us\21-00.pac
|
||||
movie\param\us\22-00.pac
|
||||
movie\param\us\22-00HP.pac
|
||||
movie\param\us\23-00F.pac
|
||||
movie\param\us\23-00L.pac
|
||||
movie\param\us\23-01.pac
|
||||
movie\param\us\24-00.pac
|
||||
movie\param\us\24-01.pac
|
||||
movie\param\us\24-02.pac
|
||||
movie\param\us\25-00.pac
|
||||
movie\param\us\25-01.pac
|
||||
movie\param\us\26-00.pac
|
||||
movie\param\us\26-01.pac
|
||||
movie\param\us\27-00.pac
|
||||
movie\param\us\27-01.pac
|
||||
movie\param\us\27-02.pac
|
||||
movie\param\us\27-02HW.pac
|
||||
movie\param\us\28-00.pac
|
||||
movie\param\us\28-01.pac
|
||||
movie\param\us\28-02.pac
|
||||
movie\param\us\28-03.pac
|
||||
movie\param\us\29-00.pac
|
||||
movie\param\us\30-00.pac
|
||||
movie\param\us\30-01.pac
|
||||
movie\param\us\31-00.pac
|
||||
movie\param\us\31-01.pac
|
||||
movie\param\us\31-02L.pac
|
||||
movie\param\us\31-02M.pac
|
||||
movie\param\us\31-03.pac
|
||||
movie\param\us\32-00.pac
|
||||
movie\param\us\33-00.pac
|
||||
movie\param\us\33-01.pac
|
||||
movie\param\us\33-02.pac
|
||||
movie\param\us\33-03.pac
|
||||
movie\param\us\34-00.pac
|
||||
movie\param\us\34-01.pac
|
||||
movie\param\us\35-00.pac
|
||||
movie\param\us\35-01.pac
|
||||
movie\param\us\36-00.pac
|
||||
movie\param\us\36-01.pac
|
||||
movie\param\us\37-00.pac
|
||||
movie\param\us\37-01.pac
|
||||
movie\param\us\37-02.pac
|
||||
movie\param\us\37-03.pac
|
||||
movie\param\us\38-00.pac
|
||||
movie\param\us\39-00.pac
|
||||
movie\param\us\39-01.pac
|
||||
movie\param\us\39-02.pac
|
||||
movie\param\us\40-00.pac
|
||||
movie\param\us\40-01.pac
|
||||
movie\param\us\40-02.pac
|
||||
movie\param\us\41-00.pac
|
||||
movie\param\us\41-01.pac
|
||||
movie\param\us\41-02S.pac
|
||||
movie\param\us\41-03S.pac
|
||||
movie\param\us\42-00.pac
|
||||
movie\param\us\43-00.pac
|
||||
sound\strm\X17.brstm
|
||||
sound\strm\X27.brstm
|
||||
sound\strm\Y01.brstm
|
||||
sound\strm\Y02.brstm
|
||||
sound\strm\Y03.brstm
|
||||
sound\strm\Y04.brstm
|
||||
sound\strm\Y05.brstm
|
||||
sound\strm\Y08.brstm
|
||||
sound\strm\Y09.brstm
|
||||
sound\strm\Y10.brstm
|
||||
sound\strm\Y11.brstm
|
||||
sound\strm\Y13.brstm
|
||||
sound\strm\Y14.brstm
|
||||
sound\strm\Y15.brstm
|
||||
sound\strm\Y16.brstm
|
||||
sound\strm\Y17.brstm
|
||||
stage\adventure\010001.pac
|
||||
stage\adventure\030001.pac
|
||||
stage\adventure\030101.pac
|
||||
stage\adventure\040001.pac
|
||||
stage\adventure\040101.pac
|
||||
stage\adventure\040201.pac
|
||||
stage\adventure\040201a.pac
|
||||
stage\adventure\050001.pac
|
||||
stage\adventure\050102.pac
|
||||
stage\adventure\050102a.pac
|
||||
stage\adventure\050103.pac
|
||||
stage\adventure\060001.pac
|
||||
stage\adventure\060002.pac
|
||||
stage\adventure\060002a.pac
|
||||
stage\adventure\060003.pac
|
||||
stage\adventure\060004.pac
|
||||
stage\adventure\060004a.pac
|
||||
stage\adventure\070001.pac
|
||||
stage\adventure\070001a.pac
|
||||
stage\adventure\070002.pac
|
||||
stage\adventure\080001.pac
|
||||
stage\adventure\080101.pac
|
||||
stage\adventure\080102.pac
|
||||
stage\adventure\080103.pac
|
||||
stage\adventure\080103a.pac
|
||||
stage\adventure\080103b.pac
|
||||
stage\adventure\080104.pac
|
||||
stage\adventure\080104a.pac
|
||||
stage\adventure\080104b.pac
|
||||
stage\adventure\080105.pac
|
||||
stage\adventure\080105a.pac
|
||||
stage\adventure\080201.pac
|
||||
stage\adventure\080301.pac
|
||||
stage\adventure\090001.pac
|
||||
stage\adventure\090101.pac
|
||||
stage\adventure\090201.pac
|
||||
stage\adventure\090202.pac
|
||||
stage\adventure\090203.pac
|
||||
stage\adventure\090203a.pac
|
||||
stage\adventure\100001.pac
|
||||
stage\adventure\100001a.pac
|
||||
stage\adventure\100002.pac
|
||||
stage\adventure\100101.pac
|
||||
stage\adventure\100201.pac
|
||||
stage\adventure\100202.pac
|
||||
stage\adventure\100202a.pac
|
||||
stage\adventure\100203.pac
|
||||
stage\adventure\100205.pac
|
||||
stage\adventure\120001.pac
|
||||
stage\adventure\120001a.pac
|
||||
stage\adventure\120002.pac
|
||||
stage\adventure\120003.pac
|
||||
stage\adventure\140001.pac
|
||||
stage\adventure\140005.pac
|
||||
stage\adventure\140101.pac
|
||||
stage\adventure\140102.pac
|
||||
stage\adventure\140103.pac
|
||||
stage\adventure\140104.pac
|
||||
stage\adventure\140105.pac
|
||||
stage\adventure\140106.pac
|
||||
stage\adventure\160001.pac
|
||||
stage\adventure\160002.pac
|
||||
stage\adventure\160101.pac
|
||||
stage\adventure\160102.pac
|
||||
stage\adventure\160201.pac
|
||||
stage\adventure\160202.pac
|
||||
stage\adventure\160301.pac
|
||||
stage\adventure\160301a.pac
|
||||
stage\adventure\160301b.pac
|
||||
stage\adventure\160301c.pac
|
||||
stage\adventure\180001.pac
|
||||
stage\adventure\180001a.pac
|
||||
stage\adventure\180002.pac
|
||||
stage\adventure\180003.pac
|
||||
stage\adventure\180101.pac
|
||||
stage\adventure\200001.pac
|
||||
stage\adventure\200001a.pac
|
||||
stage\adventure\200002.pac
|
||||
stage\adventure\200003.pac
|
||||
stage\adventure\200003a.pac
|
||||
stage\adventure\220001.pac
|
||||
stage\adventure\220002.pac
|
||||
stage\adventure\220002a.pac
|
||||
stage\adventure\220003.pac
|
||||
stage\adventure\220003a.pac
|
||||
stage\adventure\220101.pac
|
||||
stage\adventure\240001.pac
|
||||
stage\adventure\240001a.pac
|
||||
stage\adventure\240002.pac
|
||||
stage\adventure\240002a.pac
|
||||
stage\adventure\240002b.pac
|
||||
stage\adventure\240101.pac
|
||||
stage\adventure\250001.pac
|
||||
stage\adventure\260001.pac
|
||||
stage\adventure\260001a.pac
|
||||
stage\adventure\260002.pac
|
||||
stage\adventure\270001.pac
|
||||
stage\adventure\270002.pac
|
||||
stage\adventure\270002a.pac
|
||||
stage\adventure\270101.pac
|
||||
stage\adventure\270201.pac
|
||||
stage\adventure\270202.pac
|
||||
stage\adventure\270202a.pac
|
||||
stage\adventure\270203.pac
|
||||
stage\adventure\280002.pac
|
||||
stage\adventure\280002a.pac
|
||||
stage\adventure\280003.pac
|
||||
stage\adventure\280101.pac
|
||||
stage\adventure\280201.pac
|
||||
stage\adventure\280202.pac
|
||||
stage\adventure\280202a.pac
|
||||
stage\adventure\280203.pac
|
||||
stage\adventure\280204.pac
|
||||
stage\adventure\280301.pac
|
||||
stage\adventure\290001.pac
|
||||
stage\adventure\290001a.pac
|
||||
stage\adventure\290001b.pac
|
||||
stage\adventure\300001.pac
|
||||
stage\adventure\310001.pac
|
||||
stage\adventure\310002.pac
|
||||
stage\adventure\310003.pac
|
||||
stage\adventure\310003a.pac
|
||||
stage\adventure\310003b.pac
|
||||
stage\adventure\310101.pac
|
||||
stage\adventure\320001.pac
|
||||
stage\adventure\330001.pac
|
||||
stage\adventure\330002.pac
|
||||
stage\adventure\330002a.pac
|
||||
stage\adventure\330101.pac
|
||||
stage\adventure\330101a.pac
|
||||
stage\adventure\330102.pac
|
||||
stage\adventure\330103.pac
|
||||
stage\adventure\330104.pac
|
||||
stage\adventure\330201.pac
|
||||
stage\adventure\340001.pac
|
||||
stage\adventure\340002.pac
|
||||
stage\adventure\340003.pac
|
||||
stage\adventure\340004.pac
|
||||
stage\adventure\340005.pac
|
||||
stage\adventure\350001.pac
|
||||
stage\adventure\360001.pac
|
||||
stage\adventure\360001a.pac
|
||||
stage\adventure\360001b.pac
|
||||
stage\adventure\360001c.pac
|
||||
stage\adventure\360002.pac
|
||||
stage\adventure\370001.pac
|
||||
stage\adventure\370001a.pac
|
||||
stage\adventure\370002.pac
|
||||
stage\adventure\370002a.pac
|
||||
stage\adventure\370003.pac
|
||||
stage\adventure\370101.pac
|
||||
stage\adventure\370201.pac
|
||||
stage\adventure\370202.pac
|
||||
stage\adventure\370203.pac
|
||||
stage\adventure\370301.pac
|
||||
stage\adventure\390001.pac
|
||||
stage\adventure\400001.pac
|
||||
stage\adventure\400002.pac
|
||||
stage\adventure\400003.pac
|
||||
stage\adventure\400004.pac
|
||||
stage\adventure\400005.pac
|
||||
stage\adventure\400006.pac
|
||||
stage\adventure\400007.pac
|
||||
stage\adventure\400008.pac
|
||||
stage\adventure\400009.pac
|
||||
stage\adventure\400101.pac
|
||||
stage\adventure\410001.pac
|
||||
stage\adventure\410002.pac
|
||||
stage\adventure\410003.pac
|
||||
stage\adventure\420001a.pac
|
||||
stage\adventure\420001b.pac
|
||||
stage\adventure\420001c.pac
|
||||
stage\adventure\420001d.pac
|
||||
stage\adventure\420002a.pac
|
||||
stage\adventure\420002b.pac
|
||||
stage\adventure\420002c.pac
|
||||
stage\adventure\420002d.pac
|
||||
stage\adventure\420002e.pac
|
||||
stage\adventure\420003a.pac
|
||||
stage\adventure\420005a.pac
|
||||
stage\adventure\420005b.pac
|
||||
stage\adventure\420005c.pac
|
||||
stage\adventure\420007a.pac
|
||||
stage\adventure\420007b.pac
|
||||
stage\adventure\420007c.pac
|
||||
stage\adventure\420009a.pac
|
||||
stage\adventure\420009b.pac
|
||||
stage\adventure\420009c.pac
|
||||
stage\adventure\420011a.pac
|
||||
stage\adventure\420013a.pac
|
||||
stage\adventure\420013b.pac
|
||||
stage\adventure\420015a.pac
|
||||
stage\adventure\420017a.pac
|
||||
stage\adventure\420017b.pac
|
||||
stage\adventure\420017c.pac
|
||||
stage\adventure\420019a.pac
|
||||
stage\adventure\420019b.pac
|
||||
stage\adventure\420021a.pac
|
||||
stage\adventure\420021c.pac
|
||||
stage\adventure\420021d.pac
|
||||
stage\adventure\420021e.pac
|
||||
stage\adventure\420023a.pac
|
||||
stage\adventure\420023b.pac
|
||||
stage\adventure\420023c.pac
|
||||
stage\adventure\420025a.pac
|
||||
stage\adventure\420025b.pac
|
||||
stage\adventure\420025c.pac
|
||||
stage\adventure\420027a.pac
|
||||
stage\adventure\420027b.pac
|
||||
stage\adventure\420027c.pac
|
||||
stage\adventure\420029b.pac
|
||||
stage\adventure\420031a.pac
|
||||
stage\adventure\420031b.pac
|
||||
stage\adventure\420031c.pac
|
||||
stage\adventure\420033a.pac
|
||||
stage\adventure\420033b.pac
|
||||
stage\adventure\420035a.pac
|
||||
stage\adventure\420037a.pac
|
||||
stage\adventure\420041.pac
|
||||
stage\adventure\420042.pac
|
||||
stage\adventure\420043.pac
|
||||
stage\adventure\420044.pac
|
||||
stage\adventure\420045.pac
|
||||
stage\adventure\420046.pac
|
||||
stage\adventure\420047.pac
|
||||
stage\adventure\420051.pac
|
||||
stage\adventure\420052.pac
|
||||
stage\adventure\420053.pac
|
||||
stage\adventure\420054.pac
|
||||
stage\adventure\420055.pac
|
||||
stage\adventure\420056.pac
|
||||
stage\adventure\420057.pac
|
||||
stage\adventure\420058.pac
|
||||
stage\adventure\420059.pac
|
||||
stage\adventure\420060.pac
|
||||
stage\adventure\420061.pac
|
||||
stage\adventure\420062.pac
|
||||
stage\adventure\420063.pac
|
||||
stage\adventure\420064.pac
|
||||
stage\adventure\420065.pac
|
||||
stage\adventure\420066.pac
|
||||
stage\adventure\420067.pac
|
||||
stage\adventure\420068.pac
|
||||
stage\adventure\420069.pac
|
||||
stage\adventure\420070.pac
|
||||
stage\adventure\420071.pac
|
||||
stage\adventure\420072.pac
|
||||
stage\adventure\420073.pac
|
||||
stage\adventure\420074.pac
|
||||
stage\adventure\420075.pac
|
||||
stage\adventure\420076.pac
|
||||
stage\adventure\420077.pac
|
||||
stage\adventure\420078.pac
|
||||
stage\adventure\420079.pac
|
||||
stage\adventure\420080.pac
|
||||
stage\adventure\420081.pac
|
||||
stage\adventure\420101.pac
|
||||
stage\adventure\900001.pac
|
||||
stage\adventure\900101.pac
|
||||
stage\adventure\900201.pac
|
||||
stage\adventure\910101.pac
|
||||
stage\adventure\920001.pac
|
||||
stage\adventure\920101.pac
|
||||
stage\adventure\920201.pac
|
||||
stage\adventure\920301.pac
|
||||
stage\adventure\920401.pac
|
||||
stage\adventure\920501.pac
|
||||
stage\adventure\920601.pac
|
||||
stage\adventure\920701.pac
|
||||
stage\adventure\920801.pac
|
||||
stage\adventure\adventure_common.arc
|
16
Resources/genList.py
Normal file
16
Resources/genList.py
Normal file
@ -0,0 +1,16 @@
|
||||
#!/usr/bin/python
|
||||
|
||||
import xml.sax
|
||||
import sys
|
||||
import os
|
||||
|
||||
f = open("brawlFileList.txt", "w")
|
||||
|
||||
for root, dirs, files in os.walk(sys.argv[1]):
|
||||
for file in files:
|
||||
info = os.stat(os.path.join(root, file))
|
||||
relDir = os.path.relpath(root, sys.argv[1])
|
||||
relFile = os.path.join(relDir, file)
|
||||
f.write(relFile + " " + str(info.st_size) + "\n")
|
||||
|
||||
f.close()
|
9
Resources/patch/PatchCommon.xml
Normal file
9
Resources/patch/PatchCommon.xml
Normal file
@ -0,0 +1,9 @@
|
||||
<!-- <memory offset="0x801E9A2C" value="4BE17E7C" /> -->
|
||||
<memory offset="0x80200984" value="4BE00F24" />
|
||||
<memory offset="0x80002778" value="80200B84" />
|
||||
<memory offset="0x80001CDE" value="8057" />
|
||||
<memory offset="0x80001CE2" value="0000" />
|
||||
<memory offset="0x80001F5A" value="8057" />
|
||||
<memory offset="0x80001F5E" value="0000" />
|
||||
<memory offset="0x800042B8" value="60000000" />
|
||||
<memory offset="0x803E9930" value="60000000" />
|
BIN
Resources/patch/codehandler.bin
Normal file
BIN
Resources/patch/codehandler.bin
Normal file
Binary file not shown.
BIN
Resources/wit/cygwin1.dll
Normal file
BIN
Resources/wit/cygwin1.dll
Normal file
Binary file not shown.
339
Resources/wit/wit-license-gpl-2.0.txt
Normal file
339
Resources/wit/wit-license-gpl-2.0.txt
Normal file
@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
17
Resources/wit/wit-source.txt
Normal file
17
Resources/wit/wit-source.txt
Normal file
@ -0,0 +1,17 @@
|
||||
WIT (Wiimms ISO Tools) is licensed under GPL 2.0:
|
||||
http://www.gnu.org/licenses/gpl-2.0.txt
|
||||
|
||||
The source code for releases and beta versions is available in a
|
||||
SVN repository. For browsing the source use the ViewVC interface:
|
||||
|
||||
Release:
|
||||
SVN repos: http://opensvn.wiimm.de/wii/trunk/wiimms-iso-tools/
|
||||
Browsing: http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-iso-tools/
|
||||
Latest beta:
|
||||
SVN repos: http://opensvn.wiimm.de/wii/branches/public/wiimms-iso-tools/
|
||||
Browsing: http://opensvn.wiimm.de/viewvc/wii/branches/public/wiimms-iso-tools/
|
||||
|
||||
Infos, binaries and source code can be found at the WIT homepage:
|
||||
http://wit.wiimm.de/
|
||||
|
||||
2015-02-08, Wiimm
|
BIN
Resources/wit/wit.exe
Normal file
BIN
Resources/wit/wit.exe
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user