From 9185475d546b2e75b94bdf79ad08f53047aa28af Mon Sep 17 00:00:00 2001 From: TeamCemu <40145098+TeamCemu@users.noreply.github.com> Date: Sat, 23 May 2020 00:08:34 +0000 Subject: [PATCH] updated to 1.19.1 --- cemu.pot | 2352 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2352 insertions(+) create mode 100644 cemu.pot diff --git a/cemu.pot b/cemu.pot new file mode 100644 index 0000000..f7c0822 --- /dev/null +++ b/cemu.pot @@ -0,0 +1,2352 @@ +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: Cemu\n" +"POT-Creation-Date: 2020-05-23 02:06+0200\n" +"PO-Revision-Date: 2018-06-12 19:51+0200\n" +"Last-Translator: \n" +"Language-Team: \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: bootGame.cpp +msgid "Failed to run this title because at least one of the files is damaged." +msgstr "" + +#: bootGame.cpp GameUpdateWindow.cpp GeneralSettings2.cpp +#: GraphicPacksWindow2.cpp MainWindow.cpp wxTitleManagerList.cpp +msgid "Warning" +msgstr "" + +#: bootGame.cpp CemuApp.cpp DownloadGraphicPacksWindow.cpp DumpCtrl.cpp +#: GeneralSettings2.cpp gpu7ShaderCache.cpp helpers.cpp InputSettings.cpp +#: MainWindow.cpp toolMemorySearcher.cpp VulkanCanvas.cpp +#: wxCreateAccountDialog.cpp wxTitleManagerList.cpp +msgid "Error" +msgstr "" + +#: bootGame.cpp +msgid "" +"Cemu detected a DLC installed at a wrong or outdated location:\n" +"{}\n" +"\n" +"Do you want to move it to the correct location:\n" +"{}" +msgstr "" + +#: BreakpointWindow.cpp GeneralSettings2.cpp +msgid "On" +msgstr "" + +#: BreakpointWindow.cpp debugPPCThreadsWindow.cpp ModuleWindow.cpp +msgid "Address" +msgstr "" + +#: BreakpointWindow.cpp textureRelationWindow.cpp wxTitleManagerList.cpp +msgid "Type" +msgstr "" + +#: BreakpointWindow.cpp +msgid "Comment" +msgstr "" + +#: BreakpointWindow.cpp DisasmCtrl.cpp +msgid "Enter a new comment." +msgstr "" + +#: BreakpointWindow.cpp +#, c-format +msgid "Set comment for breakpoint at address %08x" +msgstr "" + +#: BreakpointWindow.cpp +msgid "Create memory breakpoint (read)" +msgstr "" + +#: BreakpointWindow.cpp +msgid "Create memory breakpoint (write)" +msgstr "" + +#: BreakpointWindow.cpp +msgid "Enter a memory address" +msgstr "" + +#: BreakpointWindow.cpp +msgid "Memory breakpoint" +msgstr "" + +#: CemuApp.cpp +msgid "" +"Your mlc01 folder seems to be missing.\n" +"\n" +"This is where Cemu stores save files, game updates and other Wii U files.\n" +"\n" +"The expected path is:\n" +"{}\n" +"\n" +"Do you want to create the folder at the expected path?" +msgstr "" + +#: CemuApp.cpp +msgid "Yes" +msgstr "" + +#: CemuApp.cpp +msgid "No" +msgstr "" + +#: CemuApp.cpp +msgid "Select a custom path" +msgstr "" + +#: CemuApp.cpp +msgid "" +"Couldn't create a required mlc01 subfolder or file!\n" +"\n" +"Error: {0}\n" +"Target path:\n" +"{1}" +msgstr "" + +#: CemuApp.cpp +msgid "" +"Couldn't create a required cemu directory or file!\n" +"\n" +"Error: {0}" +msgstr "" + +#: CemuApp.cpp +msgid "Select a mlc directory" +msgstr "" + +#: CemuApp.cpp +msgid "" +"Cemu can't write to the selected mlc path!\n" +"Do you want to select another path?" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Update" +msgstr "" + +#: CemuUpdateWindow.cpp DownloadGraphicPacksWindow.cpp GameUpdateWindow.cpp +#: wxCreateAccountDialog.cpp +msgid "Cancel" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Changelog" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Exit" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "No update available!" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Update available!" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Extracting update..." +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Couldn't download the update!" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Applying update..." +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Extracting failed!" +msgstr "" + +#: CemuUpdateWindow.cpp MainWindow.cpp +msgid "Success" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Restart" +msgstr "" + +#: CemuUpdateWindow.cpp +msgid "Downloading update..." +msgstr "" + +#: DebuggerWindow2.cpp +msgid "GoTo (CTRL + G)" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Toggle Breakpoint (F9)" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Break (F5)" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Step Into (F11)" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Step Over (F10)" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Run (F5)" +msgstr "" + +#: DebuggerWindow2.cpp MainWindow.cpp +msgid "&Exit" +msgstr "" + +#: DebuggerWindow2.cpp MainWindow.cpp +msgid "&File" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "&Pin to main window" +msgstr "" + +#: DebuggerWindow2.cpp MainWindow.cpp +msgid "&Options" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "&Registers" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "&Memory Dump" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "&Breakpoints" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "Module&list" +msgstr "" + +#: DebuggerWindow2.cpp +msgid "&Window" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "PPC threads" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Entry" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Stack" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "PC" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "LR" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "State" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Affinity" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Priority" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "SliceStart" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "SumWakeTime" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "ThreadName" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "GPR" +msgstr "" + +#: debugPPCThreadsWindow.cpp textureRelationWindow.cpp +msgid "Refresh" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Auto refresh" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Boost priority (-5)" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Boost priority (-1)" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Decrease priority (+5)" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Decrease priority (+1)" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Resume" +msgstr "" + +#: debugPPCThreadsWindow.cpp +msgid "Suspend" +msgstr "" + +#: DisasmCtrl.cpp +msgid "Enter a new instruction." +msgstr "" + +#: DisasmCtrl.cpp DumpCtrl.cpp +msgid "Enter a target address." +msgstr "" + +#: DisasmCtrl.cpp DumpCtrl.cpp +msgid "GoTo address" +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "Graphic packs cannot be updated while a game is running." +msgstr "" + +#: DownloadGraphicPacksWindow.cpp GettingStartedDialog.cpp +#: GraphicPacksWindow2.cpp +msgid "Graphic packs" +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "Failed to connect to server" +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "No updates available." +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "" +"Updated graphic packs are available. Do you want to download and install " +"them?" +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "Checking version..." +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "Downloading graphic packs..." +msgstr "" + +#: DownloadGraphicPacksWindow.cpp +msgid "Extracting..." +msgstr "" + +#: DumpCtrl.cpp RegisterCtrl.cpp RegisterWindow.cpp +msgid "Enter a new value." +msgstr "" + +#: GameProfileWindow.cpp +msgid "Edit game profile" +msgstr "" + +#: GameProfileWindow.cpp GeneralSettings2.cpp +msgid "General" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Load shared libraries" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"EXPERT OPTION\n" +"This option will load libraries from the cafeLibs directory" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Launch with gamepad view" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"Games will be launched with gamepad view toggled as default. The view can be " +"toggled with CTRL + TAB" +msgstr "" + +#: GameProfileWindow.cpp +msgid "CPU" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Mode" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Singlecore-Interpreter" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Singlecore-Recompiler" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Dualcore-Recompiler" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Triplecore-Recompiler" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Set the CPU emulation mode" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Thread quantum" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"EXPERT OPTION\n" +"Set the maximum thread slice runtime (in virtual cycles)" +msgstr "" + +#: GameProfileWindow.cpp +msgid "cycles" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Extended texture readback" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"Improves emulation accuracy of CPU to GPU memory access at the cost of " +"performance. Required for some games." +msgstr "" + +#: GameProfileWindow.cpp +msgid "Shader mul accuracy" +msgstr "" + +#: GameProfileWindow.cpp +msgid "false" +msgstr "" + +#: GameProfileWindow.cpp +msgid "true" +msgstr "" + +#: GameProfileWindow.cpp +msgid "minimal" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"EXPERT OPTION\n" +"Controls the accuracy of floating point multiplication in shaders.\n" +"\n" +"Recommended: true" +msgstr "" + +#: GameProfileWindow.cpp +msgid "GPU buffer cache accuracy" +msgstr "" + +#: GameProfileWindow.cpp +msgid "high" +msgstr "" + +#: GameProfileWindow.cpp +msgid "medium" +msgstr "" + +#: GameProfileWindow.cpp +msgid "low" +msgstr "" + +#: GameProfileWindow.cpp +msgid "" +"Lower value results in higher performance, but may cause graphical issues" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Graphic" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Controller" +msgstr "" + +#: GameProfileWindow.cpp +msgid "Forces a given controller profile" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Can't open the file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Invalid \"meta.xml\" file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Can't find the \"title_id\" in the given \"meta.xml\" file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Can't find the \"title_version\" in the given \"meta.xml\" file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Can't find the \"product_code\" in the given \"meta.xml\" file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "The given \"meta.xml\" file is no update or DLC." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Can't find the \"longname_en\" in the given \"meta.xml\" file." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Invalid folder structure" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "" +"It seems that the selected update is already installed, do you want to " +"reinstall it?" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "" +"It seems that a newer update is already installed, do you still want to " +"install the older version?" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "" +"Not enough space available.\n" +"Required: {0} MB\n" +"Available: {1} MB" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Installing DLC ..." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Installing update ..." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Current file:" +msgstr "" + +#: GameUpdateWindow.cpp +msgid "" +"Do you really want to cancel the update process?\n" +"\n" +"Canceling the process will delete the applied update." +msgstr "" + +#: GameUpdateWindow.cpp +msgid "Info" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Interface" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Language" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Default" +msgstr "" + +#: GeneralSettings2.cpp +msgid "English" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Changes the interface language of Cemu\n" +"Available languages are stored in the translation directory\n" +"A restart will be required after changing the language" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Remember main window position" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Restores the last known window position and size when starting Cemu" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Remember pad window position" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Restores the last known pad window position and size when opening it" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Discord Presence" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Enables the Discord Rich Presence feature\n" +"You will also need to enable it in the Discord settings itself!" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Fullscreen menu bar" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Displays the menu bar when Cemu is running in fullscreen mode and the mouse " +"cursor is moved to the top" +msgstr "" + +#: GeneralSettings2.cpp GettingStartedDialog.cpp +msgid "Automatically check for updates" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Automatically checks for new cemu versions on startup" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Save screenshot" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Pressing the screenshot key (F12) will save a screenshot directly to the " +"screenshots folder" +msgstr "" + +#: GeneralSettings2.cpp +msgid "MLC Path" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"The mlc directory contains your save games and installed game update/dlc data" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Select a custom mlc path\n" +"The mlc path is used to store Wii U related files like save games, game " +"updates and dlc data" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Game Paths" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Add the root directory of your game(s). It will scan all directories in it " +"for games" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Add" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Adds a game path to scan for games displayed in the game list\n" +"If you have unpacked games, make sure to select the root folder of a game" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Remove" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Removes the currently selected game path from the game list" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Graphics API" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select one of the available graphic back ends" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Graphics Device" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select the used graphic device" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Precompiled shaders" +msgstr "" + +#: GeneralSettings2.cpp +msgid "auto" +msgstr "" + +#: GeneralSettings2.cpp +msgid "enable" +msgstr "" + +#: GeneralSettings2.cpp +msgid "disable" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Precompiled shaders can speed up the load time on the shader loading " +"screen.\n" +"Auto will enable it for AMD/Intel but disable it for NVIDIA GPUs as a " +"workaround for a driver bug.\n" +"\n" +"Recommended: Auto" +msgstr "" + +#: GeneralSettings2.cpp +msgid "VSync" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Controls the vsync state" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Full sync at GX2DrawDone()" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"If synchronization is requested by the game, the emulated CPU will wait for " +"the GPU to finish all operations.\n" +"This is more accurate behavior, but may cause lower performance" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Bilinear" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Bicubic" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Hermite" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Nearest Neighbor" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Upscale filter" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Upscaling filters are used when the game resolution is smaller than the " +"window size" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Downscale filter" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Downscaling filters are used when the game resolution is bigger than the " +"window size" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Keep aspect ratio" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Stretch" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Fullscreen scaling" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Controls the output aspect ratio when it doesn't match the ratio of the game" +msgstr "" + +#: GeneralSettings2.cpp +msgid "API" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select one of the available audio back ends" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Latency" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Controls the amount of buffered audio data\n" +"Higher values will create a delay in audio playback, but may avoid audio " +"problems when emulation is too slow" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Mono" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Stereo" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Surround" +msgstr "" + +#: GeneralSettings2.cpp +msgid "TV" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Device" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select the active audio output device for Wii U TV" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Channels" +msgstr "" + +#: GeneralSettings2.cpp InputPanelGamepad.cpp InputPanelWiimote.cpp +msgid "Volume" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Gamepad" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select the active audio output device for Wii U GamePad" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Disabled" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Top left" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Top center" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Top right" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Bottom left" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Bottom center" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Bottom right" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Overlay" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Position" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Controls the overlay which displays technical information while playing" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Text Color" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Sets the text color of the overlay" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Scale" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Sets the scale of the overlay text" +msgstr "" + +#: GeneralSettings2.cpp +msgid "FPS" +msgstr "" + +#: GeneralSettings2.cpp +msgid "The number of frames per second. Average over last 5 seconds" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Draw calls per frame" +msgstr "" + +#: GeneralSettings2.cpp +msgid "The number of draw calls per frame. Average over last 5 seconds" +msgstr "" + +#: GeneralSettings2.cpp +msgid "CPU usage" +msgstr "" + +#: GeneralSettings2.cpp +msgid "CPU usage of Cemu in percent" +msgstr "" + +#: GeneralSettings2.cpp +msgid "CPU per core usage" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Total cpu usage in percent for each core" +msgstr "" + +#: GeneralSettings2.cpp +msgid "RAM usage" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Cemu RAM usage in MB" +msgstr "" + +#: GeneralSettings2.cpp +msgid "VRAM usage" +msgstr "" + +#: GeneralSettings2.cpp +msgid "The VRAM usage of Cemu in MB" +msgstr "" + +#: GeneralSettings2.cpp +msgid "This option requires Win8.1+" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Debug" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Displays internal debug information (Vulkan only)" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Notifications" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Controls the notification position while playing" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Sets the text color of notifications" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Sets the scale of the notification text" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Controller profiles" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Displays the active controller profile when starting a game" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Low battery" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Shows a notification when a low controller battery has been detected" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Shader compiler" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Shows a notification after shaders have been compiled" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Friend list" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Shows friend list related data if online" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Please be aware that online mode lets you connect to OFFICIAL servers and " +"therefore there is a risk of getting banned.\n" +"Only proceed if you are willing to risk losing online access with your Wii U " +"and/or NNID." +msgstr "" + +#: GeneralSettings2.cpp +msgid "Account settings" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Active account" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Create" +msgstr "" + +#: GeneralSettings2.cpp InputSettings.cpp +msgid "Delete" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Enable online mode" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Account information" +msgstr "" + +#: GeneralSettings2.cpp +msgid "The persistent id is the internal folder name used for your saves" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Mii name" +msgstr "" + +#: GeneralSettings2.cpp +msgid "The mii name is the profile name" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Birthday" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Female" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Male" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Email" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Country" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Crash dump" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Lite" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Full" +msgstr "" + +#: GeneralSettings2.cpp +msgid "" +"Creates a dump when Cemu crashes\n" +"Only enable on demand!\n" +"The Full option will create a big dump with the memory included" +msgstr "" + +#: GeneralSettings2.cpp +msgid "General settings" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Graphics" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Audio" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Account" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Can't delete the only account!" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Are you sure you want to delete the account {} with id {:x}?" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Confirmation" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Off" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Double buffering" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Triple buffering" +msgstr "" + +#: GeneralSettings2.cpp +msgid "You have to restart the game in order to apply the new settings." +msgstr "" + +#: GeneralSettings2.cpp MainWindow.cpp VulkanRenderer.cpp +msgid "Information" +msgstr "" + +#: GeneralSettings2.cpp +msgid "Select a directory containing games." +msgstr "" + +#: GeneralSettings2.cpp +msgid "Online Status" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "" +"It looks like you're starting Cemu for the first time.\n" +"This quick setup assistant will help you get the best experience" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "mlc01 path" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "" +"The mlc path is the root folder of the emulated Wii U internal flash " +"storage. It contains all your saves, installed updates and DLCs.\n" +"It is strongly recommend that you create a dedicated folder for it (example: " +"C:\\wiiu\\mlc\\) \n" +"If left empty, the mlc folder will be created inside the Cemu folder." +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Custom mlc01 path" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Select a folder" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "(optional)" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Game paths" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "" +"The game path is scanned by Cemu to locate your games. We recommend creating " +"a dedicated directory in which\n" +"you place all your Wii U games. (example: C:\\wiiu\\games\\)\n" +"\n" +"You can also set additional paths in the general settings of Cemu." +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Game path" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "" +"Graphic packs improve games by offering the possibility to change " +"resolution, tweak FPS or add other visual or gameplay modifications.\n" +"Download the community graphic packs to get started.\n" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Download community graphic packs" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Next" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Input settings" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "" +"You can configure one controller for each player.\n" +"We advise you to always use GamePad as emulated input for the first player, " +"since many games expect the GamePad to be present.\n" +"It is also required for touch functionality.\n" +"The default global hotkeys are:\n" +"CTRL - show pad screen\n" +"CTRL + TAB - toggle pad screen\n" +"ALT + ENTER - toggle fullscreen\n" +"ESC - leave fullscreen\n" +"\n" +"If you're having trouble configuring your controller, make sure to have it " +"in idle state and press calibrate.\n" +"Also don't set the axis deadzone too low." +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Configure input" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Additional options" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Start games with fullscreen" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Open separate pad screen" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Don't show this again" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Previous" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Close" +msgstr "" + +#: GettingStartedDialog.cpp +msgid "Getting started" +msgstr "" + +#: gpu7ShaderCache.cpp +msgid "" +"Outdated shader cache\n" +"\n" +"The stored shader cache for this game was created with a Cemu version prior " +"to 1.16.0.\n" +"\n" +"There are no significant downsides to reusing an existing cache but it may " +"contain bloat that is no longer used by current versions of Cemu.\n" +"\n" +"It is highly recommended to start a new cache. Note that a new cache means " +"that you will experience additional stutter during the first minutes of " +"gameplay." +msgstr "" + +#: gpu7ShaderCache.cpp +msgid "Shader cache migration" +msgstr "" + +#: gpu7ShaderCache.cpp +msgid "Use existing cache" +msgstr "" + +#: gpu7ShaderCache.cpp +msgid "Create new cache [recommended]" +msgstr "" + +#: GraphicPacksWindow2.cpp LoggingWindow.cpp TitleManager.cpp +#: toolMemorySearcher.cpp +msgid "Filter" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Installed games" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Graphic pack" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Description" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Control" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Download latest community graphic packs" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Active preset" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "This graphic pack has no description" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "Restart of Cemu required for changes to take effect" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "This update removed or renamed the following graphic packs:" +msgstr "" + +#: GraphicPacksWindow2.cpp +msgid "You may need to set them up again." +msgstr "" + +#: helpers.cpp +msgid "Error code" +msgstr "" + +#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp +msgid "Left Axis" +msgstr "" + +#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp +#: InputPanelWiimote.cpp +msgid "Deadzone" +msgstr "" + +#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp +#: InputPanelWiimote.cpp +msgid "Range" +msgstr "" + +#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp +msgid "Right Axis" +msgstr "" + +#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp +#: InputPanelWiimote.cpp +msgid "D-pad" +msgstr "" + +#: InputPanelGamepad.cpp +msgid "blow mic" +msgstr "" + +#: InputPanelGamepad.cpp +msgid "show screen" +msgstr "" + +#: InputPanelWiimote.cpp +msgid "Extensions:" +msgstr "" + +#: InputPanelWiimote.cpp +msgid "MotionPlus" +msgstr "" + +#: InputPanelWiimote.cpp +msgid "Nunchuck" +msgstr "" + +#: InputPanelWiimote.cpp +msgid "Classic" +msgstr "" + +#: InputSettings.cpp +msgid "Input Settings" +msgstr "" + +#: InputSettings.cpp +msgid "Controller {}" +msgstr "" + +#: InputSettings.cpp +msgid "Couldn't save settings for controller {0}" +msgstr "" + +#: InputSettings.cpp +msgid "Profile" +msgstr "" + +#: InputSettings.cpp +msgid "Load" +msgstr "" + +#: InputSettings.cpp +msgid "Save" +msgstr "" + +#: InputSettings.cpp +msgid "Emulate Controller" +msgstr "" + +#: InputSettings.cpp +msgid "Controller API:" +msgstr "" + +#: InputSettings.cpp +msgid "Settings" +msgstr "" + +#: InputSettings.cpp +msgid "Controller:" +msgstr "" + +#: InputSettings.cpp +msgid "Test if the controller is connected" +msgstr "" + +#: InputSettings.cpp +msgid "Calibrate" +msgstr "" + +#: InputSettings.cpp +msgid "Reset the default state of the controller" +msgstr "" + +#: InputSettings.cpp toolMemorySearcher.cpp +msgid "Clear" +msgstr "" + +#: InputSettings.cpp +msgid "Clear all currently set input settings" +msgstr "" + +#: InputSettings.cpp +msgid "Additional settings" +msgstr "" + +#: InputSettings.cpp +msgid "Rumble" +msgstr "" + +#: InputSettings.cpp +msgid "Button Threshold" +msgstr "" + +#: InputSettings.cpp +msgid "" +"The threshold of a button to recognizes a press from a trigger/axis value" +msgstr "" + +#: InputSettings.cpp +msgid "No profile name selected!" +msgstr "" + +#: InputSettings.cpp +msgid "The given profile name is not valid!" +msgstr "" + +#: InputSettings.cpp +msgid "Couldn't load the selected profile!" +msgstr "" + +#: InputSettings.cpp +msgid "No profile name entered!" +msgstr "" + +#: InputSettings.cpp +msgid "Couldn't save the profile!" +msgstr "" + +#: InputSettings.cpp +msgid "DSU client settings" +msgstr "" + +#: InputSettings.cpp +msgid "IP" +msgstr "" + +#: InputSettings.cpp +msgid "Port" +msgstr "" + +#: InputSettings.cpp +msgid "The entered port must be between 1 and 65535" +msgstr "" + +#: InputSettings.cpp +msgid "Searching for wiimotes..." +msgstr "" + +#: InputSettings.cpp +msgid "Searching for controllers..." +msgstr "" + +#: LoggingWindow.cpp +msgid "Logging window" +msgstr "" + +#: LoggingWindow.cpp +msgid "Filter messages" +msgstr "" + +#: MainWindow.cpp +msgid "Cannot open file" +msgstr "" + +#: MainWindow.cpp +msgid "Not a valid NFC NTAG215 file" +msgstr "" + +#: MainWindow.cpp +msgid "" +"Cemu can't write to its directory.\n" +"Please move it to a different location or run Cemu as administrator!" +msgstr "" + +#: MainWindow.cpp +msgid "Update installed!" +msgstr "" + +#: MainWindow.cpp +msgid "Update installation has been canceled!" +msgstr "" + +#: MainWindow.cpp +msgid "Update error" +msgstr "" + +#: MainWindow.cpp +msgid "Unable to open file." +msgstr "" + +#: MainWindow.cpp +msgid "Unknown file type." +msgstr "" + +#: MainWindow.cpp +msgid "Failed to launch file." +msgstr "" + +#: MainWindow.cpp +msgid "All Wii U files (wud, wux, iso, wad, rpx, elf)" +msgstr "" + +#: MainWindow.cpp +msgid "Wii U image (wud, wux, iso, wad)" +msgstr "" + +#: MainWindow.cpp +msgid "Wii U executable (rpx, elf)" +msgstr "" + +#: MainWindow.cpp +msgid "All files (*.*)" +msgstr "" + +#: MainWindow.cpp +msgid "Open file to launch" +msgstr "" + +#: MainWindow.cpp +msgid "Open file to load" +msgstr "" + +#: MainWindow.cpp +msgid "Cemu must be restarted to apply the selected UI language." +msgstr "" + +#: MainWindow.cpp +msgid "" +"All files from the currently running game will be dumped to /dump/" +". This process can take a few minutes." +msgstr "" + +#: MainWindow.cpp +msgid "Dump WUD" +msgstr "" + +#: MainWindow.cpp +msgid "Dump complete" +msgstr "" + +#: MainWindow.cpp +msgid "Updating game list..." +msgstr "" + +#: MainWindow.cpp +msgid "" +"There's a new update available.\n" +"Do you want to update?" +msgstr "" + +#: MainWindow.cpp +msgid "Update notification" +msgstr "" + +#: MainWindow.cpp +msgid "&Load" +msgstr "" + +#: MainWindow.cpp +msgid "&Install game update or DLC" +msgstr "" + +#: MainWindow.cpp +msgid "End emulation" +msgstr "" + +#: MainWindow.cpp +msgid "&Auto" +msgstr "" + +#: MainWindow.cpp +msgid "&USA" +msgstr "" + +#: MainWindow.cpp +msgid "&Europe" +msgstr "" + +#: MainWindow.cpp +msgid "&Japan" +msgstr "" + +#: MainWindow.cpp +msgid "&China" +msgstr "" + +#: MainWindow.cpp +msgid "&Korea" +msgstr "" + +#: MainWindow.cpp +msgid "&Taiwan" +msgstr "" + +#: MainWindow.cpp +msgid "&English" +msgstr "" + +#: MainWindow.cpp +msgid "&Japanese" +msgstr "" + +#: MainWindow.cpp +msgid "&French" +msgstr "" + +#: MainWindow.cpp +msgid "&German" +msgstr "" + +#: MainWindow.cpp +msgid "&Italian" +msgstr "" + +#: MainWindow.cpp +msgid "&Spanish" +msgstr "" + +#: MainWindow.cpp +msgid "&Chinese" +msgstr "" + +#: MainWindow.cpp +msgid "&Korean" +msgstr "" + +#: MainWindow.cpp +msgid "&Dutch" +msgstr "" + +#: MainWindow.cpp +msgid "&Portuguese" +msgstr "" + +#: MainWindow.cpp +msgid "&Russian" +msgstr "" + +#: MainWindow.cpp +msgid "&Taiwanese" +msgstr "" + +#: MainWindow.cpp +msgid "&Fullscreen" +msgstr "" + +#: MainWindow.cpp +msgid "&Graphic packs" +msgstr "" + +#: MainWindow.cpp +msgid "&Separate GamePad view" +msgstr "" + +#: MainWindow.cpp +msgid "&General settings" +msgstr "" + +#: MainWindow.cpp +msgid "&Input settings" +msgstr "" + +#: MainWindow.cpp +msgid "&Active account" +msgstr "" + +#: MainWindow.cpp +msgid "&Console region" +msgstr "" + +#: MainWindow.cpp +msgid "&Console language" +msgstr "" + +#: MainWindow.cpp +msgid "&Memory searcher" +msgstr "" + +#: MainWindow.cpp +msgid "&Title Manager" +msgstr "" + +#: MainWindow.cpp +msgid "&Tools" +msgstr "" + +#: MainWindow.cpp +msgid "&CPU" +msgstr "" + +#: MainWindow.cpp +msgid "&Scan NFC tag from file" +msgstr "" + +#: MainWindow.cpp +msgid "&NFC" +msgstr "" + +#: MainWindow.cpp +msgid "&Unsupported API calls" +msgstr "" + +#: MainWindow.cpp +msgid "&Coreinit File-Access" +msgstr "" + +#: MainWindow.cpp +msgid "&Coreinit Thread-Synchronization API" +msgstr "" + +#: MainWindow.cpp +msgid "&Coreinit Memory API" +msgstr "" + +#: MainWindow.cpp +msgid "&Coreinit MP API" +msgstr "" + +#: MainWindow.cpp +msgid "&NN NFP" +msgstr "" + +#: MainWindow.cpp +msgid "&GX2 API" +msgstr "" + +#: MainWindow.cpp +msgid "&Audio API" +msgstr "" + +#: MainWindow.cpp +msgid "&Input API" +msgstr "" + +#: MainWindow.cpp +msgid "&Socket API" +msgstr "" + +#: MainWindow.cpp +msgid "&Save API" +msgstr "" + +#: MainWindow.cpp +msgid "&H264 API" +msgstr "" + +#: MainWindow.cpp +msgid "&Graphic pack patches" +msgstr "" + +#: MainWindow.cpp +msgid "&Texture cache warnings" +msgstr "" + +#: MainWindow.cpp +msgid "&OpenGL debug output" +msgstr "" + +#: MainWindow.cpp +msgid "&Vulkan validation layer (slow)" +msgstr "" + +#: MainWindow.cpp +msgid "&Log PPC context for API" +msgstr "" + +#: MainWindow.cpp +msgid "&Textures" +msgstr "" + +#: MainWindow.cpp +msgid "&Shaders" +msgstr "" + +#: MainWindow.cpp +msgid "&nlibcurl HTTP/HTTPS requests" +msgstr "" + +#: MainWindow.cpp +msgid "&Logging" +msgstr "" + +#: MainWindow.cpp +msgid "&Dump" +msgstr "" + +#: MainWindow.cpp +msgid "&Render upside-down" +msgstr "" + +#: MainWindow.cpp +msgid "&Async compile (Vulkan)" +msgstr "" + +#: MainWindow.cpp +msgid "&Experimental" +msgstr "" + +#: MainWindow.cpp +msgid "&Open logging window" +msgstr "" + +#: MainWindow.cpp +msgid "&View PPC threads" +msgstr "" + +#: MainWindow.cpp +msgid "&View PPC debugger" +msgstr "" + +#: MainWindow.cpp +msgid "&View audio debugger" +msgstr "" + +#: MainWindow.cpp +msgid "&View texture cache info" +msgstr "" + +#: MainWindow.cpp +msgid "&Show frame profiler" +msgstr "" + +#: MainWindow.cpp +msgid "&Dump current RAM" +msgstr "" + +#: MainWindow.cpp +msgid "&Dump WUD filesystem" +msgstr "" + +#: MainWindow.cpp +msgid "&Debug" +msgstr "" + +#: MainWindow.cpp +msgid "&Check for updates" +msgstr "" + +#: MainWindow.cpp +msgid "&Getting started" +msgstr "" + +#: MainWindow.cpp +msgid "&About" +msgstr "" + +#: MainWindow.cpp +msgid "&Help" +msgstr "" + +#: MainWindow.cpp +msgid "otp.bin could not be found" +msgstr "" + +#: MainWindow.cpp +msgid "otp.bin is corrupted or has invalid size" +msgstr "" + +#: MainWindow.cpp +msgid "seeprom.bin could not be found" +msgstr "" + +#: MainWindow.cpp +msgid "seeprom.bin is corrupted or has invalid size" +msgstr "" + +#: MainWindow.cpp +msgid "Unknown error occured" +msgstr "" + +#: ModuleWindow.cpp wxTitleManagerList.cpp +msgid "Name" +msgstr "" + +#: ModuleWindow.cpp +msgid "Size" +msgstr "" + +#: RegisterWindow.cpp +msgid "&Zero" +msgstr "" + +#: RegisterWindow.cpp +msgid "&Increment" +msgstr "" + +#: RegisterWindow.cpp +msgid "&Decrement" +msgstr "" + +#: RegisterWindow.cpp +msgid "&Copy" +msgstr "" + +#: RegisterWindow.cpp +msgid "&Goto Disasm" +msgstr "" + +#: RegisterWindow.cpp +msgid "G&oto Dump" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Texture cache" +msgstr "" + +#: textureRelationWindow.cpp +msgid "PhysAddr" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Dim" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Resolution" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Format" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Pitch" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Tilemode" +msgstr "" + +#: textureRelationWindow.cpp +msgid "SliceRange" +msgstr "" + +#: textureRelationWindow.cpp +msgid "MipRange" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Last access" +msgstr "" + +#: textureRelationWindow.cpp +msgid "OverwriteRes" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Show only active" +msgstr "" + +#: textureRelationWindow.cpp +msgid "Show views" +msgstr "" + +#: TitleManager.cpp +msgid "Title manager" +msgstr "" + +#: TitleManager.cpp +msgid "" +"The following prefixes are supported:\n" +"{0}\n" +"{1}\n" +"{2}\n" +"{3}\n" +"{4}" +msgstr "" + +#: TitleManager.cpp +msgid "Found {} titles, {} updates, {} DLCs and {} save entries" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Memory Searcher" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Search" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Results" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "address" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "value" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Stored Entries" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "description" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "type" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "freeze" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Your entered value is not valid for the selected datatype." +msgstr "" + +#: toolMemorySearcher.cpp +msgid "&Add new entry" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "&Remove entry" +msgstr "" + +#: toolMemorySearcher.cpp +msgid "Results ({0})" +msgstr "" + +#: VulkanCanvas.cpp +msgid "" +"Error when initializing Vulkan renderer:\n" +"{}" +msgstr "" + +#: VulkanRenderer.cpp +msgid "" +"The currently installed graphics driver does not support the Vulkan " +"extension necessary for asynchronous shader compilation. Asynchronous " +"compilation cannot be used.\n" +" \n" +"Required extension: VK_EXT_pipeline_creation_cache_control\n" +"\n" +"Installing the latest graphics driver may solve this error." +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "Create new account" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "" +"The persistent id is the internal folder name used for your saves. Only " +"change this if you are importing saves from a Wii U with a specific id" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "OK" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "No persistent id entered!" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "The persistent id must be greater than {:x}!" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "The persistent id {:x} is already in use by account {}!" +msgstr "" + +#: wxCreateAccountDialog.cpp +msgid "Account name may not be empty!" +msgstr "" + +#: wxGameList.cpp +msgid "" +"This game entry seems to be either an update or the base game was merged " +"with update data\n" +"Broken game dumps cause various problems during emulation and may even stop " +"working at all in future Cemu versions\n" +"Please make sure the base game is intact and install updates only with the " +"File->Install Update/DLC option" +msgstr "" + +#: wxGameList.cpp +msgid "You can configure game paths in the general settings." +msgstr "" + +#: wxGameList.cpp +msgid "never" +msgstr "" + +#: wxGameList.cpp +msgid "Game" +msgstr "" + +#: wxGameList.cpp wxTitleManagerList.cpp +msgid "Version" +msgstr "" + +#: wxGameList.cpp +msgid "DLC" +msgstr "" + +#: wxGameList.cpp +msgid "You've played" +msgstr "" + +#: wxGameList.cpp +msgid "Last played" +msgstr "" + +#: wxGameList.cpp +msgid "&Start" +msgstr "" + +#: wxGameList.cpp +msgid "&Favorite" +msgstr "" + +#: wxGameList.cpp +msgid "&Edit name" +msgstr "" + +#: wxGameList.cpp +msgid "&Game directory" +msgstr "" + +#: wxGameList.cpp +msgid "&Save directory" +msgstr "" + +#: wxGameList.cpp +msgid "&Update directory" +msgstr "" + +#: wxGameList.cpp +msgid "&DLC directory" +msgstr "" + +#: wxGameList.cpp +msgid "&Edit graphic packs" +msgstr "" + +#: wxGameList.cpp +msgid "&Edit game profile" +msgstr "" + +#: wxGameList.cpp +msgid "&Refresh game list" +msgstr "" + +#: wxGameList.cpp +msgid "Style: &List" +msgstr "" + +#: wxGameList.cpp +msgid "Style: &Icons" +msgstr "" + +#: wxGameList.cpp +msgid "Style: &Small Icons" +msgstr "" + +#: wxGameList.cpp +msgid "Reset &width" +msgstr "" + +#: wxGameList.cpp +msgid "Reset &order" +msgstr "" + +#: wxGameList.cpp +msgid "Show &name" +msgstr "" + +#: wxGameList.cpp +msgid "Show &version" +msgstr "" + +#: wxGameList.cpp +msgid "Show &dlc" +msgstr "" + +#: wxGameList.cpp +msgid "Show &game time" +msgstr "" + +#: wxGameList.cpp +msgid "Show &last played" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Title id" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Region" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"There's an wrong title installed at the target location, should we fix that?" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"There's already a newer or equal version installed at the correct location, " +"so the redundant version will be deleted:" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"Error when trying to delete the entry:\n" +"{}" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"There's already an older version installed at the correct location, so the " +"older version will be overwritten:" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"Error when trying to move the entry to the correct location:\n" +"{}" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Your base game is installed at the wrong location." +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Your update is installed at the wrong location." +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Your DLC is installed at the wrong location." +msgstr "" + +#: wxTitleManagerList.cpp +msgid "You can use the context menu to fix it." +msgstr "" + +#: wxTitleManagerList.cpp +msgid "&Launch title" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "&Open directory" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "Fix entry" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "&Delete" +msgstr "" + +#: wxTitleManagerList.cpp +msgid "" +"Are you really sure that you want to delete the following folder:\n" +"{}" +msgstr ""