#, fuzzy msgid "" msgstr "" "Project-Id-Version: Cemu\n" "POT-Creation-Date: 2020-05-08 22:02+0200\n" "PO-Revision-Date: 2018-06-12 19:51+0200\n" "Last-Translator: \n" "Language-Team: \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: bootGame.cpp msgid "Failed to run this title because at least one of the files is damaged." msgstr "" #: bootGame.cpp GameUpdateWindow.cpp GeneralSettings2.cpp #: GraphicPacksWindow2.cpp msgid "Warning" msgstr "" #: bootGame.cpp DownloadGraphicPacksWindow.cpp DumpCtrl.cpp #: GeneralSettings2.cpp gpu7ShaderCache.cpp helpers.cpp InputSettings.cpp #: MainWindow.cpp toolMemorySearcher.cpp VulkanCanvas.cpp #: wxCreateAccountDialog.cpp msgid "Error" msgstr "" #: bootGame.cpp msgid "" "Cemu detected a DLC installed at a wrong or outdated location:\n" "{}\n" "\n" "Do you want to move it to the correct location:\n" "{}" msgstr "" #: BreakpointWindow.cpp GeneralSettings2.cpp msgid "On" msgstr "" #: BreakpointWindow.cpp debugPPCThreadsWindow.cpp ModuleWindow.cpp msgid "Address" msgstr "" #: BreakpointWindow.cpp textureRelationWindow.cpp msgid "Type" msgstr "" #: BreakpointWindow.cpp msgid "Comment" msgstr "" #: BreakpointWindow.cpp DisasmCtrl.cpp msgid "Enter a new comment." msgstr "" #: BreakpointWindow.cpp #, c-format msgid "Set comment for breakpoint at address %08x" msgstr "" #: BreakpointWindow.cpp msgid "Create memory breakpoint (read)" msgstr "" #: BreakpointWindow.cpp msgid "Create memory breakpoint (write)" msgstr "" #: BreakpointWindow.cpp msgid "Enter a memory address" msgstr "" #: BreakpointWindow.cpp msgid "Memory breakpoint" msgstr "" #: CemuApp.cpp msgid "" "Your mlc01 folder seems to be missing.\n" "\n" "This is where Cemu stores save files, game updates and other Wii U files.\n" "\n" "The expected path is:\n" "{}\n" "\n" "Do you want to create the folder at the expected path?" msgstr "" #: CemuApp.cpp msgid "Yes" msgstr "" #: CemuApp.cpp msgid "No" msgstr "" #: CemuApp.cpp msgid "Select a custom path" msgstr "" #: CemuApp.cpp msgid "" "Couldn't create a required mlc01 subfolder or file!\n" "\n" "Error: {0}\n" "Target path:\n" "{1}" msgstr "" #: CemuApp.cpp msgid "" "Couldn't create a required cemu directory or file!\n" "\n" "Error: {0}" msgstr "" #: CemuApp.cpp msgid "Select a mlc directory" msgstr "" #: CemuUpdateWindow.cpp msgid "Update" msgstr "" #: CemuUpdateWindow.cpp DownloadGraphicPacksWindow.cpp GameUpdateWindow.cpp #: wxCreateAccountDialog.cpp msgid "Cancel" msgstr "" #: CemuUpdateWindow.cpp msgid "Changelog" msgstr "" #: CemuUpdateWindow.cpp msgid "Exit" msgstr "" #: CemuUpdateWindow.cpp msgid "No update available!" msgstr "" #: CemuUpdateWindow.cpp msgid "Update available!" msgstr "" #: CemuUpdateWindow.cpp msgid "Extracting update..." msgstr "" #: CemuUpdateWindow.cpp msgid "Couldn't download the update!" msgstr "" #: CemuUpdateWindow.cpp msgid "Applying update..." msgstr "" #: CemuUpdateWindow.cpp msgid "Extracting failed!" msgstr "" #: CemuUpdateWindow.cpp MainWindow.cpp msgid "Success" msgstr "" #: CemuUpdateWindow.cpp msgid "Restart" msgstr "" #: CemuUpdateWindow.cpp msgid "Downloading update..." msgstr "" #: DebuggerWindow2.cpp msgid "GoTo (CTRL + G)" msgstr "" #: DebuggerWindow2.cpp msgid "Toggle Breakpoint (F9)" msgstr "" #: DebuggerWindow2.cpp msgid "Break (F5)" msgstr "" #: DebuggerWindow2.cpp msgid "Step Into (F11)" msgstr "" #: DebuggerWindow2.cpp msgid "Step Over (F10)" msgstr "" #: DebuggerWindow2.cpp msgid "Run (F5)" msgstr "" #: DebuggerWindow2.cpp MainWindow.cpp msgid "&Exit" msgstr "" #: DebuggerWindow2.cpp MainWindow.cpp msgid "&File" msgstr "" #: DebuggerWindow2.cpp msgid "&Pin to main window" msgstr "" #: DebuggerWindow2.cpp MainWindow.cpp msgid "&Options" msgstr "" #: DebuggerWindow2.cpp msgid "&Registers" msgstr "" #: DebuggerWindow2.cpp msgid "&Memory Dump" msgstr "" #: DebuggerWindow2.cpp msgid "&Breakpoints" msgstr "" #: DebuggerWindow2.cpp msgid "Module&list" msgstr "" #: DebuggerWindow2.cpp msgid "&Window" msgstr "" #: debugPPCThreadsWindow.cpp msgid "PPC threads" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Entry" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Stack" msgstr "" #: debugPPCThreadsWindow.cpp msgid "PC" msgstr "" #: debugPPCThreadsWindow.cpp msgid "LR" msgstr "" #: debugPPCThreadsWindow.cpp msgid "State" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Affinity" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Priority" msgstr "" #: debugPPCThreadsWindow.cpp msgid "SliceStart" msgstr "" #: debugPPCThreadsWindow.cpp msgid "SumWakeTime" msgstr "" #: debugPPCThreadsWindow.cpp msgid "ThreadName" msgstr "" #: debugPPCThreadsWindow.cpp msgid "GPR" msgstr "" #: debugPPCThreadsWindow.cpp textureRelationWindow.cpp msgid "Refresh" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Auto refresh" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Boost priority (-5)" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Boost priority (-1)" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Decrease priority (+5)" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Decrease priority (+1)" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Resume" msgstr "" #: debugPPCThreadsWindow.cpp msgid "Suspend" msgstr "" #: DisasmCtrl.cpp msgid "Enter a new instruction." msgstr "" #: DisasmCtrl.cpp DumpCtrl.cpp msgid "Enter a target address." msgstr "" #: DisasmCtrl.cpp DumpCtrl.cpp msgid "GoTo address" msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "Graphic packs cannot be updated while a game is running." msgstr "" #: DownloadGraphicPacksWindow.cpp GettingStartedDialog.cpp #: GraphicPacksWindow2.cpp msgid "Graphic packs" msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "Failed to connect to server" msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "No updates available." msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "" "Updated graphic packs are available. Do you want to download and install " "them?" msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "Checking version..." msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "Downloading graphic packs..." msgstr "" #: DownloadGraphicPacksWindow.cpp msgid "Extracting..." msgstr "" #: DumpCtrl.cpp RegisterCtrl.cpp RegisterWindow.cpp msgid "Enter a new value." msgstr "" #: GameProfileWindow.cpp msgid "Edit game profile" msgstr "" #: GameProfileWindow.cpp GeneralSettings2.cpp msgid "General" msgstr "" #: GameProfileWindow.cpp msgid "Load shared libraries" msgstr "" #: GameProfileWindow.cpp msgid "" "EXPERT OPTION\n" "This option will load libraries from the cafeLibs directory" msgstr "" #: GameProfileWindow.cpp msgid "Launch with gamepad view" msgstr "" #: GameProfileWindow.cpp msgid "" "Games will be launched with gamepad view toggled as default. The view can be " "toggled with CTRL + TAB" msgstr "" #: GameProfileWindow.cpp msgid "CPU" msgstr "" #: GameProfileWindow.cpp msgid "Mode" msgstr "" #: GameProfileWindow.cpp msgid "Singlecore-Interpreter" msgstr "" #: GameProfileWindow.cpp msgid "Singlecore-Recompiler" msgstr "" #: GameProfileWindow.cpp msgid "Dualcore-Recompiler" msgstr "" #: GameProfileWindow.cpp msgid "Triplecore-Recompiler" msgstr "" #: GameProfileWindow.cpp msgid "Set the CPU emulation mode" msgstr "" #: GameProfileWindow.cpp msgid "Thread quantum" msgstr "" #: GameProfileWindow.cpp msgid "" "EXPERT OPTION\n" "Set the maximum thread slice runtime (in virtual cycles)" msgstr "" #: GameProfileWindow.cpp msgid "cycles" msgstr "" #: GameProfileWindow.cpp msgid "Extended texture readback" msgstr "" #: GameProfileWindow.cpp msgid "" "Improves emulation accuracy of CPU to GPU memory access at the cost of " "performance. Required for some games." msgstr "" #: GameProfileWindow.cpp msgid "Shader mul accuracy" msgstr "" #: GameProfileWindow.cpp msgid "false" msgstr "" #: GameProfileWindow.cpp msgid "true" msgstr "" #: GameProfileWindow.cpp msgid "minimal" msgstr "" #: GameProfileWindow.cpp msgid "" "EXPERT OPTION\n" "Controls the accuracy of floating point multiplication in shaders.\n" "\n" "Recommended: true" msgstr "" #: GameProfileWindow.cpp msgid "GPU buffer cache accuracy" msgstr "" #: GameProfileWindow.cpp msgid "high" msgstr "" #: GameProfileWindow.cpp msgid "medium" msgstr "" #: GameProfileWindow.cpp msgid "low" msgstr "" #: GameProfileWindow.cpp msgid "" "Lower value results in higher performance, but may cause graphical issues" msgstr "" #: GameProfileWindow.cpp msgid "Graphic" msgstr "" #: GameProfileWindow.cpp msgid "Controller" msgstr "" #: GameProfileWindow.cpp msgid "Forces a given controller profile" msgstr "" #: GameUpdateWindow.cpp msgid "Can't open the file." msgstr "" #: GameUpdateWindow.cpp msgid "Invalid \"meta.xml\" file." msgstr "" #: GameUpdateWindow.cpp msgid "Can't find the \"title_id\" in the given \"meta.xml\" file." msgstr "" #: GameUpdateWindow.cpp msgid "Can't find the \"title_version\" in the given \"meta.xml\" file." msgstr "" #: GameUpdateWindow.cpp msgid "Can't find the \"product_code\" in the given \"meta.xml\" file." msgstr "" #: GameUpdateWindow.cpp msgid "The given \"meta.xml\" file is no update or DLC." msgstr "" #: GameUpdateWindow.cpp msgid "Can't find the \"longname_en\" in the given \"meta.xml\" file." msgstr "" #: GameUpdateWindow.cpp msgid "Invalid folder structure" msgstr "" #: GameUpdateWindow.cpp msgid "" "It seems that the selected update is already installed, do you want to " "reinstall it?" msgstr "" #: GameUpdateWindow.cpp msgid "" "It seems that a newer update is already installed, do you still want to " "install the older version?" msgstr "" #: GameUpdateWindow.cpp msgid "" "Not enough space available.\n" "Required: {0} MB\n" "Available: {1} MB" msgstr "" #: GameUpdateWindow.cpp msgid "Installing DLC ..." msgstr "" #: GameUpdateWindow.cpp msgid "Installing update ..." msgstr "" #: GameUpdateWindow.cpp msgid "Current file:" msgstr "" #: GameUpdateWindow.cpp msgid "" "Do you really want to cancel the update process?\n" "\n" "Canceling the process will delete the applied update." msgstr "" #: GameUpdateWindow.cpp msgid "Info" msgstr "" #: GeneralSettings2.cpp msgid "Crash dump" msgstr "" #: GeneralSettings2.cpp msgid "Disabled" msgstr "" #: GeneralSettings2.cpp msgid "Lite" msgstr "" #: GeneralSettings2.cpp msgid "Full" msgstr "" #: GeneralSettings2.cpp msgid "" "Creates a dump when Cemu crashes\n" "Only enable on demand!\n" "The Full option will create a big dump with the memory included" msgstr "" #: GeneralSettings2.cpp msgid "General settings" msgstr "" #: GeneralSettings2.cpp msgid "Interface" msgstr "" #: GeneralSettings2.cpp msgid "Language" msgstr "" #: GeneralSettings2.cpp msgid "Default" msgstr "" #: GeneralSettings2.cpp msgid "English" msgstr "" #: GeneralSettings2.cpp msgid "" "Changes the interface language of Cemu\n" "Available languages are stored in the translation directory\n" "A restart will be required after changing the language" msgstr "" #: GeneralSettings2.cpp msgid "Remember main window position" msgstr "" #: GeneralSettings2.cpp msgid "Restores the last known window position and size when starting Cemu" msgstr "" #: GeneralSettings2.cpp msgid "Remember pad window position" msgstr "" #: GeneralSettings2.cpp msgid "Restores the last known pad window position and size when opening it" msgstr "" #: GeneralSettings2.cpp msgid "Discord Presence" msgstr "" #: GeneralSettings2.cpp msgid "" "Enables the Discord Rich Presence feature\n" "You will also need to enable it in the Discord settings itself!" msgstr "" #: GeneralSettings2.cpp msgid "Fullscreen menu bar" msgstr "" #: GeneralSettings2.cpp msgid "" "Displays the menu bar when Cemu is running in fullscreen mode and the mouse " "cursor is moved to the top" msgstr "" #: GeneralSettings2.cpp GettingStartedDialog.cpp msgid "Automatically check for updates" msgstr "" #: GeneralSettings2.cpp msgid "Automatically checks for new cemu versions on startup" msgstr "" #: GeneralSettings2.cpp msgid "Save screenshot" msgstr "" #: GeneralSettings2.cpp msgid "" "Pressing the screenshot key (F12) will save a screenshot directly to the " "screenshots folder" msgstr "" #: GeneralSettings2.cpp msgid "MLC Path" msgstr "" #: GeneralSettings2.cpp msgid "" "The mlc directory contains your save games and installed game update/dlc data" msgstr "" #: GeneralSettings2.cpp msgid "" "Select a custom mlc path\n" "The mlc path is used to store Wii U related files like save games, game " "updates and dlc data" msgstr "" #: GeneralSettings2.cpp msgid "Game Paths" msgstr "" #: GeneralSettings2.cpp msgid "" "Add the root directory of your game(s). It will scan all directories in it " "for games" msgstr "" #: GeneralSettings2.cpp msgid "Add" msgstr "" #: GeneralSettings2.cpp msgid "" "Adds a game path to scan for games displayed in the game list\n" "If you have unpacked games, make sure to select the root folder of a game" msgstr "" #: GeneralSettings2.cpp msgid "Remove" msgstr "" #: GeneralSettings2.cpp msgid "Removes the currently selected game path from the game list" msgstr "" #: GeneralSettings2.cpp msgid "Graphics API" msgstr "" #: GeneralSettings2.cpp msgid "Select one of the available graphic back ends" msgstr "" #: GeneralSettings2.cpp msgid "Graphics Device" msgstr "" #: GeneralSettings2.cpp msgid "Select the used graphic device" msgstr "" #: GeneralSettings2.cpp msgid "Precompiled shaders" msgstr "" #: GeneralSettings2.cpp msgid "auto" msgstr "" #: GeneralSettings2.cpp msgid "enable" msgstr "" #: GeneralSettings2.cpp msgid "disable" msgstr "" #: GeneralSettings2.cpp msgid "" "Precompiled shaders can speed up the load time on the shader loading " "screen.\n" "Auto will enable it for AMD/Intel but disable it for NVIDIA GPUs as a " "workaround for a driver bug.\n" "\n" "Recommended: Auto" msgstr "" #: GeneralSettings2.cpp msgid "VSync" msgstr "" #: GeneralSettings2.cpp msgid "Controls the vsync state" msgstr "" #: GeneralSettings2.cpp msgid "Full sync at GX2DrawDone()" msgstr "" #: GeneralSettings2.cpp msgid "" "If synchronization is requested by the game, the emulated CPU will wait for " "the GPU to finish all operations.\n" "This is more accurate behavior, but may cause lower performance" msgstr "" #: GeneralSettings2.cpp msgid "Bilinear" msgstr "" #: GeneralSettings2.cpp msgid "Bicubic" msgstr "" #: GeneralSettings2.cpp msgid "Hermite" msgstr "" #: GeneralSettings2.cpp msgid "Nearest Neighbor" msgstr "" #: GeneralSettings2.cpp msgid "Upscale filter" msgstr "" #: GeneralSettings2.cpp msgid "" "Upscaling filters are used when the game resolution is smaller than the " "window size" msgstr "" #: GeneralSettings2.cpp msgid "Downscale filter" msgstr "" #: GeneralSettings2.cpp msgid "" "Downscaling filters are used when the game resolution is bigger than the " "window size" msgstr "" #: GeneralSettings2.cpp msgid "Keep aspect ratio" msgstr "" #: GeneralSettings2.cpp msgid "Stretch" msgstr "" #: GeneralSettings2.cpp msgid "Fullscreen scaling" msgstr "" #: GeneralSettings2.cpp msgid "" "Controls the output aspect ratio when it doesn't match the ratio of the game" msgstr "" #: GeneralSettings2.cpp msgid "Top left" msgstr "" #: GeneralSettings2.cpp msgid "Top center" msgstr "" #: GeneralSettings2.cpp msgid "Top right" msgstr "" #: GeneralSettings2.cpp msgid "Bottom left" msgstr "" #: GeneralSettings2.cpp msgid "Bottom center" msgstr "" #: GeneralSettings2.cpp msgid "Bottom right" msgstr "" #: GeneralSettings2.cpp msgid "Overlay" msgstr "" #: GeneralSettings2.cpp msgid "Position" msgstr "" #: GeneralSettings2.cpp msgid "Controls the overlay which displays technical information while playing" msgstr "" #: GeneralSettings2.cpp msgid "Text Color" msgstr "" #: GeneralSettings2.cpp msgid "Sets the text color of the overlay" msgstr "" #: GeneralSettings2.cpp msgid "Scale" msgstr "" #: GeneralSettings2.cpp msgid "Sets the scale of the overlay text" msgstr "" #: GeneralSettings2.cpp msgid "FPS" msgstr "" #: GeneralSettings2.cpp msgid "The number of frames per second. Average over last 5 seconds" msgstr "" #: GeneralSettings2.cpp msgid "Draw calls per frame" msgstr "" #: GeneralSettings2.cpp msgid "The number of draw calls per frame. Average over last 5 seconds" msgstr "" #: GeneralSettings2.cpp msgid "CPU usage" msgstr "" #: GeneralSettings2.cpp msgid "CPU usage of Cemu in percent" msgstr "" #: GeneralSettings2.cpp msgid "CPU per core usage" msgstr "" #: GeneralSettings2.cpp msgid "Total cpu usage in percent for each core" msgstr "" #: GeneralSettings2.cpp msgid "RAM usage" msgstr "" #: GeneralSettings2.cpp msgid "Cemu RAM usage in MB" msgstr "" #: GeneralSettings2.cpp msgid "VRAM usage" msgstr "" #: GeneralSettings2.cpp msgid "The VRAM usage of Cemu in MB" msgstr "" #: GeneralSettings2.cpp msgid "This option requires Win8.1+" msgstr "" #: GeneralSettings2.cpp msgid "Debug" msgstr "" #: GeneralSettings2.cpp msgid "Displays internal debug information (Vulkan only)" msgstr "" #: GeneralSettings2.cpp msgid "Notifications" msgstr "" #: GeneralSettings2.cpp msgid "Controls the notification position while playing" msgstr "" #: GeneralSettings2.cpp msgid "Sets the text color of notifications" msgstr "" #: GeneralSettings2.cpp msgid "Sets the scale of the notification text" msgstr "" #: GeneralSettings2.cpp msgid "Controller profiles" msgstr "" #: GeneralSettings2.cpp msgid "Displays the active controller profile when starting a game" msgstr "" #: GeneralSettings2.cpp msgid "Low battery" msgstr "" #: GeneralSettings2.cpp msgid "Shows a notification when a low controller battery has been detected" msgstr "" #: GeneralSettings2.cpp msgid "Shader compiler" msgstr "" #: GeneralSettings2.cpp msgid "Shows a notification after shaders have been compiled" msgstr "" #: GeneralSettings2.cpp msgid "Friend list" msgstr "" #: GeneralSettings2.cpp msgid "Shows friend list related data if online" msgstr "" #: GeneralSettings2.cpp msgid "Graphics" msgstr "" #: GeneralSettings2.cpp msgid "API" msgstr "" #: GeneralSettings2.cpp msgid "Select one of the available audio back ends" msgstr "" #: GeneralSettings2.cpp msgid "Latency" msgstr "" #: GeneralSettings2.cpp msgid "" "Controls the amount of buffered audio data\n" "Higher values will create a delay in audio playback, but may avoid audio " "problems when emulation is too slow" msgstr "" #: GeneralSettings2.cpp msgid "Mono" msgstr "" #: GeneralSettings2.cpp msgid "Stereo" msgstr "" #: GeneralSettings2.cpp msgid "Surround" msgstr "" #: GeneralSettings2.cpp msgid "TV" msgstr "" #: GeneralSettings2.cpp msgid "Device" msgstr "" #: GeneralSettings2.cpp msgid "Select the active audio output device for Wii U TV" msgstr "" #: GeneralSettings2.cpp msgid "Channels" msgstr "" #: GeneralSettings2.cpp InputPanelGamepad.cpp InputPanelWiimote.cpp msgid "Volume" msgstr "" #: GeneralSettings2.cpp msgid "Gamepad" msgstr "" #: GeneralSettings2.cpp msgid "Select the active audio output device for Wii U GamePad" msgstr "" #: GeneralSettings2.cpp msgid "Audio" msgstr "" #: GeneralSettings2.cpp msgid "" "Please be aware that online mode lets you connect to OFFICIAL servers and " "therefore there is a risk of getting banned.\n" "Only proceed if you are willing to risk losing online access with your Wii U " "and/or NNID." msgstr "" #: GeneralSettings2.cpp msgid "Account settings" msgstr "" #: GeneralSettings2.cpp msgid "Active account" msgstr "" #: GeneralSettings2.cpp msgid "Create" msgstr "" #: GeneralSettings2.cpp InputSettings.cpp msgid "Delete" msgstr "" #: GeneralSettings2.cpp msgid "Enable online mode" msgstr "" #: GeneralSettings2.cpp msgid "Account information" msgstr "" #: GeneralSettings2.cpp msgid "The persistent id is the internal folder name used for your saves" msgstr "" #: GeneralSettings2.cpp msgid "Mii name" msgstr "" #: GeneralSettings2.cpp msgid "The mii name is the profile name" msgstr "" #: GeneralSettings2.cpp msgid "Birthday" msgstr "" #: GeneralSettings2.cpp msgid "Female" msgstr "" #: GeneralSettings2.cpp msgid "Male" msgstr "" #: GeneralSettings2.cpp msgid "Email" msgstr "" #: GeneralSettings2.cpp msgid "Country" msgstr "" #: GeneralSettings2.cpp msgid "Account" msgstr "" #: GeneralSettings2.cpp msgid "Can't delete the only account!" msgstr "" #: GeneralSettings2.cpp msgid "Are you sure you want to delete the account {} with id {:x}?" msgstr "" #: GeneralSettings2.cpp msgid "Confirmation" msgstr "" #: GeneralSettings2.cpp msgid "Off" msgstr "" #: GeneralSettings2.cpp msgid "Double buffering" msgstr "" #: GeneralSettings2.cpp msgid "Triple buffering" msgstr "" #: GeneralSettings2.cpp msgid "You have to restart the game in order to apply the new settings." msgstr "" #: GeneralSettings2.cpp MainWindow.cpp VulkanRenderer.cpp msgid "Information" msgstr "" #: GeneralSettings2.cpp msgid "Select a directory containing games." msgstr "" #: GeneralSettings2.cpp msgid "Online Status" msgstr "" #: GettingStartedDialog.cpp msgid "" "It looks like you're starting Cemu for the first time.\n" "This quick setup assistant will help you get the best experience" msgstr "" #: GettingStartedDialog.cpp msgid "mlc01 path" msgstr "" #: GettingStartedDialog.cpp msgid "" "The mlc path is the root folder of the emulated Wii U internal flash " "storage. It contains all your saves, installed updates and DLCs.\n" "It is strongly recommend that you create a dedicated folder for it (example: " "C:\\wiiu\\mlc\\) \n" "If left empty, the mlc folder will be created inside the Cemu folder." msgstr "" #: GettingStartedDialog.cpp msgid "Custom mlc01 path" msgstr "" #: GettingStartedDialog.cpp msgid "Select a folder" msgstr "" #: GettingStartedDialog.cpp msgid "(optional)" msgstr "" #: GettingStartedDialog.cpp msgid "Game paths" msgstr "" #: GettingStartedDialog.cpp msgid "" "The game path is scanned by Cemu to locate your games. We recommend creating " "a dedicated directory in which\n" "you place all your Wii U games. (example: C:\\wiiu\\games\\)\n" "\n" "You can also set additional paths in the general settings of Cemu." msgstr "" #: GettingStartedDialog.cpp msgid "Game path" msgstr "" #: GettingStartedDialog.cpp msgid "" "Graphic packs improve games by offering the possibility to change " "resolution, tweak FPS or add other visual or gameplay modifications.\n" "Download the community graphic packs to get started.\n" msgstr "" #: GettingStartedDialog.cpp msgid "Download community graphic packs" msgstr "" #: GettingStartedDialog.cpp msgid "Next" msgstr "" #: GettingStartedDialog.cpp msgid "Input settings" msgstr "" #: GettingStartedDialog.cpp msgid "" "You can configure one controller for each player.\n" "We advise you to always use GamePad as emulated input for the first player, " "since many games expect the GamePad to be present.\n" "It is also required for touch functionality.\n" "The default global hotkeys are:\n" "CTRL - show pad screen\n" "CTRL + TAB - toggle pad screen\n" "ALT + ENTER - toggle fullscreen\n" "ESC - leave fullscreen\n" "\n" "If you're having trouble configuring your controller, make sure to have it " "in idle state and press calibrate.\n" "Also don't set the axis deadzone too low." msgstr "" #: GettingStartedDialog.cpp msgid "Configure input" msgstr "" #: GettingStartedDialog.cpp msgid "Additional options" msgstr "" #: GettingStartedDialog.cpp msgid "Start games with fullscreen" msgstr "" #: GettingStartedDialog.cpp msgid "Open separate pad screen" msgstr "" #: GettingStartedDialog.cpp msgid "Don't show this again" msgstr "" #: GettingStartedDialog.cpp msgid "Previous" msgstr "" #: GettingStartedDialog.cpp msgid "Close" msgstr "" #: GettingStartedDialog.cpp msgid "Getting started" msgstr "" #: gpu7ShaderCache.cpp msgid "" "Outdated shader cache\n" "\n" "The stored shader cache for this game was created with a Cemu version prior " "to 1.16.0.\n" "\n" "There are no significant downsides to reusing an existing cache but it may " "contain bloat that is no longer used by current versions of Cemu.\n" "\n" "It is highly recommended to start a new cache. Note that a new cache means " "that you will experience additional stutter during the first minutes of " "gameplay." msgstr "" #: gpu7ShaderCache.cpp msgid "Shader cache migration" msgstr "" #: gpu7ShaderCache.cpp msgid "Use existing cache" msgstr "" #: gpu7ShaderCache.cpp msgid "Create new cache [recommended]" msgstr "" #: GraphicPacksWindow2.cpp LoggingWindow.cpp toolMemorySearcher.cpp msgid "Filter" msgstr "" #: GraphicPacksWindow2.cpp msgid "Installed games" msgstr "" #: GraphicPacksWindow2.cpp msgid "Graphic pack" msgstr "" #: GraphicPacksWindow2.cpp msgid "Description" msgstr "" #: GraphicPacksWindow2.cpp msgid "Control" msgstr "" #: GraphicPacksWindow2.cpp msgid "Download latest community graphic packs" msgstr "" #: GraphicPacksWindow2.cpp msgid "Active preset" msgstr "" #: GraphicPacksWindow2.cpp msgid "This graphic pack has no description" msgstr "" #: GraphicPacksWindow2.cpp msgid "Restart of Cemu required for changes to take effect" msgstr "" #: GraphicPacksWindow2.cpp msgid "This update removed or renamed the following graphic packs:" msgstr "" #: GraphicPacksWindow2.cpp msgid "You may need to set them up again." msgstr "" #: helpers.cpp msgid "Error code" msgstr "" #: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp msgid "Left Axis" msgstr "" #: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp #: InputPanelWiimote.cpp msgid "Deadzone" msgstr "" #: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp #: InputPanelWiimote.cpp msgid "Range" msgstr "" #: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp msgid "Right Axis" msgstr "" #: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp #: InputPanelWiimote.cpp msgid "D-pad" msgstr "" #: InputPanelGamepad.cpp msgid "blow mic" msgstr "" #: InputPanelGamepad.cpp msgid "show screen" msgstr "" #: InputPanelWiimote.cpp msgid "Extensions:" msgstr "" #: InputPanelWiimote.cpp msgid "MotionPlus" msgstr "" #: InputPanelWiimote.cpp msgid "Nunchuck" msgstr "" #: InputPanelWiimote.cpp msgid "Classic" msgstr "" #: InputSettings.cpp msgid "Input Settings" msgstr "" #: InputSettings.cpp msgid "Controller {}" msgstr "" #: InputSettings.cpp msgid "Couldn't save settings for controller {0}" msgstr "" #: InputSettings.cpp msgid "Profile" msgstr "" #: InputSettings.cpp msgid "Load" msgstr "" #: InputSettings.cpp msgid "Save" msgstr "" #: InputSettings.cpp msgid "Emulate Controller" msgstr "" #: InputSettings.cpp msgid "Controller API:" msgstr "" #: InputSettings.cpp msgid "Settings" msgstr "" #: InputSettings.cpp msgid "Controller:" msgstr "" #: InputSettings.cpp msgid "Test if the controller is connected" msgstr "" #: InputSettings.cpp msgid "Calibrate" msgstr "" #: InputSettings.cpp msgid "Reset the default state of the controller" msgstr "" #: InputSettings.cpp toolMemorySearcher.cpp msgid "Clear" msgstr "" #: InputSettings.cpp msgid "Clear all currently set input settings" msgstr "" #: InputSettings.cpp msgid "Additional settings" msgstr "" #: InputSettings.cpp msgid "Rumble" msgstr "" #: InputSettings.cpp msgid "Button Threshold" msgstr "" #: InputSettings.cpp msgid "" "The threshold of a button to recognizes a press from a trigger/axis value" msgstr "" #: InputSettings.cpp msgid "No profile name selected!" msgstr "" #: InputSettings.cpp msgid "The given profile name is not valid!" msgstr "" #: InputSettings.cpp msgid "Couldn't load the selected profile!" msgstr "" #: InputSettings.cpp msgid "No profile name entered!" msgstr "" #: InputSettings.cpp msgid "Couldn't save the profile!" msgstr "" #: InputSettings.cpp msgid "DSU client settings" msgstr "" #: InputSettings.cpp msgid "IP" msgstr "" #: InputSettings.cpp msgid "Port" msgstr "" #: InputSettings.cpp msgid "The entered port must be between 1 and 65535" msgstr "" #: InputSettings.cpp msgid "Searching for wiimotes..." msgstr "" #: InputSettings.cpp msgid "Searching for controllers..." msgstr "" #: LoggingWindow.cpp msgid "Logging window" msgstr "" #: LoggingWindow.cpp msgid "Filter messages" msgstr "" #: MainWindow.cpp msgid "Cannot open file" msgstr "" #: MainWindow.cpp msgid "Not a valid NFC NTAG215 file" msgstr "" #: MainWindow.cpp msgid "Update installed!" msgstr "" #: MainWindow.cpp msgid "Update installation has been canceled!" msgstr "" #: MainWindow.cpp msgid "Update error" msgstr "" #: MainWindow.cpp msgid "Unable to open file." msgstr "" #: MainWindow.cpp msgid "Unknown file type." msgstr "" #: MainWindow.cpp msgid "Failed to launch file." msgstr "" #: MainWindow.cpp msgid "Open file to launch" msgstr "" #: MainWindow.cpp msgid "Open file to load" msgstr "" #: MainWindow.cpp msgid "Cemu must be restarted to apply the selected UI language." msgstr "" #: MainWindow.cpp msgid "" "All files from the currently running game will be dumped to /dump/" ". This process can take a few minutes." msgstr "" #: MainWindow.cpp msgid "Dump WUD" msgstr "" #: MainWindow.cpp msgid "Dump complete" msgstr "" #: MainWindow.cpp msgid "Updating game list..." msgstr "" #: MainWindow.cpp msgid "" "There's a new update available.\n" "Do you want to update?" msgstr "" #: MainWindow.cpp msgid "Update notification" msgstr "" #: MainWindow.cpp msgid "&Load" msgstr "" #: MainWindow.cpp msgid "&Install game update or DLC" msgstr "" #: MainWindow.cpp msgid "End emulation" msgstr "" #: MainWindow.cpp msgid "&Auto" msgstr "" #: MainWindow.cpp msgid "&USA" msgstr "" #: MainWindow.cpp msgid "&Europe" msgstr "" #: MainWindow.cpp msgid "&Japan" msgstr "" #: MainWindow.cpp msgid "&China" msgstr "" #: MainWindow.cpp msgid "&Korea" msgstr "" #: MainWindow.cpp msgid "&Taiwan" msgstr "" #: MainWindow.cpp msgid "&English" msgstr "" #: MainWindow.cpp msgid "&Japanese" msgstr "" #: MainWindow.cpp msgid "&French" msgstr "" #: MainWindow.cpp msgid "&German" msgstr "" #: MainWindow.cpp msgid "&Italian" msgstr "" #: MainWindow.cpp msgid "&Spanish" msgstr "" #: MainWindow.cpp msgid "&Chinese" msgstr "" #: MainWindow.cpp msgid "&Korean" msgstr "" #: MainWindow.cpp msgid "&Dutch" msgstr "" #: MainWindow.cpp msgid "&Portuguese" msgstr "" #: MainWindow.cpp msgid "&Russian" msgstr "" #: MainWindow.cpp msgid "&Taiwanese" msgstr "" #: MainWindow.cpp msgid "&Fullscreen" msgstr "" #: MainWindow.cpp msgid "&Graphic packs" msgstr "" #: MainWindow.cpp msgid "&Separate GamePad view" msgstr "" #: MainWindow.cpp msgid "&General settings" msgstr "" #: MainWindow.cpp msgid "&Input settings" msgstr "" #: MainWindow.cpp msgid "&Active account" msgstr "" #: MainWindow.cpp msgid "&Console region" msgstr "" #: MainWindow.cpp msgid "&Console language" msgstr "" #: MainWindow.cpp msgid "&Memory searcher" msgstr "" #: MainWindow.cpp msgid "&Tools" msgstr "" #: MainWindow.cpp msgid "&CPU" msgstr "" #: MainWindow.cpp msgid "&Scan NFC tag from file" msgstr "" #: MainWindow.cpp msgid "&NFC" msgstr "" #: MainWindow.cpp msgid "&Unsupported API calls" msgstr "" #: MainWindow.cpp msgid "&Coreinit File-Access" msgstr "" #: MainWindow.cpp msgid "&Coreinit Thread-Synchronization API" msgstr "" #: MainWindow.cpp msgid "&Coreinit Memory API" msgstr "" #: MainWindow.cpp msgid "&Coreinit MP API" msgstr "" #: MainWindow.cpp msgid "&NN NFP" msgstr "" #: MainWindow.cpp msgid "&GX2 API" msgstr "" #: MainWindow.cpp msgid "&Audio API" msgstr "" #: MainWindow.cpp msgid "&Input API" msgstr "" #: MainWindow.cpp msgid "&Socket API" msgstr "" #: MainWindow.cpp msgid "&Save API" msgstr "" #: MainWindow.cpp msgid "&H264 API" msgstr "" #: MainWindow.cpp msgid "&Graphic pack patches" msgstr "" #: MainWindow.cpp msgid "&Texture cache warnings" msgstr "" #: MainWindow.cpp msgid "&OpenGL debug output" msgstr "" #: MainWindow.cpp msgid "&Vulkan validation layer (slow)" msgstr "" #: MainWindow.cpp msgid "&Log PPC context for API" msgstr "" #: MainWindow.cpp msgid "&Textures" msgstr "" #: MainWindow.cpp msgid "&Shaders" msgstr "" #: MainWindow.cpp msgid "&nlibcurl HTTP/HTTPS requests" msgstr "" #: MainWindow.cpp msgid "&Logging" msgstr "" #: MainWindow.cpp msgid "&Dump" msgstr "" #: MainWindow.cpp msgid "&Render upside-down" msgstr "" #: MainWindow.cpp msgid "&Async compile (Vulkan)" msgstr "" #: MainWindow.cpp msgid "&Experimental" msgstr "" #: MainWindow.cpp msgid "&Open logging window" msgstr "" #: MainWindow.cpp msgid "&View PPC threads" msgstr "" #: MainWindow.cpp msgid "&View PPC debugger" msgstr "" #: MainWindow.cpp msgid "&View audio debugger" msgstr "" #: MainWindow.cpp msgid "&View texture cache info" msgstr "" #: MainWindow.cpp msgid "&Show frame profiler" msgstr "" #: MainWindow.cpp msgid "&Dump current RAM" msgstr "" #: MainWindow.cpp msgid "&Dump WUD filesystem" msgstr "" #: MainWindow.cpp msgid "&Debug" msgstr "" #: MainWindow.cpp msgid "&Check for updates" msgstr "" #: MainWindow.cpp msgid "&Getting started" msgstr "" #: MainWindow.cpp msgid "&About" msgstr "" #: MainWindow.cpp msgid "&Help" msgstr "" #: MainWindow.cpp msgid "otp.bin could not be found" msgstr "" #: MainWindow.cpp msgid "otp.bin is corrupted or has invalid size" msgstr "" #: MainWindow.cpp msgid "seeprom.bin could not be found" msgstr "" #: MainWindow.cpp msgid "seeprom.bin is corrupted or has invalid size" msgstr "" #: MainWindow.cpp msgid "Unknown error occured" msgstr "" #: ModuleWindow.cpp msgid "Name" msgstr "" #: ModuleWindow.cpp msgid "Size" msgstr "" #: RegisterWindow.cpp msgid "&Zero" msgstr "" #: RegisterWindow.cpp msgid "&Increment" msgstr "" #: RegisterWindow.cpp msgid "&Decrement" msgstr "" #: RegisterWindow.cpp msgid "&Copy" msgstr "" #: RegisterWindow.cpp msgid "&Goto Disasm" msgstr "" #: RegisterWindow.cpp msgid "G&oto Dump" msgstr "" #: textureRelationWindow.cpp msgid "Texture cache" msgstr "" #: textureRelationWindow.cpp msgid "PhysAddr" msgstr "" #: textureRelationWindow.cpp msgid "Dim" msgstr "" #: textureRelationWindow.cpp msgid "Resolution" msgstr "" #: textureRelationWindow.cpp msgid "Format" msgstr "" #: textureRelationWindow.cpp msgid "Pitch" msgstr "" #: textureRelationWindow.cpp msgid "Tilemode" msgstr "" #: textureRelationWindow.cpp msgid "SliceRange" msgstr "" #: textureRelationWindow.cpp msgid "MipRange" msgstr "" #: textureRelationWindow.cpp msgid "Last access" msgstr "" #: textureRelationWindow.cpp msgid "OverwriteRes" msgstr "" #: textureRelationWindow.cpp msgid "Show only active" msgstr "" #: textureRelationWindow.cpp msgid "Show views" msgstr "" #: toolMemorySearcher.cpp msgid "Memory Searcher" msgstr "" #: toolMemorySearcher.cpp msgid "Search" msgstr "" #: toolMemorySearcher.cpp msgid "Results" msgstr "" #: toolMemorySearcher.cpp msgid "address" msgstr "" #: toolMemorySearcher.cpp msgid "value" msgstr "" #: toolMemorySearcher.cpp msgid "Stored Entries" msgstr "" #: toolMemorySearcher.cpp msgid "description" msgstr "" #: toolMemorySearcher.cpp msgid "type" msgstr "" #: toolMemorySearcher.cpp msgid "freeze" msgstr "" #: toolMemorySearcher.cpp msgid "Your entered value is not valid for the selected datatype." msgstr "" #: toolMemorySearcher.cpp msgid "&Add new entry" msgstr "" #: toolMemorySearcher.cpp msgid "&Remove entry" msgstr "" #: toolMemorySearcher.cpp msgid "Results ({0})" msgstr "" #: VulkanCanvas.cpp msgid "" "Error when initializing Vulkan renderer:\n" "{}" msgstr "" #: VulkanRenderer.cpp msgid "" "The currently installed graphics driver does not support the Vulkan " "extension necessary for asynchronous shader compilation. Asynchronous " "compilation cannot be used.\n" " \n" "Required extension: VK_EXT_pipeline_creation_cache_control\n" "\n" "Installing the latest graphics driver may solve this error." msgstr "" #: wxCreateAccountDialog.cpp msgid "Create new account" msgstr "" #: wxCreateAccountDialog.cpp msgid "" "The persistent id is the internal folder name used for your saves. Only " "change this if you are importing saves from a Wii U with a specific id" msgstr "" #: wxCreateAccountDialog.cpp msgid "OK" msgstr "" #: wxCreateAccountDialog.cpp msgid "No persistent id entered!" msgstr "" #: wxCreateAccountDialog.cpp msgid "The persistent id must be greater than {:x}!" msgstr "" #: wxCreateAccountDialog.cpp msgid "The persistent id {:x} is already in use by account {}!" msgstr "" #: wxCreateAccountDialog.cpp msgid "Account name may not be empty!" msgstr "" #: wxGameList.cpp msgid "" "This game entry seems to be either an update or the base game was merged " "with update data\n" "Broken game dumps cause various problems during emulation and may even stop " "working at all in future Cemu versions\n" "Please make sure the base game is intact and install updates only with the " "File->Install Update/DLC option" msgstr "" #: wxGameList.cpp msgid "You can configure game paths in the general settings." msgstr "" #: wxGameList.cpp msgid "never" msgstr "" #: wxGameList.cpp msgid "Game" msgstr "" #: wxGameList.cpp msgid "Version" msgstr "" #: wxGameList.cpp msgid "DLC" msgstr "" #: wxGameList.cpp msgid "You've played" msgstr "" #: wxGameList.cpp msgid "Last played" msgstr "" #: wxGameList.cpp msgid "&Start" msgstr "" #: wxGameList.cpp msgid "&Favorite" msgstr "" #: wxGameList.cpp msgid "&Edit name" msgstr "" #: wxGameList.cpp msgid "&Game directory" msgstr "" #: wxGameList.cpp msgid "&Save directory" msgstr "" #: wxGameList.cpp msgid "&Update directory" msgstr "" #: wxGameList.cpp msgid "&DLC directory" msgstr "" #: wxGameList.cpp msgid "&Edit graphic packs" msgstr "" #: wxGameList.cpp msgid "&Edit game profile" msgstr "" #: wxGameList.cpp msgid "&Refresh game list" msgstr "" #: wxGameList.cpp msgid "Style: &List" msgstr "" #: wxGameList.cpp msgid "Style: &Icons" msgstr "" #: wxGameList.cpp msgid "Style: &Small Icons" msgstr "" #: wxGameList.cpp msgid "Reset &width" msgstr "" #: wxGameList.cpp msgid "Reset &order" msgstr "" #: wxGameList.cpp msgid "Show &name" msgstr "" #: wxGameList.cpp msgid "Show &version" msgstr "" #: wxGameList.cpp msgid "Show &dlc" msgstr "" #: wxGameList.cpp msgid "Show &game time" msgstr "" #: wxGameList.cpp msgid "Show &last played" msgstr ""