Cemu-Language/resources/en/cemu.pot
2020-05-08 21:16:45 +00:00

2227 lines
37 KiB
Plaintext

#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Cemu\n"
"POT-Creation-Date: 2020-05-08 22:02+0200\n"
"PO-Revision-Date: 2018-06-12 19:51+0200\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: bootGame.cpp
msgid "Failed to run this title because at least one of the files is damaged."
msgstr ""
#: bootGame.cpp GameUpdateWindow.cpp GeneralSettings2.cpp
#: GraphicPacksWindow2.cpp
msgid "Warning"
msgstr ""
#: bootGame.cpp DownloadGraphicPacksWindow.cpp DumpCtrl.cpp
#: GeneralSettings2.cpp gpu7ShaderCache.cpp helpers.cpp InputSettings.cpp
#: MainWindow.cpp toolMemorySearcher.cpp VulkanCanvas.cpp
#: wxCreateAccountDialog.cpp
msgid "Error"
msgstr ""
#: bootGame.cpp
msgid ""
"Cemu detected a DLC installed at a wrong or outdated location:\n"
"{}\n"
"\n"
"Do you want to move it to the correct location:\n"
"{}"
msgstr ""
#: BreakpointWindow.cpp GeneralSettings2.cpp
msgid "On"
msgstr ""
#: BreakpointWindow.cpp debugPPCThreadsWindow.cpp ModuleWindow.cpp
msgid "Address"
msgstr ""
#: BreakpointWindow.cpp textureRelationWindow.cpp
msgid "Type"
msgstr ""
#: BreakpointWindow.cpp
msgid "Comment"
msgstr ""
#: BreakpointWindow.cpp DisasmCtrl.cpp
msgid "Enter a new comment."
msgstr ""
#: BreakpointWindow.cpp
#, c-format
msgid "Set comment for breakpoint at address %08x"
msgstr ""
#: BreakpointWindow.cpp
msgid "Create memory breakpoint (read)"
msgstr ""
#: BreakpointWindow.cpp
msgid "Create memory breakpoint (write)"
msgstr ""
#: BreakpointWindow.cpp
msgid "Enter a memory address"
msgstr ""
#: BreakpointWindow.cpp
msgid "Memory breakpoint"
msgstr ""
#: CemuApp.cpp
msgid ""
"Your mlc01 folder seems to be missing.\n"
"\n"
"This is where Cemu stores save files, game updates and other Wii U files.\n"
"\n"
"The expected path is:\n"
"{}\n"
"\n"
"Do you want to create the folder at the expected path?"
msgstr ""
#: CemuApp.cpp
msgid "Yes"
msgstr ""
#: CemuApp.cpp
msgid "No"
msgstr ""
#: CemuApp.cpp
msgid "Select a custom path"
msgstr ""
#: CemuApp.cpp
msgid ""
"Couldn't create a required mlc01 subfolder or file!\n"
"\n"
"Error: {0}\n"
"Target path:\n"
"{1}"
msgstr ""
#: CemuApp.cpp
msgid ""
"Couldn't create a required cemu directory or file!\n"
"\n"
"Error: {0}"
msgstr ""
#: CemuApp.cpp
msgid "Select a mlc directory"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Update"
msgstr ""
#: CemuUpdateWindow.cpp DownloadGraphicPacksWindow.cpp GameUpdateWindow.cpp
#: wxCreateAccountDialog.cpp
msgid "Cancel"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Changelog"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Exit"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "No update available!"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Update available!"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Extracting update..."
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Couldn't download the update!"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Applying update..."
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Extracting failed!"
msgstr ""
#: CemuUpdateWindow.cpp MainWindow.cpp
msgid "Success"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Restart"
msgstr ""
#: CemuUpdateWindow.cpp
msgid "Downloading update..."
msgstr ""
#: DebuggerWindow2.cpp
msgid "GoTo (CTRL + G)"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Toggle Breakpoint (F9)"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Break (F5)"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Step Into (F11)"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Step Over (F10)"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Run (F5)"
msgstr ""
#: DebuggerWindow2.cpp MainWindow.cpp
msgid "&Exit"
msgstr ""
#: DebuggerWindow2.cpp MainWindow.cpp
msgid "&File"
msgstr ""
#: DebuggerWindow2.cpp
msgid "&Pin to main window"
msgstr ""
#: DebuggerWindow2.cpp MainWindow.cpp
msgid "&Options"
msgstr ""
#: DebuggerWindow2.cpp
msgid "&Registers"
msgstr ""
#: DebuggerWindow2.cpp
msgid "&Memory Dump"
msgstr ""
#: DebuggerWindow2.cpp
msgid "&Breakpoints"
msgstr ""
#: DebuggerWindow2.cpp
msgid "Module&list"
msgstr ""
#: DebuggerWindow2.cpp
msgid "&Window"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "PPC threads"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Entry"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Stack"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "PC"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "LR"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "State"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Affinity"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Priority"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "SliceStart"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "SumWakeTime"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "ThreadName"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "GPR"
msgstr ""
#: debugPPCThreadsWindow.cpp textureRelationWindow.cpp
msgid "Refresh"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Auto refresh"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Boost priority (-5)"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Boost priority (-1)"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Decrease priority (+5)"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Decrease priority (+1)"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Resume"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Suspend"
msgstr ""
#: DisasmCtrl.cpp
msgid "Enter a new instruction."
msgstr ""
#: DisasmCtrl.cpp DumpCtrl.cpp
msgid "Enter a target address."
msgstr ""
#: DisasmCtrl.cpp DumpCtrl.cpp
msgid "GoTo address"
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "Graphic packs cannot be updated while a game is running."
msgstr ""
#: DownloadGraphicPacksWindow.cpp GettingStartedDialog.cpp
#: GraphicPacksWindow2.cpp
msgid "Graphic packs"
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "Failed to connect to server"
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "No updates available."
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid ""
"Updated graphic packs are available. Do you want to download and install "
"them?"
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "Checking version..."
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "Downloading graphic packs..."
msgstr ""
#: DownloadGraphicPacksWindow.cpp
msgid "Extracting..."
msgstr ""
#: DumpCtrl.cpp RegisterCtrl.cpp RegisterWindow.cpp
msgid "Enter a new value."
msgstr ""
#: GameProfileWindow.cpp
msgid "Edit game profile"
msgstr ""
#: GameProfileWindow.cpp GeneralSettings2.cpp
msgid "General"
msgstr ""
#: GameProfileWindow.cpp
msgid "Load shared libraries"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"EXPERT OPTION\n"
"This option will load libraries from the cafeLibs directory"
msgstr ""
#: GameProfileWindow.cpp
msgid "Launch with gamepad view"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"Games will be launched with gamepad view toggled as default. The view can be "
"toggled with CTRL + TAB"
msgstr ""
#: GameProfileWindow.cpp
msgid "CPU"
msgstr ""
#: GameProfileWindow.cpp
msgid "Mode"
msgstr ""
#: GameProfileWindow.cpp
msgid "Singlecore-Interpreter"
msgstr ""
#: GameProfileWindow.cpp
msgid "Singlecore-Recompiler"
msgstr ""
#: GameProfileWindow.cpp
msgid "Dualcore-Recompiler"
msgstr ""
#: GameProfileWindow.cpp
msgid "Triplecore-Recompiler"
msgstr ""
#: GameProfileWindow.cpp
msgid "Set the CPU emulation mode"
msgstr ""
#: GameProfileWindow.cpp
msgid "Thread quantum"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"EXPERT OPTION\n"
"Set the maximum thread slice runtime (in virtual cycles)"
msgstr ""
#: GameProfileWindow.cpp
msgid "cycles"
msgstr ""
#: GameProfileWindow.cpp
msgid "Extended texture readback"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"Improves emulation accuracy of CPU to GPU memory access at the cost of "
"performance. Required for some games."
msgstr ""
#: GameProfileWindow.cpp
msgid "Shader mul accuracy"
msgstr ""
#: GameProfileWindow.cpp
msgid "false"
msgstr ""
#: GameProfileWindow.cpp
msgid "true"
msgstr ""
#: GameProfileWindow.cpp
msgid "minimal"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"EXPERT OPTION\n"
"Controls the accuracy of floating point multiplication in shaders.\n"
"\n"
"Recommended: true"
msgstr ""
#: GameProfileWindow.cpp
msgid "GPU buffer cache accuracy"
msgstr ""
#: GameProfileWindow.cpp
msgid "high"
msgstr ""
#: GameProfileWindow.cpp
msgid "medium"
msgstr ""
#: GameProfileWindow.cpp
msgid "low"
msgstr ""
#: GameProfileWindow.cpp
msgid ""
"Lower value results in higher performance, but may cause graphical issues"
msgstr ""
#: GameProfileWindow.cpp
msgid "Graphic"
msgstr ""
#: GameProfileWindow.cpp
msgid "Controller"
msgstr ""
#: GameProfileWindow.cpp
msgid "Forces a given controller profile"
msgstr ""
#: GameUpdateWindow.cpp
msgid "Can't open the file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Invalid \"meta.xml\" file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Can't find the \"title_id\" in the given \"meta.xml\" file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Can't find the \"title_version\" in the given \"meta.xml\" file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Can't find the \"product_code\" in the given \"meta.xml\" file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "The given \"meta.xml\" file is no update or DLC."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Can't find the \"longname_en\" in the given \"meta.xml\" file."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Invalid folder structure"
msgstr ""
#: GameUpdateWindow.cpp
msgid ""
"It seems that the selected update is already installed, do you want to "
"reinstall it?"
msgstr ""
#: GameUpdateWindow.cpp
msgid ""
"It seems that a newer update is already installed, do you still want to "
"install the older version?"
msgstr ""
#: GameUpdateWindow.cpp
msgid ""
"Not enough space available.\n"
"Required: {0} MB\n"
"Available: {1} MB"
msgstr ""
#: GameUpdateWindow.cpp
msgid "Installing DLC ..."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Installing update ..."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Current file:"
msgstr ""
#: GameUpdateWindow.cpp
msgid ""
"Do you really want to cancel the update process?\n"
"\n"
"Canceling the process will delete the applied update."
msgstr ""
#: GameUpdateWindow.cpp
msgid "Info"
msgstr ""
#: GeneralSettings2.cpp
msgid "Crash dump"
msgstr ""
#: GeneralSettings2.cpp
msgid "Disabled"
msgstr ""
#: GeneralSettings2.cpp
msgid "Lite"
msgstr ""
#: GeneralSettings2.cpp
msgid "Full"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Creates a dump when Cemu crashes\n"
"Only enable on demand!\n"
"The Full option will create a big dump with the memory included"
msgstr ""
#: GeneralSettings2.cpp
msgid "General settings"
msgstr ""
#: GeneralSettings2.cpp
msgid "Interface"
msgstr ""
#: GeneralSettings2.cpp
msgid "Language"
msgstr ""
#: GeneralSettings2.cpp
msgid "Default"
msgstr ""
#: GeneralSettings2.cpp
msgid "English"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Changes the interface language of Cemu\n"
"Available languages are stored in the translation directory\n"
"A restart will be required after changing the language"
msgstr ""
#: GeneralSettings2.cpp
msgid "Remember main window position"
msgstr ""
#: GeneralSettings2.cpp
msgid "Restores the last known window position and size when starting Cemu"
msgstr ""
#: GeneralSettings2.cpp
msgid "Remember pad window position"
msgstr ""
#: GeneralSettings2.cpp
msgid "Restores the last known pad window position and size when opening it"
msgstr ""
#: GeneralSettings2.cpp
msgid "Discord Presence"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Enables the Discord Rich Presence feature\n"
"You will also need to enable it in the Discord settings itself!"
msgstr ""
#: GeneralSettings2.cpp
msgid "Fullscreen menu bar"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Displays the menu bar when Cemu is running in fullscreen mode and the mouse "
"cursor is moved to the top"
msgstr ""
#: GeneralSettings2.cpp GettingStartedDialog.cpp
msgid "Automatically check for updates"
msgstr ""
#: GeneralSettings2.cpp
msgid "Automatically checks for new cemu versions on startup"
msgstr ""
#: GeneralSettings2.cpp
msgid "Save screenshot"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Pressing the screenshot key (F12) will save a screenshot directly to the "
"screenshots folder"
msgstr ""
#: GeneralSettings2.cpp
msgid "MLC Path"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"The mlc directory contains your save games and installed game update/dlc data"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Select a custom mlc path\n"
"The mlc path is used to store Wii U related files like save games, game "
"updates and dlc data"
msgstr ""
#: GeneralSettings2.cpp
msgid "Game Paths"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Add the root directory of your game(s). It will scan all directories in it "
"for games"
msgstr ""
#: GeneralSettings2.cpp
msgid "Add"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Adds a game path to scan for games displayed in the game list\n"
"If you have unpacked games, make sure to select the root folder of a game"
msgstr ""
#: GeneralSettings2.cpp
msgid "Remove"
msgstr ""
#: GeneralSettings2.cpp
msgid "Removes the currently selected game path from the game list"
msgstr ""
#: GeneralSettings2.cpp
msgid "Graphics API"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select one of the available graphic back ends"
msgstr ""
#: GeneralSettings2.cpp
msgid "Graphics Device"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select the used graphic device"
msgstr ""
#: GeneralSettings2.cpp
msgid "Precompiled shaders"
msgstr ""
#: GeneralSettings2.cpp
msgid "auto"
msgstr ""
#: GeneralSettings2.cpp
msgid "enable"
msgstr ""
#: GeneralSettings2.cpp
msgid "disable"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Precompiled shaders can speed up the load time on the shader loading "
"screen.\n"
"Auto will enable it for AMD/Intel but disable it for NVIDIA GPUs as a "
"workaround for a driver bug.\n"
"\n"
"Recommended: Auto"
msgstr ""
#: GeneralSettings2.cpp
msgid "VSync"
msgstr ""
#: GeneralSettings2.cpp
msgid "Controls the vsync state"
msgstr ""
#: GeneralSettings2.cpp
msgid "Full sync at GX2DrawDone()"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"If synchronization is requested by the game, the emulated CPU will wait for "
"the GPU to finish all operations.\n"
"This is more accurate behavior, but may cause lower performance"
msgstr ""
#: GeneralSettings2.cpp
msgid "Bilinear"
msgstr ""
#: GeneralSettings2.cpp
msgid "Bicubic"
msgstr ""
#: GeneralSettings2.cpp
msgid "Hermite"
msgstr ""
#: GeneralSettings2.cpp
msgid "Nearest Neighbor"
msgstr ""
#: GeneralSettings2.cpp
msgid "Upscale filter"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Upscaling filters are used when the game resolution is smaller than the "
"window size"
msgstr ""
#: GeneralSettings2.cpp
msgid "Downscale filter"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Downscaling filters are used when the game resolution is bigger than the "
"window size"
msgstr ""
#: GeneralSettings2.cpp
msgid "Keep aspect ratio"
msgstr ""
#: GeneralSettings2.cpp
msgid "Stretch"
msgstr ""
#: GeneralSettings2.cpp
msgid "Fullscreen scaling"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Controls the output aspect ratio when it doesn't match the ratio of the game"
msgstr ""
#: GeneralSettings2.cpp
msgid "Top left"
msgstr ""
#: GeneralSettings2.cpp
msgid "Top center"
msgstr ""
#: GeneralSettings2.cpp
msgid "Top right"
msgstr ""
#: GeneralSettings2.cpp
msgid "Bottom left"
msgstr ""
#: GeneralSettings2.cpp
msgid "Bottom center"
msgstr ""
#: GeneralSettings2.cpp
msgid "Bottom right"
msgstr ""
#: GeneralSettings2.cpp
msgid "Overlay"
msgstr ""
#: GeneralSettings2.cpp
msgid "Position"
msgstr ""
#: GeneralSettings2.cpp
msgid "Controls the overlay which displays technical information while playing"
msgstr ""
#: GeneralSettings2.cpp
msgid "Text Color"
msgstr ""
#: GeneralSettings2.cpp
msgid "Sets the text color of the overlay"
msgstr ""
#: GeneralSettings2.cpp
msgid "Scale"
msgstr ""
#: GeneralSettings2.cpp
msgid "Sets the scale of the overlay text"
msgstr ""
#: GeneralSettings2.cpp
msgid "FPS"
msgstr ""
#: GeneralSettings2.cpp
msgid "The number of frames per second. Average over last 5 seconds"
msgstr ""
#: GeneralSettings2.cpp
msgid "Draw calls per frame"
msgstr ""
#: GeneralSettings2.cpp
msgid "The number of draw calls per frame. Average over last 5 seconds"
msgstr ""
#: GeneralSettings2.cpp
msgid "CPU usage"
msgstr ""
#: GeneralSettings2.cpp
msgid "CPU usage of Cemu in percent"
msgstr ""
#: GeneralSettings2.cpp
msgid "CPU per core usage"
msgstr ""
#: GeneralSettings2.cpp
msgid "Total cpu usage in percent for each core"
msgstr ""
#: GeneralSettings2.cpp
msgid "RAM usage"
msgstr ""
#: GeneralSettings2.cpp
msgid "Cemu RAM usage in MB"
msgstr ""
#: GeneralSettings2.cpp
msgid "VRAM usage"
msgstr ""
#: GeneralSettings2.cpp
msgid "The VRAM usage of Cemu in MB"
msgstr ""
#: GeneralSettings2.cpp
msgid "This option requires Win8.1+"
msgstr ""
#: GeneralSettings2.cpp
msgid "Debug"
msgstr ""
#: GeneralSettings2.cpp
msgid "Displays internal debug information (Vulkan only)"
msgstr ""
#: GeneralSettings2.cpp
msgid "Notifications"
msgstr ""
#: GeneralSettings2.cpp
msgid "Controls the notification position while playing"
msgstr ""
#: GeneralSettings2.cpp
msgid "Sets the text color of notifications"
msgstr ""
#: GeneralSettings2.cpp
msgid "Sets the scale of the notification text"
msgstr ""
#: GeneralSettings2.cpp
msgid "Controller profiles"
msgstr ""
#: GeneralSettings2.cpp
msgid "Displays the active controller profile when starting a game"
msgstr ""
#: GeneralSettings2.cpp
msgid "Low battery"
msgstr ""
#: GeneralSettings2.cpp
msgid "Shows a notification when a low controller battery has been detected"
msgstr ""
#: GeneralSettings2.cpp
msgid "Shader compiler"
msgstr ""
#: GeneralSettings2.cpp
msgid "Shows a notification after shaders have been compiled"
msgstr ""
#: GeneralSettings2.cpp
msgid "Friend list"
msgstr ""
#: GeneralSettings2.cpp
msgid "Shows friend list related data if online"
msgstr ""
#: GeneralSettings2.cpp
msgid "Graphics"
msgstr ""
#: GeneralSettings2.cpp
msgid "API"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select one of the available audio back ends"
msgstr ""
#: GeneralSettings2.cpp
msgid "Latency"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Controls the amount of buffered audio data\n"
"Higher values will create a delay in audio playback, but may avoid audio "
"problems when emulation is too slow"
msgstr ""
#: GeneralSettings2.cpp
msgid "Mono"
msgstr ""
#: GeneralSettings2.cpp
msgid "Stereo"
msgstr ""
#: GeneralSettings2.cpp
msgid "Surround"
msgstr ""
#: GeneralSettings2.cpp
msgid "TV"
msgstr ""
#: GeneralSettings2.cpp
msgid "Device"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select the active audio output device for Wii U TV"
msgstr ""
#: GeneralSettings2.cpp
msgid "Channels"
msgstr ""
#: GeneralSettings2.cpp InputPanelGamepad.cpp InputPanelWiimote.cpp
msgid "Volume"
msgstr ""
#: GeneralSettings2.cpp
msgid "Gamepad"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select the active audio output device for Wii U GamePad"
msgstr ""
#: GeneralSettings2.cpp
msgid "Audio"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Please be aware that online mode lets you connect to OFFICIAL servers and "
"therefore there is a risk of getting banned.\n"
"Only proceed if you are willing to risk losing online access with your Wii U "
"and/or NNID."
msgstr ""
#: GeneralSettings2.cpp
msgid "Account settings"
msgstr ""
#: GeneralSettings2.cpp
msgid "Active account"
msgstr ""
#: GeneralSettings2.cpp
msgid "Create"
msgstr ""
#: GeneralSettings2.cpp InputSettings.cpp
msgid "Delete"
msgstr ""
#: GeneralSettings2.cpp
msgid "Enable online mode"
msgstr ""
#: GeneralSettings2.cpp
msgid "Account information"
msgstr ""
#: GeneralSettings2.cpp
msgid "The persistent id is the internal folder name used for your saves"
msgstr ""
#: GeneralSettings2.cpp
msgid "Mii name"
msgstr ""
#: GeneralSettings2.cpp
msgid "The mii name is the profile name"
msgstr ""
#: GeneralSettings2.cpp
msgid "Birthday"
msgstr ""
#: GeneralSettings2.cpp
msgid "Female"
msgstr ""
#: GeneralSettings2.cpp
msgid "Male"
msgstr ""
#: GeneralSettings2.cpp
msgid "Email"
msgstr ""
#: GeneralSettings2.cpp
msgid "Country"
msgstr ""
#: GeneralSettings2.cpp
msgid "Account"
msgstr ""
#: GeneralSettings2.cpp
msgid "Can't delete the only account!"
msgstr ""
#: GeneralSettings2.cpp
msgid "Are you sure you want to delete the account {} with id {:x}?"
msgstr ""
#: GeneralSettings2.cpp
msgid "Confirmation"
msgstr ""
#: GeneralSettings2.cpp
msgid "Off"
msgstr ""
#: GeneralSettings2.cpp
msgid "Double buffering"
msgstr ""
#: GeneralSettings2.cpp
msgid "Triple buffering"
msgstr ""
#: GeneralSettings2.cpp
msgid "You have to restart the game in order to apply the new settings."
msgstr ""
#: GeneralSettings2.cpp MainWindow.cpp VulkanRenderer.cpp
msgid "Information"
msgstr ""
#: GeneralSettings2.cpp
msgid "Select a directory containing games."
msgstr ""
#: GeneralSettings2.cpp
msgid "Online Status"
msgstr ""
#: GettingStartedDialog.cpp
msgid ""
"It looks like you're starting Cemu for the first time.\n"
"This quick setup assistant will help you get the best experience"
msgstr ""
#: GettingStartedDialog.cpp
msgid "mlc01 path"
msgstr ""
#: GettingStartedDialog.cpp
msgid ""
"The mlc path is the root folder of the emulated Wii U internal flash "
"storage. It contains all your saves, installed updates and DLCs.\n"
"It is strongly recommend that you create a dedicated folder for it (example: "
"C:\\wiiu\\mlc\\) \n"
"If left empty, the mlc folder will be created inside the Cemu folder."
msgstr ""
#: GettingStartedDialog.cpp
msgid "Custom mlc01 path"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Select a folder"
msgstr ""
#: GettingStartedDialog.cpp
msgid "(optional)"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Game paths"
msgstr ""
#: GettingStartedDialog.cpp
msgid ""
"The game path is scanned by Cemu to locate your games. We recommend creating "
"a dedicated directory in which\n"
"you place all your Wii U games. (example: C:\\wiiu\\games\\)\n"
"\n"
"You can also set additional paths in the general settings of Cemu."
msgstr ""
#: GettingStartedDialog.cpp
msgid "Game path"
msgstr ""
#: GettingStartedDialog.cpp
msgid ""
"Graphic packs improve games by offering the possibility to change "
"resolution, tweak FPS or add other visual or gameplay modifications.\n"
"Download the community graphic packs to get started.\n"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Download community graphic packs"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Next"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Input settings"
msgstr ""
#: GettingStartedDialog.cpp
msgid ""
"You can configure one controller for each player.\n"
"We advise you to always use GamePad as emulated input for the first player, "
"since many games expect the GamePad to be present.\n"
"It is also required for touch functionality.\n"
"The default global hotkeys are:\n"
"CTRL - show pad screen\n"
"CTRL + TAB - toggle pad screen\n"
"ALT + ENTER - toggle fullscreen\n"
"ESC - leave fullscreen\n"
"\n"
"If you're having trouble configuring your controller, make sure to have it "
"in idle state and press calibrate.\n"
"Also don't set the axis deadzone too low."
msgstr ""
#: GettingStartedDialog.cpp
msgid "Configure input"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Additional options"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Start games with fullscreen"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Open separate pad screen"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Don't show this again"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Previous"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Close"
msgstr ""
#: GettingStartedDialog.cpp
msgid "Getting started"
msgstr ""
#: gpu7ShaderCache.cpp
msgid ""
"Outdated shader cache\n"
"\n"
"The stored shader cache for this game was created with a Cemu version prior "
"to 1.16.0.\n"
"\n"
"There are no significant downsides to reusing an existing cache but it may "
"contain bloat that is no longer used by current versions of Cemu.\n"
"\n"
"It is highly recommended to start a new cache. Note that a new cache means "
"that you will experience additional stutter during the first minutes of "
"gameplay."
msgstr ""
#: gpu7ShaderCache.cpp
msgid "Shader cache migration"
msgstr ""
#: gpu7ShaderCache.cpp
msgid "Use existing cache"
msgstr ""
#: gpu7ShaderCache.cpp
msgid "Create new cache [recommended]"
msgstr ""
#: GraphicPacksWindow2.cpp LoggingWindow.cpp toolMemorySearcher.cpp
msgid "Filter"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Installed games"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Graphic pack"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Description"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Control"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Download latest community graphic packs"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Active preset"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "This graphic pack has no description"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "Restart of Cemu required for changes to take effect"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "This update removed or renamed the following graphic packs:"
msgstr ""
#: GraphicPacksWindow2.cpp
msgid "You may need to set them up again."
msgstr ""
#: helpers.cpp
msgid "Error code"
msgstr ""
#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp
msgid "Left Axis"
msgstr ""
#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp
#: InputPanelWiimote.cpp
msgid "Deadzone"
msgstr ""
#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp
#: InputPanelWiimote.cpp
msgid "Range"
msgstr ""
#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp
msgid "Right Axis"
msgstr ""
#: InputPanelClassic.cpp InputPanelGamepad.cpp InputPanelPro.cpp
#: InputPanelWiimote.cpp
msgid "D-pad"
msgstr ""
#: InputPanelGamepad.cpp
msgid "blow mic"
msgstr ""
#: InputPanelGamepad.cpp
msgid "show screen"
msgstr ""
#: InputPanelWiimote.cpp
msgid "Extensions:"
msgstr ""
#: InputPanelWiimote.cpp
msgid "MotionPlus"
msgstr ""
#: InputPanelWiimote.cpp
msgid "Nunchuck"
msgstr ""
#: InputPanelWiimote.cpp
msgid "Classic"
msgstr ""
#: InputSettings.cpp
msgid "Input Settings"
msgstr ""
#: InputSettings.cpp
msgid "Controller {}"
msgstr ""
#: InputSettings.cpp
msgid "Couldn't save settings for controller {0}"
msgstr ""
#: InputSettings.cpp
msgid "Profile"
msgstr ""
#: InputSettings.cpp
msgid "Load"
msgstr ""
#: InputSettings.cpp
msgid "Save"
msgstr ""
#: InputSettings.cpp
msgid "Emulate Controller"
msgstr ""
#: InputSettings.cpp
msgid "Controller API:"
msgstr ""
#: InputSettings.cpp
msgid "Settings"
msgstr ""
#: InputSettings.cpp
msgid "Controller:"
msgstr ""
#: InputSettings.cpp
msgid "Test if the controller is connected"
msgstr ""
#: InputSettings.cpp
msgid "Calibrate"
msgstr ""
#: InputSettings.cpp
msgid "Reset the default state of the controller"
msgstr ""
#: InputSettings.cpp toolMemorySearcher.cpp
msgid "Clear"
msgstr ""
#: InputSettings.cpp
msgid "Clear all currently set input settings"
msgstr ""
#: InputSettings.cpp
msgid "Additional settings"
msgstr ""
#: InputSettings.cpp
msgid "Rumble"
msgstr ""
#: InputSettings.cpp
msgid "Button Threshold"
msgstr ""
#: InputSettings.cpp
msgid ""
"The threshold of a button to recognizes a press from a trigger/axis value"
msgstr ""
#: InputSettings.cpp
msgid "No profile name selected!"
msgstr ""
#: InputSettings.cpp
msgid "The given profile name is not valid!"
msgstr ""
#: InputSettings.cpp
msgid "Couldn't load the selected profile!"
msgstr ""
#: InputSettings.cpp
msgid "No profile name entered!"
msgstr ""
#: InputSettings.cpp
msgid "Couldn't save the profile!"
msgstr ""
#: InputSettings.cpp
msgid "DSU client settings"
msgstr ""
#: InputSettings.cpp
msgid "IP"
msgstr ""
#: InputSettings.cpp
msgid "Port"
msgstr ""
#: InputSettings.cpp
msgid "The entered port must be between 1 and 65535"
msgstr ""
#: InputSettings.cpp
msgid "Searching for wiimotes..."
msgstr ""
#: InputSettings.cpp
msgid "Searching for controllers..."
msgstr ""
#: LoggingWindow.cpp
msgid "Logging window"
msgstr ""
#: LoggingWindow.cpp
msgid "Filter messages"
msgstr ""
#: MainWindow.cpp
msgid "Cannot open file"
msgstr ""
#: MainWindow.cpp
msgid "Not a valid NFC NTAG215 file"
msgstr ""
#: MainWindow.cpp
msgid "Update installed!"
msgstr ""
#: MainWindow.cpp
msgid "Update installation has been canceled!"
msgstr ""
#: MainWindow.cpp
msgid "Update error"
msgstr ""
#: MainWindow.cpp
msgid "Unable to open file."
msgstr ""
#: MainWindow.cpp
msgid "Unknown file type."
msgstr ""
#: MainWindow.cpp
msgid "Failed to launch file."
msgstr ""
#: MainWindow.cpp
msgid "Open file to launch"
msgstr ""
#: MainWindow.cpp
msgid "Open file to load"
msgstr ""
#: MainWindow.cpp
msgid "Cemu must be restarted to apply the selected UI language."
msgstr ""
#: MainWindow.cpp
msgid ""
"All files from the currently running game will be dumped to /dump/"
"<gamefolder>. This process can take a few minutes."
msgstr ""
#: MainWindow.cpp
msgid "Dump WUD"
msgstr ""
#: MainWindow.cpp
msgid "Dump complete"
msgstr ""
#: MainWindow.cpp
msgid "Updating game list..."
msgstr ""
#: MainWindow.cpp
msgid ""
"There's a new update available.\n"
"Do you want to update?"
msgstr ""
#: MainWindow.cpp
msgid "Update notification"
msgstr ""
#: MainWindow.cpp
msgid "&Load"
msgstr ""
#: MainWindow.cpp
msgid "&Install game update or DLC"
msgstr ""
#: MainWindow.cpp
msgid "End emulation"
msgstr ""
#: MainWindow.cpp
msgid "&Auto"
msgstr ""
#: MainWindow.cpp
msgid "&USA"
msgstr ""
#: MainWindow.cpp
msgid "&Europe"
msgstr ""
#: MainWindow.cpp
msgid "&Japan"
msgstr ""
#: MainWindow.cpp
msgid "&China"
msgstr ""
#: MainWindow.cpp
msgid "&Korea"
msgstr ""
#: MainWindow.cpp
msgid "&Taiwan"
msgstr ""
#: MainWindow.cpp
msgid "&English"
msgstr ""
#: MainWindow.cpp
msgid "&Japanese"
msgstr ""
#: MainWindow.cpp
msgid "&French"
msgstr ""
#: MainWindow.cpp
msgid "&German"
msgstr ""
#: MainWindow.cpp
msgid "&Italian"
msgstr ""
#: MainWindow.cpp
msgid "&Spanish"
msgstr ""
#: MainWindow.cpp
msgid "&Chinese"
msgstr ""
#: MainWindow.cpp
msgid "&Korean"
msgstr ""
#: MainWindow.cpp
msgid "&Dutch"
msgstr ""
#: MainWindow.cpp
msgid "&Portuguese"
msgstr ""
#: MainWindow.cpp
msgid "&Russian"
msgstr ""
#: MainWindow.cpp
msgid "&Taiwanese"
msgstr ""
#: MainWindow.cpp
msgid "&Fullscreen"
msgstr ""
#: MainWindow.cpp
msgid "&Graphic packs"
msgstr ""
#: MainWindow.cpp
msgid "&Separate GamePad view"
msgstr ""
#: MainWindow.cpp
msgid "&General settings"
msgstr ""
#: MainWindow.cpp
msgid "&Input settings"
msgstr ""
#: MainWindow.cpp
msgid "&Active account"
msgstr ""
#: MainWindow.cpp
msgid "&Console region"
msgstr ""
#: MainWindow.cpp
msgid "&Console language"
msgstr ""
#: MainWindow.cpp
msgid "&Memory searcher"
msgstr ""
#: MainWindow.cpp
msgid "&Tools"
msgstr ""
#: MainWindow.cpp
msgid "&CPU"
msgstr ""
#: MainWindow.cpp
msgid "&Scan NFC tag from file"
msgstr ""
#: MainWindow.cpp
msgid "&NFC"
msgstr ""
#: MainWindow.cpp
msgid "&Unsupported API calls"
msgstr ""
#: MainWindow.cpp
msgid "&Coreinit File-Access"
msgstr ""
#: MainWindow.cpp
msgid "&Coreinit Thread-Synchronization API"
msgstr ""
#: MainWindow.cpp
msgid "&Coreinit Memory API"
msgstr ""
#: MainWindow.cpp
msgid "&Coreinit MP API"
msgstr ""
#: MainWindow.cpp
msgid "&NN NFP"
msgstr ""
#: MainWindow.cpp
msgid "&GX2 API"
msgstr ""
#: MainWindow.cpp
msgid "&Audio API"
msgstr ""
#: MainWindow.cpp
msgid "&Input API"
msgstr ""
#: MainWindow.cpp
msgid "&Socket API"
msgstr ""
#: MainWindow.cpp
msgid "&Save API"
msgstr ""
#: MainWindow.cpp
msgid "&H264 API"
msgstr ""
#: MainWindow.cpp
msgid "&Graphic pack patches"
msgstr ""
#: MainWindow.cpp
msgid "&Texture cache warnings"
msgstr ""
#: MainWindow.cpp
msgid "&OpenGL debug output"
msgstr ""
#: MainWindow.cpp
msgid "&Vulkan validation layer (slow)"
msgstr ""
#: MainWindow.cpp
msgid "&Log PPC context for API"
msgstr ""
#: MainWindow.cpp
msgid "&Textures"
msgstr ""
#: MainWindow.cpp
msgid "&Shaders"
msgstr ""
#: MainWindow.cpp
msgid "&nlibcurl HTTP/HTTPS requests"
msgstr ""
#: MainWindow.cpp
msgid "&Logging"
msgstr ""
#: MainWindow.cpp
msgid "&Dump"
msgstr ""
#: MainWindow.cpp
msgid "&Render upside-down"
msgstr ""
#: MainWindow.cpp
msgid "&Async compile (Vulkan)"
msgstr ""
#: MainWindow.cpp
msgid "&Experimental"
msgstr ""
#: MainWindow.cpp
msgid "&Open logging window"
msgstr ""
#: MainWindow.cpp
msgid "&View PPC threads"
msgstr ""
#: MainWindow.cpp
msgid "&View PPC debugger"
msgstr ""
#: MainWindow.cpp
msgid "&View audio debugger"
msgstr ""
#: MainWindow.cpp
msgid "&View texture cache info"
msgstr ""
#: MainWindow.cpp
msgid "&Show frame profiler"
msgstr ""
#: MainWindow.cpp
msgid "&Dump current RAM"
msgstr ""
#: MainWindow.cpp
msgid "&Dump WUD filesystem"
msgstr ""
#: MainWindow.cpp
msgid "&Debug"
msgstr ""
#: MainWindow.cpp
msgid "&Check for updates"
msgstr ""
#: MainWindow.cpp
msgid "&Getting started"
msgstr ""
#: MainWindow.cpp
msgid "&About"
msgstr ""
#: MainWindow.cpp
msgid "&Help"
msgstr ""
#: MainWindow.cpp
msgid "otp.bin could not be found"
msgstr ""
#: MainWindow.cpp
msgid "otp.bin is corrupted or has invalid size"
msgstr ""
#: MainWindow.cpp
msgid "seeprom.bin could not be found"
msgstr ""
#: MainWindow.cpp
msgid "seeprom.bin is corrupted or has invalid size"
msgstr ""
#: MainWindow.cpp
msgid "Unknown error occured"
msgstr ""
#: ModuleWindow.cpp
msgid "Name"
msgstr ""
#: ModuleWindow.cpp
msgid "Size"
msgstr ""
#: RegisterWindow.cpp
msgid "&Zero"
msgstr ""
#: RegisterWindow.cpp
msgid "&Increment"
msgstr ""
#: RegisterWindow.cpp
msgid "&Decrement"
msgstr ""
#: RegisterWindow.cpp
msgid "&Copy"
msgstr ""
#: RegisterWindow.cpp
msgid "&Goto Disasm"
msgstr ""
#: RegisterWindow.cpp
msgid "G&oto Dump"
msgstr ""
#: textureRelationWindow.cpp
msgid "Texture cache"
msgstr ""
#: textureRelationWindow.cpp
msgid "PhysAddr"
msgstr ""
#: textureRelationWindow.cpp
msgid "Dim"
msgstr ""
#: textureRelationWindow.cpp
msgid "Resolution"
msgstr ""
#: textureRelationWindow.cpp
msgid "Format"
msgstr ""
#: textureRelationWindow.cpp
msgid "Pitch"
msgstr ""
#: textureRelationWindow.cpp
msgid "Tilemode"
msgstr ""
#: textureRelationWindow.cpp
msgid "SliceRange"
msgstr ""
#: textureRelationWindow.cpp
msgid "MipRange"
msgstr ""
#: textureRelationWindow.cpp
msgid "Last access"
msgstr ""
#: textureRelationWindow.cpp
msgid "OverwriteRes"
msgstr ""
#: textureRelationWindow.cpp
msgid "Show only active"
msgstr ""
#: textureRelationWindow.cpp
msgid "Show views"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Memory Searcher"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Search"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Results"
msgstr ""
#: toolMemorySearcher.cpp
msgid "address"
msgstr ""
#: toolMemorySearcher.cpp
msgid "value"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Stored Entries"
msgstr ""
#: toolMemorySearcher.cpp
msgid "description"
msgstr ""
#: toolMemorySearcher.cpp
msgid "type"
msgstr ""
#: toolMemorySearcher.cpp
msgid "freeze"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Your entered value is not valid for the selected datatype."
msgstr ""
#: toolMemorySearcher.cpp
msgid "&Add new entry"
msgstr ""
#: toolMemorySearcher.cpp
msgid "&Remove entry"
msgstr ""
#: toolMemorySearcher.cpp
msgid "Results ({0})"
msgstr ""
#: VulkanCanvas.cpp
msgid ""
"Error when initializing Vulkan renderer:\n"
"{}"
msgstr ""
#: VulkanRenderer.cpp
msgid ""
"The currently installed graphics driver does not support the Vulkan "
"extension necessary for asynchronous shader compilation. Asynchronous "
"compilation cannot be used.\n"
" \n"
"Required extension: VK_EXT_pipeline_creation_cache_control\n"
"\n"
"Installing the latest graphics driver may solve this error."
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "Create new account"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid ""
"The persistent id is the internal folder name used for your saves. Only "
"change this if you are importing saves from a Wii U with a specific id"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "OK"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "No persistent id entered!"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "The persistent id must be greater than {:x}!"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "The persistent id {:x} is already in use by account {}!"
msgstr ""
#: wxCreateAccountDialog.cpp
msgid "Account name may not be empty!"
msgstr ""
#: wxGameList.cpp
msgid ""
"This game entry seems to be either an update or the base game was merged "
"with update data\n"
"Broken game dumps cause various problems during emulation and may even stop "
"working at all in future Cemu versions\n"
"Please make sure the base game is intact and install updates only with the "
"File->Install Update/DLC option"
msgstr ""
#: wxGameList.cpp
msgid "You can configure game paths in the general settings."
msgstr ""
#: wxGameList.cpp
msgid "never"
msgstr ""
#: wxGameList.cpp
msgid "Game"
msgstr ""
#: wxGameList.cpp
msgid "Version"
msgstr ""
#: wxGameList.cpp
msgid "DLC"
msgstr ""
#: wxGameList.cpp
msgid "You've played"
msgstr ""
#: wxGameList.cpp
msgid "Last played"
msgstr ""
#: wxGameList.cpp
msgid "&Start"
msgstr ""
#: wxGameList.cpp
msgid "&Favorite"
msgstr ""
#: wxGameList.cpp
msgid "&Edit name"
msgstr ""
#: wxGameList.cpp
msgid "&Game directory"
msgstr ""
#: wxGameList.cpp
msgid "&Save directory"
msgstr ""
#: wxGameList.cpp
msgid "&Update directory"
msgstr ""
#: wxGameList.cpp
msgid "&DLC directory"
msgstr ""
#: wxGameList.cpp
msgid "&Edit graphic packs"
msgstr ""
#: wxGameList.cpp
msgid "&Edit game profile"
msgstr ""
#: wxGameList.cpp
msgid "&Refresh game list"
msgstr ""
#: wxGameList.cpp
msgid "Style: &List"
msgstr ""
#: wxGameList.cpp
msgid "Style: &Icons"
msgstr ""
#: wxGameList.cpp
msgid "Style: &Small Icons"
msgstr ""
#: wxGameList.cpp
msgid "Reset &width"
msgstr ""
#: wxGameList.cpp
msgid "Reset &order"
msgstr ""
#: wxGameList.cpp
msgid "Show &name"
msgstr ""
#: wxGameList.cpp
msgid "Show &version"
msgstr ""
#: wxGameList.cpp
msgid "Show &dlc"
msgstr ""
#: wxGameList.cpp
msgid "Show &game time"
msgstr ""
#: wxGameList.cpp
msgid "Show &last played"
msgstr ""