2022-08-22 22:21:23 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <atomic>
|
|
|
|
|
2022-08-26 04:03:26 +02:00
|
|
|
#if BOOST_OS_LINUX
|
2022-08-22 22:21:23 +02:00
|
|
|
#include "xcb/xproto.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
struct WindowHandleInfo
|
|
|
|
{
|
|
|
|
#if BOOST_OS_WINDOWS
|
|
|
|
std::atomic<HWND> hwnd;
|
|
|
|
#elif BOOST_OS_LINUX
|
|
|
|
// XLIB
|
|
|
|
Display* xlib_display{};
|
|
|
|
Window xlib_window{};
|
|
|
|
|
|
|
|
// XCB (not used by GTK so we cant retrieve these without making our own window)
|
|
|
|
//xcb_connection_t* xcb_con{};
|
|
|
|
//xcb_window_t xcb_window{};
|
|
|
|
// Wayland
|
|
|
|
// todo
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
struct WindowInfo
|
|
|
|
{
|
|
|
|
std::atomic_bool app_active; // our app is active/has focus
|
|
|
|
|
|
|
|
std::atomic_int32_t width, height; // client size of main window
|
|
|
|
|
|
|
|
std::atomic_bool pad_open; // if separate pad view is open
|
|
|
|
std::atomic_int32_t pad_width, pad_height; // client size of pad window
|
|
|
|
|
|
|
|
std::atomic_bool pad_maximized = false;
|
|
|
|
std::atomic_int32_t restored_pad_x = -1, restored_pad_y = -1;
|
|
|
|
std::atomic_int32_t restored_pad_width = -1, restored_pad_height = -1;
|
|
|
|
|
|
|
|
std::atomic_bool has_screenshot_request;
|
|
|
|
std::atomic_bool is_fullscreen;
|
|
|
|
|
|
|
|
std::atomic_bool keydown[256]{};
|
|
|
|
|
|
|
|
WindowHandleInfo window_main;
|
|
|
|
WindowHandleInfo window_pad;
|
|
|
|
|
|
|
|
// canvas
|
|
|
|
WindowHandleInfo canvas_main;
|
|
|
|
WindowHandleInfo canvas_pad;
|
|
|
|
};
|
|
|
|
|
|
|
|
void gui_create();
|
|
|
|
|
|
|
|
WindowInfo& gui_getWindowInfo();
|
|
|
|
|
|
|
|
void gui_updateWindowTitles(bool isIdle, bool isLoading, double fps);
|
|
|
|
void gui_getWindowSize(int* w, int* h);
|
|
|
|
void gui_getPadWindowSize(int* w, int* h);
|
|
|
|
bool gui_isPadWindowOpen();
|
|
|
|
bool gui_isKeyDown(int key);
|
|
|
|
|
|
|
|
void gui_notifyGameLoaded();
|
|
|
|
void gui_notifyGameExited();
|
|
|
|
|
|
|
|
bool gui_isFullScreen();
|
|
|
|
|
|
|
|
void gui_initHandleContextFromWxWidgetsWindow(WindowHandleInfo& handleInfoOut, class wxWindow* wxw);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Returns true if a screenshot request is queued
|
|
|
|
* Once this function has returned true, it will reset back to
|
|
|
|
* false until the next time a screenshot is requested
|
|
|
|
*/
|
|
|
|
bool gui_hasScreenshotRequest();
|
|
|
|
|
|
|
|
// debugger stuff
|
|
|
|
void debuggerWindow_updateViewThreadsafe2();
|
|
|
|
void debuggerWindow_notifyDebugBreakpointHit2();
|
|
|
|
void debuggerWindow_notifyRun();
|
|
|
|
void debuggerWindow_moveIP();
|
|
|
|
void debuggerWindow_notifyModuleLoaded(void* module);
|
|
|
|
void debuggerWindow_notifyModuleUnloaded(void* module);
|