Cemu/src/gui/GraphicPacksWindow2.h

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2022-08-22 22:21:23 +02:00
#pragma once
#include <wx/frame.h>
#include <wx/dialog.h>
#include <wx/scrolwin.h>
#include <wx/infobar.h>
#include "wxcomponents/checktree.h"
#include "Cafe/GraphicPack/GraphicPack2.h"
class wxSplitterWindow;
class wxPanel;
class wxButton;
class wxChoice;
class GraphicPacksWindow2 : public wxDialog
{
public:
GraphicPacksWindow2(wxWindow* parent, uint64_t title_id_filter);
~GraphicPacksWindow2();
static void RefreshGraphicPacks();
private:
std::string m_filter;
bool m_filter_installed_games;
std::vector<uint64_t> m_installed_games;
void FillGraphicPackList() const;
void GetChildren(const wxTreeItemId& id, std::vector<wxTreeItemId>& children) const;
void ExpandChildren(const std::vector<wxTreeItemId>& ids, size_t& counter) const;
wxSplitterWindow * m_splitter_window;
wxPanel* m_right_panel;
wxScrolled<wxPanel>* m_gp_options;
wxCheckTree * m_graphic_pack_tree;
wxTextCtrl* m_filter_text;
wxCheckBox* m_installed_games_only;
wxStaticText* m_graphic_pack_name, *m_graphic_pack_description;
wxBoxSizer* m_preset_sizer;
std::vector<wxChoice*> m_active_preset;
wxButton* m_reload_shaders;
wxButton* m_update_graphicPacks;
wxInfoBar* m_info_bar;
GraphicPackPtr m_shown_graphic_pack;
std::string m_gp_name, m_gp_description;
float m_ratio = 0.55f;
wxTreeItemId FindTreeItem(const wxTreeItemId& root, const wxString& text) const;
void LoadPresetSelections(const GraphicPackPtr& gp);
void OnTreeSelectionChanged(wxTreeEvent& event);
void OnTreeChoiceChanged(wxTreeEvent& event);
void OnActivePresetChanged(wxCommandEvent& event);
void OnReloadShaders(wxCommandEvent& event);
void OnCheckForUpdates(wxCommandEvent& event);
void OnSizeChanged(wxSizeEvent& event);
void SashPositionChanged(wxEvent& event);
void OnFilterUpdate(wxEvent& event);
void OnInstalledGamesChanged(wxCommandEvent& event);
void SaveStateToConfig();
void ReloadPack(const GraphicPackPtr& graphic_pack) const;
void DeleteShadersFromRuntimeCache(const GraphicPackPtr& graphic_pack) const;
};