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set pixel format view usage for textures
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25a1d7ef6c
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02254d4e57
@ -4,6 +4,7 @@
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#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLResource.hpp"
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#include "Metal/MTLTexture.hpp"
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LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM dim, MPTR physAddress, MPTR physMipAddress, Latte::E_GX2SURFFMT format, uint32 width, uint32 height, uint32 depth, uint32 pitch, uint32 mipLevels, uint32 swizzle,
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Latte::E_HWTILEMODE tileMode, bool isDepth)
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@ -78,8 +79,7 @@ LatteTextureMtl::LatteTextureMtl(class MetalRenderer* mtlRenderer, Latte::E_DIM
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auto pixelFormat = GetMtlPixelFormat(format, isDepth, m_mtlr->GetPixelFormatSupport());
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desc->setPixelFormat(pixelFormat);
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// TODO: using MTL::TextureUsageShaderWrite as well fixes Mario Tennis: Ultra Smash, investigate why
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MTL::TextureUsage usage = MTL::TextureUsageShaderRead;
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MTL::TextureUsage usage = MTL::TextureUsageShaderRead | MTL::TextureUsagePixelFormatView;
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if (!Latte::IsCompressedFormat(format))
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{
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usage |= MTL::TextureUsageRenderTarget;
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