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prepone compilation for rect geometry shaders
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@ -178,6 +178,7 @@ static RendererShaderMtl* rectsEmulationGS_generate(MetalRenderer* metalRenderer
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gsSrc.append("}\r\n");
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auto mtlShader = new RendererShaderMtl(metalRenderer, RendererShader::ShaderType::kGeometry, 0, 0, false, false, gsSrc);
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mtlShader->PreponeCompilation(true);
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return mtlShader;
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}
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