MacOS: disable pipeline cache compilation

This commit is contained in:
goeiecool9999 2024-05-20 20:34:48 +02:00
parent 13b90874f9
commit 04e30f21e3

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@ -341,9 +341,11 @@ void LatteShaderCache_Load()
cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad); cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad);
#endif #endif
LatteShaderCache_finish(); LatteShaderCache_finish();
#if !BOOST_OS_MACOS
// if Vulkan then also load pipeline cache // if Vulkan then also load pipeline cache
if (g_renderer->GetType() == RendererAPI::Vulkan) if (g_renderer->GetType() == RendererAPI::Vulkan)
LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId); LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId);
#endif
g_renderer->BeginFrame(true); g_renderer->BeginFrame(true);