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MacOS: disable pipeline cache compilation
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@ -341,9 +341,11 @@ void LatteShaderCache_Load()
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cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad);
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cemuLog_log(LogType::Force, "Shader cache loaded with {} shaders. Commited mem {}MB. Took {}ms", numLoadedShaders, (sint32)(memCommited/1024/1024), timeLoad);
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#endif
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#endif
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LatteShaderCache_finish();
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LatteShaderCache_finish();
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#if !BOOST_OS_MACOS
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// if Vulkan then also load pipeline cache
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// if Vulkan then also load pipeline cache
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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if (g_renderer->GetType() == RendererAPI::Vulkan)
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LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId);
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LatteShaderCache_LoadVulkanPipelineCache(cacheTitleId);
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#endif
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g_renderer->BeginFrame(true);
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g_renderer->BeginFrame(true);
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