align buffer stride after setting to min stride

This commit is contained in:
Samuliak 2024-08-29 09:28:38 +02:00
parent 7a28985454
commit 074f9f6f3e

View File

@ -328,7 +328,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
uint32 bufferIndex = bufferGroup.attributeBufferIndex;
uint32 bufferBaseRegisterIndex = mmSQ_VTX_ATTRIBUTE_BLOCK_START + bufferIndex * 7;
uint32 bufferStride = (lcr.GetRawView()[bufferBaseRegisterIndex + 2] >> 11) & 0xFFFF;
bufferStride = Align(bufferStride, 4);
auto layout = vertexDescriptor->layouts()->object(GET_MTL_VERTEX_BUFFER_INDEX(bufferIndex));
if (bufferStride == 0)
@ -353,6 +352,7 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
cemu_assert(false);
}
}
bufferStride = Align(bufferStride, 4);
layout->setStride(bufferStride);
}