mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-12-02 05:54:18 +01:00
use multiple command buffers per frame
This commit is contained in:
parent
34d8076ab6
commit
0c73ff8452
@ -23,18 +23,22 @@ void LatteTextureReadbackInfoMtl::StartTransfer()
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auto blitCommandEncoder = m_mtlr->GetBlitCommandEncoder();
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auto blitCommandEncoder = m_mtlr->GetBlitCommandEncoder();
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blitCommandEncoder->copyFromTexture(baseTexture->GetTexture(), 0, 0, MTL::Origin{0, 0, 0}, MTL::Size{(uint32)baseTexture->width, (uint32)baseTexture->height, 1}, m_mtlr->GetTextureReadbackBuffer(), m_bufferOffset, bytesPerRow, bytesPerImage);
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blitCommandEncoder->copyFromTexture(baseTexture->GetTexture(), 0, 0, MTL::Origin{0, 0, 0}, MTL::Size{(uint32)baseTexture->width, (uint32)baseTexture->height, 1}, m_mtlr->GetTextureReadbackBuffer(), m_bufferOffset, bytesPerRow, bytesPerImage);
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m_commandBuffer = m_mtlr->GetCurrentCommandBuffer();
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// TODO: uncomment
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//m_mtlr->RequestSoonCommit();
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}
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}
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bool LatteTextureReadbackInfoMtl::IsFinished()
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bool LatteTextureReadbackInfoMtl::IsFinished()
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{
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{
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// TODO: implement
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// HACK: just return true for now, otherwise the game would freeze
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//return m_mtlr->CommandBufferCompleted(m_commandBuffer);
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return true;
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return true;
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}
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}
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void LatteTextureReadbackInfoMtl::ForceFinish()
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void LatteTextureReadbackInfoMtl::ForceFinish()
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{
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{
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// TODO: implement
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m_mtlr->WaitForCommandBufferCompletion(m_commandBuffer);
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}
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}
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uint8* LatteTextureReadbackInfoMtl::GetData()
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uint8* LatteTextureReadbackInfoMtl::GetData()
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Cafe/HW/Latte/Core/LatteTextureReadbackInfo.h"
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#include "Cafe/HW/Latte/Core/LatteTextureReadbackInfo.h"
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class LatteTextureReadbackInfoMtl : public LatteTextureReadbackInfo
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class LatteTextureReadbackInfoMtl : public LatteTextureReadbackInfo
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@ -18,5 +19,7 @@ public:
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private:
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private:
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class MetalRenderer* m_mtlr;
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class MetalRenderer* m_mtlr;
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MTL::CommandBuffer* m_commandBuffer = nullptr;
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uint32 m_bufferOffset = 0;
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uint32 m_bufferOffset = 0;
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};
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};
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@ -15,9 +15,12 @@
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteShader.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cafe/HW/Latte/Core/LatteIndices.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Cemu/Logging/CemuDebugLogging.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLPixelFormat.hpp"
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#include "Metal/MTLPixelFormat.hpp"
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#include "gui/guiWrapper.h"
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#include "gui/guiWrapper.h"
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#define COMMIT_TRESHOLD 256
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extern bool hasValidFramebufferAttached;
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extern bool hasValidFramebufferAttached;
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float supportBufferData[512 * 4];
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float supportBufferData[512 * 4];
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@ -113,7 +116,7 @@ MetalRenderer::~MetalRenderer()
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m_device->release();
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m_device->release();
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}
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}
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// TODO: don't ignore "mainWindow" argument
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// TODO: don't ignore "mainWindow" argument and respect size
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void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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void MetalRenderer::InitializeLayer(const Vector2i& size, bool mainWindow)
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{
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{
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const auto& windowInfo = gui_getWindowInfo().window_main;
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const auto& windowInfo = gui_getWindowInfo().window_main;
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@ -168,19 +171,23 @@ void MetalRenderer::DrawEmptyFrame(bool mainWindow)
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void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
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void MetalRenderer::SwapBuffers(bool swapTV, bool swapDRC)
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{
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{
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EndEncoding();
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if (m_drawable)
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if (m_drawable)
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{
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{
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EnsureCommandBuffer();
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auto commandBuffer = GetCommandBuffer();
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m_commandBuffer->presentDrawable(m_drawable);
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commandBuffer->presentDrawable(m_drawable);
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} else
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}
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else
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{
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{
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debug_printf("skipped present!\n");
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debug_printf("skipped present!\n");
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}
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}
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m_drawable = nullptr;
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m_drawable = nullptr;
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// Release all the command buffers
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CommitCommandBuffer();
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CommitCommandBuffer();
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for (uint32 i = 0; i < m_commandBuffers.size(); i++)
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m_commandBuffers[i].m_commandBuffer->release();
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m_commandBuffers.clear();
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// Reset temporary buffers
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// Reset temporary buffers
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m_memoryManager->ResetTemporaryBuffers();
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m_memoryManager->ResetTemporaryBuffers();
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@ -223,18 +230,20 @@ bool MetalRenderer::BeginFrame(bool mainWindow)
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void MetalRenderer::Flush(bool waitIdle)
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void MetalRenderer::Flush(bool waitIdle)
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{
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{
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// TODO: should we?
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// TODO: commit if commit on idle is requested
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CommitCommandBuffer();
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if (m_recordedDrawcalls > 0)
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CommitCommandBuffer();
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if (waitIdle)
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if (waitIdle)
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{
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{
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// TODO
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// TODO: shouldn't we wait for all command buffers?
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WaitForCommandBufferCompletion(GetCurrentCommandBuffer());
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}
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}
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}
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}
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void MetalRenderer::NotifyLatteCommandProcessorIdle()
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void MetalRenderer::NotifyLatteCommandProcessorIdle()
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{
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{
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// TODO: should we?
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// TODO: commit if commit on idle is requested
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CommitCommandBuffer();
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//CommitCommandBuffer();
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}
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}
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void MetalRenderer::AppendOverlayDebugInfo()
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void MetalRenderer::AppendOverlayDebugInfo()
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@ -452,7 +461,7 @@ LatteTextureReadbackInfo* MetalRenderer::texture_createReadback(LatteTextureView
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void MetalRenderer::surfaceCopy_copySurfaceWithFormatConversion(LatteTexture* sourceTexture, sint32 srcMip, sint32 srcSlice, LatteTexture* destinationTexture, sint32 dstMip, sint32 dstSlice, sint32 width, sint32 height)
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void MetalRenderer::surfaceCopy_copySurfaceWithFormatConversion(LatteTexture* sourceTexture, sint32 srcMip, sint32 srcSlice, LatteTexture* destinationTexture, sint32 dstMip, sint32 dstSlice, sint32 width, sint32 height)
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{
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{
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EnsureCommandBuffer();
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GetCommandBuffer();
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// scale copy size to effective size
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// scale copy size to effective size
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sint32 effectiveCopyWidth = width;
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sint32 effectiveCopyWidth = width;
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@ -809,11 +818,15 @@ void MetalRenderer::draw_endSequence()
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if (pixelShader)
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if (pixelShader)
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LatteRenderTarget_trackUpdates();
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LatteRenderTarget_trackUpdates();
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bool hasReadback = LatteTextureReadback_Update();
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bool hasReadback = LatteTextureReadback_Update();
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//m_recordedDrawcalls++;
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m_recordedDrawcalls++;
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//if (m_recordedDrawcalls >= m_submitThreshold || hasReadback)
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// The number of draw calls needs to twice as big, since we are interrupting the render pass
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//{
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if (m_recordedDrawcalls >= COMMIT_TRESHOLD * 2 || hasReadback)
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// SubmitCommandBuffer();
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{
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//}
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CommitCommandBuffer();
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// TODO: where should this be called?
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LatteTextureReadback_UpdateFinishedTransfers(false);
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}
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}
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}
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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void* MetalRenderer::indexData_reserveIndexMemory(uint32 size, uint32& offset, uint32& bufferIndex)
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@ -830,22 +843,38 @@ void MetalRenderer::indexData_uploadIndexMemory(uint32 offset, uint32 size)
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// Do nothing, since the buffer has shared storage mode
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// Do nothing, since the buffer has shared storage mode
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}
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}
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void MetalRenderer::EnsureCommandBuffer()
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MTL::CommandBuffer* MetalRenderer::GetCommandBuffer()
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{
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{
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if (!m_commandBuffer)
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bool needsNewCommandBuffer = (m_commandBuffers.empty() || m_commandBuffers.back().m_commited);
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if (needsNewCommandBuffer)
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{
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{
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// Debug
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// Debug
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//m_commandQueue->insertDebugCaptureBoundary();
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//m_commandQueue->insertDebugCaptureBoundary();
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m_commandBuffer = m_commandQueue->commandBuffer();
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MTL::CommandBuffer* mtlCommandBuffer = m_commandQueue->commandBuffer();
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m_commandBuffers.push_back({mtlCommandBuffer});
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return mtlCommandBuffer;
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}
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}
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else
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{
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return m_commandBuffers.back().m_commandBuffer;
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}
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}
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bool MetalRenderer::CommandBufferCompleted(MTL::CommandBuffer* commandBuffer)
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{
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return commandBuffer->status() == MTL::CommandBufferStatusCompleted;
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}
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void MetalRenderer::WaitForCommandBufferCompletion(MTL::CommandBuffer* commandBuffer)
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{
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commandBuffer->waitUntilCompleted();
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}
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}
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// Some render passes clear the attachments, forceRecreate is supposed to be used in those cases
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// Some render passes clear the attachments, forceRecreate is supposed to be used in those cases
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MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate, bool rebindStateIfNewEncoder)
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MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate, bool rebindStateIfNewEncoder)
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{
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{
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EnsureCommandBuffer();
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// Check if we need to begin a new render pass
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// Check if we need to begin a new render pass
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if (m_commandEncoder)
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if (m_commandEncoder)
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{
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{
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@ -881,6 +910,8 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPas
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EndEncoding();
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EndEncoding();
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}
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}
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auto commandBuffer = GetCommandBuffer();
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// Update state
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// Update state
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m_state.m_lastUsedFBO = m_state.m_activeFBO;
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m_state.m_lastUsedFBO = m_state.m_activeFBO;
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for (uint8 i = 0; i < 8; i++)
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for (uint8 i = 0; i < 8; i++)
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@ -889,7 +920,7 @@ MTL::RenderCommandEncoder* MetalRenderer::GetRenderCommandEncoder(MTL::RenderPas
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}
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}
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m_state.m_depthRenderTarget = depthRenderTarget;
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m_state.m_depthRenderTarget = depthRenderTarget;
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auto renderCommandEncoder = m_commandBuffer->renderCommandEncoder(renderPassDescriptor);
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auto renderCommandEncoder = commandBuffer->renderCommandEncoder(renderPassDescriptor);
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m_commandEncoder = renderCommandEncoder;
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m_commandEncoder = renderCommandEncoder;
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m_encoderType = MetalEncoderType::Render;
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m_encoderType = MetalEncoderType::Render;
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@ -914,7 +945,9 @@ MTL::ComputeCommandEncoder* MetalRenderer::GetComputeCommandEncoder()
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EndEncoding();
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EndEncoding();
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}
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}
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auto computeCommandEncoder = m_commandBuffer->computeCommandEncoder();
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auto commandBuffer = GetCommandBuffer();
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auto computeCommandEncoder = commandBuffer->computeCommandEncoder();
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m_commandEncoder = computeCommandEncoder;
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m_commandEncoder = computeCommandEncoder;
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m_encoderType = MetalEncoderType::Compute;
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m_encoderType = MetalEncoderType::Compute;
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@ -933,7 +966,9 @@ MTL::BlitCommandEncoder* MetalRenderer::GetBlitCommandEncoder()
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EndEncoding();
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EndEncoding();
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}
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}
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auto blitCommandEncoder = m_commandBuffer->blitCommandEncoder();
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auto commandBuffer = GetCommandBuffer();
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auto blitCommandEncoder = commandBuffer->blitCommandEncoder();
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m_commandEncoder = blitCommandEncoder;
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m_commandEncoder = blitCommandEncoder;
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m_encoderType = MetalEncoderType::Blit;
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m_encoderType = MetalEncoderType::Blit;
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@ -942,30 +977,35 @@ MTL::BlitCommandEncoder* MetalRenderer::GetBlitCommandEncoder()
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void MetalRenderer::EndEncoding()
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void MetalRenderer::EndEncoding()
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{
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{
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if (m_commandEncoder)
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if (m_encoderType != MetalEncoderType::None)
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{
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{
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m_commandEncoder->endEncoding();
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m_commandEncoder->endEncoding();
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m_commandEncoder->release();
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m_commandEncoder->release();
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m_commandEncoder = nullptr;
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m_encoderType = MetalEncoderType::None;
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m_encoderType = MetalEncoderType::None;
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// Commit the command buffer if enough draw calls have been recorded
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if (m_recordedDrawcalls >= COMMIT_TRESHOLD)
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CommitCommandBuffer();
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}
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}
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}
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}
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void MetalRenderer::CommitCommandBuffer()
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void MetalRenderer::CommitCommandBuffer()
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{
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{
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EndEncoding();
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m_recordedDrawcalls = 0;
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if (m_commandBuffer)
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if (m_commandBuffers.size() != 0)
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{
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{
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m_commandBuffer->commit();
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EndEncoding();
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m_commandBuffer->release();
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m_commandBuffer = nullptr;
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// TODO: where should this be called?
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auto& commandBuffer = m_commandBuffers.back();
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LatteTextureReadback_UpdateFinishedTransfers(false);
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if (!commandBuffer.m_commited)
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{
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commandBuffer.m_commandBuffer->commit();
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commandBuffer.m_commited = true;
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// Debug
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// Debug
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//m_commandQueue->insertDebugCaptureBoundary();
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//m_commandQueue->insertDebugCaptureBoundary();
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}
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}
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}
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}
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}
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@ -7,6 +7,8 @@
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Common/precompiled.h"
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#include "Metal/MTLCommandBuffer.hpp"
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#define MAX_MTL_BUFFERS 31
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#define MAX_MTL_BUFFERS 31
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2)
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#define GET_MTL_VERTEX_BUFFER_INDEX(index) (MAX_MTL_BUFFERS - index - 2)
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@ -47,6 +49,12 @@ struct MetalState
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MTL::ScissorRect m_scissor = {0, 0, 0, 0};
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MTL::ScissorRect m_scissor = {0, 0, 0, 0};
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};
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};
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struct MetalCommandBuffer
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{
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MTL::CommandBuffer* m_commandBuffer;
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bool m_commited = false;
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};
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enum class MetalEncoderType
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enum class MetalEncoderType
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{
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{
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None,
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None,
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@ -231,7 +239,16 @@ public:
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}
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}
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// Helpers
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// Helpers
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void EnsureCommandBuffer();
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MTL::CommandBuffer* GetCurrentCommandBuffer()
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{
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cemu_assert_debug(m_commandBuffers.size() != 0);
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return m_commandBuffers[m_commandBuffers.size() - 1].m_commandBuffer;
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}
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MTL::CommandBuffer* GetCommandBuffer();
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bool CommandBufferCompleted(MTL::CommandBuffer* commandBuffer);
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void WaitForCommandBufferCompletion(MTL::CommandBuffer* commandBuffer);
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MTL::RenderCommandEncoder* GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate = false, bool rebindStateIfNewEncoder = true);
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MTL::RenderCommandEncoder* GetRenderCommandEncoder(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* colorRenderTargets[8], MTL::Texture* depthRenderTarget, bool forceRecreate = false, bool rebindStateIfNewEncoder = true);
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MTL::ComputeCommandEncoder* GetComputeCommandEncoder();
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MTL::ComputeCommandEncoder* GetComputeCommandEncoder();
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MTL::BlitCommandEncoder* GetBlitCommandEncoder();
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MTL::BlitCommandEncoder* GetBlitCommandEncoder();
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@ -280,7 +297,8 @@ private:
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MTL::Buffer* m_xfbRingBuffer;
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MTL::Buffer* m_xfbRingBuffer;
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// Active objects
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// Active objects
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MTL::CommandBuffer* m_commandBuffer = nullptr;
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std::vector<MetalCommandBuffer> m_commandBuffers;
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uint32 m_recordedDrawcalls = 0;
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MetalEncoderType m_encoderType = MetalEncoderType::None;
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MetalEncoderType m_encoderType = MetalEncoderType::None;
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MTL::CommandEncoder* m_commandEncoder = nullptr;
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MTL::CommandEncoder* m_commandEncoder = nullptr;
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CA::MetalDrawable* m_drawable = nullptr;
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CA::MetalDrawable* m_drawable = nullptr;
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