mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-25 18:46:55 +01:00
Small cleanup + Fix memory base logged as 0
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parent
6268a24a4b
commit
0f469eb2b9
@ -4,17 +4,16 @@
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#include "Cafe/GameProfile/GameProfile.h"
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#include "Cafe/HW/Espresso/Interpreter/PPCInterpreterInternal.h"
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#include "Cafe/HW/Espresso/Recompiler/PPCRecompiler.h"
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#include "Cafe/HW/Espresso/Debugger/Debugger.h"
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#include "Cafe/OS/RPL/rpl_symbol_storage.h"
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#include "audio/IAudioAPI.h"
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#include "audio/IAudioInputAPI.h"
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#include "Cafe/HW/Espresso/Debugger/Debugger.h"
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#include "config/ActiveSettings.h"
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#include "Cafe/TitleList/GameInfo.h"
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#include "util/helpers/SystemException.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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#include "util/helpers/SystemException.h"
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#include "Common/cpu_features.h"
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#include "input/InputManager.h"
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#include "Cafe/CafeSystem.h"
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#include "Cafe/TitleList/TitleList.h"
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#include "Cafe/TitleList/GameInfo.h"
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@ -22,14 +21,9 @@
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#include "Cafe/OS/libs/snd_core/ax.h"
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#include "Cafe/OS/RPL/rpl.h"
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#include "Cafe/HW/Latte/Core/Latte.h"
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#include "Cafe/Filesystem/FST/FST.h"
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#include "Common/FileStream.h"
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#include "GamePatch.h"
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#include <time.h>
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#include "HW/Espresso/Debugger/GDBStub.h"
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#include "Cafe/IOSU/legacy/iosu_ioctl.h"
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@ -70,6 +64,15 @@
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// dependency to be removed
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#include "gui/guiWrapper.h"
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#include <time.h>
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#if BOOST_OS_LINUX
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#include <sys/sysinfo.h>
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#elif BOOST_OS_MACOS
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#endif
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std::string _pathToExecutable;
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std::string _pathToBaseExecutable;
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@ -441,17 +444,66 @@ namespace CafeSystem
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GameInfo2 sGameInfo_ForegroundTitle;
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// initialize all subsystems which are persistent and don't depend on a game running
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static void _CheckForWine()
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{
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#if BOOST_OS_WINDOWS
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const HMODULE hmodule = GetModuleHandleA("ntdll.dll");
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if (!hmodule)
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return;
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const auto pwine_get_version = (const char*(__cdecl*)())GetProcAddress(hmodule, "wine_get_version");
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if (pwine_get_version)
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{
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cemuLog_log(LogType::Force, "Wine version: {}", pwine_get_version());
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}
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#endif
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}
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void logCPUAndMemoryInfo()
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{
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std::string cpuName = g_CPUFeatures.GetCPUName();
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if (!cpuName.empty())
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cemuLog_log(LogType::Force, "CPU: {}", cpuName);
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#if BOOST_OS_WINDOWS
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MEMORYSTATUSEX statex;
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statex.dwLength = sizeof(statex);
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GlobalMemoryStatusEx(&statex);
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uint32 memoryInMB = (uint32)(statex.ullTotalPhys / 1024LL / 1024LL);
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cemuLog_log(LogType::Force, "RAM: {}MB", memoryInMB);
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#elif BOOST_OS_LINUX
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struct sysinfo info {};
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sysinfo(&info);
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cemuLog_log(LogType::Force, "RAM: {}MB", ((static_cast<uint64_t>(info.totalram) * info.mem_unit) / 1024LL / 1024LL));
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#elif BOOST_OS_MACOS
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int64_t totalRam;
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size_t size = sizeof(totalRam);
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int result = sysctlbyname("hw.memsize", &totalRam, &size, NULL, 0);
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if (result == 0)
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cemuLog_log(LogType::Force, "RAM: {}MB", (totalRam / 1024LL / 1024LL));
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#endif
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}
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// initialize all subsystems which are persistent and don't depend on a game running
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void Initialize()
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{
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if (s_initialized)
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return;
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s_initialized = true;
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// init core systems
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cemuLog_log(LogType::Force, "------- Init {} -------", BUILD_VERSION_WITH_NAME_STRING);
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fsc_init();
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memory_init();
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cemuLog_log(LogType::Force, "Init Wii U memory space (base: 0x{:016x})", (size_t)memory_base);
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PPCCore_init();
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RPLLoader_InitState();
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cemuLog_log(LogType::Force, "mlc01 path: {}", _pathToUtf8(ActiveSettings::GetMlcPath()));
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_CheckForWine();
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// CPU and RAM info
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logCPUAndMemoryInfo();
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cemuLog_log(LogType::Force, "Used CPU extensions: {}", g_CPUFeatures.GetCommaSeparatedExtensionList());
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// misc systems
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rplSymbolStorage_init();
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// allocate memory for all SysAllocators
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// must happen before COS module init, but also before iosu::kernel::Initialize()
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SysAllocatorContainer::GetInstance().Initialize();
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@ -363,9 +363,6 @@ void OpenGLRenderer::NotifyLatteCommandProcessorIdle()
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glFlush();
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}
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bool IsRunningInWine();
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void OpenGLRenderer::GetVendorInformation()
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{
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// example vendor strings:
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@ -179,7 +179,6 @@ std::vector<VulkanRenderer::DeviceInfo> VulkanRenderer::GetDevices()
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}
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bool IsRunningInWine();
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void VulkanRenderer::DetermineVendor()
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{
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VkPhysicalDeviceProperties2 properties{};
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@ -34,8 +34,6 @@ std::string _GetTitleIdTypeStr(TitleId titleId)
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return "Unknown";
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}
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bool IsRunningInWine();
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bool GameUpdateWindow::ParseUpdate(const fs::path& metaPath)
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{
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m_title_info = TitleInfo(metaPath);
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@ -130,15 +128,11 @@ bool GameUpdateWindow::ParseUpdate(const fs::path& metaPath)
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}
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}
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// checking size is buggy on Wine (on Steam Deck this would return values too small to install bigger updates) - we therefore skip this step
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if(!IsRunningInWine())
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const fs::space_info targetSpace = fs::space(ActiveSettings::GetMlcPath());
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if (targetSpace.free <= m_required_size)
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{
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const fs::space_info targetSpace = fs::space(ActiveSettings::GetMlcPath());
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if (targetSpace.free <= m_required_size)
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{
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auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024));
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throw std::runtime_error(string);
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}
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auto string = wxStringFormat(_("Not enough space available.\nRequired: {0} MB\nAvailable: {1} MB"), L"%lld %lld", (m_required_size / 1024 / 1024), (targetSpace.free / 1024 / 1024));
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throw std::runtime_error(string);
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}
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return true;
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65
src/main.cpp
65
src/main.cpp
@ -3,7 +3,6 @@
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#include "util/crypto/aes128.h"
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#include "gui/MainWindow.h"
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#include "Cafe/OS/RPL/rpl.h"
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#include "Cafe/OS/RPL/rpl_symbol_storage.h"
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#include "Cafe/OS/libs/gx2/GX2.h"
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#include "Cafe/OS/libs/coreinit/coreinit_Thread.h"
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#include "Cafe/HW/Latte/Core/LatteOverlay.h"
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@ -60,66 +59,6 @@ std::atomic_bool g_isGPUInitFinished = false;
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std::wstring executablePath;
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void logCPUAndMemoryInfo()
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{
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std::string cpuName = g_CPUFeatures.GetCPUName();
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if (!cpuName.empty())
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cemuLog_log(LogType::Force, "CPU: {}", cpuName);
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#if BOOST_OS_WINDOWS
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MEMORYSTATUSEX statex;
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statex.dwLength = sizeof(statex);
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GlobalMemoryStatusEx(&statex);
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uint32 memoryInMB = (uint32)(statex.ullTotalPhys / 1024LL / 1024LL);
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cemuLog_log(LogType::Force, "RAM: {}MB", memoryInMB);
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#elif BOOST_OS_LINUX
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struct sysinfo info {};
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sysinfo(&info);
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cemuLog_log(LogType::Force, "RAM: {}MB", ((static_cast<uint64_t>(info.totalram) * info.mem_unit) / 1024LL / 1024LL));
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#elif BOOST_OS_MACOS
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int64_t totalRam;
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size_t size = sizeof(totalRam);
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int result = sysctlbyname("hw.memsize", &totalRam, &size, NULL, 0);
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if (result == 0)
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cemuLog_log(LogType::Force, "RAM: {}MB", (totalRam / 1024LL / 1024LL));
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#endif
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}
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bool g_running_in_wine = false;
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bool IsRunningInWine()
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{
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return g_running_in_wine;
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}
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void checkForWine()
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{
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#if BOOST_OS_WINDOWS
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const HMODULE hmodule = GetModuleHandleA("ntdll.dll");
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if (!hmodule)
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return;
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const auto pwine_get_version = (const char*(__cdecl*)())GetProcAddress(hmodule, "wine_get_version");
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if (pwine_get_version)
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{
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g_running_in_wine = true;
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cemuLog_log(LogType::Force, "Wine version: {}", pwine_get_version());
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}
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#else
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g_running_in_wine = false;
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#endif
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}
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void infoLog_cemuStartup()
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{
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cemuLog_log(LogType::Force, "------- Init {} -------", BUILD_VERSION_WITH_NAME_STRING);
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cemuLog_log(LogType::Force, "Init Wii U memory space (base: 0x{:016x})", (size_t)memory_base);
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cemuLog_log(LogType::Force, "mlc01 path: {}", _pathToUtf8(ActiveSettings::GetMlcPath()));
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checkForWine();
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// CPU and RAM info
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logCPUAndMemoryInfo();
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cemuLog_log(LogType::Force, "Used CPU extensions: {}", g_CPUFeatures.GetCommaSeparatedExtensionList());
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}
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// some implementations of _putenv dont copy the string and instead only store a pointer
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// thus we use a helper to keep a permanent copy
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std::vector<std::string*> sPutEnvMap;
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@ -189,16 +128,12 @@ void CemuCommonInit()
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g_config.Load();
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if (NetworkConfig::XMLExists())
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n_config.Load();
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// symbol storage
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rplSymbolStorage_init();
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// parallelize expensive init code
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std::future<int> futureInitAudioAPI = std::async(std::launch::async, []{ IAudioAPI::InitializeStatic(); IAudioInputAPI::InitializeStatic(); return 0; });
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std::future<int> futureInitGraphicPacks = std::async(std::launch::async, []{ GraphicPack2::LoadAll(); return 0; });
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InputManager::instance().load();
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futureInitAudioAPI.wait();
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futureInitGraphicPacks.wait();
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// log Cemu startup info
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infoLog_cemuStartup();
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// init Cafe system
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CafeSystem::Initialize();
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// init title list
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