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@ -117,7 +117,7 @@ MetalRestridedBufferRange MetalVertexBufferCache::RestrideBufferIfNeeded(MTL::Bu
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renderCommandEncoder->drawPrimitives(MTL::PrimitiveTypePoint, NS::UInteger(0), vertexBufferRange.size / stride);
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// TODO: restride in one call?
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// TODO: do the barrier in one call?
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MTL::Resource* barrierBuffers[] = {buffer};
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renderCommandEncoder->memoryBarrier(barrierBuffers, 1, MTL::RenderStageVertex, MTL::RenderStageVertex);
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}
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