Latte: Add support for vertex format used by Rabbids Land

This commit is contained in:
Exzap 2024-06-09 17:38:59 +02:00
parent 6772b1993f
commit 1672f969bb

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@ -241,6 +241,16 @@ void LatteDecompiler_emitAttributeDecodeGLSL(LatteDecompilerShader* shaderContex
src->add("attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/32767.0,-1.0));" _CRLF);
src->add("attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/32767.0,-1.0));" _CRLF);
}
else if( attrib->format == FMT_16_16_16_16 && attrib->nfa == 2 && attrib->isSigned == 1 )
{
// seen in Rabbids Land
_readLittleEndianAttributeU16x4(shaderContext, src, attributeInputIndex);
src->add("if( (attrDecoder.x&0x8000) != 0 ) attrDecoder.x |= 0xFFFF0000;" _CRLF);
src->add("if( (attrDecoder.y&0x8000) != 0 ) attrDecoder.y |= 0xFFFF0000;" _CRLF);
src->add("if( (attrDecoder.z&0x8000) != 0 ) attrDecoder.z |= 0xFFFF0000;" _CRLF);
src->add("if( (attrDecoder.w&0x8000) != 0 ) attrDecoder.w |= 0xFFFF0000;" _CRLF);
src->add("attrDecoder.xyzw = floatBitsToUint(vec4(ivec4(attrDecoder)));" _CRLF);
}
else if (attrib->format == FMT_16_16_16_16_FLOAT && attrib->nfa == 2)
{
// seen in Giana Sisters: Twisted Dreams
@ -496,3 +506,5 @@ void LatteDecompiler_emitAttributeDecodeGLSL(LatteDecompilerShader* shaderContex
cemu_assert_debug(false);
}
}