Latte: Fix infinite loop in special state clearAsDepth() (#209)

This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games

Also updated .gitignore
This commit is contained in:
Exzap 2022-09-08 17:33:31 +02:00 committed by GitHub
parent f032088902
commit 1e851fe7e2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 23 deletions

1
.gitignore vendored
View File

@ -32,6 +32,7 @@ bin/mlc01/*
bin/settings.xml bin/settings.xml
bin/title_list_cache.xml bin/title_list_cache.xml
bin/debugger/* bin/debugger/*
bin/sdcard/*
!bin/shaderCache/info.txt !bin/shaderCache/info.txt
bin/shaderCache/* bin/shaderCache/*

View File

@ -551,34 +551,36 @@ void LatteDraw_handleSpecialState8_clearAsDepth()
while (true) while (true)
{ {
LatteTextureView* view = LatteTC_LookupTextureByData(depthBufferPhysMem, depthBufferWidth, depthBufferHeight, depthBufferPitch, 0, 1, sliceIndex, 1, &searchIndex); LatteTextureView* view = LatteTC_LookupTextureByData(depthBufferPhysMem, depthBufferWidth, depthBufferHeight, depthBufferPitch, 0, 1, sliceIndex, 1, &searchIndex);
if (view != nullptr) if (!view)
{ {
sint32 effectiveClearWidth = view->baseTexture->width; // should we clear in RAM instead?
sint32 effectiveClearHeight = view->baseTexture->height; break;
LatteTexture_scaleToEffectiveSize(view->baseTexture, &effectiveClearWidth, &effectiveClearHeight, 0); }
sint32 effectiveClearWidth = view->baseTexture->width;
sint32 effectiveClearHeight = view->baseTexture->height;
LatteTexture_scaleToEffectiveSize(view->baseTexture, &effectiveClearWidth, &effectiveClearHeight, 0);
// hacky way to get clear color // hacky way to get clear color
float* regClearColor = (float*)(LatteGPUState.contextRegister + 0xC000 + 0); // REG_BASE_ALU_CONST float* regClearColor = (float*)(LatteGPUState.contextRegister + 0xC000 + 0); // REG_BASE_ALU_CONST
uint8 clearColor[4] = { 0 }; uint8 clearColor[4] = { 0 };
clearColor[0] = (uint8)(regClearColor[0] * 255.0f); clearColor[0] = (uint8)(regClearColor[0] * 255.0f);
clearColor[1] = (uint8)(regClearColor[1] * 255.0f); clearColor[1] = (uint8)(regClearColor[1] * 255.0f);
clearColor[2] = (uint8)(regClearColor[2] * 255.0f); clearColor[2] = (uint8)(regClearColor[2] * 255.0f);
clearColor[3] = (uint8)(regClearColor[3] * 255.0f); clearColor[3] = (uint8)(regClearColor[3] * 255.0f);
// todo - use fragment shader software emulation (evoke for one pixel) to determine clear color // todo - use fragment shader software emulation (evoke for one pixel) to determine clear color
// todo - dont clear entire slice, use effectiveClearWidth, effectiveClearHeight // todo - dont clear entire slice, use effectiveClearWidth, effectiveClearHeight
if (g_renderer->GetType() == RendererAPI::OpenGL) if (g_renderer->GetType() == RendererAPI::OpenGL)
{ {
//cemu_assert_debug(false); // implement g_renderer->texture_clearColorSlice properly for OpenGL renderer //cemu_assert_debug(false); // implement g_renderer->texture_clearColorSlice properly for OpenGL renderer
if (glClearTexSubImage) if (glClearTexSubImage)
glClearTexSubImage(((LatteTextureViewGL*)view)->glTexId, mipIndex, 0, 0, 0, effectiveClearWidth, effectiveClearHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE, clearColor); glClearTexSubImage(((LatteTextureViewGL*)view)->glTexId, mipIndex, 0, 0, 0, effectiveClearWidth, effectiveClearHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE, clearColor);
} }
else else
{ {
g_renderer->texture_clearColorSlice(view->baseTexture, sliceIndex + view->firstSlice, mipIndex + view->firstMip, clearColor[0], clearColor[1], clearColor[2], clearColor[3]); g_renderer->texture_clearColorSlice(view->baseTexture, sliceIndex + view->firstSlice, mipIndex + view->firstMip, clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
}
} }
} }
} }