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coreinit: Tweak JD2019 workaround to avoid XCX softlock
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@ -310,7 +310,7 @@ namespace coreinit
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currentThread->mutexQueue.removeMutex(mutex);
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mutex->owner = nullptr;
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if (!mutex->threadQueue.isEmpty())
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mutex->threadQueue.wakeupSingleThreadWaitQueue(true);
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mutex->threadQueue.wakeupSingleThreadWaitQueue(true, true);
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}
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// currentThread->cancelState = currentThread->cancelState & ~0x10000;
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}
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@ -758,14 +758,14 @@ namespace coreinit
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}
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// returns true if thread runs on same core and has higher priority
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bool __OSCoreShouldSwitchToThread(OSThread_t* currentThread, OSThread_t* newThread)
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bool __OSCoreShouldSwitchToThread(OSThread_t* currentThread, OSThread_t* newThread, bool sharedPriorityAndAffinityWorkaround)
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{
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uint32 coreIndex = OSGetCoreId();
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if (!newThread->context.hasCoreAffinitySet(coreIndex))
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return false;
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// special case: if current and new thread are running only on the same core then reschedule even if priority is equal
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// this resolves a deadlock in Just Dance 2019 where one thread would always reacquire the same mutex within it's timeslice, blocking another thread on the same core from acquiring it
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if ((1<<coreIndex) == newThread->context.affinity && currentThread->context.affinity == newThread->context.affinity && currentThread->effectivePriority == newThread->effectivePriority)
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if (sharedPriorityAndAffinityWorkaround && (1<<coreIndex) == newThread->context.affinity && currentThread->context.affinity == newThread->context.affinity && currentThread->effectivePriority == newThread->effectivePriority)
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return true;
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// otherwise reschedule if new thread has higher priority
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return newThread->effectivePriority < currentThread->effectivePriority;
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@ -791,7 +791,7 @@ namespace coreinit
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// todo - only set this once?
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thread->wakeUpTime = PPCInterpreter_getMainCoreCycleCounter();
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// reschedule if thread has higher priority
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if (PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread))
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if (PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread, false))
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PPCCore_switchToSchedulerWithLock();
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}
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return previousSuspendCount;
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@ -948,7 +948,7 @@ namespace coreinit
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OSThread_t* currentThread = OSGetCurrentThread();
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if (currentThread && currentThread != thread)
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{
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if (__OSCoreShouldSwitchToThread(currentThread, thread))
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if (__OSCoreShouldSwitchToThread(currentThread, thread, false))
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PPCCore_switchToSchedulerWithLock();
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}
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__OSUnlockScheduler();
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@ -126,8 +126,8 @@ namespace coreinit
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// counterparts for queueAndWait
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void cancelWait(OSThread_t* thread);
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void wakeupEntireWaitQueue(bool reschedule);
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void wakeupSingleThreadWaitQueue(bool reschedule);
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void wakeupEntireWaitQueue(bool reschedule, bool sharedPriorityAndAffinityWorkaround = false);
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void wakeupSingleThreadWaitQueue(bool reschedule, bool sharedPriorityAndAffinityWorkaround = false);
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private:
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OSThread_t* takeFirstFromQueue(size_t linkOffset)
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@ -611,7 +611,7 @@ namespace coreinit
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// internal
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void __OSAddReadyThreadToRunQueue(OSThread_t* thread);
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bool __OSCoreShouldSwitchToThread(OSThread_t* currentThread, OSThread_t* newThread);
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bool __OSCoreShouldSwitchToThread(OSThread_t* currentThread, OSThread_t* newThread, bool sharedPriorityAndAffinityWorkaround);
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void __OSQueueThreadDeallocation(OSThread_t* thread);
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bool __OSIsThreadActive(OSThread_t* thread);
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@ -128,7 +128,8 @@ namespace coreinit
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// counterpart for queueAndWait
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// if reschedule is true then scheduler will switch to woken up thread (if it is runnable on the same core)
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void OSThreadQueueInternal::wakeupEntireWaitQueue(bool reschedule)
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// sharedPriorityAndAffinityWorkaround is currently a hack/placeholder for some special cases. A proper fix likely involves handling all the nuances of thread effective priority
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void OSThreadQueueInternal::wakeupEntireWaitQueue(bool reschedule, bool sharedPriorityAndAffinityWorkaround)
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{
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cemu_assert_debug(__OSHasSchedulerLock());
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bool shouldReschedule = false;
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@ -139,7 +140,7 @@ namespace coreinit
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thread->state = OSThread_t::THREAD_STATE::STATE_READY;
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thread->currentWaitQueue = nullptr;
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coreinit::__OSAddReadyThreadToRunQueue(thread);
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if (reschedule && thread->suspendCounter == 0 && PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread))
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if (reschedule && thread->suspendCounter == 0 && PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread, sharedPriorityAndAffinityWorkaround))
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shouldReschedule = true;
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}
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if (shouldReschedule)
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@ -148,7 +149,7 @@ namespace coreinit
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// counterpart for queueAndWait
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// if reschedule is true then scheduler will switch to woken up thread (if it is runnable on the same core)
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void OSThreadQueueInternal::wakeupSingleThreadWaitQueue(bool reschedule)
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void OSThreadQueueInternal::wakeupSingleThreadWaitQueue(bool reschedule, bool sharedPriorityAndAffinityWorkaround)
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{
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cemu_assert_debug(__OSHasSchedulerLock());
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OSThread_t* thread = takeFirstFromQueue(offsetof(OSThread_t, waitQueueLink));
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@ -159,7 +160,7 @@ namespace coreinit
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thread->state = OSThread_t::THREAD_STATE::STATE_READY;
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thread->currentWaitQueue = nullptr;
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coreinit::__OSAddReadyThreadToRunQueue(thread);
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if (reschedule && thread->suspendCounter == 0 && PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread))
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if (reschedule && thread->suspendCounter == 0 && PPCInterpreter_getCurrentInstance() && __OSCoreShouldSwitchToThread(coreinit::OSGetCurrentThread(), thread, sharedPriorityAndAffinityWorkaround))
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shouldReschedule = true;
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}
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if (shouldReschedule)
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