mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-25 18:46:55 +01:00
Vulkan: Fix crash during shutdown if shaders are still compiling
Make sure the async shader compiler threads are stopped before the shaders are deleted
This commit is contained in:
parent
40d1eaeb72
commit
1f9b89116f
@ -129,19 +129,18 @@ class _ShaderVkThreadPool
|
|||||||
public:
|
public:
|
||||||
void StartThreads()
|
void StartThreads()
|
||||||
{
|
{
|
||||||
if (s_threads.empty())
|
if (m_threadsActive.exchange(true))
|
||||||
{
|
return;
|
||||||
// create thread pool
|
// create thread pool
|
||||||
m_shutdownThread.store(false);
|
|
||||||
const uint32 threadCount = 2;
|
const uint32 threadCount = 2;
|
||||||
for (uint32 i = 0; i < threadCount; ++i)
|
for (uint32 i = 0; i < threadCount; ++i)
|
||||||
s_threads.emplace_back(&_ShaderVkThreadPool::CompilerThreadFunc, this);
|
s_threads.emplace_back(&_ShaderVkThreadPool::CompilerThreadFunc, this);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void StopThreads()
|
void StopThreads()
|
||||||
{
|
{
|
||||||
m_shutdownThread.store(true);
|
if (!m_threadsActive.exchange(false))
|
||||||
|
return;
|
||||||
for (uint32 i = 0; i < s_threads.size(); ++i)
|
for (uint32 i = 0; i < s_threads.size(); ++i)
|
||||||
s_compilationQueueCount.increment();
|
s_compilationQueueCount.increment();
|
||||||
for (auto& it : s_threads)
|
for (auto& it : s_threads)
|
||||||
@ -156,7 +155,7 @@ public:
|
|||||||
|
|
||||||
void CompilerThreadFunc()
|
void CompilerThreadFunc()
|
||||||
{
|
{
|
||||||
while (!m_shutdownThread.load(std::memory_order::relaxed))
|
while (m_threadsActive.load(std::memory_order::relaxed))
|
||||||
{
|
{
|
||||||
s_compilationQueueCount.decrementWithWait();
|
s_compilationQueueCount.decrementWithWait();
|
||||||
s_compilationQueueMutex.lock();
|
s_compilationQueueMutex.lock();
|
||||||
@ -181,7 +180,7 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HasThreadsRunning() const { return !m_shutdownThread; }
|
bool HasThreadsRunning() const { return m_threadsActive; }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
std::vector<std::thread> s_threads;
|
std::vector<std::thread> s_threads;
|
||||||
@ -191,7 +190,7 @@ public:
|
|||||||
std::mutex s_compilationQueueMutex;
|
std::mutex s_compilationQueueMutex;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::atomic<bool> m_shutdownThread;
|
std::atomic<bool> m_threadsActive;
|
||||||
}ShaderVkThreadPool;
|
}ShaderVkThreadPool;
|
||||||
|
|
||||||
RendererShaderVk::RendererShaderVk(ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& glslCode)
|
RendererShaderVk::RendererShaderVk(ShaderType type, uint64 baseHash, uint64 auxHash, bool isGameShader, bool isGfxPackShader, const std::string& glslCode)
|
||||||
|
@ -600,7 +600,7 @@ VulkanRenderer::~VulkanRenderer()
|
|||||||
SubmitCommandBuffer();
|
SubmitCommandBuffer();
|
||||||
WaitDeviceIdle();
|
WaitDeviceIdle();
|
||||||
WaitCommandBufferFinished(GetCurrentCommandBufferId());
|
WaitCommandBufferFinished(GetCurrentCommandBufferId());
|
||||||
// shut down compilation threads
|
// make sure compilation threads have been shut down
|
||||||
RendererShaderVk::Shutdown();
|
RendererShaderVk::Shutdown();
|
||||||
// shut down pipeline save thread
|
// shut down pipeline save thread
|
||||||
m_destructionRequested = true;
|
m_destructionRequested = true;
|
||||||
@ -1558,12 +1558,12 @@ void VulkanRenderer::Shutdown()
|
|||||||
Renderer::Shutdown();
|
Renderer::Shutdown();
|
||||||
SubmitCommandBuffer();
|
SubmitCommandBuffer();
|
||||||
WaitDeviceIdle();
|
WaitDeviceIdle();
|
||||||
|
|
||||||
if (m_imguiRenderPass != VK_NULL_HANDLE)
|
if (m_imguiRenderPass != VK_NULL_HANDLE)
|
||||||
{
|
{
|
||||||
vkDestroyRenderPass(m_logicalDevice, m_imguiRenderPass, nullptr);
|
vkDestroyRenderPass(m_logicalDevice, m_imguiRenderPass, nullptr);
|
||||||
m_imguiRenderPass = VK_NULL_HANDLE;
|
m_imguiRenderPass = VK_NULL_HANDLE;
|
||||||
}
|
}
|
||||||
|
RendererShaderVk::Shutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
void VulkanRenderer::UnrecoverableError(const char* errMsg) const
|
void VulkanRenderer::UnrecoverableError(const char* errMsg) const
|
||||||
|
Loading…
Reference in New Issue
Block a user