mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-01-07 15:48:15 +01:00
Merge pull request #9 from SamoZ256/metal-async-pipelines
Async pipeline compilation
This commit is contained in:
commit
228fd347e7
@ -1,25 +1,95 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCache.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/CachedFBOMtl.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/LatteTextureViewMtl.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/LatteToMtl.h"
|
||||
|
||||
#include "Cafe/HW/Latte/Core/FetchShader.h"
|
||||
#include "Cafe/HW/Latte/ISA/RegDefines.h"
|
||||
#include "Cafe/HW/Latte/Core/LatteConst.h"
|
||||
#include "Cafe/HW/Latte/Core/LatteCachedFBO.h"
|
||||
#include "Cafe/HW/Latte/Common/RegisterSerializer.h"
|
||||
#include "Cafe/HW/Latte/Core/LatteShaderCache.h"
|
||||
#include "Cemu/FileCache/FileCache.h"
|
||||
#include "Common/precompiled.h"
|
||||
#include "HW/Latte/Core/LatteShader.h"
|
||||
#include "HW/Latte/ISA/LatteReg.h"
|
||||
#include "HW/Latte/Renderer/Metal/LatteToMtl.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalAttachmentsInfo.h"
|
||||
#include "Metal/MTLRenderPipeline.hpp"
|
||||
#include "Cafe/HW/Latte/Core/LatteShader.h"
|
||||
#include "Cafe/HW/Latte/ISA/LatteReg.h"
|
||||
#include "util/helpers/helpers.h"
|
||||
#include "config/ActiveSettings.h"
|
||||
|
||||
#include <openssl/sha.h>
|
||||
|
||||
static bool g_compilePipelineThreadInit{false};
|
||||
static std::mutex g_compilePipelineMutex;
|
||||
static std::condition_variable g_compilePipelineCondVar;
|
||||
static std::queue<MetalPipelineCompiler*> g_compilePipelineRequests;
|
||||
|
||||
static void compileThreadFunc(sint32 threadIndex)
|
||||
{
|
||||
SetThreadName("compilePl");
|
||||
|
||||
// one thread runs at normal priority while the others run at lower priority
|
||||
if(threadIndex != 0)
|
||||
; // TODO: set thread priority
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock lock(g_compilePipelineMutex);
|
||||
while (g_compilePipelineRequests.empty())
|
||||
g_compilePipelineCondVar.wait(lock);
|
||||
|
||||
MetalPipelineCompiler* request = g_compilePipelineRequests.front();
|
||||
|
||||
g_compilePipelineRequests.pop();
|
||||
|
||||
lock.unlock();
|
||||
|
||||
request->Compile(true, false, true);
|
||||
delete request;
|
||||
}
|
||||
}
|
||||
|
||||
static void initCompileThread()
|
||||
{
|
||||
uint32 numCompileThreads;
|
||||
|
||||
uint32 cpuCoreCount = GetPhysicalCoreCount();
|
||||
if (cpuCoreCount <= 2)
|
||||
numCompileThreads = 1;
|
||||
else
|
||||
numCompileThreads = 2 + (cpuCoreCount - 3); // 2 plus one additionally for every extra core above 3
|
||||
|
||||
numCompileThreads = std::min(numCompileThreads, 8u); // cap at 8
|
||||
|
||||
for (uint32 i = 0; i < numCompileThreads; i++)
|
||||
{
|
||||
std::thread compileThread(compileThreadFunc, i);
|
||||
compileThread.detach();
|
||||
}
|
||||
}
|
||||
|
||||
static void queuePipeline(MetalPipelineCompiler* v)
|
||||
{
|
||||
std::unique_lock lock(g_compilePipelineMutex);
|
||||
g_compilePipelineRequests.push(std::move(v));
|
||||
lock.unlock();
|
||||
g_compilePipelineCondVar.notify_one();
|
||||
}
|
||||
|
||||
// make a guess if a pipeline is not essential
|
||||
// non-essential means that skipping these drawcalls shouldn't lead to permanently corrupted graphics
|
||||
bool IsAsyncPipelineAllowed(const MetalAttachmentsInfo& attachmentsInfo, Vector2i extend, uint32 indexCount)
|
||||
{
|
||||
if (extend.x == 1600 && extend.y == 1600)
|
||||
return false; // Splatoon ink mechanics use 1600x1600 R8 and R8G8 framebuffers, this resolution is rare enough that we can just blacklist it globally
|
||||
|
||||
if (attachmentsInfo.depthFormat != Latte::E_GX2SURFFMT::INVALID_FORMAT)
|
||||
return true; // aggressive filter but seems to work well so far
|
||||
|
||||
// small index count (3,4,5,6) is often associated with full-viewport quads (which are considered essential due to often being used to generate persistent textures)
|
||||
if (indexCount <= 6)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
MetalPipelineCache* g_mtlPipelineCache = nullptr;
|
||||
|
||||
MetalPipelineCache& MetalPipelineCache::GetInstance()
|
||||
@ -34,34 +104,52 @@ MetalPipelineCache::MetalPipelineCache(class MetalRenderer* metalRenderer) : m_m
|
||||
|
||||
MetalPipelineCache::~MetalPipelineCache()
|
||||
{
|
||||
for (auto& [key, value] : m_pipelineCache)
|
||||
for (auto& [key, pipelineObj] : m_pipelineCache)
|
||||
{
|
||||
value->release();
|
||||
pipelineObj->m_pipeline->release();
|
||||
delete pipelineObj;
|
||||
}
|
||||
}
|
||||
|
||||
MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
|
||||
PipelineObject* MetalPipelineCache::GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, Vector2i extend, uint32 indexCount, const LatteContextRegister& lcr)
|
||||
{
|
||||
uint64 hash = CalculatePipelineHash(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr);
|
||||
auto it = m_pipelineCache.find(hash);
|
||||
if (it != m_pipelineCache.end())
|
||||
return it->second;
|
||||
PipelineObject*& pipelineObj = m_pipelineCache[hash];
|
||||
if (pipelineObj)
|
||||
return pipelineObj;
|
||||
|
||||
MetalPipelineCompiler compiler(m_mtlr);
|
||||
pipelineObj = new PipelineObject();
|
||||
|
||||
MetalPipelineCompiler* compiler = new MetalPipelineCompiler(m_mtlr, *pipelineObj);
|
||||
bool fbosMatch;
|
||||
compiler.InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
|
||||
bool attemptedCompilation = false;
|
||||
MTL::RenderPipelineState* pipeline = compiler.Compile(false, true, true, attemptedCompilation);
|
||||
compiler->InitFromState(fetchShader, vertexShader, geometryShader, pixelShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
|
||||
|
||||
bool allowAsyncCompile = false;
|
||||
if (GetConfig().async_compile)
|
||||
allowAsyncCompile = IsAsyncPipelineAllowed(activeAttachmentsInfo, extend, indexCount);
|
||||
|
||||
if (allowAsyncCompile)
|
||||
{
|
||||
if (!g_compilePipelineThreadInit)
|
||||
{
|
||||
initCompileThread();
|
||||
g_compilePipelineThreadInit = true;
|
||||
}
|
||||
|
||||
queuePipeline(compiler);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Also force compile to ensure that the pipeline is ready
|
||||
cemu_assert_debug(compiler->Compile(true, true, true));
|
||||
delete compiler;
|
||||
}
|
||||
|
||||
// If FBOs don't match, it wouldn't be possible to reconstruct the pipeline from the cache
|
||||
if (pipeline && fbosMatch)
|
||||
if (fbosMatch)
|
||||
AddCurrentStateToCache(hash);
|
||||
|
||||
// Place the pipeline to the cache if the compilation was at least attempted
|
||||
if (attemptedCompilation)
|
||||
m_pipelineCache.insert({hash, pipeline});
|
||||
|
||||
return pipeline;
|
||||
return pipelineObj;
|
||||
}
|
||||
|
||||
uint64 MetalPipelineCache::CalculatePipelineHash(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr)
|
||||
@ -360,32 +448,24 @@ void MetalPipelineCache::LoadPipelineFromCache(std::span<uint8> fileData)
|
||||
|
||||
MetalAttachmentsInfo attachmentsInfo(*lcr, pixelShader);
|
||||
|
||||
MTL::RenderPipelineState* pipeline = nullptr;
|
||||
PipelineObject* pipelineObject = new PipelineObject();
|
||||
|
||||
// compile
|
||||
{
|
||||
MetalPipelineCompiler pp(m_mtlr);
|
||||
MetalPipelineCompiler pp(m_mtlr, *pipelineObject);
|
||||
bool fbosMatch;
|
||||
pp.InitFromState(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr, fbosMatch);
|
||||
cemu_assert_debug(fbosMatch);
|
||||
//{
|
||||
// s_spinlockSharedInternal.lock();
|
||||
// delete lcr;
|
||||
// delete cachedPipeline;
|
||||
// s_spinlockSharedInternal.unlock();
|
||||
// return;
|
||||
//}
|
||||
bool attemptedCompilation = false;
|
||||
pipeline = pp.Compile(true, true, false, attemptedCompilation);
|
||||
cemu_assert_debug(attemptedCompilation);
|
||||
pp.Compile(true, true, false);
|
||||
// destroy pp early
|
||||
}
|
||||
|
||||
// on success, calculate pipeline hash and flag as present in cache
|
||||
if (pipeline)
|
||||
// on success, cache the pipeline
|
||||
if (pipelineObject->m_pipeline)
|
||||
{
|
||||
uint64 pipelineStateHash = CalculatePipelineHash(vertexShader->compatibleFetchShader, vertexShader, geometryShader, pixelShader, attachmentsInfo, attachmentsInfo, *lcr);
|
||||
m_pipelineCacheLock.lock();
|
||||
m_pipelineCache[pipelineStateHash] = pipeline;
|
||||
m_pipelineCache[pipelineStateHash] = pipelineObject;
|
||||
m_pipelineCacheLock.unlock();
|
||||
}
|
||||
|
||||
|
@ -3,8 +3,8 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalPipelineCompiler.h"
|
||||
#include "util/helpers/ConcurrentQueue.h"
|
||||
#include "util/helpers/fspinlock.h"
|
||||
#include "util/math/vector2.h"
|
||||
|
||||
// TODO: binary archives
|
||||
class MetalPipelineCache
|
||||
{
|
||||
public:
|
||||
@ -13,7 +13,7 @@ public:
|
||||
MetalPipelineCache(class MetalRenderer* metalRenderer);
|
||||
~MetalPipelineCache();
|
||||
|
||||
MTL::RenderPipelineState* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr);
|
||||
PipelineObject* GetRenderPipelineState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, Vector2i extend, uint32 indexCount, const LatteContextRegister& lcr);
|
||||
|
||||
// Cache loading
|
||||
uint32 BeginLoading(uint64 cacheTitleId); // returns count of pipelines stored in cache
|
||||
@ -28,7 +28,7 @@ public:
|
||||
private:
|
||||
class MetalRenderer* m_mtlr;
|
||||
|
||||
std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
|
||||
std::map<uint64, PipelineObject*> m_pipelineCache;
|
||||
FSpinlock m_pipelineCacheLock;
|
||||
|
||||
std::thread* m_pipelineCacheStoreThread;
|
||||
|
@ -327,7 +327,7 @@ void MetalPipelineCompiler::InitFromState(const LatteFetchShader* fetchShader, c
|
||||
InitFromStateRender(fetchShader, vertexShader, lastUsedAttachmentsInfo, activeAttachmentsInfo, lcr, fbosMatch);
|
||||
}
|
||||
|
||||
MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread, bool showInOverlay, bool& attemptedCompilation)
|
||||
bool MetalPipelineCompiler::Compile(bool forceCompile, bool isRenderThread, bool showInOverlay)
|
||||
{
|
||||
if (forceCompile)
|
||||
{
|
||||
@ -343,11 +343,11 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
|
||||
{
|
||||
// fail early if some shader stages are not compiled
|
||||
if (m_vertexShaderMtl && !m_vertexShaderMtl->IsCompiled())
|
||||
return nullptr;
|
||||
return false;
|
||||
if (m_geometryShaderMtl && !m_geometryShaderMtl->IsCompiled())
|
||||
return nullptr;
|
||||
return false;
|
||||
if (m_pixelShaderMtl && !m_pixelShaderMtl->IsCompiled())
|
||||
return nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Compile
|
||||
@ -386,7 +386,7 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
|
||||
}
|
||||
auto end = std::chrono::high_resolution_clock::now();
|
||||
|
||||
auto creationDuration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count();
|
||||
auto creationDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(end - start).count();
|
||||
|
||||
if (error)
|
||||
{
|
||||
@ -403,10 +403,9 @@ MTL::RenderPipelineState* MetalPipelineCompiler::Compile(bool forceCompile, bool
|
||||
g_compiling_pipelines++;
|
||||
}
|
||||
|
||||
// Inform the pipeline cache that compilation was at least attempted
|
||||
attemptedCompilation = true;
|
||||
m_pipelineObj.m_pipeline = pipeline;
|
||||
|
||||
return pipeline;
|
||||
return true;
|
||||
}
|
||||
|
||||
void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
|
||||
@ -479,7 +478,6 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
|
||||
layout->setStride(bufferStride);
|
||||
}
|
||||
|
||||
// TODO: don't always set the vertex descriptor?
|
||||
desc->setVertexDescriptor(vertexDescriptor);
|
||||
vertexDescriptor->release();
|
||||
}
|
||||
@ -487,62 +485,6 @@ void MetalPipelineCompiler::InitFromStateRender(const LatteFetchShader* fetchSha
|
||||
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, m_rasterizationEnabled, lcr, fbosMatch);
|
||||
|
||||
m_pipelineDescriptor = desc;
|
||||
|
||||
//TryLoadBinaryArchive();
|
||||
|
||||
// Load binary
|
||||
/*
|
||||
if (m_binaryArchive)
|
||||
{
|
||||
NS::Object* binArchives[] = {m_binaryArchive};
|
||||
auto binaryArchives = NS::Array::alloc()->init(binArchives, 1);
|
||||
desc->setBinaryArchives(binaryArchives);
|
||||
binaryArchives->release();
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
NS::Error* error = nullptr;
|
||||
#ifdef CEMU_DEBUG_ASSERT
|
||||
desc->setLabel(GetLabel("Cached render pipeline state", desc));
|
||||
#endif
|
||||
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, MTL::PipelineOptionFailOnBinaryArchiveMiss, nullptr, &error);
|
||||
|
||||
// Pipeline wasn't found in the binary archive, we need to compile it
|
||||
if (error)
|
||||
{
|
||||
desc->setBinaryArchives(nullptr);
|
||||
|
||||
error->release();
|
||||
error = nullptr;
|
||||
#ifdef CEMU_DEBUG_ASSERT
|
||||
desc->setLabel(GetLabel("New render pipeline state", desc));
|
||||
#endif
|
||||
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, &error);
|
||||
if (error)
|
||||
{
|
||||
cemuLog_log(LogType::Force, "error creating render pipeline state: {}", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save binary
|
||||
if (m_binaryArchive)
|
||||
{
|
||||
NS::Error* error = nullptr;
|
||||
m_binaryArchive->addRenderPipelineFunctions(desc, &error);
|
||||
if (error)
|
||||
{
|
||||
cemuLog_log(LogType::Force, "error saving render pipeline functions: {}", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
desc->release();
|
||||
|
||||
return pipeline;
|
||||
*/
|
||||
}
|
||||
|
||||
void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShader, const MetalAttachmentsInfo& lastUsedAttachmentsInfo, const MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch)
|
||||
@ -553,77 +495,4 @@ void MetalPipelineCompiler::InitFromStateMesh(const LatteFetchShader* fetchShade
|
||||
SetFragmentState(desc, lastUsedAttachmentsInfo, activeAttachmentsInfo, m_rasterizationEnabled, lcr, fbosMatch);
|
||||
|
||||
m_pipelineDescriptor = desc;
|
||||
|
||||
//TryLoadBinaryArchive();
|
||||
|
||||
// Load binary
|
||||
// TODO: no binary archives? :(
|
||||
|
||||
/*
|
||||
NS::Error* error = nullptr;
|
||||
#ifdef CEMU_DEBUG_ASSERT
|
||||
desc->setLabel(GetLabel("Mesh pipeline state", desc));
|
||||
#endif
|
||||
pipeline = m_mtlr->GetDevice()->newRenderPipelineState(desc, MTL::PipelineOptionNone, nullptr, &error);
|
||||
desc->release();
|
||||
if (error)
|
||||
{
|
||||
cemuLog_log(LogType::Force, "error creating mesh render pipeline state: {}", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
*/
|
||||
}
|
||||
|
||||
/*
|
||||
void MetalPipelineCache::TryLoadBinaryArchive()
|
||||
{
|
||||
if (m_binaryArchive || s_cacheTitleId == INVALID_TITLE_ID)
|
||||
return;
|
||||
|
||||
// GPU name
|
||||
const char* deviceName1 = m_mtlr->GetDevice()->name()->utf8String();
|
||||
std::string deviceName;
|
||||
deviceName.assign(deviceName1);
|
||||
|
||||
// Replace spaces with underscores
|
||||
for (auto& c : deviceName)
|
||||
{
|
||||
if (c == ' ')
|
||||
c = '_';
|
||||
}
|
||||
|
||||
// OS version
|
||||
auto osVersion = NS::ProcessInfo::processInfo()->operatingSystemVersion();
|
||||
|
||||
// Precompiled binaries cannot be shared between different devices or OS versions
|
||||
const std::string cacheFilename = fmt::format("{:016x}_mtl_pipelines.bin", s_cacheTitleId);
|
||||
const fs::path cachePath = ActiveSettings::GetCachePath("shaderCache/precompiled/{}/{}-{}-{}/{}", deviceName, osVersion.majorVersion, osVersion.minorVersion, osVersion.patchVersion, cacheFilename);
|
||||
|
||||
// Create the directory if it doesn't exist
|
||||
std::filesystem::create_directories(cachePath.parent_path());
|
||||
|
||||
m_binaryArchiveURL = NS::URL::fileURLWithPath(ToNSString((const char*)cachePath.generic_u8string().c_str()));
|
||||
|
||||
MTL::BinaryArchiveDescriptor* desc = MTL::BinaryArchiveDescriptor::alloc()->init();
|
||||
desc->setUrl(m_binaryArchiveURL);
|
||||
|
||||
NS::Error* error = nullptr;
|
||||
m_binaryArchive = m_mtlr->GetDevice()->newBinaryArchive(desc, &error);
|
||||
if (error)
|
||||
{
|
||||
desc->setUrl(nullptr);
|
||||
|
||||
error->release();
|
||||
error = nullptr;
|
||||
m_binaryArchive = m_mtlr->GetDevice()->newBinaryArchive(desc, &error);
|
||||
if (error)
|
||||
{
|
||||
cemuLog_log(LogType::Force, "failed to create binary archive: {}", error->localizedDescription()->utf8String());
|
||||
error->release();
|
||||
}
|
||||
}
|
||||
desc->release();
|
||||
}
|
||||
*/
|
||||
|
@ -5,18 +5,24 @@
|
||||
#include "Cafe/HW/Latte/ISA/LatteReg.h"
|
||||
#include "Cafe/HW/Latte/LegacyShaderDecompiler/LatteDecompiler.h"
|
||||
|
||||
struct PipelineObject
|
||||
{
|
||||
MTL::RenderPipelineState* m_pipeline = nullptr;
|
||||
};
|
||||
|
||||
class MetalPipelineCompiler
|
||||
{
|
||||
public:
|
||||
MetalPipelineCompiler(class MetalRenderer* metalRenderer) : m_mtlr{metalRenderer} {}
|
||||
MetalPipelineCompiler(class MetalRenderer* metalRenderer, PipelineObject& pipelineObj) : m_mtlr{metalRenderer}, m_pipelineObj{pipelineObj} {}
|
||||
~MetalPipelineCompiler();
|
||||
|
||||
void InitFromState(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const LatteDecompilerShader* geometryShader, const LatteDecompilerShader* pixelShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
|
||||
|
||||
MTL::RenderPipelineState* Compile(bool forceCompile, bool isRenderThread, bool showInOverlay, bool& attemptedCompilation);
|
||||
bool Compile(bool forceCompile, bool isRenderThread, bool showInOverlay);
|
||||
|
||||
private:
|
||||
class MetalRenderer* m_mtlr;
|
||||
PipelineObject& m_pipelineObj;
|
||||
|
||||
class RendererShaderMtl* m_vertexShaderMtl;
|
||||
class RendererShaderMtl* m_geometryShaderMtl;
|
||||
@ -24,17 +30,9 @@ private:
|
||||
bool m_usesGeometryShader;
|
||||
bool m_rasterizationEnabled;
|
||||
|
||||
/*
|
||||
std::map<uint64, MTL::RenderPipelineState*> m_pipelineCache;
|
||||
|
||||
NS::URL* m_binaryArchiveURL;
|
||||
MTL::BinaryArchive* m_binaryArchive;
|
||||
*/
|
||||
NS::Object* m_pipelineDescriptor;
|
||||
|
||||
void InitFromStateRender(const LatteFetchShader* fetchShader, const LatteDecompilerShader* vertexShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
|
||||
|
||||
void InitFromStateMesh(const LatteFetchShader* fetchShader, const class MetalAttachmentsInfo& lastUsedAttachmentsInfo, const class MetalAttachmentsInfo& activeAttachmentsInfo, const LatteContextRegister& lcr, bool& fbosMatch);
|
||||
|
||||
//void TryLoadBinaryArchive();
|
||||
};
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Metal/MetalLayerHandle.h"
|
||||
#include "Cafe/HW/Latte/Renderer/Renderer.h"
|
||||
#include "HW/Latte/Renderer/Metal/MetalPipelineCompiler.h"
|
||||
#include "config/CemuConfig.h"
|
||||
|
||||
#define IMGUI_IMPL_METAL_CPP
|
||||
@ -1000,14 +1001,14 @@ void MetalRenderer::draw_execute(uint32 baseVertex, uint32 baseInstance, uint32
|
||||
auto renderCommandEncoder = GetRenderCommandEncoder();
|
||||
|
||||
// Render pipeline state
|
||||
MTL::RenderPipelineState* renderPipelineState = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO.m_attachmentsInfo, m_state.m_activeFBO.m_attachmentsInfo, LatteGPUState.contextNew);
|
||||
if (!renderPipelineState)
|
||||
PipelineObject* pipelineObj = m_pipelineCache->GetRenderPipelineState(fetchShader, vertexShader, geometryShader, pixelShader, m_state.m_lastUsedFBO.m_attachmentsInfo, m_state.m_activeFBO.m_attachmentsInfo, m_state.m_activeFBO.m_fbo->m_size, count, LatteGPUState.contextNew);
|
||||
if (!pipelineObj->m_pipeline)
|
||||
return;
|
||||
|
||||
if (renderPipelineState != encoderState.m_renderPipelineState)
|
||||
if (pipelineObj->m_pipeline != encoderState.m_renderPipelineState)
|
||||
{
|
||||
renderCommandEncoder->setRenderPipelineState(renderPipelineState);
|
||||
encoderState.m_renderPipelineState = renderPipelineState;
|
||||
renderCommandEncoder->setRenderPipelineState(pipelineObj->m_pipeline);
|
||||
encoderState.m_renderPipelineState = pipelineObj->m_pipeline;
|
||||
}
|
||||
|
||||
// Depth stencil state
|
||||
|
Loading…
Reference in New Issue
Block a user