mirror of
https://github.com/cemu-project/Cemu.git
synced 2024-11-22 09:09:18 +01:00
Gamelist: Display title long names + improvements for shortcuts (#1126)
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/ - Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames - Long title names have their newlines replaced with spaces at parsing - Linux shortcut paths are saved with UTF-8 encoding - Game titles are copied and saved with UTF-8 encoding
This commit is contained in:
parent
17060752b6
commit
241915e1a6
@ -90,8 +90,11 @@ struct ParsedMetaXml
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else if (boost::starts_with(name, "longname_"))
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{
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const sint32 index = GetLanguageIndex(name.substr(std::size("longname_") - 1));
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if (index != -1)
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parsedMetaXml->m_long_name[index] = child.text().as_string();
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if (index != -1){
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std::string longname = child.text().as_string();
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std::replace_if(longname.begin(), longname.end(), [](char c) { return c == '\r' || c == '\n';}, ' ');
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parsedMetaXml->m_long_name[index] = longname;
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}
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}
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else if (boost::starts_with(name, L"shortname_"))
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{
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@ -637,9 +637,9 @@ std::string TitleInfo::GetMetaTitleName() const
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if (m_parsedMetaXml)
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{
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std::string titleNameCfgLanguage;
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titleNameCfgLanguage = m_parsedMetaXml->GetShortName(GetConfig().console_language);
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titleNameCfgLanguage = m_parsedMetaXml->GetLongName(GetConfig().console_language);
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if (titleNameCfgLanguage.empty()) //Get English Title
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titleNameCfgLanguage = m_parsedMetaXml->GetShortName(CafeConsoleLanguage::EN);
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titleNameCfgLanguage = m_parsedMetaXml->GetLongName(CafeConsoleLanguage::EN);
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if (titleNameCfgLanguage.empty()) //Unknown Title
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titleNameCfgLanguage = "Unknown Title";
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return titleNameCfgLanguage;
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@ -59,7 +59,12 @@ bool CemuApp::OnInit()
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fs::path user_data_path, config_path, cache_path, data_path;
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auto standardPaths = wxStandardPaths::Get();
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fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
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#if BOOST_OS_LINUX
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// GetExecutablePath returns the AppImage's temporary mount location
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wxString appImagePath;
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if (wxGetEnv(("APPIMAGE"), &appImagePath))
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exePath = wxHelper::MakeFSPath(appImagePath);
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#endif
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// Try a portable path first, if it exists.
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user_data_path = config_path = cache_path = data_path = exePath.parent_path() / "portable";
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#if BOOST_OS_MACOS
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@ -19,7 +19,6 @@
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#include <wx/utils.h>
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#include <wx/clipbrd.h>
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#include <boost/algorithm/string.hpp>
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#include <boost/tokenizer.hpp>
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@ -526,7 +525,6 @@ void wxGameList::OnKeyDown(wxListEvent& event)
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}
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}
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enum ContextMenuEntries
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{
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kContextMenuRefreshGames = wxID_HIGHEST + 1,
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@ -732,7 +730,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
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{
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if (wxTheClipboard->Open())
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{
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wxTheClipboard->SetData(new wxTextDataObject(gameInfo.GetTitleName()));
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wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(gameInfo.GetTitleName())));
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wxTheClipboard->Close();
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}
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break;
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@ -1276,129 +1274,169 @@ void wxGameList::DeleteCachedStrings()
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m_name_cache.clear();
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}
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#if BOOST_OS_LINUX || BOOST_OS_WINDOWS
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void wxGameList::CreateShortcut(GameInfo2& gameInfo) {
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const auto title_id = gameInfo.GetBaseTitleId();
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const auto title_name = gameInfo.GetTitleName();
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auto exe_path = ActiveSettings::GetExecutablePath();
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const char *flatpak_id = getenv("FLATPAK_ID");
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// GetExecutablePath returns the AppImage's temporary mount location, instead of its actual path
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wxString appimage_path;
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if (wxGetEnv(("APPIMAGE"), &appimage_path)) {
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exe_path = appimage_path.utf8_string();
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}
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#if BOOST_OS_LINUX
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const wxString desktop_entry_name = wxString::Format("%s.desktop", title_name);
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wxFileDialog entry_dialog(this, _("Choose desktop entry location"), "~/.local/share/applications", desktop_entry_name,
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"Desktop file (*.desktop)|*.desktop", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
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#elif BOOST_OS_WINDOWS
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// Get '%APPDATA%\Microsoft\Windows\Start Menu\Programs' path
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PWSTR user_shortcut_folder;
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SHGetKnownFolderPath(FOLDERID_Programs, 0, NULL, &user_shortcut_folder);
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const wxString shortcut_name = wxString::Format("%s.lnk", title_name);
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wxFileDialog entry_dialog(this, _("Choose shortcut location"), _pathToUtf8(user_shortcut_folder), shortcut_name,
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"Shortcut (*.lnk)|*.lnk", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
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#endif
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const auto result = entry_dialog.ShowModal();
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if (result == wxID_CANCEL)
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return;
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const auto output_path = entry_dialog.GetPath();
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void wxGameList::CreateShortcut(GameInfo2& gameInfo)
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{
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const auto titleId = gameInfo.GetBaseTitleId();
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const auto titleName = wxString::FromUTF8(gameInfo.GetTitleName());
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auto exePath = ActiveSettings::GetExecutablePath();
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const char* flatpakId = getenv("FLATPAK_ID");
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#if BOOST_OS_LINUX
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std::optional<fs::path> icon_path;
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// Obtain and convert icon
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{
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m_icon_cache_mtx.lock();
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const auto icon_iter = m_icon_cache.find(title_id);
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const auto result_index = (icon_iter != m_icon_cache.cend()) ? std::optional<int>(icon_iter->second.first) : std::nullopt;
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m_icon_cache_mtx.unlock();
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const wxString desktopEntryName = wxString::Format("%s.desktop", titleName);
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wxFileDialog entryDialog(this, _("Choose desktop entry location"), "~/.local/share/applications", desktopEntryName,
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"Desktop file (*.desktop)|*.desktop", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
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const auto result = entryDialog.ShowModal();
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if (result == wxID_CANCEL)
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return;
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const auto output_path = entryDialog.GetPath();
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// In most cases it should find it
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if (!result_index){
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wxMessageBox(_("Icon is yet to load, so will not be used by the shortcut"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING);
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}
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else {
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const fs::path out_icon_dir = ActiveSettings::GetUserDataPath("icons");
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std::optional<fs::path> iconPath;
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// Obtain and convert icon
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[&]()
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{
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int iconIndex, smallIconIndex;
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if (!fs::exists(out_icon_dir) && !fs::create_directories(out_icon_dir)){
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wxMessageBox(_("Cannot access the icon directory, the shortcut will have no icon"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING);
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}
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else {
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icon_path = out_icon_dir / fmt::format("{:016x}.png", gameInfo.GetBaseTitleId());
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if (!QueryIconForTitle(titleId, iconIndex, smallIconIndex))
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{
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cemuLog_log(LogType::Force, "Icon hasn't loaded");
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return;
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}
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const fs::path outIconDir = ActiveSettings::GetUserDataPath("icons");
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auto image = m_image_list->GetIcon(result_index.value()).ConvertToImage();
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if (!fs::exists(outIconDir) && !fs::create_directories(outIconDir))
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{
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cemuLog_log(LogType::Force, "Failed to create icon directory");
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return;
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}
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wxFileOutputStream png_file(_pathToUtf8(icon_path.value()));
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wxPNGHandler pngHandler;
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if (!pngHandler.SaveFile(&image, png_file, false)) {
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icon_path = std::nullopt;
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wxMessageBox(_("The icon was unable to be saved, the shortcut will have no icon"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING);
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}
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}
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}
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}
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iconPath = outIconDir / fmt::format("{:016x}.png", gameInfo.GetBaseTitleId());
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wxFileOutputStream pngFileStream(_pathToUtf8(iconPath.value()));
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std::string desktop_exec_entry;
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if (flatpak_id)
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desktop_exec_entry = fmt::format("/usr/bin/flatpak run {0} --title-id {1:016x}", flatpak_id, title_id);
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else
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desktop_exec_entry = fmt::format("{0:?} --title-id {1:016x}", _pathToUtf8(exe_path), title_id);
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auto image = m_image_list->GetIcon(iconIndex).ConvertToImage();
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wxPNGHandler pngHandler;
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if (!pngHandler.SaveFile(&image, pngFileStream, false))
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{
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iconPath = std::nullopt;
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cemuLog_log(LogType::Force, "Icon failed to save");
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}
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}();
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// 'Icon' accepts spaces in file name, does not accept quoted file paths
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// 'Exec' does not accept non-escaped spaces, and can accept quoted file paths
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auto desktop_entry_string =
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fmt::format("[Desktop Entry]\n"
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"Name={0}\n"
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"Comment=Play {0} on Cemu\n"
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"Exec={1}\n"
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"Icon={2}\n"
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"Terminal=false\n"
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"Type=Application\n"
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"Categories=Game;\n",
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title_name,
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desktop_exec_entry,
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_pathToUtf8(icon_path.value_or("")));
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std::string desktopExecEntry = flatpakId ? fmt::format("/usr/bin/flatpak run {0} --title-id {1:016x}", flatpakId, titleId)
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: fmt::format("{0:?} --title-id {1:016x}", _pathToUtf8(exePath), titleId);
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if (flatpak_id)
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desktop_entry_string += fmt::format("X-Flatpak={}\n", flatpak_id);
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// 'Icon' accepts spaces in file name, does not accept quoted file paths
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// 'Exec' does not accept non-escaped spaces, and can accept quoted file paths
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auto desktopEntryString = fmt::format(
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"[Desktop Entry]\n"
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"Name={0}\n"
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"Comment=Play {0} on Cemu\n"
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"Exec={1}\n"
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"Icon={2}\n"
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"Terminal=false\n"
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"Type=Application\n"
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"Categories=Game;\n",
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titleName.utf8_string(),
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desktopExecEntry,
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_pathToUtf8(iconPath.value_or("")));
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std::ofstream output_stream(output_path);
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if (!output_stream.good())
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{
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auto errorMsg = formatWxString(_("Failed to save desktop entry to {}"), output_path.utf8_string());
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wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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return;
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}
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output_stream << desktop_entry_string;
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if (flatpakId)
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desktopEntryString += fmt::format("X-Flatpak={}\n", flatpakId);
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#elif BOOST_OS_WINDOWS
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IShellLinkW *shell_link;
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLink, reinterpret_cast<LPVOID*>(&shell_link));
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if (SUCCEEDED(hres))
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{
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const auto description = wxString::Format("Play %s on Cemu", title_name);
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const auto args = wxString::Format("-t %016llx", title_id);
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shell_link->SetPath(exe_path.wstring().c_str());
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shell_link->SetDescription(description.wc_str());
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shell_link->SetArguments(args.wc_str());
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shell_link->SetWorkingDirectory(exe_path.parent_path().wstring().c_str());
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// Use icon from Cemu exe for now since we can't embed icons into the shortcut
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// in the future we could convert and store icons in AppData or ProgramData
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shell_link->SetIconLocation(exe_path.wstring().c_str(), 0);
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IPersistFile *shell_link_file;
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// save the shortcut
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hres = shell_link->QueryInterface(IID_IPersistFile, reinterpret_cast<LPVOID*>(&shell_link_file));
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if (SUCCEEDED(hres))
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{
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hres = shell_link_file->Save(output_path.wc_str(), TRUE);
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shell_link_file->Release();
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}
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shell_link->Release();
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}
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#endif
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std::ofstream outputStream(output_path.utf8_string());
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if (!outputStream.good())
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{
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auto errorMsg = formatWxString(_("Failed to save desktop entry to {}"), output_path.utf8_string());
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wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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return;
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}
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outputStream << desktopEntryString;
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}
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#endif
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#elif BOOST_OS_WINDOWS
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void wxGameList::CreateShortcut(GameInfo2& gameInfo)
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{
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const auto titleId = gameInfo.GetBaseTitleId();
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const auto titleName = wxString::FromUTF8(gameInfo.GetTitleName());
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auto exePath = ActiveSettings::GetExecutablePath();
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// Get '%APPDATA%\Microsoft\Windows\Start Menu\Programs' path
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PWSTR userShortcutFolder;
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SHGetKnownFolderPath(FOLDERID_Programs, 0, NULL, &userShortcutFolder);
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const wxString shortcutName = wxString::Format("%s.lnk", titleName);
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wxFileDialog shortcutDialog(this, _("Choose shortcut location"), _pathToUtf8(userShortcutFolder), shortcutName,
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"Shortcut (*.lnk)|*.lnk", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
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const auto result = shortcutDialog.ShowModal();
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if (result == wxID_CANCEL)
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return;
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const auto outputPath = shortcutDialog.GetPath();
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std::optional<fs::path> icon_path = std::nullopt;
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[&]()
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{
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int iconIdx;
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int smallIconIdx;
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if (!QueryIconForTitle(titleId, iconIdx, smallIconIdx))
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{
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cemuLog_log(LogType::Force, "Icon hasn't loaded");
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return;
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}
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const auto icon = m_image_list->GetIcon(iconIdx);
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PWSTR localAppData;
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const auto hres = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &localAppData);
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wxBitmap bitmap{};
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auto folder = fs::path(localAppData) / "Cemu" / "icons";
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if (!SUCCEEDED(hres) || (!fs::exists(folder) && !fs::create_directories(folder)))
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{
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cemuLog_log(LogType::Force, "Failed to create icon directory");
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return;
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}
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if (!bitmap.CopyFromIcon(icon))
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{
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cemuLog_log(LogType::Force, "Failed to copy icon");
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return;
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}
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icon_path = folder / fmt::format("{:016x}.ico", titleId);
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auto stream = wxFileOutputStream(_pathToUtf8(*icon_path));
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auto image = bitmap.ConvertToImage();
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wxICOHandler icohandler{};
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if (!icohandler.SaveFile(&image, stream, false))
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{
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icon_path = std::nullopt;
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cemuLog_log(LogType::Force, "Icon failed to save");
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}
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}();
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IShellLinkW* shellLink;
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HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLink, reinterpret_cast<LPVOID*>(&shellLink));
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if (SUCCEEDED(hres))
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{
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const auto description = wxString::Format("Play %s on Cemu", titleName);
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const auto args = wxString::Format("-t %016llx", titleId);
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shellLink->SetPath(exePath.wstring().c_str());
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shellLink->SetDescription(description.wc_str());
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shellLink->SetArguments(args.wc_str());
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shellLink->SetWorkingDirectory(exePath.parent_path().wstring().c_str());
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if (icon_path)
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shellLink->SetIconLocation(icon_path->wstring().c_str(), 0);
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else
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shellLink->SetIconLocation(exePath.wstring().c_str(), 0);
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IPersistFile* shellLinkFile;
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// save the shortcut
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hres = shellLink->QueryInterface(IID_IPersistFile, reinterpret_cast<LPVOID*>(&shellLinkFile));
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if (SUCCEEDED(hres))
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{
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hres = shellLinkFile->Save(outputPath.wc_str(), TRUE);
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shellLinkFile->Release();
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}
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shellLink->Release();
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}
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if (!SUCCEEDED(hres)) {
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auto errorMsg = formatWxString(_("Failed to save shortcut to {}"), outputPath);
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wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
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}
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}
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#endif
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