Gamelist: Display title long names + improvements for shortcuts (#1126)

- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
This commit is contained in:
capitalistspz 2024-03-24 10:11:18 +00:00 committed by GitHub
parent 17060752b6
commit 241915e1a6
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4 changed files with 168 additions and 122 deletions

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@ -90,8 +90,11 @@ struct ParsedMetaXml
else if (boost::starts_with(name, "longname_")) else if (boost::starts_with(name, "longname_"))
{ {
const sint32 index = GetLanguageIndex(name.substr(std::size("longname_") - 1)); const sint32 index = GetLanguageIndex(name.substr(std::size("longname_") - 1));
if (index != -1) if (index != -1){
parsedMetaXml->m_long_name[index] = child.text().as_string(); std::string longname = child.text().as_string();
std::replace_if(longname.begin(), longname.end(), [](char c) { return c == '\r' || c == '\n';}, ' ');
parsedMetaXml->m_long_name[index] = longname;
}
} }
else if (boost::starts_with(name, L"shortname_")) else if (boost::starts_with(name, L"shortname_"))
{ {

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@ -637,9 +637,9 @@ std::string TitleInfo::GetMetaTitleName() const
if (m_parsedMetaXml) if (m_parsedMetaXml)
{ {
std::string titleNameCfgLanguage; std::string titleNameCfgLanguage;
titleNameCfgLanguage = m_parsedMetaXml->GetShortName(GetConfig().console_language); titleNameCfgLanguage = m_parsedMetaXml->GetLongName(GetConfig().console_language);
if (titleNameCfgLanguage.empty()) //Get English Title if (titleNameCfgLanguage.empty()) //Get English Title
titleNameCfgLanguage = m_parsedMetaXml->GetShortName(CafeConsoleLanguage::EN); titleNameCfgLanguage = m_parsedMetaXml->GetLongName(CafeConsoleLanguage::EN);
if (titleNameCfgLanguage.empty()) //Unknown Title if (titleNameCfgLanguage.empty()) //Unknown Title
titleNameCfgLanguage = "Unknown Title"; titleNameCfgLanguage = "Unknown Title";
return titleNameCfgLanguage; return titleNameCfgLanguage;

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@ -59,7 +59,12 @@ bool CemuApp::OnInit()
fs::path user_data_path, config_path, cache_path, data_path; fs::path user_data_path, config_path, cache_path, data_path;
auto standardPaths = wxStandardPaths::Get(); auto standardPaths = wxStandardPaths::Get();
fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath())); fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
#if BOOST_OS_LINUX
// GetExecutablePath returns the AppImage's temporary mount location
wxString appImagePath;
if (wxGetEnv(("APPIMAGE"), &appImagePath))
exePath = wxHelper::MakeFSPath(appImagePath);
#endif
// Try a portable path first, if it exists. // Try a portable path first, if it exists.
user_data_path = config_path = cache_path = data_path = exePath.parent_path() / "portable"; user_data_path = config_path = cache_path = data_path = exePath.parent_path() / "portable";
#if BOOST_OS_MACOS #if BOOST_OS_MACOS

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@ -19,7 +19,6 @@
#include <wx/utils.h> #include <wx/utils.h>
#include <wx/clipbrd.h> #include <wx/clipbrd.h>
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/tokenizer.hpp> #include <boost/tokenizer.hpp>
@ -526,7 +525,6 @@ void wxGameList::OnKeyDown(wxListEvent& event)
} }
} }
enum ContextMenuEntries enum ContextMenuEntries
{ {
kContextMenuRefreshGames = wxID_HIGHEST + 1, kContextMenuRefreshGames = wxID_HIGHEST + 1,
@ -732,7 +730,7 @@ void wxGameList::OnContextMenuSelected(wxCommandEvent& event)
{ {
if (wxTheClipboard->Open()) if (wxTheClipboard->Open())
{ {
wxTheClipboard->SetData(new wxTextDataObject(gameInfo.GetTitleName())); wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(gameInfo.GetTitleName())));
wxTheClipboard->Close(); wxTheClipboard->Close();
} }
break; break;
@ -1276,80 +1274,60 @@ void wxGameList::DeleteCachedStrings()
m_name_cache.clear(); m_name_cache.clear();
} }
#if BOOST_OS_LINUX || BOOST_OS_WINDOWS
void wxGameList::CreateShortcut(GameInfo2& gameInfo) {
const auto title_id = gameInfo.GetBaseTitleId();
const auto title_name = gameInfo.GetTitleName();
auto exe_path = ActiveSettings::GetExecutablePath();
const char *flatpak_id = getenv("FLATPAK_ID");
// GetExecutablePath returns the AppImage's temporary mount location, instead of its actual path
wxString appimage_path;
if (wxGetEnv(("APPIMAGE"), &appimage_path)) {
exe_path = appimage_path.utf8_string();
}
#if BOOST_OS_LINUX #if BOOST_OS_LINUX
const wxString desktop_entry_name = wxString::Format("%s.desktop", title_name); void wxGameList::CreateShortcut(GameInfo2& gameInfo)
wxFileDialog entry_dialog(this, _("Choose desktop entry location"), "~/.local/share/applications", desktop_entry_name, {
const auto titleId = gameInfo.GetBaseTitleId();
const auto titleName = wxString::FromUTF8(gameInfo.GetTitleName());
auto exePath = ActiveSettings::GetExecutablePath();
const char* flatpakId = getenv("FLATPAK_ID");
const wxString desktopEntryName = wxString::Format("%s.desktop", titleName);
wxFileDialog entryDialog(this, _("Choose desktop entry location"), "~/.local/share/applications", desktopEntryName,
"Desktop file (*.desktop)|*.desktop", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT); "Desktop file (*.desktop)|*.desktop", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
#elif BOOST_OS_WINDOWS const auto result = entryDialog.ShowModal();
// Get '%APPDATA%\Microsoft\Windows\Start Menu\Programs' path
PWSTR user_shortcut_folder;
SHGetKnownFolderPath(FOLDERID_Programs, 0, NULL, &user_shortcut_folder);
const wxString shortcut_name = wxString::Format("%s.lnk", title_name);
wxFileDialog entry_dialog(this, _("Choose shortcut location"), _pathToUtf8(user_shortcut_folder), shortcut_name,
"Shortcut (*.lnk)|*.lnk", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
#endif
const auto result = entry_dialog.ShowModal();
if (result == wxID_CANCEL) if (result == wxID_CANCEL)
return; return;
const auto output_path = entry_dialog.GetPath(); const auto output_path = entryDialog.GetPath();
#if BOOST_OS_LINUX std::optional<fs::path> iconPath;
std::optional<fs::path> icon_path;
// Obtain and convert icon // Obtain and convert icon
[&]()
{ {
m_icon_cache_mtx.lock(); int iconIndex, smallIconIndex;
const auto icon_iter = m_icon_cache.find(title_id);
const auto result_index = (icon_iter != m_icon_cache.cend()) ? std::optional<int>(icon_iter->second.first) : std::nullopt;
m_icon_cache_mtx.unlock();
// In most cases it should find it if (!QueryIconForTitle(titleId, iconIndex, smallIconIndex))
if (!result_index){ {
wxMessageBox(_("Icon is yet to load, so will not be used by the shortcut"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING); cemuLog_log(LogType::Force, "Icon hasn't loaded");
return;
} }
else { const fs::path outIconDir = ActiveSettings::GetUserDataPath("icons");
const fs::path out_icon_dir = ActiveSettings::GetUserDataPath("icons");
if (!fs::exists(out_icon_dir) && !fs::create_directories(out_icon_dir)){ if (!fs::exists(outIconDir) && !fs::create_directories(outIconDir))
wxMessageBox(_("Cannot access the icon directory, the shortcut will have no icon"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING); {
cemuLog_log(LogType::Force, "Failed to create icon directory");
return;
} }
else {
icon_path = out_icon_dir / fmt::format("{:016x}.png", gameInfo.GetBaseTitleId());
auto image = m_image_list->GetIcon(result_index.value()).ConvertToImage(); iconPath = outIconDir / fmt::format("{:016x}.png", gameInfo.GetBaseTitleId());
wxFileOutputStream pngFileStream(_pathToUtf8(iconPath.value()));
wxFileOutputStream png_file(_pathToUtf8(icon_path.value())); auto image = m_image_list->GetIcon(iconIndex).ConvertToImage();
wxPNGHandler pngHandler; wxPNGHandler pngHandler;
if (!pngHandler.SaveFile(&image, png_file, false)) { if (!pngHandler.SaveFile(&image, pngFileStream, false))
icon_path = std::nullopt; {
wxMessageBox(_("The icon was unable to be saved, the shortcut will have no icon"), _("Warning"), wxOK | wxCENTRE | wxICON_WARNING); iconPath = std::nullopt;
} cemuLog_log(LogType::Force, "Icon failed to save");
}
}
} }
}();
std::string desktop_exec_entry; std::string desktopExecEntry = flatpakId ? fmt::format("/usr/bin/flatpak run {0} --title-id {1:016x}", flatpakId, titleId)
if (flatpak_id) : fmt::format("{0:?} --title-id {1:016x}", _pathToUtf8(exePath), titleId);
desktop_exec_entry = fmt::format("/usr/bin/flatpak run {0} --title-id {1:016x}", flatpak_id, title_id);
else
desktop_exec_entry = fmt::format("{0:?} --title-id {1:016x}", _pathToUtf8(exe_path), title_id);
// 'Icon' accepts spaces in file name, does not accept quoted file paths // 'Icon' accepts spaces in file name, does not accept quoted file paths
// 'Exec' does not accept non-escaped spaces, and can accept quoted file paths // 'Exec' does not accept non-escaped spaces, and can accept quoted file paths
auto desktop_entry_string = auto desktopEntryString = fmt::format(
fmt::format("[Desktop Entry]\n" "[Desktop Entry]\n"
"Name={0}\n" "Name={0}\n"
"Comment=Play {0} on Cemu\n" "Comment=Play {0} on Cemu\n"
"Exec={1}\n" "Exec={1}\n"
@ -1357,48 +1335,108 @@ void wxGameList::CreateShortcut(GameInfo2& gameInfo) {
"Terminal=false\n" "Terminal=false\n"
"Type=Application\n" "Type=Application\n"
"Categories=Game;\n", "Categories=Game;\n",
title_name, titleName.utf8_string(),
desktop_exec_entry, desktopExecEntry,
_pathToUtf8(icon_path.value_or(""))); _pathToUtf8(iconPath.value_or("")));
if (flatpak_id) if (flatpakId)
desktop_entry_string += fmt::format("X-Flatpak={}\n", flatpak_id); desktopEntryString += fmt::format("X-Flatpak={}\n", flatpakId);
std::ofstream output_stream(output_path); std::ofstream outputStream(output_path.utf8_string());
if (!output_stream.good()) if (!outputStream.good())
{ {
auto errorMsg = formatWxString(_("Failed to save desktop entry to {}"), output_path.utf8_string()); auto errorMsg = formatWxString(_("Failed to save desktop entry to {}"), output_path.utf8_string());
wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR); wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
return; return;
} }
output_stream << desktop_entry_string; outputStream << desktopEntryString;
}
#elif BOOST_OS_WINDOWS #elif BOOST_OS_WINDOWS
IShellLinkW *shell_link; void wxGameList::CreateShortcut(GameInfo2& gameInfo)
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLink, reinterpret_cast<LPVOID*>(&shell_link)); {
const auto titleId = gameInfo.GetBaseTitleId();
const auto titleName = wxString::FromUTF8(gameInfo.GetTitleName());
auto exePath = ActiveSettings::GetExecutablePath();
// Get '%APPDATA%\Microsoft\Windows\Start Menu\Programs' path
PWSTR userShortcutFolder;
SHGetKnownFolderPath(FOLDERID_Programs, 0, NULL, &userShortcutFolder);
const wxString shortcutName = wxString::Format("%s.lnk", titleName);
wxFileDialog shortcutDialog(this, _("Choose shortcut location"), _pathToUtf8(userShortcutFolder), shortcutName,
"Shortcut (*.lnk)|*.lnk", wxFD_SAVE | wxFD_CHANGE_DIR | wxFD_OVERWRITE_PROMPT);
const auto result = shortcutDialog.ShowModal();
if (result == wxID_CANCEL)
return;
const auto outputPath = shortcutDialog.GetPath();
std::optional<fs::path> icon_path = std::nullopt;
[&]()
{
int iconIdx;
int smallIconIdx;
if (!QueryIconForTitle(titleId, iconIdx, smallIconIdx))
{
cemuLog_log(LogType::Force, "Icon hasn't loaded");
return;
}
const auto icon = m_image_list->GetIcon(iconIdx);
PWSTR localAppData;
const auto hres = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &localAppData);
wxBitmap bitmap{};
auto folder = fs::path(localAppData) / "Cemu" / "icons";
if (!SUCCEEDED(hres) || (!fs::exists(folder) && !fs::create_directories(folder)))
{
cemuLog_log(LogType::Force, "Failed to create icon directory");
return;
}
if (!bitmap.CopyFromIcon(icon))
{
cemuLog_log(LogType::Force, "Failed to copy icon");
return;
}
icon_path = folder / fmt::format("{:016x}.ico", titleId);
auto stream = wxFileOutputStream(_pathToUtf8(*icon_path));
auto image = bitmap.ConvertToImage();
wxICOHandler icohandler{};
if (!icohandler.SaveFile(&image, stream, false))
{
icon_path = std::nullopt;
cemuLog_log(LogType::Force, "Icon failed to save");
}
}();
IShellLinkW* shellLink;
HRESULT hres = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER, IID_IShellLink, reinterpret_cast<LPVOID*>(&shellLink));
if (SUCCEEDED(hres)) if (SUCCEEDED(hres))
{ {
const auto description = wxString::Format("Play %s on Cemu", title_name); const auto description = wxString::Format("Play %s on Cemu", titleName);
const auto args = wxString::Format("-t %016llx", title_id); const auto args = wxString::Format("-t %016llx", titleId);
shell_link->SetPath(exe_path.wstring().c_str()); shellLink->SetPath(exePath.wstring().c_str());
shell_link->SetDescription(description.wc_str()); shellLink->SetDescription(description.wc_str());
shell_link->SetArguments(args.wc_str()); shellLink->SetArguments(args.wc_str());
shell_link->SetWorkingDirectory(exe_path.parent_path().wstring().c_str()); shellLink->SetWorkingDirectory(exePath.parent_path().wstring().c_str());
// Use icon from Cemu exe for now since we can't embed icons into the shortcut
// in the future we could convert and store icons in AppData or ProgramData
shell_link->SetIconLocation(exe_path.wstring().c_str(), 0);
IPersistFile *shell_link_file; if (icon_path)
shellLink->SetIconLocation(icon_path->wstring().c_str(), 0);
else
shellLink->SetIconLocation(exePath.wstring().c_str(), 0);
IPersistFile* shellLinkFile;
// save the shortcut // save the shortcut
hres = shell_link->QueryInterface(IID_IPersistFile, reinterpret_cast<LPVOID*>(&shell_link_file)); hres = shellLink->QueryInterface(IID_IPersistFile, reinterpret_cast<LPVOID*>(&shellLinkFile));
if (SUCCEEDED(hres)) if (SUCCEEDED(hres))
{ {
hres = shell_link_file->Save(output_path.wc_str(), TRUE); hres = shellLinkFile->Save(outputPath.wc_str(), TRUE);
shell_link_file->Release(); shellLinkFile->Release();
}
shellLink->Release();
}
if (!SUCCEEDED(hres)) {
auto errorMsg = formatWxString(_("Failed to save shortcut to {}"), outputPath);
wxMessageBox(errorMsg, _("Error"), wxOK | wxCENTRE | wxICON_ERROR);
} }
shell_link->Release();
}
#endif
} }
#endif #endif